-// $Id$
-//
// SuperTux
-// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>,
+// 2007 Ingo Ruhnke <grumbel@gmx.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "control/joystickkeyboardcontroller.hpp"
-#include <sstream>
-#include "joystickkeyboardcontroller.hpp"
-#include "log.hpp"
-#include "gui/menu.hpp"
-#include "gettext.hpp"
-#include "lisp/lisp.hpp"
-#include "lisp/list_iterator.hpp"
-#include "game_session.hpp"
-#include "console.hpp"
+#include <iostream>
-class JoystickKeyboardController::JoystickMenu : public Menu
+#include "lisp/list_iterator.hpp"
+#include "gui/menu_manager.hpp"
+#include "supertux/console.hpp"
+#include "supertux/gameconfig.hpp"
+#include "supertux/menu/menu_storage.hpp"
+#include "supertux/menu/joystick_menu.hpp"
+#include "supertux/menu/keyboard_menu.hpp"
+#include "util/gettext.hpp"
+#include "util/writer.hpp"
+
+JoystickKeyboardController::JoystickKeyboardController() :
+ controller(),
+ keymap(),
+ joy_button_map(),
+ joy_axis_map(),
+ joy_hat_map(),
+ joysticks(),
+ name(),
+ dead_zone(),
+ min_joybuttons(),
+ max_joybuttons(),
+ max_joyaxis(),
+ max_joyhats(),
+ hat_state(0),
+ jump_with_up_joy(),
+ jump_with_up_kbd(),
+ wait_for_key(-1),
+ wait_for_joystick(-1)
{
-public:
- JoystickMenu(JoystickKeyboardController* controller);
- virtual ~JoystickMenu();
+ controller = new Controller;
+
+ // initialize default keyboard map
+ keymap[SDLK_LEFT] = Controller::LEFT;
+ keymap[SDLK_RIGHT] = Controller::RIGHT;
+ keymap[SDLK_UP] = Controller::UP;
+ keymap[SDLK_DOWN] = Controller::DOWN;
+ keymap[SDLK_SPACE] = Controller::JUMP;
+ keymap[SDLK_LCTRL] = Controller::ACTION;
+ keymap[SDLK_LALT] = Controller::ACTION;
+ keymap[SDLK_ESCAPE] = Controller::PAUSE_MENU;
+ keymap[SDLK_p] = Controller::PAUSE_MENU;
+ keymap[SDLK_PAUSE] = Controller::PAUSE_MENU;
+ keymap[SDLK_RETURN] = Controller::MENU_SELECT;
+ keymap[SDLK_KP_ENTER] = Controller::MENU_SELECT;
+ keymap[SDLK_CARET] = Controller::CONSOLE;
+ keymap[SDLK_DELETE] = Controller::PEEK_LEFT;
+ keymap[SDLK_PAGEDOWN] = Controller::PEEK_RIGHT;
+ keymap[SDLK_HOME] = Controller::PEEK_UP;
+ keymap[SDLK_END] = Controller::PEEK_DOWN;
+
+ jump_with_up_joy = false;
+ jump_with_up_kbd = false;
+
+ updateAvailableJoysticks();
+
+ dead_zone = 1000;
+
+ // Default joystick button configuration
+ bind_joybutton(0, 0, Controller::JUMP);
+ bind_joybutton(0, 1, Controller::ACTION);
+ // 6 or more Buttons
+ if( min_joybuttons > 5 ){
+ bind_joybutton(0, 4, Controller::PEEK_LEFT);
+ bind_joybutton(0, 5, Controller::PEEK_RIGHT);
+ // 8 or more
+ if(min_joybuttons > 7)
+ bind_joybutton(0, min_joybuttons-1, Controller::PAUSE_MENU);
+ } else {
+ // map the last 2 buttons to menu and pause
+ if(min_joybuttons > 2)
+ bind_joybutton(0, min_joybuttons-1, Controller::PAUSE_MENU);
+ // map all remaining joystick buttons to MENU_SELECT
+ for(int i = 2; i < max_joybuttons; ++i) {
+ if(i != min_joybuttons-1)
+ bind_joybutton(0, i, Controller::MENU_SELECT);
+ }
+ }
- void update();
- std::string get_button_name(int button);
- virtual void menu_action(MenuItem* item);
- JoystickKeyboardController* controller;
-};
+ // Default joystick axis configuration
+ bind_joyaxis(0, -1, Controller::LEFT);
+ bind_joyaxis(0, 1, Controller::RIGHT);
+ bind_joyaxis(0, -2, Controller::UP);
+ bind_joyaxis(0, 2, Controller::DOWN);
+}
-class JoystickKeyboardController::KeyboardMenu : public Menu
+JoystickKeyboardController::~JoystickKeyboardController()
{
-public:
- KeyboardMenu(JoystickKeyboardController* controller);
- ~KeyboardMenu();
-
- void update();
- std::string get_key_name(SDLKey key);
- virtual void menu_action(MenuItem* item);
- JoystickKeyboardController* controller;
