pbutton->h = pbutton->icon.h;
pbutton->tag = -1;
pbutton->state = BUTTON_NONE;
- pbutton->show_info = NO;
+ pbutton->show_info = false;
pbutton->bkgd = NULL;
}
fillrect(pbutton->x+1,pbutton->y+1,pbutton->w-2,pbutton->h-2,175,175,175,200);
if(pbutton->bkgd != NULL)
{
- texture_draw(pbutton->bkgd,pbutton->x,pbutton->y,NO_UPDATE);
+ texture_draw(pbutton->bkgd,pbutton->x,pbutton->y);
}
- texture_draw(&pbutton->icon,pbutton->x,pbutton->y,NO_UPDATE);
- if(pbutton->show_info == YES)
+ texture_draw(&pbutton->icon,pbutton->x,pbutton->y);
+ if(pbutton->show_info)
{
char str[80];
int i = -32;
i = pbutton->w + strlen(pbutton->info) * white_small_text.w;
if(pbutton->info)
- text_draw(&white_small_text, pbutton->info, i + pbutton->x - strlen(pbutton->info) * white_small_text.w, pbutton->y, 1, NO_UPDATE);
+ text_draw(&white_small_text, pbutton->info, i + pbutton->x - strlen(pbutton->info) * white_small_text.w, pbutton->y, 1);
sprintf(str,"(%s)", SDL_GetKeyName(pbutton->shortcut));
- text_draw(&white_small_text, str, i + pbutton->x - strlen(str) * white_small_text.w, pbutton->y + white_small_text.h+2, 1, NO_UPDATE);
+ text_draw(&white_small_text, str, i + pbutton->x - strlen(str) * white_small_text.w, pbutton->y + white_small_text.h+2, 1);
}
if(pbutton->state == BUTTON_PRESSED)
fillrect(pbutton->x,pbutton->y,pbutton->w,pbutton->h,75,75,75,200);
}
else
{
- pbutton->show_info = YES;
+ pbutton->show_info = true;
}
}
else if(event->type == SDL_MOUSEBUTTONUP)
}
else if(event->button.button != SDL_BUTTON_LEFT && pbutton->state != BUTTON_PRESSED)
{
- pbutton->show_info = YES;
+ pbutton->show_info = true;
}
}
pbutton->state = BUTTON_NONE;
if(pbutton->show_info)
{
- pbutton->show_info = NO;
+ pbutton->show_info = false;
}
}
if(pbutton->show_info)
{
- pbutton->show_info = NO;
+ pbutton->show_info = false;
}
}
}
pbutton_panel->y = y;
pbutton_panel->w = w;
pbutton_panel->h = h;
- pbutton_panel->hidden = NO;
+ pbutton_panel->hidden = false;
}
button_type* button_panel_event(button_panel_type* pbutton_panel, SDL_Event* event)
{
- if(pbutton_panel->hidden == NO)
+ if(pbutton_panel->hidden == false)
{
int i;
for(i = 0; i < pbutton_panel->num_items; ++i)
void button_panel_draw(button_panel_type* pbutton_panel)
{
- if(pbutton_panel->hidden == NO)
+ if(pbutton_panel->hidden == false)
{
int i;
fillrect(pbutton_panel->x,pbutton_panel->y,pbutton_panel->w,pbutton_panel->h,100,100,100,200);