Removed obsolete keycode range check
[supertux.git] / src / control / joystickkeyboardcontroller.cpp
index 20566e7..50de739 100644 (file)
 
 #include <iostream>
 
-#include "lisp/list_iterator.hpp"
+#include "control/joystick_manager.hpp"
+#include "control/game_controller_manager.hpp"
 #include "gui/menu_manager.hpp"
+#include "lisp/list_iterator.hpp"
 #include "supertux/console.hpp"
 #include "supertux/gameconfig.hpp"
-#include "supertux/menu/menu_storage.hpp"
 #include "supertux/menu/joystick_menu.hpp"
 #include "supertux/menu/keyboard_menu.hpp"
+#include "supertux/menu/menu_storage.hpp"
 #include "util/gettext.hpp"
 #include "util/writer.hpp"
-//#include <SDL_keycode.h> // add by giby
 
 JoystickKeyboardController::JoystickKeyboardController() :
-  controller(),
+  controller(new Controller),
+  m_use_game_controller(true),
+  joystick_manager(new JoystickManager(this)),
+  game_controller_manager(new GameControllerManager(this)),
   keymap(),
-  joy_button_map(),
-  joy_axis_map(),
-  joy_hat_map(),
-  joysticks(),
-  name(),
-  dead_zone(),
-  min_joybuttons(),
-  max_joybuttons(),
-  max_joyaxis(),
-  max_joyhats(),
-  hat_state(0),
-  jump_with_up_joy(),
   jump_with_up_kbd(),
-  wait_for_key(-1), 
-  wait_for_joystick(-1)
+  wait_for_key(-1)
 {
-  controller = new Controller;
-
   // initialize default keyboard map
   keymap[SDLK_LEFT]     = Controller::LEFT;
   keymap[SDLK_RIGHT]    = Controller::RIGHT;
@@ -70,144 +59,41 @@ JoystickKeyboardController::JoystickKeyboardController() :
   keymap[SDLK_HOME]     = Controller::PEEK_UP;
   keymap[SDLK_END]      = Controller::PEEK_DOWN;
 
-  jump_with_up_joy = false;
   jump_with_up_kbd = false;
-
-  updateAvailableJoysticks();
-
-  dead_zone = 1000;
-
-  // Default joystick button configuration
-  bind_joybutton(0, 0, Controller::JUMP);
-  bind_joybutton(0, 1, Controller::ACTION);
-  // 6 or more Buttons
-  if( min_joybuttons > 5 ){
-    bind_joybutton(0, 4, Controller::PEEK_LEFT);
-    bind_joybutton(0, 5, Controller::PEEK_RIGHT);
-    // 8 or more
-    if(min_joybuttons > 7)
-      bind_joybutton(0, min_joybuttons-1, Controller::PAUSE_MENU);
-  } else {
-    // map the last 2 buttons to menu and pause
-    if(min_joybuttons > 2)
-      bind_joybutton(0, min_joybuttons-1, Controller::PAUSE_MENU);
-    // map all remaining joystick buttons to MENU_SELECT
-    for(int i = 2; i < max_joybuttons; ++i) {
-      if(i != min_joybuttons-1)
-       bind_joybutton(0, i, Controller::MENU_SELECT);
-    }
-  }
-
-  // Default joystick axis configuration
-  bind_joyaxis(0, -1, Controller::LEFT);
-  bind_joyaxis(0, 1, Controller::RIGHT);
-  bind_joyaxis(0, -2, Controller::UP);
-  bind_joyaxis(0, 2, Controller::DOWN);
 }
 