-};
-
-JoystickKeyboardController::JoystickKeyboardController()
- : wait_for_key(-1), wait_for_joybutton(-1), key_options_menu(0),
- joystick_options_menu(0)
+ for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
+ i != joysticks.end(); ++i) {
+ if(*i != 0)
+ SDL_JoystickClose(*i);
+ }
+ delete controller;
+}
+
+void
+JoystickKeyboardController::updateAvailableJoysticks()
{
- // initialize default keyboard map
- keymap.insert(std::make_pair(SDLK_LEFT, LEFT));
- keymap.insert(std::make_pair(SDLK_RIGHT, RIGHT));
- keymap.insert(std::make_pair(SDLK_UP, UP));
- keymap.insert(std::make_pair(SDLK_DOWN, DOWN));
- keymap.insert(std::make_pair(SDLK_SPACE, JUMP));
- keymap.insert(std::make_pair(SDLK_LCTRL, ACTION));
- keymap.insert(std::make_pair(SDLK_LALT, ACTION));
- keymap.insert(std::make_pair(SDLK_ESCAPE, PAUSE_MENU));
- keymap.insert(std::make_pair(SDLK_p, PAUSE_MENU));
- keymap.insert(std::make_pair(SDLK_PAUSE, PAUSE_MENU));
- keymap.insert(std::make_pair(SDLK_RETURN, MENU_SELECT));
- keymap.insert(std::make_pair(SDLK_KP_ENTER, MENU_SELECT));
- keymap.insert(std::make_pair(SDLK_CARET, CONSOLE));
+ for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
+ i != joysticks.end(); ++i) {
+ if(*i != 0)
+ SDL_JoystickClose(*i);
+ }
+ joysticks.clear();
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+ SDL_InitSubSystem(SDL_INIT_JOYSTICK);
+
int joystick_count = SDL_NumJoysticks();
min_joybuttons = -1;
max_joybuttons = -1;
- for(int i = 0; i < joystick_count; ++i) {
- SDL_Joystick* joystick = SDL_JoystickOpen(i);
- bool good = true;
- if(SDL_JoystickNumButtons(joystick) < 2) {
- log_warning << "Joystick " << i << " has less than 2 buttons" << std::endl;
- good = false;
- }
- if(SDL_JoystickNumAxes(joystick) < 2
- && SDL_JoystickNumHats(joystick) == 0) {
- log_warning << "Joystick " << i << " has less than 2 axes and no hat" << std::endl;
- good = false;
- }
- if(!good) {
- SDL_JoystickClose(joystick);
- continue;
- }
-
- if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
- min_joybuttons = SDL_JoystickNumButtons(joystick);
- if(SDL_JoystickNumButtons(joystick) > max_joybuttons) {
- max_joybuttons = SDL_JoystickNumButtons(joystick);
- }
+ max_joyaxis = -1;
+ max_joyhats = -1;
+
+ if( joystick_count > 0 ){
+ for(int i = 0; i < joystick_count; ++i) {
+ SDL_Joystick* joystick = SDL_JoystickOpen(i);
+ bool good = true;
+ if(SDL_JoystickNumButtons(joystick) < 2) {
+ log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 buttons" << std::endl;
+ good = false;
+ }
+ if(SDL_JoystickNumAxes(joystick) < 2
+ && SDL_JoystickNumHats(joystick) == 0) {
+ log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 axes and no hat" << std::endl;
+ good = false;
+ }
+ if(!good) {
+ SDL_JoystickClose(joystick);
+ continue;
+ }
- joysticks.push_back(joystick);
- }
+ if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
+ min_joybuttons = SDL_JoystickNumButtons(joystick);
- use_hat = true;
- joyaxis_x = 0;
- joyaxis_y = 1;
- dead_zone_x = 1000;
- dead_zone_y = 1000;
-
- joy_button_map.insert(std::make_pair(0, JUMP));
- joy_button_map.insert(std::make_pair(1, ACTION));
- // map the last 2 buttons to menu and pause
- if(min_joybuttons > 2)
- joy_button_map.insert(std::make_pair(min_joybuttons-1, PAUSE_MENU));
- // map all remaining joystick buttons to MENU_SELECT
- for(int i = 2; i < max_joybuttons; ++i) {
- if(i != min_joybuttons-1)
- joy_button_map.insert(std::make_pair(i, MENU_SELECT));
+ if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
+ max_joybuttons = SDL_JoystickNumButtons(joystick);
+
+ if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
+ max_joyaxis = SDL_JoystickNumAxes(joystick);
