#include <config.h>
#include <iostream>
+#include <math.h>
#include <SDL_timer.h>
#include <SDL_keyboard.h>
#include "console.hpp"
void
Console::init_graphics()
{
- font.reset(new Font(Font::FIXED,
- "images/engine/fonts/andale12.png",
- "images/engine/fonts/andale12-shadow.png", 7, 14, 1));
+ font.reset(new Font(Font::FIXED,"fonts/andale12.stf",1));
fontheight = font->get_height();
background.reset(new Surface("images/engine/console.png"));
background2.reset(new Surface("images/engine/console2.png"));
key_string+=".";
if (search_prefix.substr(0, key_string.length()) == key_string) {
sq_getclass(vm, -1);
- sq_insert_commands(cmds, vm, key_string, search_prefix);
+ sq_insert_commands(cmds, vm, key_string, search_prefix);
sq_pop(vm, 1);
}
break;
case OT_CLASS:
key_string+=".";
if (search_prefix.substr(0, key_string.length()) == key_string) {
- sq_insert_commands(cmds, vm, key_string, search_prefix);
+ sq_insert_commands(cmds, vm, key_string, search_prefix);
}
break;
case OT_CLOSURE:
context.set_alpha(alpha);
context.draw_surface(background2.get(), Vector(SCREEN_WIDTH/2 - background->get_width()/2 - background->get_width() + backgroundOffset, height - background->get_height()), layer);
context.draw_surface(background2.get(), Vector(SCREEN_WIDTH/2 - background->get_width()/2 + backgroundOffset, height - background->get_height()), layer);
- context.draw_surface(background.get(), Vector(SCREEN_WIDTH/2 - background->get_width()/2, height - background->get_height()), layer);
+ for (int x = (SCREEN_WIDTH/2 - background->get_width()/2 - (static_cast<int>(ceilf((float)SCREEN_WIDTH / (float)background->get_width()) - 1) * background->get_width())); x < SCREEN_WIDTH; x+=background->get_width()) {
+ context.draw_surface(background.get(), Vector(x, height - background->get_height()), layer);
+ }
backgroundOffset+=10;
if (backgroundOffset > (int)background->get_width()) backgroundOffset -= (int)background->get_width();