 JoystickKeyboardController::~JoystickKeyboardController()
 {
-  for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
-      i != joysticks.end(); ++i) {
-    if(*i != 0)
-      SDL_JoystickClose(*i);
-  }
-  delete controller;
-}
-
-void
-JoystickKeyboardController::updateAvailableJoysticks()
-{
-  for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
-      i != joysticks.end(); ++i) {
-    if(*i != 0)
-      SDL_JoystickClose(*i);
-  }
-  joysticks.clear();
-  
-  SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
-  SDL_InitSubSystem(SDL_INIT_JOYSTICK);
-
-  int joystick_count = SDL_NumJoysticks();
-  min_joybuttons = -1;
-  max_joybuttons = -1;
-  max_joyaxis    = -1;
-  max_joyhats    = -1;
-
-  if( joystick_count > 0 ){
-    for(int i = 0; i < joystick_count; ++i) {
-      SDL_Joystick* joystick = SDL_JoystickOpen(i);
-      bool good = true;
-      if(SDL_JoystickNumButtons(joystick) < 2) {
-        log_info << _("Joystick ") << i << ": " << SDL_JoystickID(i) << _(" has less than 2 buttons") << std::endl;
-        good = false;
-      }
-      if(SDL_JoystickNumAxes(joystick) < 2
-         && SDL_JoystickNumHats(joystick) == 0) {
-        log_info << _("Joystick ") << i << ": " << SDL_JoystickID(i) << _(" has less than 2 axes and no hat") << std::endl;
-        good = false;
-      }
-      if(!good) {
-        SDL_JoystickClose(joystick);
-        continue;
-      }
-
-      if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
-        min_joybuttons = SDL_JoystickNumButtons(joystick);
-
-      if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
-        max_joybuttons = SDL_JoystickNumButtons(joystick);
-
-      if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
-        max_joyaxis = SDL_JoystickNumAxes(joystick);
-
-      if(SDL_JoystickNumHats(joystick) > max_joyhats)
-        max_joyhats = SDL_JoystickNumHats(joystick);
-
-      joysticks.push_back(joystick);
-    }
-  }
-
-  // some joysticks or SDL seem to produce some bogus events after being opened
-  Uint32 ticks = SDL_GetTicks();
-  while(SDL_GetTicks() - ticks < 200) {
-    SDL_Event event;
-    SDL_PollEvent(&event);
-  }
 }
 
 Controller*
 JoystickKeyboardController::get_main_controller()
 {
-  return controller;
+  return controller.get();
 }
 
 void
 JoystickKeyboardController::read(const Reader& lisp)
 {
   const lisp::Lisp* keymap_lisp = lisp.get_lisp("keymap");
-  if(keymap_lisp) {
+  if (keymap_lisp) {
     keymap.clear();
     keymap_lisp->get("jump-with-up", jump_with_up_kbd);
     lisp::ListIterator iter(keymap_lisp);
     while(iter.next()) {
-      if(iter.item() == "map") {
+      if (iter.item() == "map") {
         int key = -1;
         std::string control;
         const lisp::Lisp* map = iter.lisp();
         map->get("key", key);
         map->get("control", control);
-//        if(key < SDLK_FIRST || key >= SDLK_LAST) {
-//          log_info << "Invalid key '" << key << "' in keymap" << std::endl;
-//          continue;
-//        }
 
         int i = 0;
         for(i = 0; Controller::controlNames[i] != 0; ++i) {
-          if(control == Controller::controlNames[i])
+          if (control == Controller::controlNames[i])
             break;
         }
-        if(Controller::controlNames[i] == 0) {
+        if (Controller::controlNames[i] == 0) {
           log_info << "Invalid control '" << control << "' in keymap" << std::endl;
           continue;
         }
@@ -217,61 +103,9 @@ JoystickKeyboardController::read(const Reader& lisp)
   }
 
