last_self_pos()
{
state = FLYING;
- speed = systemRandom.rand(130, 171);
+ speed = gameRandom.rand(130, 171);
physic.enable_gravity(false);
}
last_self_pos()
{
state = FLYING;
- speed = systemRandom.rand(130, 171);
+ speed = gameRandom.rand(130, 171);
physic.enable_gravity(false);
}
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
kill_squished(object);
- kill_fall();
return true;
}