-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>,
// 2007 Ingo Ruhnke <grumbel@gmx.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <sstream>
-#include "joystickkeyboardcontroller.hpp"
-#include "log.hpp"
-#include "gui/menu.hpp"
-#include "gettext.hpp"
-#include "lisp/lisp.hpp"
-#include "lisp/list_iterator.hpp"
-#include "game_session.hpp"
-#include "console.hpp"
-#include "gameconfig.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
-namespace{
- const int SCAN_JOYSTICKS = Controller::CONTROLCOUNT + 1;
-}
+#include <iostream>
-class JoystickKeyboardController::JoystickMenu : public Menu
-{
-public:
- JoystickMenu(JoystickKeyboardController* controller);
- virtual ~JoystickMenu();
-
- void update();
- std::string get_button_name(int button);
- void update_menu_item(Control id);
- virtual void menu_action(MenuItem* item);
- JoystickKeyboardController* controller;
-private:
- void recreateMenu();
-};
-
-class JoystickKeyboardController::KeyboardMenu : public Menu
-{
-public:
- KeyboardMenu(JoystickKeyboardController* controller);
- ~KeyboardMenu();
-
- void update();
- std::string get_key_name(SDLKey key);
- virtual void menu_action(MenuItem* item);
- JoystickKeyboardController* controller;
-};
-
-JoystickKeyboardController::JoystickKeyboardController()
- : hat_state(0),
- wait_for_key(-1), wait_for_joystick(-1),
- key_options_menu(0), joystick_options_menu(0)
+#include "lisp/list_iterator.hpp"
+#include "gui/menu_manager.hpp"
+#include "supertux/console.hpp"
+#include "supertux/gameconfig.hpp"
+#include "supertux/menu/joystick_menu.hpp"
+#include "supertux/menu/keyboard_menu.hpp"
+#include "util/gettext.hpp"
+#include "util/writer.hpp"
+
+JoystickKeyboardController::JoystickKeyboardController() :
+ keymap(),
+ joy_button_map(),
+ joy_axis_map(),
+ joy_hat_map(),
+ joysticks(),
+ name(),
+ dead_zone(),
+ min_joybuttons(),
+ max_joybuttons(),
+ max_joyaxis(),
+ max_joyhats(),
+ hat_state(0),
+ jump_with_up_joy(),
+ jump_with_up_kbd(),
+ wait_for_key(-1),
+ wait_for_joystick(-1),
+ key_options_menu(0),
+ joystick_options_menu(0)
{
// initialize default keyboard map
keymap[SDLK_LEFT] = LEFT;
}
void
-JoystickKeyboardController::read(const lisp::Lisp& lisp)
+JoystickKeyboardController::read(const Reader& lisp)
{
const lisp::Lisp* keymap_lisp = lisp.get_lisp("keymap");
if(keymap_lisp) {
}
void
-JoystickKeyboardController::write(lisp::Writer& writer)
+JoystickKeyboardController::write(Writer& writer)
{
writer.start_list("keymap");
- writer.write_bool("jump-with-up", jump_with_up_kbd);
+ writer.write("jump-with-up", jump_with_up_kbd);
for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) {
writer.start_list("map");
- writer.write_int("key", (int) i->first);
- writer.write_string("control", controlNames[i->second]);
+ writer.write("key", (int) i->first);
+ writer.write("control", controlNames[i->second]);
writer.end_list("map");
}
writer.end_list("keymap");
writer.start_list("joystick");
- writer.write_int("dead-zone", dead_zone);
- writer.write_bool("jump-with-up", jump_with_up_joy);
+ writer.write("dead-zone", dead_zone);
+ writer.write("jump-with-up", jump_with_up_joy);
for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end();
++i) {
writer.start_list("map");
- writer.write_int("button", i->first);
- writer.write_string("control", controlNames[i->second]);
+ writer.write("button", i->first);
+ writer.write("control", controlNames[i->second]);
writer.end_list("map");
}
for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
writer.start_list("map");
- writer.write_int("hat", i->first);
- writer.write_string("control", controlNames[i->second]);
+ writer.write("hat", i->first);
+ writer.write("control", controlNames[i->second]);
writer.end_list("map");
}
for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
writer.start_list("map");
- writer.write_int("axis", i->first);
- writer.write_string("control", controlNames[i->second]);
+ writer.write("axis", i->first);
+ writer.write("control", controlNames[i->second]);
writer.end_list("map");
}
JoystickKeyboardController::process_button_event(const SDL_JoyButtonEvent& jbutton)
{
if(wait_for_joystick >= 0)
+ {
+ if(jbutton.state == SDL_PRESSED)
{
- if(jbutton.state == SDL_PRESSED)
- {
- bind_joybutton(jbutton.button, (Control)wait_for_joystick);
- joystick_options_menu->update();
- reset();
- wait_for_joystick = -1;
- }
- }
+ bind_joybutton(jbutton.button, (Control)wait_for_joystick);
+ joystick_options_menu->update();
+ reset();
+ wait_for_joystick = -1;
+ }
+ }
else
- {
- ButtonMap::iterator i = joy_button_map.find(jbutton.button);
- if(i == joy_button_map.end()) {
- log_debug << "Unmapped joybutton " << (int)jbutton.button << " pressed" << std::endl;
- } else {
- set_joy_controls(i->second, (jbutton.state == SDL_PRESSED));
- }
+ {
+ ButtonMap::iterator i = joy_button_map.find(jbutton.button);
+ if(i == joy_button_map.end()) {
+ log_debug << "Unmapped joybutton " << (int)jbutton.button << " pressed" << std::endl;
+ } else {
+ set_joy_controls(i->second, (jbutton.state == SDL_PRESSED));
}
+ }
}
void
JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis)
{
if (wait_for_joystick >= 0)
- {
- if (abs(jaxis.value) > dead_zone) {
- if (jaxis.value < 0)
- bind_joyaxis(-(jaxis.axis + 1), Control(wait_for_joystick));
- else
- bind_joyaxis(jaxis.axis + 1, Control(wait_for_joystick));
-
- joystick_options_menu->update();
- wait_for_joystick = -1;
- }
+ {
+ if (abs(jaxis.value) > dead_zone) {
+ if (jaxis.value < 0)
+ bind_joyaxis(-(jaxis.axis + 1), Control(wait_for_joystick));
+ else
+ bind_joyaxis(jaxis.axis + 1, Control(wait_for_joystick));
+
+ joystick_options_menu->update();
+ wait_for_joystick = -1;
}
+ }
else
- {
- // Split the axis into left and right, so that both can be
- // mapped separately (needed for jump/down vs up/down)
- int axis = jaxis.axis + 1;
-
- AxisMap::iterator left = joy_axis_map.find(-axis);
- AxisMap::iterator right = joy_axis_map.find(axis);
-
- if(left == joy_axis_map.end()) {
- std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
- } else {
- if (jaxis.value < -dead_zone)
- set_joy_controls(left->second, true);
- else if (jaxis.value > dead_zone)
- set_joy_controls(left->second, false);
- else
- set_joy_controls(left->second, false);
- }
+ {
+ // Split the axis into left and right, so that both can be
+ // mapped separately (needed for jump/down vs up/down)
+ int axis = jaxis.axis + 1;
- if(right == joy_axis_map.end()) {
- std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
- } else {
- if (jaxis.value < -dead_zone)
- set_joy_controls(right->second, false);
- else if (jaxis.value > dead_zone)
- set_joy_controls(right->second, true);
- else
- set_joy_controls(right->second, false);
- }
+ AxisMap::iterator left = joy_axis_map.find(-axis);
+ AxisMap::iterator right = joy_axis_map.find(axis);
+
+ if(left == joy_axis_map.end()) {
+ std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
+ } else {
+ if (jaxis.value < -dead_zone)
+ set_joy_controls(left->second, true);
+ else if (jaxis.value > dead_zone)
+ set_joy_controls(left->second, false);
+ else
+ set_joy_controls(left->second, false);
}
+
+ if(right == joy_axis_map.end()) {
+ std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
+ } else {
+ if (jaxis.value < -dead_zone)
+ set_joy_controls(right->second, false);
+ else if (jaxis.value > dead_zone)
+ set_joy_controls(right->second, true);