+
+ if(SDL_JoystickNumHats(joystick) > max_joyhats)
+ max_joyhats = SDL_JoystickNumHats(joystick);
+
+ joysticks.push_back(joystick);
+ }
}
// some joysticks or SDL seem to produce some bogus events after being opened
}
}
-JoystickKeyboardController::~JoystickKeyboardController()
+Controller*
+JoystickKeyboardController::get_main_controller()
{
- for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
- i != joysticks.end(); ++i) {
- if(*i != 0)
- SDL_JoystickClose(*i);
- }
-
- delete key_options_menu;
- delete joystick_options_menu;
+ return controller;
}
void
-JoystickKeyboardController::read(const lisp::Lisp& lisp)
+JoystickKeyboardController::read(const Reader& lisp)
{
const lisp::Lisp* keymap_lisp = lisp.get_lisp("keymap");
if(keymap_lisp) {
keymap.clear();
+ keymap_lisp->get("jump-with-up", jump_with_up_kbd);
lisp::ListIterator iter(keymap_lisp);
while(iter.next()) {
if(iter.item() == "map") {
map->get("key", key);
map->get("control", control);
if(key < SDLK_FIRST || key >= SDLK_LAST) {
- log_warning << "Invalid key '" << key << "' in keymap" << std::endl;
+ log_info << "Invalid key '" << key << "' in keymap" << std::endl;
continue;
}
int i = 0;
- for(i = 0; controlNames[i] != 0; ++i) {
- if(control == controlNames[i])
+ for(i = 0; Controller::controlNames[i] != 0; ++i) {
+ if(control == Controller::controlNames[i])
break;
}
- if(controlNames[i] == 0) {
- log_warning << "Invalid control '" << control << "' in keymap" << std::endl;
+ if(Controller::controlNames[i] == 0) {
+ log_info << "Invalid control '" << control << "' in keymap" << std::endl;
continue;
}
- keymap.insert(std::make_pair((SDLKey) key, (Control) i));
- } else {
- log_warning << "Invalid lisp element '" << iter.item() << "' in keymap" << std::endl;
+ keymap[SDLKey(key)] = Control(i);
}
}
}
const lisp::Lisp* joystick_lisp = lisp.get_lisp("joystick");
if(joystick_lisp) {
- joystick_lisp->get("use_hat", use_hat);
- joystick_lisp->get("axis_x", joyaxis_x);
- joystick_lisp->get("axis_y", joyaxis_y);
- joystick_lisp->get("dead_zone_x", dead_zone_x);
- joystick_lisp->get("dead_zone_y", dead_zone_y);
+ joystick_lisp->get("dead-zone", dead_zone);
+ joystick_lisp->get("jump-with-up", jump_with_up_joy);
lisp::ListIterator iter(joystick_lisp);
while(iter.next()) {
if(iter.item() == "map") {
int button = -1;
+ int axis = 0;
+ int hat = -1;
std::string control;
const lisp::Lisp* map = iter.lisp();
- map->get("button", button);
+
map->get("control", control);
- if(button < 0 || button >= max_joybuttons) {
- log_warning << "Invalid button '" << button << "' in buttonmap" << std::endl;
- continue;
- }
-
int i = 0;
- for(i = 0; controlNames[i] != 0; ++i) {
- if(control == controlNames[i])
+ for(i = 0; Controller::controlNames[i] != 0; ++i) {
+ if(control == Controller::controlNames[i])
break;
- }
- if(controlNames[i] == 0) {
- log_warning << "Invalid control '" << control << "' in buttonmap" << std::endl;
+ }
+ if(Controller::controlNames[i] == 0) {
+ log_info << "Invalid control '" << control << "' in buttonmap" << std::endl;
continue;
}
- reset_joybutton(button, (Control) i);
+
+ bool js_available = joysticks.size() > 0;
+
+ if (map->get("button", button)) {
+ if(js_available && (button < 0 || button >= max_joybuttons)) {
+ log_info << "Invalid button '" << button << "' in buttonmap" << std::endl;
+ continue;
+ }
+ bind_joybutton(0, button, Control(i));
+ }
+
+ if (map->get("axis", axis)) {
+ if (js_available && (axis == 0 || abs(axis) > max_joyaxis)) {
+ log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
+ continue;
+ }
+ bind_joyaxis(0, axis, Control(i));
+ }
+
+ if (map->get("hat", hat)) {
+ if (js_available &&
