fix shrinking
[supertux.git] / src / badguy / yeti.cpp
index 50aa888..f11a6e2 100644 (file)
@@ -43,7 +43,7 @@ Yeti::Yeti(const lisp::Lisp& reader)
   reader.get("x", start_position.x);
   reader.get("y", start_position.y);
   bbox.set_size(80, 120);
-  sprite = sprite_manager->create("yeti");
+  sprite = sprite_manager->create("images/creatures/yeti/yeti.sprite");
   sprite->set_action("right");
   state = INIT;
   side = LEFT;
@@ -91,6 +91,10 @@ Yeti::active_update(float elapsed_time)
         // jump
         sound_manager->play("sounds/yeti_gna.wav");
         physic.set_velocity_y(JUMP_VEL1);
+        if (side == LEFT)  // on the left, facing Tux who is on the right
+          sprite->set_action("jump-right");
+        else
+          sprite->set_action("jump-left");
       }
       break;
     default:
@@ -104,6 +108,7 @@ void
 Yeti::go_right()
 {
   // jump and move right
+  sprite->set_action("right");
   physic.set_velocity_y(JUMP_VEL1);
   physic.set_velocity_x(RUN_SPEED);
   state = GO_RIGHT;
@@ -113,6 +118,7 @@ Yeti::go_right()
 void
 Yeti::go_left()
 {
+  sprite->set_action("left");
   physic.set_velocity_y(JUMP_VEL1);
   physic.set_velocity_x(-RUN_SPEED);
   state = GO_LEFT;
@@ -166,8 +172,18 @@ Yeti::kill_fall()
 }
 
 void
-Yeti::write(lisp::Writer& )
+Yeti::write(lisp::Writer& writer)
 {
+  writer.start_list("yeti");
+
+  writer.write_float("x", start_position.x);
+  writer.write_float("y", start_position.y);
+
+  if(dead_script != "") {
+    writer.write_string("dead-script", dead_script);
+  }
+
+  writer.end_list("yeti");
 }
 
 void
@@ -176,13 +192,16 @@ Yeti::drop_stalactite()
   YetiStalactite* nearest = 0;
   float dist = FLT_MAX;
 
+  Player* player = this->get_nearest_player();
+  if (!player) return;
+
   Sector* sector = Sector::current();
   for(Sector::GameObjects::iterator i = sector->gameobjects.begin();
       i != sector->gameobjects.end(); ++i) {
     YetiStalactite* stalactite = dynamic_cast<YetiStalactite*> (*i);
     if(stalactite && stalactite->is_hanging()) {
       float sdist 
-        = fabsf(stalactite->get_pos().x - sector->player->get_pos().x);
+        = fabsf(stalactite->get_pos().x - player->get_pos().x);
       if(sdist < dist) {
         nearest = stalactite;
         dist = sdist;
@@ -204,16 +223,20 @@ Yeti::collision_solid(GameObject& , const CollisionHit& hit)
     } else if(state == GO_LEFT && !timer.started()) {
       side = LEFT;
       summon_snowball();
-      sprite->set_action("right");
+      sprite->set_action("stand-right");
       angry_jumping();
     } else if(state == GO_RIGHT && !timer.started()) {
       side = RIGHT;
       summon_snowball();
-      sprite->set_action("left");
+      sprite->set_action("stand-left");
       angry_jumping();
     } else if(state == ANGRY_JUMPING) {
       if(!timer.started()) {
         // we just landed
+        if (side == LEFT)  // standing on the left, facing Tux who is on the right
+             sprite->set_action("stand-right");
+           else
+             sprite->set_action("stand-left");
         jumpcount++;
         // make a stalactite falling down and shake camera a bit
         Sector::current()->camera->shake(.1, 0, 10);