+ else
+ set_joy_controls(right->second, false);
+ }
+ }
}
void
Uint8 changed = hat_state ^ jhat.value;
if (wait_for_joystick >= 0)
- {
- if (changed & SDL_HAT_UP && jhat.value & SDL_HAT_UP)
- bind_joyhat(SDL_HAT_UP, (Control)wait_for_joystick);
+ {
+ if (changed & SDL_HAT_UP && jhat.value & SDL_HAT_UP)
+ bind_joyhat(SDL_HAT_UP, (Control)wait_for_joystick);
- if (changed & SDL_HAT_DOWN && jhat.value & SDL_HAT_DOWN)
- bind_joyhat(SDL_HAT_DOWN, (Control)wait_for_joystick);
+ if (changed & SDL_HAT_DOWN && jhat.value & SDL_HAT_DOWN)
+ bind_joyhat(SDL_HAT_DOWN, (Control)wait_for_joystick);
- if (changed & SDL_HAT_LEFT && jhat.value & SDL_HAT_LEFT)
- bind_joyhat(SDL_HAT_LEFT, (Control)wait_for_joystick);
+ if (changed & SDL_HAT_LEFT && jhat.value & SDL_HAT_LEFT)
+ bind_joyhat(SDL_HAT_LEFT, (Control)wait_for_joystick);
- if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT)
- bind_joyhat(SDL_HAT_RIGHT, (Control)wait_for_joystick);
+ if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT)
+ bind_joyhat(SDL_HAT_RIGHT, (Control)wait_for_joystick);
- joystick_options_menu->update();
- wait_for_joystick = -1;
- }
+ joystick_options_menu->update();
+ wait_for_joystick = -1;
+ }
else
+ {
+ if (changed & SDL_HAT_UP)
{
- if (changed & SDL_HAT_UP)
- {
- HatMap::iterator it = joy_hat_map.find(SDL_HAT_UP);
- if (it != joy_hat_map.end())
- set_joy_controls(it->second, jhat.value & SDL_HAT_UP);
- }
+ HatMap::iterator it = joy_hat_map.find(SDL_HAT_UP);
+ if (it != joy_hat_map.end())
+ set_joy_controls(it->second, jhat.value & SDL_HAT_UP);
+ }
- if (changed & SDL_HAT_DOWN)
- {
- HatMap::iterator it = joy_hat_map.find(SDL_HAT_DOWN);
- if (it != joy_hat_map.end())
- set_joy_controls(it->second, jhat.value & SDL_HAT_DOWN);
- }
+ if (changed & SDL_HAT_DOWN)
+ {
+ HatMap::iterator it = joy_hat_map.find(SDL_HAT_DOWN);
+ if (it != joy_hat_map.end())
+ set_joy_controls(it->second, jhat.value & SDL_HAT_DOWN);
+ }
- if (changed & SDL_HAT_LEFT)
- {
- HatMap::iterator it = joy_hat_map.find(SDL_HAT_LEFT);
- if (it != joy_hat_map.end())
- set_joy_controls(it->second, jhat.value & SDL_HAT_LEFT);
- }
+ if (changed & SDL_HAT_LEFT)
+ {
+ HatMap::iterator it = joy_hat_map.find(SDL_HAT_LEFT);
+ if (it != joy_hat_map.end())
+ set_joy_controls(it->second, jhat.value & SDL_HAT_LEFT);
+ }
- if (changed & SDL_HAT_RIGHT)
- {
- HatMap::iterator it = joy_hat_map.find(SDL_HAT_RIGHT);
- if (it != joy_hat_map.end())
- set_joy_controls(it->second, jhat.value & SDL_HAT_RIGHT);
- }
+ if (changed & SDL_HAT_RIGHT)
+ {
+ HatMap::iterator it = joy_hat_map.find(SDL_HAT_RIGHT);
+ if (it != joy_hat_map.end())
+ set_joy_controls(it->second, jhat.value & SDL_HAT_RIGHT);
}
+ }
hat_state = jhat.value;
}
if (Console::instance->hasFocus()) {
// if console is open: send key there
process_console_key_event(event);
- } else if (Menu::current()) {
+ } else if (MenuManager::current()) {
// if menu mode: send key there
process_menu_key_event(event);
} else if(key_mapping == keymap.end()) {
default:
int c = event.key.keysym.unicode;
if ((c >= 32) && (c <= 126)) {
- Console::instance->input((char)c);
+ Console::instance->input((char)c);
}
break;
}
return;
if(event.key.keysym.sym != SDLK_ESCAPE
- && event.key.keysym.sym != SDLK_PAUSE) {
+ && event.key.keysym.sym != SDLK_PAUSE) {
bind_key(event.key.keysym.sym, (Control) wait_for_key);
}
reset();
return joystick_options_menu;
}
-//----------------------------------------------------------------------------
-
-JoystickKeyboardController::KeyboardMenu::KeyboardMenu(
- JoystickKeyboardController* _controller)
- : controller(_controller)
-{
- add_label(_("Setup Keyboard"));
- add_hl();
- add_controlfield(Controller::UP, _("Up"));
