Sprite* sprite_right;
int animation_offset;
- size_t animation_length;
- float animation_speed;
public:
void init(float x, float y, BadGuyKind kind, bool stay_on_platform);
/** squish ourself, give player score and set dying to DYING_SQICHED */
void squish_me(Player* player);
/** set image of the badguy */
- void set_sprite(Sprite* left, Sprite* right,
- int animlength = 1, float animspeed = 1);
+ void set_sprite(Sprite* left, Sprite* right);
};
#endif /*SUPERTUX_BADGUY_H*/