Added a Jump 'n Bump like way to show statistics.
[supertux.git] / src / badguy.cpp
index b3ef65d..ac0e59b 100644 (file)
@@ -24,7 +24,7 @@
 #include <cmath>
 
 #include "app/globals.h"
-#include "app/defines.h"
+#include "defines.h"
 #include "special/sprite_manager.h"
 #include "utils/lispwriter.h"
 #include "badguy.h"
@@ -34,6 +34,7 @@
 #include "level.h"
 #include "sector.h"
 #include "tilemap.h"
+#include "statistics.h"
 
 Sprite* img_mriceblock_flat_left;
 Sprite* img_mriceblock_flat_right;
@@ -59,6 +60,8 @@ Sprite* img_fish;
 Sprite* img_fish_down;
 Sprite* img_fish_iced;
 Sprite* img_fish_iced_down;
+Sprite* img_flamefish;
+Sprite* img_flamefish_down;
 Sprite* img_bouncingsnowball_left;
 Sprite* img_bouncingsnowball_right;
 Sprite* img_bouncingsnowball_squished;
@@ -93,6 +96,8 @@ BadGuyKind  badguykind_from_string(const std::string& str)
     return BAD_FLAME;
   else if (str == "fish")
     return BAD_FISH;
+  else if (str == "flamefish")
+    return BAD_FLAMEFISH;
   else if (str == "bouncingsnowball")
     return BAD_BOUNCINGSNOWBALL;
   else if (str == "flyingsnowball")
@@ -133,6 +138,9 @@ std::string badguykind_to_string(BadGuyKind kind)
     case BAD_FISH:
       return "fish";
       break;
+    case BAD_FLAMEFISH:
+      return "flamefish";
+      break;
     case BAD_BOUNCINGSNOWBALL:
       return "bouncingsnowball";
       break;
@@ -207,7 +215,7 @@ BadGuy::init()
 
   // if we're in a solid tile at start correct that now
   if(Sector::current()) {
-  if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) 
+  if(kind != BAD_FLAME && kind != BAD_FISH && kind != BAD_FLAMEFISH && collision_object_map(base)) 
     {
       std::cout << "Warning: badguy started in wall: kind: " << badguykind_to_string(kind) 
                 << " pos: (" << base.x << ", " << base.y << ")" << std::endl;
@@ -281,6 +289,9 @@ BadGuy::activate(Direction activation_dir)
   } else if(kind == BAD_FISH) {
     set_sprite(img_fish, img_fish);
     physic.enable_gravity(true);
+  } else if(kind == BAD_FLAMEFISH) {
+    set_sprite(img_flamefish, img_flamefish);
+    physic.enable_gravity(true);
   } else if(kind == BAD_FLYINGSNOWBALL) {
     set_sprite(img_flyingsnowball, img_flyingsnowball);
     physic.enable_gravity(false);
@@ -329,16 +340,23 @@ BadGuy::action_mriceblock(double elapsed_time)
     { /* FIXME: The pbad object shouldn't know about pplayer objects. */
       /* If we're holding the iceblock */
       dir = tux.dir;
-      if(dir==RIGHT)
+      if(tux.size == SMALL)
         {
-          base.x = tux.base.x + 16;
-          base.y = tux.base.y + tux.base.height/1.5 - base.height;
+        if(dir == RIGHT)
+          base.x = tux.base.x + 24;
+        else // dir == LEFT
+          base.x = tux.base.x - 12;
+        base.y = tux.base.y + tux.base.height/1.5 - base.height;
         }
-      else /* facing left */
+      else // TUX == BIG
         {
-          base.x = tux.base.x - 16;
-          base.y = tux.base.y + tux.base.height/1.5 - base.height;
+        if(dir == RIGHT)
+          base.x = tux.base.x + 24;
+        else // dir == LEFT
+          base.x = tux.base.x - 4;
+        base.y = tux.base.y + tux.base.height/1.5 - base.height;
         }
+
       if(collision_object_map(base))
         {
           base.x = tux.base.x;
@@ -348,9 +366,9 @@ BadGuy::action_mriceblock(double elapsed_time)
       if(tux.input.fire != DOWN) /* SHOOT! */
         {
           if(dir == LEFT)
-            base.x -= 24;
+            base.x = tux.base.x - base.width;
           else
-            base.x += 24;
+            base.x = tux.base.x + tux.base.width;
           old_base = base;
 