+ hat != SDL_HAT_UP &&
+ hat != SDL_HAT_DOWN &&
+ hat != SDL_HAT_LEFT &&
+ hat != SDL_HAT_RIGHT) {
+ log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
+ continue;
+ } else {
+ bind_joyhat(0, hat, Control(i));
+ }
+ }
}
}
}
}
void
-JoystickKeyboardController::write(lisp::Writer& writer)
+JoystickKeyboardController::write(Writer& writer)
{
writer.start_list("keymap");
+ writer.write("jump-with-up", jump_with_up_kbd);
for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) {
writer.start_list("map");
- writer.write_int("key", (int) i->first);
- writer.write_string("control", controlNames[i->second]);
+ writer.write("key", (int) i->first);
+ writer.write("control", Controller::controlNames[i->second]);
writer.end_list("map");
}
writer.end_list("keymap");
+
writer.start_list("joystick");
- writer.write_bool("use_hat", use_hat);
- writer.write_int("axis_x", joyaxis_x);
- writer.write_int("axis_y", joyaxis_y);
- writer.write_int("dead_zone_x", dead_zone_x);
- writer.write_int("dead_zone_y", dead_zone_y);
+ writer.write("dead-zone", dead_zone);
+ writer.write("jump-with-up", jump_with_up_joy);
+
for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end();
++i) {
writer.start_list("map");
- writer.write_int("button", i->first);
- writer.write_string("control", controlNames[i->second]);
+ writer.write("button", i->first.second);
+ writer.write("control", Controller::controlNames[i->second]);
writer.end_list("map");
}
- writer.end_list("joystick");
+
+ for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
+ writer.start_list("map");
+ writer.write("hat", i->first.second);
+ writer.write("control", Controller::controlNames[i->second]);
+ writer.end_list("map");
+ }
+
+ for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
+ writer.start_list("map");
+ writer.write("axis", i->first.second);
+ writer.write("control", Controller::controlNames[i->second]);
+ writer.end_list("map");
+ }
+
+ writer.end_list("joystick");
+}
+
+void
+JoystickKeyboardController::update()
+{
+ controller->update();
}
void
JoystickKeyboardController::reset()
{
- Controller::reset();
+ controller->reset();
+}
+
+void
+JoystickKeyboardController::set_joy_controls(Control id, bool value)
+{
+ if (jump_with_up_joy && id == Controller::UP)
+ controller->set_control(Controller::JUMP, value);
+
+ controller->set_control(id, value);
}
void
switch(event.type) {
case SDL_KEYUP:
case SDL_KEYDOWN:
- process_key_event(event);
+ process_key_event(event.key);
break;
case SDL_JOYAXISMOTION:
- if(event.jaxis.axis == joyaxis_x) {
- if(event.jaxis.value < -dead_zone_x) {
- controls[LEFT] = true;
- controls[RIGHT] = false;
- } else if(event.jaxis.value > dead_zone_x) {
- controls[LEFT] = false;
- controls[RIGHT] = true;
- } else {
- controls[LEFT] = false;
- controls[RIGHT] = false;
- }
- } else if(event.jaxis.axis == joyaxis_y) {
- if(event.jaxis.value < -dead_zone_y) {
- controls[UP] = true;
- controls[DOWN] = false;
- } else if(event.jaxis.value > dead_zone_y) {
- controls[UP] = false;
- controls[DOWN] = true;
- } else {
- controls[UP] = false;
- controls[DOWN] = false;
- }
- }
+ process_axis_event(event.jaxis);
break;
case SDL_JOYHATMOTION:
- if(!use_hat)
- break;
-
- if(event.jhat.value & SDL_HAT_UP) {
- controls[UP] = true;
- controls[DOWN] = false;
- }
- if(event.jhat.value & SDL_HAT_DOWN) {
- controls[UP] = false;
- controls[DOWN] = true;
- }
- if(event.jhat.value & SDL_HAT_LEFT) {
- controls[LEFT] = true;
- controls[RIGHT] = false;
- }
- if(event.jhat.value & SDL_HAT_RIGHT) {
- controls[LEFT] = false;
- controls[RIGHT] = true;
- }
- if(event.jhat.value == SDL_HAT_CENTERED) {
- controls[UP] = false;