- add_controlfield(Controller::DOWN, _("Down"));
- add_controlfield(Controller::LEFT, _("Left"));
- add_controlfield(Controller::RIGHT, _("Right"));
- add_controlfield(Controller::JUMP, _("Jump"));
- add_controlfield(Controller::ACTION, _("Action"));
- add_controlfield(Controller::PEEK_LEFT, _("Peek Left"));
- add_controlfield(Controller::PEEK_RIGHT, _("Peek Right"));
- add_controlfield(Controller::PEEK_UP, _("Peek Up"));
- add_controlfield(Controller::PEEK_DOWN, _("Peek Down"));
- if (config->console_enabled) {
- add_controlfield(Controller::CONSOLE, _("Console"));
- }
- add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up_kbd);
- add_hl();
- add_back(_("Back"));
- update();
-}
-
-JoystickKeyboardController::KeyboardMenu::~KeyboardMenu()
-{}
-
-std::string
-JoystickKeyboardController::KeyboardMenu::get_key_name(SDLKey key)
-{
- switch(key) {
- case SDLK_UNKNOWN:
- return _("None");
- case SDLK_UP:
- return _("Up cursor");
- case SDLK_DOWN:
- return _("Down cursor");
- case SDLK_LEFT:
- return _("Left cursor");
- case SDLK_RIGHT:
- return _("Right cursor");
- case SDLK_RETURN:
- return _("Return");
- case SDLK_SPACE:
- return _("Space");
- case SDLK_RSHIFT:
- return _("Right Shift");
- case SDLK_LSHIFT:
- return _("Left Shift");
- case SDLK_RCTRL:
- return _("Right Control");
- case SDLK_LCTRL:
- return _("Left Control");
- case SDLK_RALT:
- return _("Right Alt");
- case SDLK_LALT:
- return _("Left Alt");
- default:
- return SDL_GetKeyName((SDLKey) key);
- }
-}
-
-void
-JoystickKeyboardController::KeyboardMenu::menu_action(MenuItem* item)
-{
- if(item->id >= 0 && item->id < Controller::CONTROLCOUNT){
- item->change_input(_("Press Key"));
- controller->wait_for_key = item->id;
- } else if( item->id == Controller::CONTROLCOUNT) {
- controller->jump_with_up_kbd = item->toggled;
- }
-}
-
-void
-JoystickKeyboardController::KeyboardMenu::update()
-{
- // update menu
- get_item_by_id((int) Controller::UP).change_input(get_key_name(
- controller->reversemap_key(Controller::UP)));
- get_item_by_id((int) Controller::DOWN).change_input(get_key_name(
- controller->reversemap_key(Controller::DOWN)));
- get_item_by_id((int) Controller::LEFT).change_input(get_key_name(
- controller->reversemap_key(Controller::LEFT)));
- get_item_by_id((int) Controller::RIGHT).change_input(get_key_name(
- controller->reversemap_key(Controller::RIGHT)));
- get_item_by_id((int) Controller::JUMP).change_input(get_key_name(
- controller->reversemap_key(Controller::JUMP)));
- get_item_by_id((int) Controller::ACTION).change_input(get_key_name(
- controller->reversemap_key(Controller::ACTION)));
- get_item_by_id((int) Controller::PEEK_LEFT).change_input(get_key_name(
- controller->reversemap_key(Controller::PEEK_LEFT)));
- get_item_by_id((int) Controller::PEEK_RIGHT).change_input(get_key_name(
- controller->reversemap_key(Controller::PEEK_RIGHT)));
- get_item_by_id((int) Controller::PEEK_UP).change_input(get_key_name(
- controller->reversemap_key(Controller::PEEK_UP)));
- get_item_by_id((int) Controller::PEEK_DOWN).change_input(get_key_name(
- controller->reversemap_key(Controller::PEEK_DOWN)));
- if (config->console_enabled) {
- get_item_by_id((int) Controller::CONSOLE).change_input(get_key_name(
- controller->reversemap_key(Controller::CONSOLE)));
- }
- get_item_by_id(Controller::CONTROLCOUNT).toggled = controller->jump_with_up_kbd;
-}
-
-//---------------------------------------------------------------------------
-
-JoystickKeyboardController::JoystickMenu::JoystickMenu(
- JoystickKeyboardController* _controller)
- : controller(_controller)
-{
- recreateMenu();
-}
-
-JoystickKeyboardController::JoystickMenu::~JoystickMenu()
-{}
-
-void
