#include <iostream>
-#include "lisp/list_iterator.hpp"
+#include "control/joystick_manager.hpp"
+#include "control/game_controller_manager.hpp"
#include "gui/menu_manager.hpp"
+#include "lisp/list_iterator.hpp"
#include "supertux/console.hpp"
#include "supertux/gameconfig.hpp"
-#include "supertux/menu/menu_storage.hpp"
#include "supertux/menu/joystick_menu.hpp"
#include "supertux/menu/keyboard_menu.hpp"
+#include "supertux/menu/menu_storage.hpp"
#include "util/gettext.hpp"
#include "util/writer.hpp"
JoystickKeyboardController::JoystickKeyboardController() :
- controller(),
+ controller(new Controller),
+ m_use_game_controller(true),
+ joystick_manager(new JoystickManager(this)),
+ game_controller_manager(new GameControllerManager(this)),
keymap(),
- joy_button_map(),
- joy_axis_map(),
- joy_hat_map(),
- joysticks(),
- name(),
- dead_zone(),
- min_joybuttons(),
- max_joybuttons(),
- max_joyaxis(),
- max_joyhats(),
- hat_state(0),
- jump_with_up_joy(),
jump_with_up_kbd(),
- wait_for_key(-1),
- wait_for_joystick(-1)
+ wait_for_key(-1)
{
- controller = new Controller;
-
// initialize default keyboard map
keymap[SDLK_LEFT] = Controller::LEFT;
keymap[SDLK_RIGHT] = Controller::RIGHT;
keymap[SDLK_HOME] = Controller::PEEK_UP;
keymap[SDLK_END] = Controller::PEEK_DOWN;
- jump_with_up_joy = false;
jump_with_up_kbd = false;
-
- updateAvailableJoysticks();
-
- dead_zone = 1000;
-
- // Default joystick button configuration
- bind_joybutton(0, 0, Controller::JUMP);
- bind_joybutton(0, 1, Controller::ACTION);
- // 6 or more Buttons
- if( min_joybuttons > 5 ){
- bind_joybutton(0, 4, Controller::PEEK_LEFT);
- bind_joybutton(0, 5, Controller::PEEK_RIGHT);
- // 8 or more
- if(min_joybuttons > 7)
- bind_joybutton(0, min_joybuttons-1, Controller::PAUSE_MENU);
- } else {
- // map the last 2 buttons to menu and pause
- if(min_joybuttons > 2)
- bind_joybutton(0, min_joybuttons-1, Controller::PAUSE_MENU);
- // map all remaining joystick buttons to MENU_SELECT
- for(int i = 2; i < max_joybuttons; ++i) {
- if(i != min_joybuttons-1)
- bind_joybutton(0, i, Controller::MENU_SELECT);
- }
- }
-
- // Default joystick axis configuration
- bind_joyaxis(0, -1, Controller::LEFT);
- bind_joyaxis(0, 1, Controller::RIGHT);
- bind_joyaxis(0, -2, Controller::UP);
- bind_joyaxis(0, 2, Controller::DOWN);
}
JoystickKeyboardController::~JoystickKeyboardController()
{
- for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
- i != joysticks.end(); ++i) {
- if(*i != 0)
- SDL_JoystickClose(*i);
- }
- delete controller;
-}
-
-void
-JoystickKeyboardController::updateAvailableJoysticks()
-{
- for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
- i != joysticks.end(); ++i) {
- if(*i != 0)
- SDL_JoystickClose(*i);
- }
- joysticks.clear();
-
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
- SDL_InitSubSystem(SDL_INIT_JOYSTICK);
-
- int joystick_count = SDL_NumJoysticks();
- min_joybuttons = -1;
- max_joybuttons = -1;
- max_joyaxis = -1;
- max_joyhats = -1;
-
- if( joystick_count > 0 ){
- for(int i = 0; i < joystick_count; ++i) {
- SDL_Joystick* joystick = SDL_JoystickOpen(i);
- bool good = true;
- if(SDL_JoystickNumButtons(joystick) < 2) {
- log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 buttons" << std::endl;
- good = false;
- }
- if(SDL_JoystickNumAxes(joystick) < 2
- && SDL_JoystickNumHats(joystick) == 0) {
- log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 axes and no hat" << std::endl;
- good = false;
- }
- if(!good) {
- SDL_JoystickClose(joystick);
- continue;
- }
-
- if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
- min_joybuttons = SDL_JoystickNumButtons(joystick);