   const lisp::Lisp* joystick_lisp = lisp.get_lisp(_("joystick"));
-  if(joystick_lisp) {
-    joystick_lisp->get("dead-zone", dead_zone);
-    joystick_lisp->get("jump-with-up", jump_with_up_joy);
-    lisp::ListIterator iter(joystick_lisp);
-    while(iter.next()) {
-      if(iter.item() == _("map")) {
-        int button = -1;
-        int axis   = 0;
-        int hat    = -1;
-        std::string control;
-        const lisp::Lisp* map = iter.lisp();
-
-        map->get("control", control);
-        int i = 0;
-        for(i = 0; Controller::controlNames[i] != 0; ++i) {
-          if(control == Controller::controlNames[i])
-            break;
-        }
-        if(Controller::controlNames[i] == 0) {
-          log_info << "Invalid control '" << control << "' in buttonmap" << std::endl;
-          continue;
-        }
-
-       bool js_available = joysticks.size() > 0;
-
-        if (map->get("button", button)) {
-          if(js_available && (button < 0 || button >= max_joybuttons)) {
-            log_info << "Invalid button '" << button << "' in buttonmap" << std::endl;
-            continue;
-          }
-          bind_joybutton(0, button, Control(i));
-        }
-
-        if (map->get("axis",   axis)) {
-          if (js_available && (axis == 0 || abs(axis) > max_joyaxis)) {
-            log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
-            continue;
-          }
-          bind_joyaxis(0, axis, Control(i));
-        }
-
-        if (map->get("hat",   hat)) {
-          if (js_available        &&
-              hat != SDL_HAT_UP   &&
-              hat != SDL_HAT_DOWN &&
-              hat != SDL_HAT_LEFT &&
-              hat != SDL_HAT_RIGHT) {
-            log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
-            continue;
-          } else {
-            bind_joyhat(0, hat, Control(i));
-          }
-        }
-      }
-    }
+  if (joystick_lisp) 
+  {
+    joystick_manager->read(joystick_lisp);
   }
 }
 
@@ -289,31 +123,7 @@ JoystickKeyboardController::write(Writer& writer)
   writer.end_list("keymap");
 
   writer.start_list("joystick");
-  writer.write("dead-zone", dead_zone);
-  writer.write("jump-with-up", jump_with_up_joy);
-
-  for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end();
-      ++i) {
-    writer.start_list("map");
-    writer.write("button", i->first.second);
-    writer.write("control", Controller::controlNames[i->second]);
-    writer.end_list("map");
-  }
-
-  for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
-    writer.start_list("map");
-    writer.write("hat", i->first.second);
-    writer.write("control", Controller::controlNames[i->second]);
-    writer.end_list("map");
-  }
-
-  for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
-    writer.start_list("map");
-    writer.write("axis", i->first.second);
-    writer.write("control", Controller::controlNames[i->second]);
-    writer.end_list("map");
-  }
-
+  joystick_manager->write(writer);
   writer.end_list("joystick");
 }
 
@@ -330,163 +140,79 @@ JoystickKeyboardController::reset()
 }
 
 void
-JoystickKeyboardController::set_joy_controls(Control id, bool value)
-{
-  if (jump_with_up_joy && id == Controller::UP)
-    controller->set_control(Controller::JUMP, value);
-
-  controller->set_control(id, value);
-}
-
-void
 JoystickKeyboardController::process_event(const SDL_Event& event)
 {
   switch(event.type) {
+    case SDL_TEXTINPUT:
+      process_text_input_event(event.text);
+      break;
+
     case SDL_KEYUP:
     case SDL_KEYDOWN:
       process_key_event(event.key);
       break;
 
     case SDL_JOYAXISMOTION:
-      process_axis_event(event.jaxis);
+      if (!m_use_game_controller) joystick_manager->process_axis_event(event.jaxis);
       break;
 
     case SDL_JOYHATMOTION:
-      process_hat_event(event.jhat);
+      if (!m_use_game_controller) joystick_manager->process_hat_event(event.jhat);
       break;
 
     case SDL_JOYBUTTONDOWN:
     case SDL_JOYBUTTONUP:
-      process_button_event(event.jbutton);
+      if (!m_use_game_controller) joystick_manager->process_button_event(event.jbutton);
       break;
 
-    default:
+    case SDL_JOYDEVICEADDED:
+      if (!m_use_game_controller) joystick_manager->on_joystick_added(event.jdevice.which);
       break;
-  }
-}
 
