#include "type.h"
#include "timer.h"
#include "texture.h"
+#include "physic.h"
#include "collision.h"
/* Enemy modes: */
int dir;
int frame;
base_type base;
+ base_type old_base;
timer_type timer;
+ physic_type physic;
}
bad_guy_type;
BAD_MONEY
};
-texture_type img_bsod_squished_left, img_bsod_squished_right,
+extern texture_type img_bsod_squished_left, img_bsod_squished_right,
img_bsod_falling_left, img_bsod_falling_right,
img_laptop_flat_left, img_laptop_flat_right,
img_laptop_falling_left, img_laptop_falling_right;
-texture_type img_bsod_left[4], img_bsod_right[4],
+extern texture_type img_bsod_left[4], img_bsod_right[4],
img_laptop_left[3], img_laptop_right[3],
img_money_left[2], img_money_right[2];
-bitmask *bm_bsod;
+extern bitmask *bm_bsod;
void badguy_create_bitmasks();