           mode=KICK;
@@ -387,20 +405,27 @@ void
 BadGuy::check_horizontal_bump(bool checkcliff)
 {
     float halfheight = base.height / 2;
-    if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
+    if (dir == LEFT && issolid( base.x, base.y + halfheight))
     {
         if (kind == BAD_MRICEBLOCK && mode == KICK)
+            {
             Sector::current()->trybreakbrick(Vector(base.x, base.y + halfheight), false);
+            Sector::current()->tryemptybox(Vector(base.x, base.y + halfheight), dir);
+            }
             
         dir = RIGHT;
         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
         return;
     }
-    if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
+    if (dir == RIGHT && issolid( base.x + base.width, base.y + halfheight))
     {
         if (kind == BAD_MRICEBLOCK && mode == KICK)
+            {
             Sector::current()->trybreakbrick(
-                Vector(base.x + base.width, (int) base.y + halfheight), false);
+                Vector(base.x + base.width, base.y + halfheight), false);
+            Sector::current()->tryemptybox(
+                Vector(base.x + base.width, base.y + halfheight), dir);
+            }
             
         dir = LEFT;
         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
@@ -658,7 +683,10 @@ BadGuy::action_fish(double elapsed_time)
   else if(mode == FISH_WAIT && !timer.check())
     {
       // jump again
-      set_sprite(img_fish, img_fish);
+      if(kind == BAD_FISH)
+        set_sprite(img_fish, img_fish);
+      else // BAD_FLAMEFISH
+        set_sprite(img_flamefish, img_flamefish);
       mode = NORMAL;
       physic.set_velocity(0, JUMPV);
       physic.enable_gravity(true);
@@ -669,7 +697,12 @@ BadGuy::action_fish(double elapsed_time)
     collision_swept_object_map(&old_base, &base);
 
   if(physic.get_velocity_y() < 0)
-    set_sprite(img_fish_down, img_fish_down);
+    {
+      if(kind == BAD_FISH)
+        set_sprite(img_fish_down, img_fish_down);
+      else // BAD_FLAMEFISH
+        set_sprite(img_flamefish_down, img_flamefish_down);
+    }
 }
 
 void
@@ -818,29 +851,11 @@ BadGuy::action_wingling(double elapsed_time)
 void
 BadGuy::action_walkingtree(double elapsed_time)
 {
-  Player& tux = *Sector::current()->player;
-  Direction v_dir = physic.get_velocity_x() < 0 ? LEFT : RIGHT;
-
   if (dying == DYING_NOT)
     check_horizontal_bump();
 
   fall();
 
-  if (mode == BGM_BIG && tux.dying == DYING_NOT)
-  {
-    if ((tux.base.x + tux.base.width/2 > base.x + base.width/2) && v_dir == LEFT)
-    {
-      dir = RIGHT;
-      physic.set_velocity_x(-physic.get_velocity_x());
-    }
-    else if ((tux.base.x + tux.base.width/2 < base.x + base.width/2) && v_dir == RIGHT)
-    {
-      dir = LEFT;
-      physic.set_velocity_x(-physic.get_velocity_x());
-    }
-  }
-  
-
   physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity);
   if (dying != DYING_FALLING)
     collision_swept_object_map(&old_base,&base);
@@ -931,6 +946,7 @@ BadGuy::action(float elapsed_time)
       break;
 
     case BAD_FISH:
+    case BAD_FLAMEFISH:
       action_fish(elapsed_time);
       break;
 
@@ -1019,7 +1035,7 @@ BadGuy::bump()
 {
   // these can't be bumped
   if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH
-      || kind == BAD_FLYINGSNOWBALL)
+      || kind == BAD_FLAMEFISH || kind == BAD_FLYINGSNOWBALL)
     return;
 
   physic.set_velocity_y(3);
@@ -1032,7 +1048,7 @@ BadGuy::squish_me(Player* player)
   player->bounce(this);
     
   Sector::current()->add_score(Vector(base.x, base.y),
-                              50 * player_status.score_multiplier);
+                              25 * player_status.score_multiplier);
 
   SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), Sector::current()->player->get_pos());
   player_status.score_multiplier++;
@@ -1053,8 +1069,10 @@ BadGuy::squish(Player* player)
     
     player->bounce(this);
     Sector::current()->add_score(Vector(base.x, base.y),
-                                50 * player_status.score_multiplier);
+                                25 * player_status.score_multiplier);
     SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), Sector::current()->player->get_pos());
+
+    global_stats.add_points(BADGUYS_SQUISHED_STAT, 1);
     player_status.score_multiplier++;
     return;
 
@@ -1097,7 +1115,7 @@ BadGuy::squish(Player* player)
     }
     
     return;
-  } else if(kind == BAD_FISH) {
+  } else if(kind == BAD_FISH || kind == BAD_FLAMEFISH) {
     // fish can only be killed when falling down
     if(physic.get_velocity_y() >= 0)
       return;
@@ -1106,6 +1124,8 @@ BadGuy::squish(Player* player)
              
     Sector::current()->add_score(Vector(base.x, base.y),
                                 25 * player_status.score_multiplier);
+
+    global_stats.add_points(BADGUYS_SQUISHED_STAT, 1);
     player_status.score_multiplier++;
      
     // simply remove the fish...
@@ -1131,11 +1151,18 @@ BadGuy::squish(Player* player)
     {
       set_sprite(img_walkingtree_left_small, img_walkingtree_left_small);
       physic.set_velocity_x(physic.get_velocity_x() * 2.0f);
+
+      /* Move to the player's direction */
+      if(dir != Sector::current()->player->dir)
+        physic.set_velocity_x(-physic.get_velocity_x());
+      dir = Sector::current()->player->dir;
+
       // XXX magic number: 66 is BGM_BIG height
 
       player->bounce(this);
       base.y += 66 - base.height;
-             
+
+      global_stats.add_points(BADGUYS_SQUISHED_STAT, 1);
       Sector::current()->add_score(Vector(base.x, base.y),
                                 25 * player_status.score_multiplier);
       player_status.score_multiplier++;
@@ -1218,14 +1245,15 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 
       if(pbullet_c->kind == FIRE_BULLET)
         {
-        if (kind != BAD_BOMB && kind != BAD_STALACTITE && kind != BAD_FLAME)
+        if (kind != BAD_BOMB && kind != BAD_STALACTITE && kind != BAD_FLAME
+            && kind != BAD_FLAMEFISH)
           kill_me(10);
         }
       else if(pbullet_c->kind == ICE_BULLET)
         {
-        //if(kind == BAD_FLAME)
-        //  kill_me(10);
-        //else
+        if(kind == BAD_FLAME || kind == BAD_FLAMEFISH)
+          kill_me(10);
+        else
           frozen_timer.start(FROZEN_TIME);
         }
       break;
@@ -1257,7 +1285,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
           pbad_c->explode(true);
           return;
         }
-        else if (pbad_c->kind != BAD_MRBOMB)
+        else
         {
           pbad_c->kill_me(50);
         }
@@ -1285,7 +1313,8 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 
         // Jumpy, fish, flame, stalactites, wingling are exceptions
         if (pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FLAME
-            || pbad_c->kind == BAD_STALACTITE || pbad_c->kind == BAD_FISH)
+            || pbad_c->kind == BAD_STALACTITE || pbad_c->kind == BAD_FISH
+            || pbad_c->kind == BAD_FLAMEFISH)
           break;
 
         // Bounce off of other badguy if we land on top of him
@@ -1314,9 +1343,10 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
               dir = RIGHT;
               physic.set_velocity_x(fabsf(physic.get_velocity_x()));
 
-              // in case badguys get "jammed"
+              // Put bad guys a part (or they get jammed)
+              // only needed to do to one of them
               if (physic.get_velocity_x() != 0)
-                base.x = pbad_c->base.x + pbad_c->base.width;
+                base.x = pbad_c->base.x + pbad_c->base.width + 1;
             }
             else if (dir == RIGHT)
             {
@@ -1385,6 +1415,8 @@ void load_badguy_gfx()
   img_fish_down = sprite_manager->load("fish-down");
   img_fish_iced = sprite_manager->load("fish-iced");
   img_fish_iced_down = sprite_manager->load("fish-iced-down");
+  img_flamefish = sprite_manager->load("flamefish");
+  img_flamefish_down = sprite_manager->load("flamefish-down");
   img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left");
   img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right");
   img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished");