Removed obsolete keycode range check
[supertux.git] / src / control / joystickkeyboardcontroller.cpp
index 3a0b7da..50de739 100644 (file)
@@ -1,13 +1,11 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>,
 //                2007 Ingo Ruhnke <grumbel@gmx.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include <sstream>
-#include "joystickkeyboardcontroller.hpp"
-#include "log.hpp"
-#include "gui/menu.hpp"
-#include "gettext.hpp"
-#include "lisp/lisp.hpp"
-#include "lisp/list_iterator.hpp"
-#include "game_session.hpp"
-#include "console.hpp"
-#include "gameconfig.hpp"
-
-namespace{
-  const int SCAN_JOYSTICKS = Controller::CONTROLCOUNT + 1;
-}
+#include "control/joystickkeyboardcontroller.hpp"
 
-class JoystickKeyboardController::JoystickMenu : public Menu
-{
-public:
-  JoystickMenu(JoystickKeyboardController* controller);
-  virtual ~JoystickMenu();
-
-  void update();
-  std::string get_button_name(int button);
-  void update_menu_item(Control id);
-  virtual void menu_action(MenuItem* item);
-  JoystickKeyboardController* controller;
-private:
-  void recreateMenu();
-};
-
-class JoystickKeyboardController::KeyboardMenu : public Menu
-{
-public:
-  KeyboardMenu(JoystickKeyboardController* controller);
-  ~KeyboardMenu();
+#include <iostream>
 
-  void update();
-  std::string get_key_name(SDLKey key);
-  virtual void menu_action(MenuItem* item);
-  JoystickKeyboardController* controller;
-};
-
-JoystickKeyboardController::JoystickKeyboardController()
-  : hat_state(0),
-    wait_for_key(-1), wait_for_joystick(-1),
-    key_options_menu(0), joystick_options_menu(0)
+#include "control/joystick_manager.hpp"
+#include "control/game_controller_manager.hpp"
+#include "gui/menu_manager.hpp"
+#include "lisp/list_iterator.hpp"
+#include "supertux/console.hpp"
+#include "supertux/gameconfig.hpp"
+#include "supertux/menu/joystick_menu.hpp"
+#include "supertux/menu/keyboard_menu.hpp"
+#include "supertux/menu/menu_storage.hpp"
+#include "util/gettext.hpp"
+#include "util/writer.hpp"
+
+JoystickKeyboardController::JoystickKeyboardController() :
+  controller(new Controller),
+  m_use_game_controller(true),
+  joystick_manager(new JoystickManager(this)),
+  game_controller_manager(new GameControllerManager(this)),
+  keymap(),
+  jump_with_up_kbd(),
+  wait_for_key(-1)
 {
   // initialize default keyboard map
-  keymap[SDLK_LEFT]     = LEFT;
-  keymap[SDLK_RIGHT]    = RIGHT;
-  keymap[SDLK_UP]       = UP;
-  keymap[SDLK_DOWN]     = DOWN;
-  keymap[SDLK_SPACE]    = JUMP;
-  keymap[SDLK_LCTRL]    = ACTION;
-  keymap[SDLK_LALT]     = ACTION;
-  keymap[SDLK_ESCAPE]   = PAUSE_MENU;
-  keymap[SDLK_p]        = PAUSE_MENU;
-  keymap[SDLK_PAUSE]    = PAUSE_MENU;
-  keymap[SDLK_RETURN]   = MENU_SELECT;
-  keymap[SDLK_KP_ENTER] = MENU_SELECT;
-  keymap[SDLK_CARET]    = CONSOLE;
-  keymap[SDLK_DELETE]   = PEEK_LEFT;
-  keymap[SDLK_PAGEDOWN] = PEEK_RIGHT;
-  keymap[SDLK_HOME]     = PEEK_UP;
-  keymap[SDLK_END]      = PEEK_DOWN;
+  keymap[SDLK_LEFT]     = Controller::LEFT;
+  keymap[SDLK_RIGHT]    = Controller::RIGHT;
+  keymap[SDLK_UP]       = Controller::UP;
+  keymap[SDLK_DOWN]     = Controller::DOWN;
+  keymap[SDLK_SPACE]    = Controller::JUMP;
+  keymap[SDLK_LCTRL]    = Controller::ACTION;
+  keymap[SDLK_LALT]     = Controller::ACTION;
+  keymap[SDLK_ESCAPE]   = Controller::PAUSE_MENU;
+  keymap[SDLK_p]        = Controller::PAUSE_MENU;
+  keymap[SDLK_PAUSE]    = Controller::PAUSE_MENU;
+  keymap[SDLK_RETURN]   = Controller::MENU_SELECT;
+  keymap[SDLK_KP_ENTER] = Controller::MENU_SELECT;
+  keymap[SDLK_CARET]    = Controller::CONSOLE;
+  keymap[SDLK_DELETE]   = Controller::PEEK_LEFT;
+  keymap[SDLK_PAGEDOWN] = Controller::PEEK_RIGHT;
+  keymap[SDLK_HOME]     = Controller::PEEK_UP;
+  keymap[SDLK_END]      = Controller::PEEK_DOWN;
 
-  jump_with_up_joy = false;
   jump_with_up_kbd = false;
-
-  updateAvailableJoysticks();
-
-  dead_zone = 1000;
-
-  // Default joystick button configuration
-  joy_button_map[0] = JUMP;
-  joy_button_map[1] = ACTION;
-  // 6 or more Buttons
-  if( min_joybuttons > 5 ){
-    joy_button_map[4] = PEEK_LEFT;
-    joy_button_map[5] = PEEK_RIGHT;
-    // 8 or more
-    if(min_joybuttons > 7)
-      joy_button_map[min_joybuttons-1] = PAUSE_MENU;
-  } else {
-    // map the last 2 buttons to menu and pause
-    if(min_joybuttons > 2)
-      joy_button_map[min_joybuttons-1] = PAUSE_MENU;
-    // map all remaining joystick buttons to MENU_SELECT
-    for(int i = 2; i < max_joybuttons; ++i) {
-      if(i != min_joybuttons-1)
-        joy_button_map[i] = MENU_SELECT;
-    }
-  }
-
-  // Default joystick axis configuration
-  joy_axis_map[-1] = LEFT;
-  joy_axis_map[ 1] = RIGHT;
-  joy_axis_map[-2] = UP;
-  joy_axis_map[ 2] = DOWN;
 }
 
 JoystickKeyboardController::~JoystickKeyboardController()
 {
-  for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
-      i != joysticks.end(); ++i) {
-    if(*i != 0)
-      SDL_JoystickClose(*i);
-  }
-
-  delete key_options_menu;
-  delete joystick_options_menu;
 }
 
-void
-JoystickKeyboardController::updateAvailableJoysticks()
+Controller*
+JoystickKeyboardController::get_main_controller()
 {
-  for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
-      i != joysticks.end(); ++i) {
-    if(*i != 0)
-      SDL_JoystickClose(*i);
-  }
-  joysticks.clear();
-  
-  SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
-  SDL_InitSubSystem(SDL_INIT_JOYSTICK);
-
-  int joystick_count = SDL_NumJoysticks();
-  min_joybuttons = -1;
-  max_joybuttons = -1;
-  max_joyaxis    = -1;
-  max_joyhats    = -1;
-
-  if( joystick_count > 0 ){
-    for(int i = 0; i < joystick_count; ++i) {
-      SDL_Joystick* joystick = SDL_JoystickOpen(i);
-      bool good = true;
-      if(SDL_JoystickNumButtons(joystick) < 2) {
-        log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 buttons" << std::endl;
-        good = false;
-      }
-      if(SDL_JoystickNumAxes(joystick) < 2
-         && SDL_JoystickNumHats(joystick) == 0) {
-        log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 axes and no hat" << std::endl;
-        good = false;
-      }
-      if(!good) {
-        SDL_JoystickClose(joystick);
-        continue;
-      }
-
-      if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
-        min_joybuttons = SDL_JoystickNumButtons(joystick);
-
-      if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
-        max_joybuttons = SDL_JoystickNumButtons(joystick);
-
-      if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
-        max_joyaxis = SDL_JoystickNumAxes(joystick);
-
-      if(SDL_JoystickNumHats(joystick) > max_joyhats)
-        max_joyhats = SDL_JoystickNumHats(joystick);
-
-      joysticks.push_back(joystick);
-    }
-  }
-
-  // some joysticks or SDL seem to produce some bogus events after being opened
-  Uint32 ticks = SDL_GetTicks();
-  while(SDL_GetTicks() - ticks < 200) {
-    SDL_Event event;
-    SDL_PollEvent(&event);
-  }
+  return controller.get();
 }
 
 void
-JoystickKeyboardController::read(const lisp::Lisp& lisp)
+JoystickKeyboardController::read(const Reader& lisp)
 {
   const lisp::Lisp* keymap_lisp = lisp.get_lisp("keymap");
-  if(keymap_lisp) {
+  if (keymap_lisp) {
     keymap.clear();
     keymap_lisp->get("jump-with-up", jump_with_up_kbd);
     lisp::ListIterator iter(keymap_lisp);
     while(iter.next()) {
-      if(iter.item() == "map") {
+      if (iter.item() == "map") {
         int key = -1;
         std::string control;
         const lisp::Lisp* map = iter.lisp();
         map->get("key", key);
         map->get("control", control);
-        if(key < SDLK_FIRST || key >= SDLK_LAST) {
-          log_info << "Invalid key '" << key << "' in keymap" << std::endl;
-          continue;
-        }
 
         int i = 0;
-        for(i = 0; controlNames[i] != 0; ++i) {
-          if(control == controlNames[i])
+        for(i = 0; Controller::controlNames[i] != 0; ++i) {
+          if (control == Controller::controlNames[i])
             break;
         }
-        if(controlNames[i] == 0) {
+        if (Controller::controlNames[i] == 0) {
           log_info << "Invalid control '" << control << "' in keymap" << std::endl;
           continue;
         }
-        keymap[(SDLKey) key] = (Control)i;
+        keymap[SDL_Keycode(key)] = Control(i);
       }
     }
   }
 