- controls[DOWN] = false;
- controls[LEFT] = false;
- controls[RIGHT] = false;
- }
+ process_hat_event(event.jhat);
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
- {
- if(wait_for_joybutton >= 0) {
- if(event.type == SDL_JOYBUTTONUP)
- return;
-
- Control c = (Control) wait_for_joybutton;
- reset_joybutton(event.jbutton.button, c);
- reset();
- joystick_options_menu->update();
- wait_for_joybutton = -1;
- return;
- }
-
- ButtonMap::iterator i = joy_button_map.find(event.jbutton.button);
- if(i == joy_button_map.end()) {
- log_debug << "Unmapped joybutton " << (int)event.jbutton.button << " pressed" << std::endl;
- return;
- }
-
- controls[i->second] =
- event.type == SDL_JOYBUTTONDOWN ? true : false;
+ process_button_event(event.jbutton);
break;
- }
default:
break;
}
void
-JoystickKeyboardController::process_key_event(const SDL_Event& event)
+JoystickKeyboardController::process_button_event(const SDL_JoyButtonEvent& jbutton)
{
- KeyMap::iterator key_mapping = keymap.find(event.key.keysym.sym);
+ if(wait_for_joystick >= 0)
+ {
+ if(jbutton.state == SDL_PRESSED)
+ {
+ bind_joybutton(jbutton.which, jbutton.button, (Control)wait_for_joystick);
+ MenuStorage::get_joystick_options_menu()->update();
+ reset();
+ wait_for_joystick = -1;
+ }
+ }
+ else
+ {
+ ButtonMap::iterator i = joy_button_map.find(std::make_pair(jbutton.which, jbutton.button));
+ if(i == joy_button_map.end()) {
+ log_debug << "Unmapped joybutton " << (int)jbutton.button << " pressed" << std::endl;
+ } else {
+ set_joy_controls(i->second, (jbutton.state == SDL_PRESSED));
+ }
+ }
+}
- // if console key was pressed: toggle console
- if ((key_mapping != keymap.end()) && (key_mapping->second == CONSOLE)) {
- if (event.type != SDL_KEYDOWN) return;
- Console::instance->toggle();
- return;
+void
+JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis)
+{
+ if (wait_for_joystick >= 0)
+ {
+ if (abs(jaxis.value) > dead_zone) {
+ if (jaxis.value < 0)
+ bind_joyaxis(jaxis.which, -(jaxis.axis + 1), Control(wait_for_joystick));
+ else
+ bind_joyaxis(jaxis.which, jaxis.axis + 1, Control(wait_for_joystick));
+
+ MenuStorage::get_joystick_options_menu()->update();
+ wait_for_joystick = -1;
+ }
}
+ else
+ {
+ // Split the axis into left and right, so that both can be
+ // mapped separately (needed for jump/down vs up/down)
+ int axis = jaxis.axis + 1;
- // if console is open: send key there
- if (Console::instance->hasFocus()) {
- process_console_key_event(event);
- return;
- }
+ AxisMap::iterator left = joy_axis_map.find(std::make_pair(jaxis.which, -axis));
+ AxisMap::iterator right = joy_axis_map.find(std::make_pair(jaxis.which, axis));
- // if menu mode: send key there
- if (Menu::current()) {
- process_menu_key_event(event);
- return;
+ if(left == joy_axis_map.end()) {
+ // std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
+ } else {
+ if (jaxis.value < -dead_zone)
+ set_joy_controls(left->second, true);
+ else
+ set_joy_controls(left->second, false);
+ }
+
+ if(right == joy_axis_map.end()) {
+ // std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
+ } else {
+ if (jaxis.value > dead_zone)
+ set_joy_controls(right->second, true);
+ else
+ set_joy_controls(right->second, false);
+ }
}
+}
- // default action: update controls
- if(key_mapping == keymap.end()) {
- log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl;
- return;
+void
+JoystickKeyboardController::process_hat_event(const SDL_JoyHatEvent& jhat)
+{
+ Uint8 changed = hat_state ^ jhat.value;
+
+ if (wait_for_joystick >= 0)
+ {
+ if (changed & SDL_HAT_UP && jhat.value & SDL_HAT_UP)
+ bind_joyhat(jhat.which, SDL_HAT_UP, Control(wait_for_joystick));
+