-JoystickKeyboardController::JoystickMenu::recreateMenu()
-{
- clear();
- add_label(_("Setup Joystick"));
- add_hl();
- if(controller->joysticks.size() > 0) {
- add_controlfield(Controller::UP, _("Up"));
- add_controlfield(Controller::DOWN, _("Down"));
- add_controlfield(Controller::LEFT, _("Left"));
- add_controlfield(Controller::RIGHT, _("Right"));
- add_controlfield(Controller::JUMP, _("Jump"));
- add_controlfield(Controller::ACTION, _("Action"));
- add_controlfield(Controller::PAUSE_MENU, _("Pause/Menu"));
- add_controlfield(Controller::PEEK_LEFT, _("Peek Left"));
- add_controlfield(Controller::PEEK_RIGHT, _("Peek Right"));
- add_controlfield(Controller::PEEK_UP, _("Peek Up"));
- add_controlfield(Controller::PEEK_DOWN, _("Peek Down"));
-
- add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up_joy);
- } else {
- add_inactive(-1, _("No Joysticks found"));
- }
- add_inactive(-1,"");
- add_entry(SCAN_JOYSTICKS, _("Scan for Joysticks"));
-
- //Show Joysticks currently activated:
- for(std::vector<SDL_Joystick*>::iterator i = controller->joysticks.begin();
- i != controller->joysticks.end(); ++i) {
- if(*i != 0)
- add_inactive(-1, SDL_JoystickName(SDL_JoystickIndex(*i)) );
- }
-
- add_hl();
- add_back(_("Back"));
- update();
-}
-
-std::string
-JoystickKeyboardController::JoystickMenu::get_button_name(int button)
-{
- if(button < 0)
- return _("None");
-
- std::ostringstream name;
- name << "Button " << button;
- return name.str();
-}
-
-void
-JoystickKeyboardController::JoystickMenu::menu_action(MenuItem* item)
-{
- if (item->id >= 0 && item->id < Controller::CONTROLCOUNT) {
- item->change_input(_("Press Button"));
- controller->wait_for_joystick = item->id;
- } else if (item->id == Controller::CONTROLCOUNT) {
- controller->jump_with_up_joy = item->toggled;
- } else if( item->id == SCAN_JOYSTICKS) {
- controller->updateAvailableJoysticks();
- recreateMenu();
- }
-}
-
-void
-JoystickKeyboardController::JoystickMenu::update_menu_item(Control id)
-{
- int button = controller->reversemap_joybutton(id);
- int axis = controller->reversemap_joyaxis(id);
- int hat_dir = controller->reversemap_joyhat(id);
-
- if (button != -1) {
- get_item_by_id((int)id).change_input(get_button_name(button));
- } else if (axis != 0) {
- std::ostringstream name;
-
- name << "Axis ";
-
- if (axis < 0)
- name << "-";
- else
- name << "+";
-
- if (abs(axis) == 1)
- name << "X";
- else if (abs(axis) == 2)
- name << "Y";
- else if (abs(axis) == 2)
- name << "X2";
- else if (abs(axis) == 3)
- name << "Y2";
- else
- name << abs(axis);
-
- get_item_by_id((int)id).change_input(name.str());
- } else if (hat_dir != -1) {
- std::string name;
-
- switch (hat_dir)
- {
- case SDL_HAT_UP:
- name = "Hat Up";
- break;
-
- case SDL_HAT_DOWN:
- name = "Hat Down";
- break;
-
- case SDL_HAT_LEFT:
- name = "Hat Left";
- break;
-
- case SDL_HAT_RIGHT:
- name = "Hat Right";
- break;
-
- default:
- name = "Unknown hat_dir";
- break;
- }
-
- get_item_by_id((int)id).change_input(name);
- } else {
- get_item_by_id((int)id).change_input("None");
- }
-}
-
-void
-JoystickKeyboardController::JoystickMenu::update()
-{
- if(controller->joysticks.size() == 0)
- return;
-
- update_menu_item(Controller::UP);
- update_menu_item(Controller::DOWN);
- update_menu_item(Controller::LEFT);
- update_menu_item(Controller::RIGHT);
-
- update_menu_item(Controller::JUMP);
- update_menu_item(Controller::ACTION);
- update_menu_item(Controller::PAUSE_MENU);
- update_menu_item(Controller::PEEK_LEFT);
- update_menu_item(Controller::PEEK_RIGHT);
- update_menu_item(Controller::PEEK_UP);
- update_menu_item(Controller::PEEK_DOWN);
-
- get_item_by_id(Controller::CONTROLCOUNT).toggled = controller->jump_with_up_joy;
-}
+/* EOF */