if (!pbad->dying)
{
- if (issolid( pbad->base.x - 1, (int) pbad->base.y))
+ if (issolid( pbad->base.x - 1, (int) pbad->base.y + 16))
{
pbad->dir = RIGHT;
}
- else if (issolid( pbad->base.x + pbad->base.width-1, (int) pbad->base.y))
+ else if (issolid( pbad->base.x + pbad->base.width-1, (int) pbad->base.y + 16))
{
pbad->dir = LEFT;
}