-
- if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
- max_joybuttons = SDL_JoystickNumButtons(joystick);
-
- if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
- max_joyaxis = SDL_JoystickNumAxes(joystick);
-
- if(SDL_JoystickNumHats(joystick) > max_joyhats)
- max_joyhats = SDL_JoystickNumHats(joystick);
-
- joysticks.push_back(joystick);
- }
- }
-
- // some joysticks or SDL seem to produce some bogus events after being opened
- Uint32 ticks = SDL_GetTicks();
- while(SDL_GetTicks() - ticks < 200) {
- SDL_Event event;
- SDL_PollEvent(&event);
- }
}
Controller*
JoystickKeyboardController::get_main_controller()
{
- return controller;
+ return controller.get();
}
void
JoystickKeyboardController::read(const Reader& lisp)
{
const lisp::Lisp* keymap_lisp = lisp.get_lisp("keymap");
- if(keymap_lisp) {
+ if (keymap_lisp) {
keymap.clear();
keymap_lisp->get("jump-with-up", jump_with_up_kbd);
lisp::ListIterator iter(keymap_lisp);
while(iter.next()) {
- if(iter.item() == "map") {
+ if (iter.item() == "map") {
int key = -1;
std::string control;
const lisp::Lisp* map = iter.lisp();
map->get("key", key);
map->get("control", control);
- if(key < SDLK_FIRST || key >= SDLK_LAST) {
- log_info << "Invalid key '" << key << "' in keymap" << std::endl;
- continue;
- }
int i = 0;
for(i = 0; Controller::controlNames[i] != 0; ++i) {
- if(control == Controller::controlNames[i])
+ if (control == Controller::controlNames[i])
break;
}
- if(Controller::controlNames[i] == 0) {
+ if (Controller::controlNames[i] == 0) {
log_info << "Invalid control '" << control << "' in keymap" << std::endl;
continue;
}
- keymap[SDLKey(key)] = Control(i);
+ keymap[SDL_Keycode(key)] = Control(i);
}
}
}
- const lisp::Lisp* joystick_lisp = lisp.get_lisp("joystick");
- if(joystick_lisp) {
- joystick_lisp->get("dead-zone", dead_zone);
- joystick_lisp->get("jump-with-up", jump_with_up_joy);
- lisp::ListIterator iter(joystick_lisp);
- while(iter.next()) {
- if(iter.item() == "map") {
- int button = -1;
- int axis = 0;
- int hat = -1;
- std::string control;
- const lisp::Lisp* map = iter.lisp();
-
- map->get("control", control);
- int i = 0;
- for(i = 0; Controller::controlNames[i] != 0; ++i) {
- if(control == Controller::controlNames[i])
- break;
- }
- if(Controller::controlNames[i] == 0) {
- log_info << "Invalid control '" << control << "' in buttonmap" << std::endl;
- continue;
- }
-
- if (map->get("button", button)) {
- if(button < 0 || button >= max_joybuttons) {
- log_info << "Invalid button '" << button << "' in buttonmap" << std::endl;
- continue;
- }
- bind_joybutton(0, button, Control(i));
- }
-
- if (map->get("axis", axis)) {
- if (axis == 0 || abs(axis) > max_joyaxis) {
- log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
- continue;
- }
- bind_joyaxis(0, axis, Control(i));
- }
-
- if (map->get("hat", hat)) {
- if (hat != SDL_HAT_UP &&
- hat != SDL_HAT_DOWN &&
- hat != SDL_HAT_LEFT &&
- hat != SDL_HAT_RIGHT) {
- log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
- continue;
- } else {
- bind_joyhat(0, hat, Control(i));
- }
- }
- }
- }
+ const lisp::Lisp* joystick_lisp = lisp.get_lisp(_("joystick"));
+ if (joystick_lisp)
+ {
+ joystick_manager->read(joystick_lisp);
}
}
writer.end_list("keymap");
writer.start_list("joystick");
- writer.write("dead-zone", dead_zone);
- writer.write("jump-with-up", jump_with_up_joy);
-
- for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end();
- ++i) {
- writer.start_list("map");
- writer.write("button", i->first.second);
- writer.write("control", Controller::controlNames[i->second]);
