physic.set_velocity_x(0);
physic.set_velocity_y(0);
+ // Set the badguy layer to be above the foremost, so that
+ // this does not reveal secret tilemaps:
+ layer = Sector::current()->get_foremost_layer() + 1;
state = SQUISHED;
state_timer.start(YETI_SQUISH_TIME);
set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC);