#include <float.h>
#include <sstream>
-#include "yeti.h"
-#include "object/camera.h"
-#include "yeti_stalactite.h"
-#include "bouncing_snowball.h"
-#include "game_session.h"
-#include "scripting/script_interpreter.h"
+#include <memory>
+#include "yeti.hpp"
+#include "object/camera.hpp"
+#include "yeti_stalactite.hpp"
+#include "bouncing_snowball.hpp"
+#include "game_session.hpp"
+#include "scripting/script_interpreter.hpp"
static const float JUMP_VEL1 = 250;
static const float JUMP_VEL2 = 700;
reader.get("x", start_position.x);
reader.get("y", start_position.y);
bbox.set_size(80, 120);
- sprite = sprite_manager->create("yeti");
+ sprite = sprite_manager->create("images/creatures/yeti/yeti.sprite");
sprite->set_action("right");
state = INIT;
side = LEFT;
+#if 0
sound_manager->preload_sound("yeti_gna");
sound_manager->preload_sound("yeti_roar");
+#endif
hit_points = INITIAL_HITPOINTS;
reader.get("dead-script", dead_script);
+ countMe = false;
}
Yeti::~Yeti()
Yeti::draw(DrawingContext& context)
{
// we blink when we are safe
- if(safe_timer.started() && size_t(global_time*40)%2)
+ if(safe_timer.started() && size_t(game_time*40)%2)
return;
BadGuy::draw(context);
case ANGRY_JUMPING:
if(timer.check()) {
// jump
- sound_manager->play_sound("yeti_gna");
+ sound_manager->play("sounds/yeti_gna.wav");
physic.set_velocity_y(JUMP_VEL1);
}
break;
return true;
player.bounce(*this);
- sound_manager->play_sound("yeti_roar");
+ sound_manager->play("sounds/yeti_roar.wav");
hit_points--;
if(hit_points <= 0) {
sprite->set_action("dead");
// start script
if(dead_script != "") {
- try {
- ScriptInterpreter* interpreter
- = new ScriptInterpreter(GameSession::current()->get_working_directory());
- interpreter->register_sector(Sector::current());
- std::istringstream in(dead_script);
- interpreter->load_script(in, "Yeti - dead-script");
- interpreter->start_script();
- Sector::current()->add_object(interpreter);
- } catch(std::exception& e) {
- std::cerr << "Couldn't execute yeti dead script: " << e.what() << "\n";
- }
+ ScriptInterpreter::add_script_object(Sector::current(),
+ "Yeti - dead-script", dead_script);
}
} else {
safe_timer.start(SAFE_TIME);
}
void
-Yeti::write(lisp::Writer& )
+Yeti::write(lisp::Writer& writer)
{
+ writer.start_list("yeti");
+
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
+
+ if(dead_script != "") {
+ writer.write_string("dead-script", dead_script);
+ }
+
+ writer.end_list("yeti");
}
void
} else if(state == ANGRY_JUMPING) {
if(!timer.started()) {
// we just landed
+ // FixME need help here setting the walk,stand,jump image states
+ sprite->set_action("jump-right");
jumpcount++;
// make a stalactite falling down and shake camera a bit
Sector::current()->camera->shake(.1, 0, 10);