-void
-JoystickKeyboardController::process_button_event(const SDL_JoyButtonEvent& jbutton)
-{
-  if(wait_for_joystick >= 0) 
-  {
-    if(jbutton.state == SDL_PRESSED)
-    {
-      bind_joybutton(jbutton.which, jbutton.button, (Control)wait_for_joystick);
-      MenuStorage::get_joystick_options_menu()->update();
-      reset();
-      wait_for_joystick = -1;
-    }
-  } 
-  else 
-  {
-    ButtonMap::iterator i = joy_button_map.find(std::make_pair(jbutton.which, jbutton.button));
-    if(i == joy_button_map.end()) {
-      log_debug << "Unmapped joybutton " << (int)jbutton.button << " pressed" << std::endl;
-    } else {
-      set_joy_controls(i->second, (jbutton.state == SDL_PRESSED));
-    }
-  }
-}
+    case SDL_JOYDEVICEREMOVED:
+      if (!m_use_game_controller) joystick_manager->on_joystick_removed(event.jdevice.which);
+      break;
 
-void
-JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis)
-{
-  if (wait_for_joystick >= 0)
-  {
-    if (abs(jaxis.value) > dead_zone) {
-      if (jaxis.value < 0)
-        bind_joyaxis(jaxis.which, -(jaxis.axis + 1), Control(wait_for_joystick));
-      else
-        bind_joyaxis(jaxis.which, jaxis.axis + 1, Control(wait_for_joystick));
+    case SDL_CONTROLLERAXISMOTION:
+      if (m_use_game_controller) game_controller_manager->process_axis_event(event.caxis);
+      break;
 
-      MenuStorage::get_joystick_options_menu()->update();
-      wait_for_joystick = -1;
-    }
-  }
-  else
-  {
-    // Split the axis into left and right, so that both can be
-    // mapped separately (needed for jump/down vs up/down)
-    int axis = jaxis.axis + 1;
+    case SDL_CONTROLLERBUTTONDOWN:
+      if (m_use_game_controller) game_controller_manager->process_button_event(event.cbutton);
+      break;
 
-    AxisMap::iterator left  = joy_axis_map.find(std::make_pair(jaxis.which, -axis));
-    AxisMap::iterator right = joy_axis_map.find(std::make_pair(jaxis.which, axis));
+    case SDL_CONTROLLERBUTTONUP:
+      if (m_use_game_controller) game_controller_manager->process_button_event(event.cbutton);
+      break;
 
-    if(left == joy_axis_map.end()) {
-      // std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
-    } else {
-      if (jaxis.value < -dead_zone)
-        set_joy_controls(left->second,  true);
-      else
-        set_joy_controls(left->second, false);
-    }
+    case SDL_CONTROLLERDEVICEADDED:
+      std::cout << "SDL_CONTROLLERDEVICEADDED" << std::endl;
+      if (m_use_game_controller) game_controller_manager->on_controller_added(event.cdevice.which);
+      break;
 
-    if(right == joy_axis_map.end()) {
-      // std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
-    } else {
-      if (jaxis.value > dead_zone)
-        set_joy_controls(right->second, true);
-      else
-        set_joy_controls(right->second, false);
-    }
+    case SDL_CONTROLLERDEVICEREMOVED:
+      std::cout << "SDL_CONTROLLERDEVICEREMOVED" << std::endl;
+      if (m_use_game_controller) game_controller_manager->on_controller_removed(event.cdevice.which);
+      break;
+
+    case SDL_CONTROLLERDEVICEREMAPPED:
+      std::cout << "SDL_CONTROLLERDEVICEREMAPPED" << std::endl;
+      break;
+
+    default:
+      break;
   }
 }
 
 void
-JoystickKeyboardController::process_hat_event(const SDL_JoyHatEvent& jhat)
+JoystickKeyboardController::process_text_input_event(const SDL_TextInputEvent& event)
 {
-  Uint8 changed = hat_state ^ jhat.value;
-
-  if (wait_for_joystick >= 0)
-  {
-    if (changed & SDL_HAT_UP && jhat.value & SDL_HAT_UP)
-      bind_joyhat(jhat.which, SDL_HAT_UP, Control(wait_for_joystick));
-
-    if (changed & SDL_HAT_DOWN && jhat.value & SDL_HAT_DOWN)
-      bind_joyhat(jhat.which, SDL_HAT_DOWN, Control(wait_for_joystick));
-
-    if (changed & SDL_HAT_LEFT && jhat.value & SDL_HAT_LEFT)
-      bind_joyhat(jhat.which, SDL_HAT_LEFT, Control(wait_for_joystick));
-
-    if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT)
-      bind_joyhat(jhat.which, SDL_HAT_RIGHT, Control(wait_for_joystick));
-
-    MenuStorage::get_joystick_options_menu()->update();
-    wait_for_joystick = -1;
-  }
-  else
-  {
-    if (changed & SDL_HAT_UP)
-    {
-      HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_UP));
-      if (it != joy_hat_map.end())
-        set_joy_controls(it->second, jhat.value & SDL_HAT_UP);
-    }
-
-    if (changed & SDL_HAT_DOWN)
-    {
-      HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_DOWN));
-      if (it != joy_hat_map.end())
-        set_joy_controls(it->second, jhat.value & SDL_HAT_DOWN);
-    }
-
-    if (changed & SDL_HAT_LEFT)
+  if (Console::instance->hasFocus()) {
+    for(int i = 0; event.text[i] != '\0'; ++i)
     {
-      HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_LEFT));
-      if (it != joy_hat_map.end())
-        set_joy_controls(it->second, jhat.value & SDL_HAT_LEFT);
-    }
-
-    if (changed & SDL_HAT_RIGHT)
-    {
-      HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_RIGHT));
-      if (it != joy_hat_map.end())
-        set_joy_controls(it->second, jhat.value & SDL_HAT_RIGHT);
+      Console::instance->input(event.text[i]);
     }
   }
-
-  hat_state = jhat.value;
 }
 
 void
@@ -505,7 +231,7 @@ JoystickKeyboardController::process_key_event(const SDL_KeyboardEvent& event)
     } else if (MenuManager::current()) {
       // if menu mode: send key there
       process_menu_key_event(event);
-    } else if(key_mapping == keymap.end()) {
+    } else if (key_mapping == keymap.end()) {
       // default action: update controls
       //log_debug << "Key " << event.key.SDL_Keycode.sym << " is unbound" << std::endl;
     } else {
@@ -559,10 +285,6 @@ JoystickKeyboardController::process_console_key_event(const SDL_KeyboardEvent& e
       Console::instance->move_cursor(+1);
       break;
     default:
-   //   int c = SDL_GetScancodeName(event.keysym);
- //     if ((c >= 32) && (c <= 126)) { <Xeek> you need to move that "unicode" source we were originaly talkinga bout into a new function that gets called from the SDL_TextInput event..... you'll be adding that event.
-   //     Console::instance->input((char)c);
-     // }
       break;
   }
 }
@@ -571,11 +293,11 @@ void
 JoystickKeyboardController::process_menu_key_event(const SDL_KeyboardEvent& event)
 {
   // wait for key mode?
-  if(wait_for_key >= 0) {
-    if(event.type == SDL_KEYUP)
+  if (wait_for_key >= 0) {
+    if (event.type == SDL_KEYUP)
       return;
 
-    if(event.keysym.sym != SDLK_ESCAPE
+    if (event.keysym.sym != SDLK_ESCAPE
        && event.keysym.sym != SDLK_PAUSE) {
       bind_key(event.keysym.sym, Control(wait_for_key));
     }
@@ -584,11 +306,11 @@ JoystickKeyboardController::process_menu_key_event(const SDL_KeyboardEvent& even
     wait_for_key = -1;
     return;
   }
-  if(wait_for_joystick >= 0) {
-    if(event.keysym.sym == SDLK_ESCAPE) {
+  if (joystick_manager->wait_for_joystick >= 0) {
+    if (event.keysym.sym == SDLK_ESCAPE) {
       reset();
       MenuStorage::get_joystick_options_menu()->update();
-      wait_for_joystick = -1;
+      joystick_manager->wait_for_joystick = -1;
     }
     return;
   }
@@ -628,70 +350,12 @@ JoystickKeyboardController::process_menu_key_event(const SDL_KeyboardEvent& even
 }
 
