#include <sstream>
#include "joystickkeyboardcontroller.hpp"
-#include "msg.hpp"
+#include "log.hpp"
#include "gui/menu.hpp"
#include "gettext.hpp"
#include "lisp/lisp.hpp"
SDL_Joystick* joystick = SDL_JoystickOpen(i);
bool good = true;
if(SDL_JoystickNumButtons(joystick) < 2) {
- msg_warning << "Joystick " << i << " has less than 2 buttons" << std::endl;
+ log_warning << "Joystick " << i << " has less than 2 buttons" << std::endl;
good = false;
}
if(SDL_JoystickNumAxes(joystick) < 2
&& SDL_JoystickNumHats(joystick) == 0) {
- msg_warning << "Joystick " << i << " has less than 2 axes and no hat" << std::endl;
+ log_warning << "Joystick " << i << " has less than 2 axes and no hat" << std::endl;
good = false;
}
if(!good) {
map->get("key", key);
map->get("control", control);
if(key < SDLK_FIRST || key >= SDLK_LAST) {
- msg_warning << "Invalid key '" << key << "' in keymap" << std::endl;
+ log_warning << "Invalid key '" << key << "' in keymap" << std::endl;
continue;
}
break;
}
if(controlNames[i] == 0) {
- msg_warning << "Invalid control '" << control << "' in keymap" << std::endl;
+ log_warning << "Invalid control '" << control << "' in keymap" << std::endl;
continue;
}
keymap.insert(std::make_pair((SDLKey) key, (Control) i));
} else {
- msg_warning << "Invalid lisp element '" << iter.item() << "' in keymap" << std::endl;
+ log_warning << "Invalid lisp element '" << iter.item() << "' in keymap" << std::endl;
}
}
}
map->get("button", button);
map->get("control", control);
if(button < 0 || button >= max_joybuttons) {
- msg_warning << "Invalid button '" << button << "' in buttonmap" << std::endl;
+ log_warning << "Invalid button '" << button << "' in buttonmap" << std::endl;
continue;
}
break;
}
if(controlNames[i] == 0) {
- msg_warning << "Invalid control '" << control << "' in buttonmap" << std::endl;
+ log_warning << "Invalid control '" << control << "' in buttonmap" << std::endl;
continue;
}
reset_joybutton(button, (Control) i);
ButtonMap::iterator i = joy_button_map.find(event.jbutton.button);
if(i == joy_button_map.end()) {
- msg_debug << "Unmapped joybutton " << (int)event.jbutton.button << " pressed" << std::endl;
+ log_debug << "Unmapped joybutton " << (int)event.jbutton.button << " pressed" << std::endl;
return;
}
// default action: update controls
if(key_mapping == keymap.end()) {
- msg_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl;
+ log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl;
return;
}
Control control = key_mapping->second;