- writer.end_list("map");
- }
-
- for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
- writer.start_list("map");
- writer.write("hat", i->first.second);
- writer.write("control", Controller::controlNames[i->second]);
- writer.end_list("map");
- }
-
- for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
- writer.start_list("map");
- writer.write("axis", i->first.second);
- writer.write("control", Controller::controlNames[i->second]);
- writer.end_list("map");
- }
-
+ joystick_manager->write(writer);
writer.end_list("joystick");
}
}
void
-JoystickKeyboardController::set_joy_controls(Control id, bool value)
-{
- if (jump_with_up_joy && id == Controller::UP)
- controller->set_control(Controller::JUMP, value);
-
- controller->set_control(id, value);
-}
-
-void
JoystickKeyboardController::process_event(const SDL_Event& event)
{
switch(event.type) {
+ case SDL_TEXTINPUT:
+ process_text_input_event(event.text);
+ break;
+
case SDL_KEYUP:
case SDL_KEYDOWN:
process_key_event(event.key);
break;
case SDL_JOYAXISMOTION:
- process_axis_event(event.jaxis);
+ if (!m_use_game_controller) joystick_manager->process_axis_event(event.jaxis);
break;
case SDL_JOYHATMOTION:
- process_hat_event(event.jhat);
+ if (!m_use_game_controller) joystick_manager->process_hat_event(event.jhat);
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
- process_button_event(event.jbutton);
+ if (!m_use_game_controller) joystick_manager->process_button_event(event.jbutton);
break;
- default:
+ case SDL_JOYDEVICEADDED:
+ if (!m_use_game_controller) joystick_manager->on_joystick_added(event.jdevice.which);
break;
- }
-}
-void
-JoystickKeyboardController::process_button_event(const SDL_JoyButtonEvent& jbutton)
-{
- if(wait_for_joystick >= 0)
- {
- if(jbutton.state == SDL_PRESSED)
- {
- bind_joybutton(jbutton.which, jbutton.button, (Control)wait_for_joystick);
- MenuStorage::get_joystick_options_menu()->update();
- reset();
- wait_for_joystick = -1;
- }
- }
- else
- {
- ButtonMap::iterator i = joy_button_map.find(std::make_pair(jbutton.which, jbutton.button));
- if(i == joy_button_map.end()) {
- log_debug << "Unmapped joybutton " << (int)jbutton.button << " pressed" << std::endl;
- } else {
- set_joy_controls(i->second, (jbutton.state == SDL_PRESSED));
- }
- }
-}
+ case SDL_JOYDEVICEREMOVED:
+ if (!m_use_game_controller) joystick_manager->on_joystick_removed(event.jdevice.which);
+ break;
-void
-JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis)
-{
- if (wait_for_joystick >= 0)
- {
- if (abs(jaxis.value) > dead_zone) {
- if (jaxis.value < 0)
- bind_joyaxis(jaxis.which, -(jaxis.axis + 1), Control(wait_for_joystick));
- else
- bind_joyaxis(jaxis.which, jaxis.axis + 1, Control(wait_for_joystick));
+ case SDL_CONTROLLERAXISMOTION:
+ if (m_use_game_controller) game_controller_manager->process_axis_event(event.caxis);
+ break;
- MenuStorage::get_joystick_options_menu()->update();
- wait_for_joystick = -1;
- }
- }
- else
- {
- // Split the axis into left and right, so that both can be
- // mapped separately (needed for jump/down vs up/down)
- int axis = jaxis.axis + 1;
+ case SDL_CONTROLLERBUTTONDOWN:
+ if (m_use_game_controller) game_controller_manager->process_button_event(event.cbutton);
+ break;
- AxisMap::iterator left = joy_axis_map.find(std::make_pair(jaxis.which, -axis));
- AxisMap::iterator right = joy_axis_map.find(std::make_pair(jaxis.which, axis));
+ case SDL_CONTROLLERBUTTONUP:
+ if (m_use_game_controller) game_controller_manager->process_button_event(event.cbutton);
+ break;
- if(left == joy_axis_map.end()) {
- // std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
