#include <iostream>
#include <algorithm>
+#include "gui/menu_manager.hpp"
#include "control/input_manager.hpp"
#include "lisp/list_iterator.hpp"
#include "supertux/menu/joystick_menu.hpp"
-#include "supertux/menu/menu_storage.hpp"
#include "util/gettext.hpp"
#include "util/log.hpp"
#include "util/writer.hpp"
if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT)
bind_joyhat(jhat.which, SDL_HAT_RIGHT, Controller::Control(wait_for_joystick));
- MenuStorage::instance().get_joystick_options_menu()->update();
+ MenuManager::instance().refresh();
wait_for_joystick = -1;
}
else
else
bind_joyaxis(jaxis.which, jaxis.axis + 1, Controller::Control(wait_for_joystick));
- MenuStorage::instance().get_joystick_options_menu()->update();
+ MenuManager::instance().refresh();
wait_for_joystick = -1;
}
}
if(jbutton.state == SDL_PRESSED)
{
bind_joybutton(jbutton.which, jbutton.button, (Controller::Control)wait_for_joystick);
- MenuStorage::instance().get_joystick_options_menu()->update();
+ MenuManager::instance().refresh();
parent->reset();
wait_for_joystick = -1;
}