 void
-JoystickKeyboardController::unbind_joystick_control(Control control)
-{
-  // remove all previous mappings for that control
-  for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); /* no ++i */) {
-    if(i->second == control)
-      joy_axis_map.erase(i++);
-    else
-      ++i;
-  }
-
-  for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); /* no ++i */) {
-    if(i->second == control)
-      joy_button_map.erase(i++);
-    else
-      ++i;
-  }
-
-  for(HatMap::iterator i = joy_hat_map.begin();  i != joy_hat_map.end(); /* no ++i */) {
-    if(i->second == control)
-      joy_hat_map.erase(i++);
-    else
-      ++i;
-  }
-}
-
-void
-JoystickKeyboardController::bind_joyaxis(JoyId joy_id, int axis, Control control)
-{
-  // axis isn't the SDL axis number, but axisnumber + 1 with sign
-  // changed depending on if the positive or negative end is to be
-  // used (negative axis 0 becomes -1, positive axis 2 becomes +3,
-  // etc.)
-
-  unbind_joystick_control(control);
-
-  // add new mapping
-  joy_axis_map[std::make_pair(joy_id, axis)] = control;
-}
-
-void
-JoystickKeyboardController::bind_joyhat(JoyId joy_id, int dir, Control c)
-{
-  unbind_joystick_control(c);
-
-  // add new mapping
-  joy_hat_map[std::make_pair(joy_id, dir)] = c;
-}
-
-void
-JoystickKeyboardController::bind_joybutton(JoyId joy_id, int button, Control control)
-{
-  unbind_joystick_control(control);
-
-  // add new mapping
-  joy_button_map[std::make_pair(joy_id, button)] = control;
-}
-
-void
 JoystickKeyboardController::bind_key(SDL_Keycode key, Control control)
 {
   // remove all previous mappings for that control and for that key
   for(KeyMap::iterator i = keymap.begin();
       i != keymap.end(); /* no ++i */) {
-    if(i->second == control) {
+    if (i->second == control) {
       KeyMap::iterator e = i;
       ++i;
       keymap.erase(e);
@@ -701,74 +365,22 @@ JoystickKeyboardController::bind_key(SDL_Keycode key, Control control)
   }
 
   KeyMap::iterator i = keymap.find(key);
-  if(i != keymap.end())
+  if (i != keymap.end())
     keymap.erase(i);
 
   // add new mapping
   keymap[key] = control;
 }
 
-void
-JoystickKeyboardController::print_joystick_mappings()
-{
-  std::cout << _("Joystick Mappings") << std::endl;
-  std::cout << "-----------------" << std::endl;
-  for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
-    std::cout << "Axis: " << i->first.second << " -> " << i->second << std::endl;
-  }
-
-  for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
-    std::cout << "Button: " << i->first.second << " -> " << i->second << std::endl;
-  }
-
-  for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
-    std::cout << "Hat: " << i->first.second << " -> " << i->second << std::endl;
-  }
-  std::cout << std::endl;
-}
-
 SDL_Keycode
 JoystickKeyboardController::reversemap_key(Control c)
 {
   for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) {
-    if(i->second == c)
+    if (i->second == c)
       return i->first;
   }
 
   return SDLK_UNKNOWN;
 }
 
-int
-JoystickKeyboardController::reversemap_joyaxis(Control c)
-{
-  for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
-    if(i->second == c)
-      return i->first.second;
-  }
-
-  return 0;
-}
-
-int
-JoystickKeyboardController::reversemap_joybutton(Control c)
-{
-  for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
-    if(i->second == c)
-      return i->first.second;
-  }
-
-  return -1;
-}
-
-int
-JoystickKeyboardController::reversemap_joyhat(Control c)
-{
-  for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
-    if(i->second == c)
-      return i->first.second;
-  }
-
-  return -1;
-}
-
 /* EOF */