- } else {
- if (jaxis.value < -dead_zone)
- set_joy_controls(left->second, true);
- else if (jaxis.value > dead_zone)
- set_joy_controls(left->second, false);
- else
- set_joy_controls(left->second, false);
- }
+ case SDL_CONTROLLERDEVICEADDED:
+ std::cout << "SDL_CONTROLLERDEVICEADDED" << std::endl;
+ if (m_use_game_controller) game_controller_manager->on_controller_added(event.cdevice.which);
+ break;
- if(right == joy_axis_map.end()) {
- // std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
- } else {
- if (jaxis.value < -dead_zone)
- set_joy_controls(right->second, false);
- else if (jaxis.value > dead_zone)
- set_joy_controls(right->second, true);
- else
- set_joy_controls(right->second, false);
- }
+ case SDL_CONTROLLERDEVICEREMOVED:
+ std::cout << "SDL_CONTROLLERDEVICEREMOVED" << std::endl;
+ if (m_use_game_controller) game_controller_manager->on_controller_removed(event.cdevice.which);
+ break;
+
+ case SDL_CONTROLLERDEVICEREMAPPED:
+ std::cout << "SDL_CONTROLLERDEVICEREMAPPED" << std::endl;
+ break;
+
+ default:
+ break;
}
}
void
-JoystickKeyboardController::process_hat_event(const SDL_JoyHatEvent& jhat)
+JoystickKeyboardController::process_text_input_event(const SDL_TextInputEvent& event)
{
- Uint8 changed = hat_state ^ jhat.value;
-
- if (wait_for_joystick >= 0)
- {
- if (changed & SDL_HAT_UP && jhat.value & SDL_HAT_UP)
- bind_joyhat(jhat.which, SDL_HAT_UP, Control(wait_for_joystick));
-
- if (changed & SDL_HAT_DOWN && jhat.value & SDL_HAT_DOWN)
- bind_joyhat(jhat.which, SDL_HAT_DOWN, Control(wait_for_joystick));
-
- if (changed & SDL_HAT_LEFT && jhat.value & SDL_HAT_LEFT)
- bind_joyhat(jhat.which, SDL_HAT_LEFT, Control(wait_for_joystick));
-
- if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT)
- bind_joyhat(jhat.which, SDL_HAT_RIGHT, Control(wait_for_joystick));
-
- MenuStorage::get_joystick_options_menu()->update();
- wait_for_joystick = -1;
- }
- else
- {
- if (changed & SDL_HAT_UP)
- {
- HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_UP));
- if (it != joy_hat_map.end())
- set_joy_controls(it->second, jhat.value & SDL_HAT_UP);
- }
-
- if (changed & SDL_HAT_DOWN)
- {
- HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_DOWN));
- if (it != joy_hat_map.end())
- set_joy_controls(it->second, jhat.value & SDL_HAT_DOWN);
- }
-
- if (changed & SDL_HAT_LEFT)
- {
- HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_LEFT));
- if (it != joy_hat_map.end())
- set_joy_controls(it->second, jhat.value & SDL_HAT_LEFT);
- }
-
- if (changed & SDL_HAT_RIGHT)
+ if (Console::instance->hasFocus()) {
+ for(int i = 0; event.text[i] != '\0'; ++i)
{
- HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_RIGHT));
- if (it != joy_hat_map.end())
- set_joy_controls(it->second, jhat.value & SDL_HAT_RIGHT);
+ Console::instance->input(event.text[i]);
}
}
-
- hat_state = jhat.value;
}
void
} else if (MenuManager::current()) {
// if menu mode: send key there
process_menu_key_event(event);
- } else if(key_mapping == keymap.end()) {
+ } else if (key_mapping == keymap.end()) {
// default action: update controls
- //log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl;
+ //log_debug << "Key " << event.key.SDL_Keycode.sym << " is unbound" << std::endl;
} else {
Control control = key_mapping->second;
bool value = (event.type == SDL_KEYDOWN);
Console::instance->move_cursor(+1);
break;
default:
- int c = event.keysym.unicode;
- if ((c >= 32) && (c <= 126)) {
- Console::instance->input((char)c);
- }
break;
}
}
JoystickKeyboardController::process_menu_key_event(const SDL_KeyboardEvent& event)
{
// wait for key mode?
- if(wait_for_key >= 0) {
- if(event.type == SDL_KEYUP)
+ if (wait_for_key >= 0) {
+ if (event.type == SDL_KEYUP)
return;
- if(event.keysym.sym != SDLK_ESCAPE
+ if (event.keysym.sym != SDLK_ESCAPE
&& event.keysym.sym != SDLK_PAUSE) {
bind_key(event.keysym.sym, Control(wait_for_key));
}
wait_for_key = -1;
return;
}
- if(wait_for_joystick >= 0) {
- if(event.keysym.sym == SDLK_ESCAPE) {
+ if (joystick_manager->wait_for_joystick >= 0) {
+ if (event.keysym.sym == SDLK_ESCAPE) {
reset();
MenuStorage::get_joystick_options_menu()->update();
- wait_for_joystick = -1;
+ joystick_manager->wait_for_joystick = -1;
}
return;
}
}
void
-JoystickKeyboardController::unbind_joystick_control(Control control)
-{
- // remove all previous mappings for that control
- for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); /* no ++i */) {
- if(i->second == control)
- joy_axis_map.erase(i++);
- else
- ++i;
- }
-
- for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); /* no ++i */) {
- if(i->second == control)
- joy_button_map.erase(i++);
- else
- ++i;
- }
-
- for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); /* no ++i */) {
- if(i->second == control)
- joy_hat_map.erase(i++);
- else
- ++i;
- }
-}
-
-void
-JoystickKeyboardController::bind_joyaxis(JoyId joy_id, int axis, Control control)
-{
- // axis isn't the SDL axis number, but axisnumber + 1 with sign
- // changed depending on if the positive or negative end is to be
- // used (negative axis 0 becomes -1, positive axis 2 becomes +3,
- // etc.)
-
- unbind_joystick_control(control);
-
- // add new mapping
- joy_axis_map[std::make_pair(joy_id, axis)] = control;
-}
-
-void
-JoystickKeyboardController::bind_joyhat(JoyId joy_id, int dir, Control c)
-{
- unbind_joystick_control(c);
-
- // add new mapping
- joy_hat_map[std::make_pair(joy_id, dir)] = c;
-}
-
-void
-JoystickKeyboardController::bind_joybutton(JoyId joy_id, int button, Control control)
-{
- unbind_joystick_control(control);
-
- // add new mapping
- joy_button_map[std::make_pair(joy_id, button)] = control;
-}
-
-void
-JoystickKeyboardController::bind_key(SDLKey key, Control control)
+JoystickKeyboardController::bind_key(SDL_Keycode key, Control control)
{
// remove all previous mappings for that control and for that key
for(KeyMap::iterator i = keymap.begin();
i != keymap.end(); /* no ++i */) {
- if(i->second == control) {
+ if (i->second == control) {
KeyMap::iterator e = i;
++i;
keymap.erase(e);
}
KeyMap::iterator i = keymap.find(key);
- if(i != keymap.end())
+ if (i != keymap.end())
keymap.erase(i);
// add new mapping
keymap[key] = control;
}
-void
-JoystickKeyboardController::print_joystick_mappings()
-{
- std::cout << "Joystick Mappings" << std::endl;
- std::cout << "-----------------" << std::endl;
- for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
- std::cout << "Axis: " << i->first.second << " -> " << i->second << std::endl;
- }
-
- for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
- std::cout << "Button: " << i->first.second << " -> " << i->second << std::endl;
- }
-
- for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
- std::cout << "Hat: " << i->first.second << " -> " << i->second << std::endl;
- }
- std::cout << std::endl;
-}
-
-SDLKey
+SDL_Keycode
JoystickKeyboardController::reversemap_key(Control c)
{
for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) {
- if(i->second == c)
+ if (i->second == c)
return i->first;
}
return SDLK_UNKNOWN;
}
-int
-JoystickKeyboardController::reversemap_joyaxis(Control c)
-{
- for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
- if(i->second == c)
- return i->first.second;
- }
-
- return 0;
-}
-
-int
-JoystickKeyboardController::reversemap_joybutton(Control c)
-{
- for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
- if(i->second == c)
- return i->first.second;
- }
-
- return -1;
-}
-
-int
-JoystickKeyboardController::reversemap_joyhat(Control c)
-{
- for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
- if(i->second == c)
- return i->first.second;
- }
-
- return -1;
-}
-
/* EOF */