// $Id$
//
-// SuperTux
-// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// SuperTux - Boss "Yeti"
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
void draw(DrawingContext& context);
void write(lisp::Writer& writer);
+ void activate();
void active_update(float elapsed_time);
HitResponse collision_solid(GameObject& object, const CollisionHit& hit);
bool collision_squished(Player& player);
void kill_fall();
private:
- void go_right();
- void go_left();
- void angry_jumping();
+ void run();
+ void jump_up();
+ void be_angry();
void drop_stalactite();
void summon_snowball();
+ void jump_down();
+ void die(Player& player);
enum YetiState {
- INIT,
- ANGRY_JUMPING,
- THROW_SNOWBALL,
- GO_RIGHT,
- GO_LEFT
+ JUMP_DOWN,
+ RUN,
+ JUMP_UP,
+ BE_ANGRY
};
- Direction side;
YetiState state;
- Timer timer;
+ Timer stomp_timer;
Timer safe_timer;
- int jumpcount;
+ int stomp_count;
int hit_points;
std::string dead_script;
};