-  const lisp::Lisp* joystick_lisp = lisp.get_lisp("joystick");
-  if(joystick_lisp) {
-    joystick_lisp->get("dead-zone", dead_zone);
-    joystick_lisp->get("jump-with-up", jump_with_up_joy);
-    lisp::ListIterator iter(joystick_lisp);
-    while(iter.next()) {
-      if(iter.item() == "map") {
-        int button = -1;
-        int axis   = 0;
-        int hat    = -1;
-        std::string control;
-        const lisp::Lisp* map = iter.lisp();
-
-        map->get("control", control);
-        int i = 0;
-        for(i = 0; controlNames[i] != 0; ++i) {
-          if(control == controlNames[i])
-            break;
-        }
-        if(controlNames[i] == 0) {
-          log_info << "Invalid control '" << control << "' in buttonmap" << std::endl;
-          continue;
-        }
-
-        if (map->get("button", button)) {
-          if(button < 0 || button >= max_joybuttons) {
-            log_info << "Invalid button '" << button << "' in buttonmap" << std::endl;
-            continue;
-          }
-          bind_joybutton(button, (Control) i);
-        }
-
-        if (map->get("axis",   axis)) {
-          if (axis == 0 || abs(axis) > max_joyaxis) {
-            log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
-            continue;
-          }
-          bind_joyaxis(axis, (Control) i);
-        }
-
-        if (map->get("hat",   hat)) {
-          if (hat != SDL_HAT_UP   &&
-              hat != SDL_HAT_DOWN &&
-              hat != SDL_HAT_LEFT &&
-              hat != SDL_HAT_RIGHT) {
-            log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
-            continue;
-          } else {
-            bind_joyhat(hat, (Control) i);
-          }
-        }
-      }
-    }
+  const lisp::Lisp* joystick_lisp = lisp.get_lisp(_("joystick"));
+  if (joystick_lisp) 
+  {
+    joystick_manager->read(joystick_lisp);
   }
 }
 
 void
-JoystickKeyboardController::write(lisp::Writer& writer)
+JoystickKeyboardController::write(Writer& writer)
 {
   writer.start_list("keymap");
-  writer.write_bool("jump-with-up", jump_with_up_kbd);
+  writer.write("jump-with-up", jump_with_up_kbd);
   for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) {
     writer.start_list("map");
-    writer.write_int("key", (int) i->first);
-    writer.write_string("control", controlNames[i->second]);
+    writer.write("key", (int) i->first);
+    writer.write("control", Controller::controlNames[i->second]);
     writer.end_list("map");
   }
   writer.end_list("keymap");
 
   writer.start_list("joystick");
-  writer.write_int("dead-zone", dead_zone);
-  writer.write_bool("jump-with-up", jump_with_up_joy);
-
-  for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end();
-      ++i) {
-    writer.start_list("map");
-    writer.write_int("button", i->first);
-    writer.write_string("control", controlNames[i->second]);
-    writer.end_list("map");
-  }
-
-  for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
-    writer.start_list("map");
-    writer.write_int("hat", i->first);
-    writer.write_string("control", controlNames[i->second]);
-    writer.end_list("map");
-  }
-
-  for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
-    writer.start_list("map");
-    writer.write_int("axis", i->first);
-    writer.write_string("control", controlNames[i->second]);
-    writer.end_list("map");
-  }
-
+  joystick_manager->write(writer);
   writer.end_list("joystick");
 }
 
 void
-JoystickKeyboardController::reset()
+JoystickKeyboardController::update()
 {
-  Controller::reset();
+  controller->update();
 }
 
 void
-JoystickKeyboardController::set_joy_controls(Control id, bool value)
+JoystickKeyboardController::reset()
 {
-  if (jump_with_up_joy && id == Controller::UP)
-    controls[Controller::JUMP] = value;
-
-  controls[(Control)id] = value;
+  controller->reset();
 }
 
 void
 JoystickKeyboardController::process_event(const SDL_Event& event)
 {
   switch(event.type) {
+    case SDL_TEXTINPUT:
+      process_text_input_event(event.text);
+      break;
+
     case SDL_KEYUP:
     case SDL_KEYDOWN:
-      process_key_event(event);
+      process_key_event(event.key);
       break;
 
     case SDL_JOYAXISMOTION:
-      process_axis_event(event.jaxis);
+      if (!m_use_game_controller) joystick_manager->process_axis_event(event.jaxis);
       break;
 
     case SDL_JOYHATMOTION:
-      process_hat_event(event.jhat);
+      if (!m_use_game_controller) joystick_manager->process_hat_event(event.jhat);
       break;
 
     case SDL_JOYBUTTONDOWN:
     case SDL_JOYBUTTONUP:
-      process_button_event(event.jbutton);
+      if (!m_use_game_controller) joystick_manager->process_button_event(event.jbutton);
       break;
 
-    default:
+    case SDL_JOYDEVICEADDED:
+      if (!m_use_game_controller) joystick_manager->on_joystick_added(event.jdevice.which);
       break;
-  }
-}
 
-void
-JoystickKeyboardController::process_button_event(const SDL_JoyButtonEvent& jbutton)
-{
-  if(wait_for_joystick >= 0) 
-    {
-      if(jbutton.state == SDL_PRESSED)
-        {
-          bind_joybutton(jbutton.button, (Control)wait_for_joystick);
-          joystick_options_menu->update();
-          reset();
-          wait_for_joystick = -1;
-        }
-    } 
-  else 
-    {
-      ButtonMap::iterator i = joy_button_map.find(jbutton.button);
-      if(i == joy_button_map.end()) {
-        log_debug << "Unmapped joybutton " << (int)jbutton.button << " pressed" << std::endl;
-      } else {
-        set_joy_controls(i->second, (jbutton.state == SDL_PRESSED));
-      }
-    }
-}
+    case SDL_JOYDEVICEREMOVED:
+      if (!m_use_game_controller) joystick_manager->on_joystick_removed(event.jdevice.which);
+      break;
 
-void
-JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis)
-{
-  if (wait_for_joystick >= 0)
-    {
-      if (abs(jaxis.value) > dead_zone) {
-        if (jaxis.value < 0)
-          bind_joyaxis(-(jaxis.axis + 1), Control(wait_for_joystick));
-        else
-          bind_joyaxis(jaxis.axis + 1, Control(wait_for_joystick));
+    case SDL_CONTROLLERAXISMOTION:
+      if (m_use_game_controller) game_controller_manager->process_axis_event(event.caxis);
+      break;
 
-        joystick_options_menu->update();
-        wait_for_joystick = -1;
-      }
-    }
-  else
-    {
-      // Split the axis into left and right, so that both can be
-      // mapped separately (needed for jump/down vs up/down)
-      int axis = jaxis.axis + 1;
+    case SDL_CONTROLLERBUTTONDOWN:
+      if (m_use_game_controller) game_controller_manager->process_button_event(event.cbutton);
+      break;
 
-      AxisMap::iterator left  = joy_axis_map.find(-axis);
-      AxisMap::iterator right = joy_axis_map.find(axis);
+    case SDL_CONTROLLERBUTTONUP:
+      if (m_use_game_controller) game_controller_manager->process_button_event(event.cbutton);
+      break;
 
-      if(left == joy_axis_map.end()) {
-        std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
-      } else {
-        if (jaxis.value < -dead_zone)
-          set_joy_controls(left->second,  true);
-        else if (jaxis.value > dead_zone)
-          set_joy_controls(left->second, false);
-        else
-          set_joy_controls(left->second, false);
-      }
+    case SDL_CONTROLLERDEVICEADDED:
+      std::cout << "SDL_CONTROLLERDEVICEADDED" << std::endl;
+      if (m_use_game_controller) game_controller_manager->on_controller_added(event.cdevice.which);
+      break;
 
-      if(right == joy_axis_map.end()) {
-        std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
-      } else {
-        if (jaxis.value < -dead_zone)
-          set_joy_controls(right->second, false);
-        else if (jaxis.value > dead_zone)
-          set_joy_controls(right->second, true);
-        else
-          set_joy_controls(right->second, false);
-      }
-    }
+    case SDL_CONTROLLERDEVICEREMOVED:
+      std::cout << "SDL_CONTROLLERDEVICEREMOVED" << std::endl;
+      if (m_use_game_controller) game_controller_manager->on_controller_removed(event.cdevice.which);
+      break;
+
+    case SDL_CONTROLLERDEVICEREMAPPED:
+      std::cout << "SDL_CONTROLLERDEVICEREMAPPED" << std::endl;
+      break;
+
+    default:
+      break;
+  }
 }
 
 void
-JoystickKeyboardController::process_hat_event(const SDL_JoyHatEvent& jhat)
+JoystickKeyboardController::process_text_input_event(const SDL_TextInputEvent& event)
 {
-  Uint8 changed = hat_state ^ jhat.value;
-
-  if (wait_for_joystick >= 0)
+  if (Console::instance->hasFocus()) {
+    for(int i = 0; event.text[i] != '\0'; ++i)
     {
-      if (changed & SDL_HAT_UP && jhat.value & SDL_HAT_UP)
-        bind_joyhat(SDL_HAT_UP, (Control)wait_for_joystick);
-
-      if (changed & SDL_HAT_DOWN && jhat.value & SDL_HAT_DOWN)
-        bind_joyhat(SDL_HAT_DOWN, (Control)wait_for_joystick);
-
-      if (changed & SDL_HAT_LEFT && jhat.value & SDL_HAT_LEFT)
-        bind_joyhat(SDL_HAT_LEFT, (Control)wait_for_joystick);
-
-      if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT)
-        bind_joyhat(SDL_HAT_RIGHT, (Control)wait_for_joystick);
-
-      joystick_options_menu->update();
-      wait_for_joystick = -1;
+      Console::instance->input(event.text[i]);
     }
-  else
-    {
-      if (changed & SDL_HAT_UP)
-        {
-          HatMap::iterator it = joy_hat_map.find(SDL_HAT_UP);
-          if (it != joy_hat_map.end())
-            set_joy_controls(it->second, jhat.value & SDL_HAT_UP);
-        }
-
-      if (changed & SDL_HAT_DOWN)
-        {
-          HatMap::iterator it = joy_hat_map.find(SDL_HAT_DOWN);
-          if (it != joy_hat_map.end())
-            set_joy_controls(it->second, jhat.value & SDL_HAT_DOWN);
-        }
-
-      if (changed & SDL_HAT_LEFT)
-        {
-          HatMap::iterator it = joy_hat_map.find(SDL_HAT_LEFT);
-          if (it != joy_hat_map.end())
-            set_joy_controls(it->second, jhat.value & SDL_HAT_LEFT);
-        }
-
-      if (changed & SDL_HAT_RIGHT)
-        {
-          HatMap::iterator it = joy_hat_map.find(SDL_HAT_RIGHT);
-          if (it != joy_hat_map.end())
-            set_joy_controls(it->second, jhat.value & SDL_HAT_RIGHT);
-        }
-    }
-
-  hat_state = jhat.value;
+  }
 }
 
 void
-JoystickKeyboardController::process_key_event(const SDL_Event& event)
+JoystickKeyboardController::process_key_event(const SDL_KeyboardEvent& event)
 {
-  KeyMap::iterator key_mapping = keymap.find(event.key.keysym.sym);
+  KeyMap::iterator key_mapping = keymap.find(event.keysym.sym);
 
   // if console key was pressed: toggle console
-  if ((key_mapping != keymap.end()) && (key_mapping->second == CONSOLE)) {
+  if ((key_mapping != keymap.end()) && (key_mapping->second == Controller::CONSOLE)) {
     if (event.type == SDL_KEYDOWN) 
       Console::instance->toggle();
   } else {
     if (Console::instance->hasFocus()) {
       // if console is open: send key there
       process_console_key_event(event);
-    } else if (Menu::current()) {
+    } else if (MenuManager::current()) {
       // if menu mode: send key there
       process_menu_key_event(event);
-    } else if(key_mapping == keymap.end()) {
+    } else if (key_mapping == keymap.end()) {
       // default action: update controls
-      //log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl;
+      //log_debug << "Key " << event.key.SDL_Keycode.sym << " is unbound" << std::endl;
     } else {
       Control control = key_mapping->second;
-      controls[control] = (event.type == SDL_KEYDOWN);
-      if (jump_with_up_kbd && control == UP){
-        controls[JUMP] = (event.type == SDL_KEYDOWN);
+      bool value = (event.type == SDL_KEYDOWN);
+      controller->set_control(control, value);
+      if (jump_with_up_kbd && control == Controller::UP){
+        controller->set_control(Controller::JUMP, value);
       }
     }
   }
 }
 
 void
-JoystickKeyboardController::process_console_key_event(const SDL_Event& event)
+JoystickKeyboardController::process_console_key_event(const SDL_KeyboardEvent& event)
 {
   if (event.type != SDL_KEYDOWN) return;
 
-  switch (event.key.keysym.sym) {
+  switch (event.keysym.sym) {
     case SDLK_RETURN:
       Console::instance->enter();
       break;
@@ -565,36 +285,32 @@ JoystickKeyboardController::process_console_key_event(const SDL_Event& event)
       Console::instance->move_cursor(+1);
       break;
     default:
-      int c = event.key.keysym.unicode;
-      if ((c >= 32) && (c <= 126)) {
-       Console::instance->input((char)c);
-      }
       break;
   }
 }
 
 void
-JoystickKeyboardController::process_menu_key_event(const SDL_Event& event)
+JoystickKeyboardController::process_menu_key_event(const SDL_KeyboardEvent& event)
 {
   // wait for key mode?
-  if(wait_for_key >= 0) {
-    if(event.type == SDL_KEYUP)
+  if (wait_for_key >= 0) {
+    if (event.type == SDL_KEYUP)
       return;
 
-    if(event.key.keysym.sym != SDLK_ESCAPE
-        && event.key.keysym.sym != SDLK_PAUSE) {
-      bind_key(event.key.keysym.sym, (Control) wait_for_key);
+    if (event.keysym.sym != SDLK_ESCAPE
+       && event.keysym.sym != SDLK_PAUSE) {
+      bind_key(event.keysym.sym, Control(wait_for_key));
     }
     reset();
-    key_options_menu->update();
+    MenuStorage::get_key_options_menu()->update();
     wait_for_key = -1;
     return;
   }
-  if(wait_for_joystick >= 0) {
-    if(event.key.keysym.sym == SDLK_ESCAPE) {
+  if (joystick_manager->wait_for_joystick >= 0) {
+    if (event.keysym.sym == SDLK_ESCAPE) {
       reset();
-      joystick_options_menu->update();
-      wait_for_joystick = -1;
+      MenuStorage::get_joystick_options_menu()->update();
+      joystick_manager->wait_for_joystick = -1;
     }
     return;
   }
@@ -603,101 +319,43 @@ JoystickKeyboardController::process_menu_key_event(const SDL_Event& event)
   /* we use default keys when the menu is open (to avoid problems when
    * redefining keys to invalid settings
    */
-  switch(event.key.keysym.sym) {
+  switch(event.keysym.sym) {
     case SDLK_UP:
-      control = UP;
+      control = Controller::UP;
       break;
     case SDLK_DOWN:
-      control = DOWN;
+      control = Controller::DOWN;
       break;
     case SDLK_LEFT:
-      control = LEFT;
+      control = Controller::LEFT;
       break;
     case SDLK_RIGHT:
-      control = RIGHT;
+      control = Controller::RIGHT;
       break;
     case SDLK_SPACE:
     case SDLK_RETURN:
     case SDLK_KP_ENTER:
-      control = MENU_SELECT;
+      control = Controller::MENU_SELECT;
       break;
     case SDLK_ESCAPE:
     case SDLK_PAUSE:
-      control = PAUSE_MENU;
+      control = Controller::PAUSE_MENU;
       break;
     default:
       return;
       break;
   }
 
-  controls[control] = (event.type == SDL_KEYDOWN);
-}
-
-void
-JoystickKeyboardController::unbind_joystick_control(Control control)
-{
-  // remove all previous mappings for that control
-  for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); /* no ++i */) {
-    if(i->second == control)
-      joy_axis_map.erase(i++);
-    else
-      ++i;
-  }
-
-  for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); /* no ++i */) {
-    if(i->second == control)
-      joy_button_map.erase(i++);
-    else
-      ++i;
-  }
-
-  for(HatMap::iterator i = joy_hat_map.begin();  i != joy_hat_map.end(); /* no ++i */) {
-    if(i->second == control)
-      joy_hat_map.erase(i++);
-    else
-      ++i;
-  }
-}
-
-void
-JoystickKeyboardController::bind_joyaxis(int axis, Control control)
-{
-  // axis isn't the SDL axis number, but axisnumber + 1 with sign
-  // changed depending on if the positive or negative end is to be
-  // used (negative axis 0 becomes -1, positive axis 2 becomes +3,
-  // etc.)
-
-  unbind_joystick_control(control);
-
-  // add new mapping
-  joy_axis_map[axis] = control;
-}
-
-void
-JoystickKeyboardController::bind_joyhat(int dir, Control c)
-{
-  unbind_joystick_control(c);
-
-  // add new mapping
-  joy_hat_map[dir] = c;
-}
-
-void
-JoystickKeyboardController::bind_joybutton(int button, Control control)
-{
-  unbind_joystick_control(control);
-
-  // add new mapping
-  joy_button_map[button] = control;
+  controller->set_control(control, (event.type == SDL_KEYDOWN));
 }
 
 void
-JoystickKeyboardController::bind_key(SDLKey key, Control control)
+JoystickKeyboardController::bind_key(SDL_Keycode key, Control control)
 {
   // remove all previous mappings for that control and for that key
   for(KeyMap::iterator i = keymap.begin();
       i != keymap.end(); /* no ++i */) {
-    if(i->second == control) {
+    if (i->second == control) {
       KeyMap::iterator e = i;
       ++i;
       keymap.erase(e);
@@ -707,359 +365,22 @@ JoystickKeyboardController::bind_key(SDLKey key, Control control)
   }
 
   KeyMap::iterator i = keymap.find(key);
-  if(i != keymap.end())
+  if (i != keymap.end())
     keymap.erase(i);
 
   // add new mapping
-  keymap[key]= control;
+  keymap[key] = control;
 }
 
-void
-JoystickKeyboardController::print_joystick_mappings()
-{
-  std::cout << "Joystick Mappings" << std::endl;
-  std::cout << "-----------------" << std::endl;
-  for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
-    std::cout << "Axis: " << i->first << " -> " << i->second << std::endl;
-  }
-
-  for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
-    std::cout << "Button: " << i->first << " -> " << i->second << std::endl;
-  }
-
-  for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
-    std::cout << "Hat: " << i->first << " -> " << i->second << std::endl;
-  }
-  std::cout << std::endl;
-}
-
-SDLKey
+SDL_Keycode
 JoystickKeyboardController::reversemap_key(Control c)
 {
   for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) {
-    if(i->second == c)
+    if (i->second == c)
       return i->first;
   }
 
   return SDLK_UNKNOWN;
 }
 
-int
-JoystickKeyboardController::reversemap_joyaxis(Control c)
-{
-  for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
-    if(i->second == c)
-      return i->first;
-  }
-
-  return 0;
-}
-
-int
-JoystickKeyboardController::reversemap_joybutton(Control c)
-{
-  for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
-    if(i->second == c)
-      return i->first;
-  }
-
-  return -1;
-}
-
-int
-JoystickKeyboardController::reversemap_joyhat(Control c)
-{
-  for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
-    if(i->second == c)
-      return i->first;
-  }
-
-  return -1;
-}
-
-Menu*
-JoystickKeyboardController::get_key_options_menu()
-{
-  if(key_options_menu == 0) {
-    key_options_menu = new KeyboardMenu(this);
-  }
-
-  return key_options_menu;
-}
-
-Menu*
-JoystickKeyboardController::get_joystick_options_menu()
-{
-  if(joystick_options_menu == 0) {
-    joystick_options_menu = new JoystickMenu(this);
-  }
-
-  return joystick_options_menu;
-}
-
-//----------------------------------------------------------------------------
-
-JoystickKeyboardController::KeyboardMenu::KeyboardMenu(
-    JoystickKeyboardController* _controller)
-  : controller(_controller)
-{
-    add_label(_("Setup Keyboard"));
-    add_hl();
-    add_controlfield(Controller::UP,         _("Up"));
-    add_controlfield(Controller::DOWN,       _("Down"));
-    add_controlfield(Controller::LEFT,       _("Left"));
-    add_controlfield(Controller::RIGHT,      _("Right"));
-    add_controlfield(Controller::JUMP,       _("Jump"));
-    add_controlfield(Controller::ACTION,     _("Action"));
-    add_controlfield(Controller::PEEK_LEFT,  _("Peek Left"));
-    add_controlfield(Controller::PEEK_RIGHT, _("Peek Right"));
-    add_controlfield(Controller::PEEK_UP,    _("Peek Up"));
-    add_controlfield(Controller::PEEK_DOWN,  _("Peek Down"));
-    if (config->console_enabled) {
-      add_controlfield(Controller::CONSOLE, _("Console"));
-    }
-    add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up_kbd);
-    add_hl();
-    add_back(_("Back"));
-    update();
-}
-
-JoystickKeyboardController::KeyboardMenu::~KeyboardMenu()
-{}
-
-std::string
-JoystickKeyboardController::KeyboardMenu::get_key_name(SDLKey key)
-{
-  switch(key) {
-    case SDLK_UNKNOWN:
-      return _("None");
-    case SDLK_UP:
-      return _("Up cursor");
-    case SDLK_DOWN:
-      return _("Down cursor");
-    case SDLK_LEFT:
-      return _("Left cursor");
-    case SDLK_RIGHT:
-      return _("Right cursor");
-    case SDLK_RETURN:
-      return _("Return");
-    case SDLK_SPACE:
-      return _("Space");
-    case SDLK_RSHIFT:
-      return _("Right Shift");
-    case SDLK_LSHIFT:
-      return _("Left Shift");
-    case SDLK_RCTRL:
-      return _("Right Control");
-    case SDLK_LCTRL:
-      return _("Left Control");
-    case SDLK_RALT:
-      return _("Right Alt");
-    case SDLK_LALT:
-      return _("Left Alt");
-    default:
-      return SDL_GetKeyName((SDLKey) key);
-  }
-}
-
-void
-JoystickKeyboardController::KeyboardMenu::menu_action(MenuItem* item)
-{
-  if(item->id >= 0 && item->id < Controller::CONTROLCOUNT){
-    item->change_input(_("Press Key"));
-    controller->wait_for_key = item->id;
-  } else if( item->id == Controller::CONTROLCOUNT) {
-    controller->jump_with_up_kbd = item->toggled;
-  } 
-}
-
-void
-JoystickKeyboardController::KeyboardMenu::update()
-{
-  // update menu
-  get_item_by_id((int) Controller::UP).change_input(get_key_name(
-    controller->reversemap_key(Controller::UP)));
-  get_item_by_id((int) Controller::DOWN).change_input(get_key_name(
-    controller->reversemap_key(Controller::DOWN)));
-  get_item_by_id((int) Controller::LEFT).change_input(get_key_name(
-    controller->reversemap_key(Controller::LEFT)));
-  get_item_by_id((int) Controller::RIGHT).change_input(get_key_name(
-    controller->reversemap_key(Controller::RIGHT)));
-  get_item_by_id((int) Controller::JUMP).change_input(get_key_name(
-    controller->reversemap_key(Controller::JUMP)));
-  get_item_by_id((int) Controller::ACTION).change_input(get_key_name(
-    controller->reversemap_key(Controller::ACTION)));
-  get_item_by_id((int) Controller::PEEK_LEFT).change_input(get_key_name(
-    controller->reversemap_key(Controller::PEEK_LEFT)));
-  get_item_by_id((int) Controller::PEEK_RIGHT).change_input(get_key_name(
-    controller->reversemap_key(Controller::PEEK_RIGHT)));
-  get_item_by_id((int) Controller::PEEK_UP).change_input(get_key_name(
-    controller->reversemap_key(Controller::PEEK_UP)));
-  get_item_by_id((int) Controller::PEEK_DOWN).change_input(get_key_name(
-    controller->reversemap_key(Controller::PEEK_DOWN)));