+ if (changed & SDL_HAT_DOWN && jhat.value & SDL_HAT_DOWN)
+ bind_joyhat(jhat.which, SDL_HAT_DOWN, Control(wait_for_joystick));
+
+ if (changed & SDL_HAT_LEFT && jhat.value & SDL_HAT_LEFT)
+ bind_joyhat(jhat.which, SDL_HAT_LEFT, Control(wait_for_joystick));
+
+ if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT)
+ bind_joyhat(jhat.which, SDL_HAT_RIGHT, Control(wait_for_joystick));
+
+ MenuStorage::get_joystick_options_menu()->update();
+ wait_for_joystick = -1;
+ }
+ else
+ {
+ if (changed & SDL_HAT_UP)
+ {
+ HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_UP));
+ if (it != joy_hat_map.end())
+ set_joy_controls(it->second, jhat.value & SDL_HAT_UP);
+ }
+
+ if (changed & SDL_HAT_DOWN)
+ {
+ HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_DOWN));
+ if (it != joy_hat_map.end())
+ set_joy_controls(it->second, jhat.value & SDL_HAT_DOWN);
+ }
+
+ if (changed & SDL_HAT_LEFT)
+ {
+ HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_LEFT));
+ if (it != joy_hat_map.end())
+ set_joy_controls(it->second, jhat.value & SDL_HAT_LEFT);
+ }
+
+ if (changed & SDL_HAT_RIGHT)
+ {
+ HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_RIGHT));
+ if (it != joy_hat_map.end())
+ set_joy_controls(it->second, jhat.value & SDL_HAT_RIGHT);
+ }
+ }
+
+ hat_state = jhat.value;
+}
+
+void
+JoystickKeyboardController::process_key_event(const SDL_KeyboardEvent& event)
+{
+ KeyMap::iterator key_mapping = keymap.find(event.keysym.sym);
+
+ // if console key was pressed: toggle console
+ if ((key_mapping != keymap.end()) && (key_mapping->second == Controller::CONSOLE)) {
+ if (event.type == SDL_KEYDOWN)
+ Console::instance->toggle();
+ } else {
+ if (Console::instance->hasFocus()) {
+ // if console is open: send key there
+ process_console_key_event(event);
+ } else if (MenuManager::current()) {
+ // if menu mode: send key there
+ process_menu_key_event(event);
+ } else if(key_mapping == keymap.end()) {
+ // default action: update controls
+ //log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl;
+ } else {
+ Control control = key_mapping->second;
+ bool value = (event.type == SDL_KEYDOWN);
+ controller->set_control(control, value);
+ if (jump_with_up_kbd && control == Controller::UP){
+ controller->set_control(Controller::JUMP, value);
+ }
+ }
}
- Control control = key_mapping->second;
- controls[control] = event.type == SDL_KEYDOWN ? true : false;
}
void
-JoystickKeyboardController::process_console_key_event(const SDL_Event& event)
+JoystickKeyboardController::process_console_key_event(const SDL_KeyboardEvent& event)
{
if (event.type != SDL_KEYDOWN) return;
- switch (event.key.keysym.sym) {
+ switch (event.keysym.sym) {
case SDLK_RETURN:
- Console::instance->input << std::endl;
+ Console::instance->enter();
break;
case SDLK_BACKSPACE:
Console::instance->backspace();
case SDLK_PAGEDOWN:
Console::instance->scroll(+1);
break;
+ case SDLK_HOME:
+ Console::instance->move_cursor(-65535);
+ break;
case SDLK_END:
- Console::instance->scroll(+65535);
+ Console::instance->move_cursor(+65535);
break;
case SDLK_UP:
Console::instance->show_history(-1);
case SDLK_DOWN:
Console::instance->show_history(+1);
break;
+ case SDLK_LEFT:
+ Console::instance->move_cursor(-1);
+ break;
+ case SDLK_RIGHT:
+ Console::instance->move_cursor(+1);
+ break;
default:
- int c = event.key.keysym.unicode;
+ int c = event.keysym.unicode;
if ((c >= 32) && (c <= 126)) {
- Console::instance->input << (char)c;
+ Console::instance->input((char)c);
}
break;
}
}
void
-JoystickKeyboardController::process_menu_key_event(const SDL_Event& event)
+JoystickKeyboardController::process_menu_key_event(const SDL_KeyboardEvent& event)
{
// wait for key mode?
