#include "random_generator.hpp"
Zeekling::Zeekling(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/zeekling/zeekling.sprite")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- sprite = sprite_manager->create("images/creatures/zeekling/zeekling.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
set_direction = false;
state = FLYING;
}
-Zeekling::Zeekling(float pos_x, float pos_y, Direction d)
+Zeekling::Zeekling(const Vector& pos, Direction d)
+ : BadGuy(pos, "images/creatures/zeekling/zeekling.sprite")
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- sprite = sprite_manager->create("images/creatures/zeekling/zeekling.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
set_direction = true;
initial_direction = d;
state = FLYING;