-  if (config->console_enabled) {
-    get_item_by_id((int) Controller::CONSOLE).change_input(get_key_name(
-      controller->reversemap_key(Controller::CONSOLE)));
-  }
-  get_item_by_id(Controller::CONTROLCOUNT).toggled = controller->jump_with_up_kbd;
-}
-
-//---------------------------------------------------------------------------
-
-JoystickKeyboardController::JoystickMenu::JoystickMenu(
-  JoystickKeyboardController* _controller)
-  : controller(_controller)
-{
-  recreateMenu();
-}
-
-JoystickKeyboardController::JoystickMenu::~JoystickMenu()
-{}
-
-void
-JoystickKeyboardController::JoystickMenu::recreateMenu()
-{
-  clear();
-  add_label(_("Setup Joystick"));
-  add_hl();
-  if(controller->joysticks.size() > 0) {
-    add_controlfield(Controller::UP,          _("Up"));
-    add_controlfield(Controller::DOWN,        _("Down"));
-    add_controlfield(Controller::LEFT,        _("Left"));
-    add_controlfield(Controller::RIGHT,       _("Right"));
-    add_controlfield(Controller::JUMP,        _("Jump"));
-    add_controlfield(Controller::ACTION,      _("Action"));
-    add_controlfield(Controller::PAUSE_MENU,  _("Pause/Menu"));
-    add_controlfield(Controller::PEEK_LEFT,   _("Peek Left"));
-    add_controlfield(Controller::PEEK_RIGHT,  _("Peek Right"));
-    add_controlfield(Controller::PEEK_UP,     _("Peek Up"));
-    add_controlfield(Controller::PEEK_DOWN,   _("Peek Down"));
-
-    add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up_joy);
-  } else {
-    add_inactive(-1, _("No Joysticks found"));
-  }
-  add_inactive(-1,"");
-  add_entry(SCAN_JOYSTICKS, _("Scan for Joysticks"));
-
-  //Show Joysticks currently activated:
-  for(std::vector<SDL_Joystick*>::iterator i = controller->joysticks.begin();
-      i != controller->joysticks.end(); ++i) {
-    if(*i != 0)
-      add_inactive(-1, SDL_JoystickName(SDL_JoystickIndex(*i)) );
-  }
-
-  add_hl();
-  add_back(_("Back"));
-  update();
-}
-
-std::string
-JoystickKeyboardController::JoystickMenu::get_button_name(int button)
-{
-  if(button < 0)
-    return _("None");
-
-  std::ostringstream name;
-  name << "Button " << button;
-  return name.str();
-}
-
-void
-JoystickKeyboardController::JoystickMenu::menu_action(MenuItem* item)
-{
-  if (item->id >= 0 && item->id < Controller::CONTROLCOUNT) {
-    item->change_input(_("Press Button"));
-    controller->wait_for_joystick = item->id;
-  } else if (item->id == Controller::CONTROLCOUNT) {
-    controller->jump_with_up_joy = item->toggled;
-  } else if( item->id == SCAN_JOYSTICKS) {
-    controller->updateAvailableJoysticks();
-    recreateMenu();
-  }
-}
-
-void
-JoystickKeyboardController::JoystickMenu::update_menu_item(Control id)
-{
-  int button  = controller->reversemap_joybutton(id);
-  int axis    = controller->reversemap_joyaxis(id);
-  int hat_dir = controller->reversemap_joyhat(id);
-
-  if (button != -1) {
-    get_item_by_id((int)id).change_input(get_button_name(button));
-  } else if (axis != 0) {
-    std::ostringstream name;
-
-    name << "Axis ";
-
-    if (axis < 0)
-      name << "-";
-    else
-      name << "+";
-
-    if (abs(axis) == 1)
-      name << "X";
-    else if (abs(axis) == 2)
-      name << "Y";
-    else if (abs(axis) == 2)
-      name << "X2";
-    else if (abs(axis) == 3)
-      name << "Y2";
-    else
-      name << abs(axis);
-
-    get_item_by_id((int)id).change_input(name.str());
-  } else if (hat_dir != -1) {
-    std::string name;
-
-    switch (hat_dir)
-      {
-        case SDL_HAT_UP:
-          name = "Hat Up";
-          break;
-
-        case SDL_HAT_DOWN:
-          name = "Hat Down";
-          break;
-
-        case SDL_HAT_LEFT:
-          name = "Hat Left";
-          break;
-
-        case SDL_HAT_RIGHT:
-          name = "Hat Right";
-          break;
-
-        default:
-          name = "Unknown hat_dir";
-          break;
-      }
-
-    get_item_by_id((int)id).change_input(name);
-  } else {
-    get_item_by_id((int)id).change_input("None");
-  }
-}
-
-void
-JoystickKeyboardController::JoystickMenu::update()
-{
-  if(controller->joysticks.size() == 0)
-    return;
-
-  update_menu_item(Controller::UP);
-  update_menu_item(Controller::DOWN);
-  update_menu_item(Controller::LEFT);
-  update_menu_item(Controller::RIGHT);
-
-  update_menu_item(Controller::JUMP);
-  update_menu_item(Controller::ACTION);
-  update_menu_item(Controller::PAUSE_MENU);
-  update_menu_item(Controller::PEEK_LEFT);
-  update_menu_item(Controller::PEEK_RIGHT);
-  update_menu_item(Controller::PEEK_UP);
-  update_menu_item(Controller::PEEK_DOWN);
-
-  get_item_by_id(Controller::CONTROLCOUNT).toggled = controller->jump_with_up_joy;
-}
+/* EOF */