const float SAFE_TIME = .5; /**< the time we are safe when tux just hit us */
const int INITIAL_HITPOINTS = 3; /**< number of hits we can take */
-const float SQUISH_TIME = 5;
+const float YETI_SQUISH_TIME = 5;
}
Yeti::Yeti(const Reader& reader) :
physic.set_velocity_y(0);
state = SQUISHED;
- state_timer.start(SQUISH_TIME);
+ state_timer.start(YETI_SQUISH_TIME);
set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC);
sprite->set_action("dead");