if(wait_for_key >= 0) {
if(event.type == SDL_KEYUP)
return;
- if(event.key.keysym.sym != SDLK_ESCAPE
- && event.key.keysym.sym != SDLK_PAUSE) {
- reset_key(event.key.keysym.sym, (Control) wait_for_key);
+ if(event.keysym.sym != SDLK_ESCAPE
+ && event.keysym.sym != SDLK_PAUSE) {
+ bind_key(event.keysym.sym, Control(wait_for_key));
}
reset();
- key_options_menu->update();
+ MenuStorage::get_key_options_menu()->update();
wait_for_key = -1;
return;
- }
- if(wait_for_joybutton >= 0) {
- if(event.key.keysym.sym == SDLK_ESCAPE) {
+ }
+ if(wait_for_joystick >= 0) {
+ if(event.keysym.sym == SDLK_ESCAPE) {
reset();
- joystick_options_menu->update();
- wait_for_joybutton = -1;
+ MenuStorage::get_joystick_options_menu()->update();
+ wait_for_joystick = -1;
}
return;
}
-
+
Control control;
/* we use default keys when the menu is open (to avoid problems when
* redefining keys to invalid settings
*/
- switch(event.key.keysym.sym) {
+ switch(event.keysym.sym) {
case SDLK_UP:
- control = UP;
+ control = Controller::UP;
break;
case SDLK_DOWN:
- control = DOWN;
+ control = Controller::DOWN;
break;
case SDLK_LEFT:
- control = LEFT;
+ control = Controller::LEFT;
break;
case SDLK_RIGHT:
- control = RIGHT;
+ control = Controller::RIGHT;
break;
case SDLK_SPACE:
case SDLK_RETURN:
case SDLK_KP_ENTER:
- control = MENU_SELECT;
+ control = Controller::MENU_SELECT;
break;
case SDLK_ESCAPE:
case SDLK_PAUSE:
- control = PAUSE_MENU;
+ control = Controller::PAUSE_MENU;
break;
default:
return;
break;
}
- controls[control] = event.type == SDL_KEYDOWN ? true : false;
+ controller->set_control(control, (event.type == SDL_KEYDOWN));
}
void
-JoystickKeyboardController::reset_joybutton(int button, Control control)
+JoystickKeyboardController::unbind_joystick_control(Control control)
{
- // remove all previous mappings for that control and for that key
- for(ButtonMap::iterator i = joy_button_map.begin();
- i != joy_button_map.end(); /* no ++i */) {
- if(i->second == control) {
- ButtonMap::iterator e = i;
+ // remove all previous mappings for that control
+ for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); /* no ++i */) {
+ if(i->second == control)
+ joy_axis_map.erase(i++);
+ else
++i;
- joy_button_map.erase(e);
- } else {
+ }
+
+ for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); /* no ++i */) {
+ if(i->second == control)
+ joy_button_map.erase(i++);
+ else
++i;
- }
}
- ButtonMap::iterator i = joy_button_map.find(button);
- if(i != joy_button_map.end())
- joy_button_map.erase(i);
+
+ for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); /* no ++i */) {
+ if(i->second == control)
+ joy_hat_map.erase(i++);
+ else
+ ++i;
+ }
+}
+
+void
+JoystickKeyboardController::bind_joyaxis(JoyId joy_id, int axis, Control control)
+{
+ // axis isn't the SDL axis number, but axisnumber + 1 with sign
+ // changed depending on if the positive or negative end is to be
+ // used (negative axis 0 becomes -1, positive axis 2 becomes +3,
+ // etc.)
