- removed NO_UPDATE and let the default argument handle it
[supertux.git] / src / button.cpp
index 9380158..873354d 100644 (file)
@@ -51,7 +51,7 @@ void button_load(button_type* pbutton,char* icon_file, char* info, SDLKey shortc
   pbutton->h = pbutton->icon.h;
   pbutton->tag = -1;
   pbutton->state = BUTTON_NONE;
-  pbutton->show_info = NO;
+  pbutton->show_info = false;
   pbutton->bkgd = NULL;
 }
 
@@ -87,10 +87,10 @@ void button_draw(button_type* pbutton)
   fillrect(pbutton->x+1,pbutton->y+1,pbutton->w-2,pbutton->h-2,175,175,175,200);
   if(pbutton->bkgd != NULL)
   {
-  texture_draw(pbutton->bkgd,pbutton->x,pbutton->y,NO_UPDATE);
+  texture_draw(pbutton->bkgd,pbutton->x,pbutton->y);
   }
-  texture_draw(&pbutton->icon,pbutton->x,pbutton->y,NO_UPDATE);
-  if(pbutton->show_info == YES)
+  texture_draw(&pbutton->icon,pbutton->x,pbutton->y);
+  if(pbutton->show_info)
     {
       char str[80];
       int i = -32;
@@ -99,9 +99,9 @@ void button_draw(button_type* pbutton)
         i = pbutton->w + strlen(pbutton->info) * white_small_text.w;
 
       if(pbutton->info)
-        text_draw(&white_small_text, pbutton->info, i + pbutton->x - strlen(pbutton->info) * white_small_text.w, pbutton->y, 1, NO_UPDATE);
+        text_draw(&white_small_text, pbutton->info, i + pbutton->x - strlen(pbutton->info) * white_small_text.w, pbutton->y, 1);
       sprintf(str,"(%s)", SDL_GetKeyName(pbutton->shortcut));
-      text_draw(&white_small_text, str, i + pbutton->x - strlen(str) * white_small_text.w, pbutton->y + white_small_text.h+2, 1, NO_UPDATE);
+      text_draw(&white_small_text, str, i + pbutton->x - strlen(str) * white_small_text.w, pbutton->y + white_small_text.h+2, 1);
     }
   if(pbutton->state == BUTTON_PRESSED)
     fillrect(pbutton->x,pbutton->y,pbutton->w,pbutton->h,75,75,75,200);
@@ -130,7 +130,7 @@ void button_event(button_type* pbutton, SDL_Event *event)
             }
           else
             {
-              pbutton->show_info = YES;
+              pbutton->show_info = true;
             }
         }
       else if(event->type == SDL_MOUSEBUTTONUP)
@@ -141,7 +141,7 @@ void button_event(button_type* pbutton, SDL_Event *event)
             }
           else if(event->button.button != SDL_BUTTON_LEFT && pbutton->state != BUTTON_PRESSED)
             {
-              pbutton->show_info = YES;
+              pbutton->show_info = true;
             }
         }
 
@@ -155,7 +155,7 @@ void button_event(button_type* pbutton, SDL_Event *event)
       pbutton->state = BUTTON_NONE;
       if(pbutton->show_info)
         {
-          pbutton->show_info = NO;
+          pbutton->show_info = false;
         }
     }
 
@@ -174,7 +174,7 @@ void button_event(button_type* pbutton, SDL_Event *event)
 
       if(pbutton->show_info)
         {
-          pbutton->show_info = NO;
+          pbutton->show_info = false;
         }
     }
 }
@@ -202,12 +202,12 @@ void button_panel_init(button_panel_type* pbutton_panel, int x, int y, int w, in
   pbutton_panel->y = y;
   pbutton_panel->w = w;
   pbutton_panel->h = h;
-  pbutton_panel->hidden = NO;
+  pbutton_panel->hidden = false;
 }
 
 button_type* button_panel_event(button_panel_type* pbutton_panel, SDL_Event* event)
 {
-  if(pbutton_panel->hidden == NO)
+  if(pbutton_panel->hidden == false)
     {
       int i;
       for(i = 0; i < pbutton_panel->num_items; ++i)
@@ -237,7 +237,7 @@ void button_panel_free(button_panel_type* pbutton_panel)
 
 void button_panel_draw(button_panel_type* pbutton_panel)
 {
-  if(pbutton_panel->hidden == NO)
+  if(pbutton_panel->hidden == false)
     {
       int i;
       fillrect(pbutton_panel->x,pbutton_panel->y,pbutton_panel->w,pbutton_panel->h,100,100,100,200);