-// $Id$
-//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "controller.h"
-
-extern Controller* main_controller;
+#include "control/controller.hpp"
const char* Controller::controlNames[] = {
"left",
"down",
"jump",
"action",
- "pause-menu",
+ "start",
+ "escape",
"menu-select",
+ "menu-back",
+ "cheat-menu",
+ "console",
+ "peek-left",
+ "peek-right",
+ "peek-up",
+ "peek-down",
0
};
Controller::Controller()
{
- for(int i = 0; i < CONTROLCOUNT; ++i) {
- controls[i] = false;
- oldControls[i] = false;
- }
+ reset();
}
Controller::~Controller()
}
}
+void
+Controller::set_control(Control control, bool value)
+{
+ controls[control] = value;
+}
+
bool
-Controller::hold(Control control)
+Controller::hold(Control control) const
{
return controls[control];
}
bool
-Controller::pressed(Control control)
+Controller::pressed(Control control) const
+{
+ return !oldControls[control] && controls[control];
+}
+
+bool
+Controller::released(Control control) const
{
- return oldControls[control] == false && controls[control] == true;
+ return oldControls[control] && !controls[control];
}
void
for(int i = 0; i < CONTROLCOUNT; ++i)
oldControls[i] = controls[i];
}
+
+/* EOF */