+
+ unbind_joystick_control(control);
// add new mapping
- joy_button_map.insert(std::make_pair(button, control));
+ joy_axis_map[std::make_pair(joy_id, axis)] = control;
+}
- // map all unused buttons to MENU_SELECT
- for(int b = 0; b < max_joybuttons; ++b) {
- ButtonMap::iterator i = joy_button_map.find(b);
- if(i != joy_button_map.end())
- continue;
+void
+JoystickKeyboardController::bind_joyhat(JoyId joy_id, int dir, Control c)
+{
+ unbind_joystick_control(c);
- joy_button_map.insert(std::make_pair(b, MENU_SELECT));
- }
+ // add new mapping
+ joy_hat_map[std::make_pair(joy_id, dir)] = c;
}
void
-JoystickKeyboardController::reset_key(SDLKey key, Control control)
+JoystickKeyboardController::bind_joybutton(JoyId joy_id, int button, Control control)
+{
+ unbind_joystick_control(control);
+
+ // add new mapping
+ joy_button_map[std::make_pair(joy_id, button)] = control;
+}
+
+void
+JoystickKeyboardController::bind_key(SDLKey key, Control control)
{
// remove all previous mappings for that control and for that key
for(KeyMap::iterator i = keymap.begin();
++i;
}
}
+
KeyMap::iterator i = keymap.find(key);
if(i != keymap.end())
keymap.erase(i);
// add new mapping
- keymap.insert(std::make_pair(key, control));
+ keymap[key] = control;
+}
+
+void
+JoystickKeyboardController::print_joystick_mappings()
+{
+ std::cout << "Joystick Mappings" << std::endl;
+ std::cout << "-----------------" << std::endl;
+ for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
+ std::cout << "Axis: " << i->first.second << " -> " << i->second << std::endl;
+ }
+
+ for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
+ std::cout << "Button: " << i->first.second << " -> " << i->second << std::endl;
+ }
+
+ for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
+ std::cout << "Hat: " << i->first.second << " -> " << i->second << std::endl;
+ }
+ std::cout << std::endl;
}
SDLKey
}
int
-JoystickKeyboardController::reversemap_joybutton(Control c)
+JoystickKeyboardController::reversemap_joyaxis(Control c)
{
- for(ButtonMap::iterator i = joy_button_map.begin();
- i != joy_button_map.end(); ++i) {
+ for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
if(i->second == c)
- return i->first;
- }
-
- return -1;
-}
-
-Menu*
-JoystickKeyboardController::get_key_options_menu()
-{
- if(key_options_menu == 0) {
- key_options_menu = new KeyboardMenu(this);
- }
-
- return key_options_menu;
-}
-
-Menu*
-JoystickKeyboardController::get_joystick_options_menu()
-{
- if(joystick_options_menu == 0) {
- joystick_options_menu = new JoystickMenu(this);
+ return i->first.second;
}
- return joystick_options_menu;
-}
-
-//----------------------------------------------------------------------------
-
-JoystickKeyboardController::KeyboardMenu::KeyboardMenu(
- JoystickKeyboardController* _controller)
- : controller(_controller)
-{
- add_label(_("Keyboard Setup"));
- add_hl();
- add_controlfield(Controller::UP, _("Up"));
- add_controlfield(Controller::DOWN, _("Down"));
- add_controlfield(Controller::LEFT, _("Left"));
- add_controlfield(Controller::RIGHT, _("Right"));
- add_controlfield(Controller::JUMP, _("Jump"));
- add_controlfield(Controller::ACTION, _("Action"));
- add_hl();
- add_back(_("Back"));
- update();
+ return 0;
}
-JoystickKeyboardController::KeyboardMenu::~KeyboardMenu()
-{}
-
-std::string
-JoystickKeyboardController::KeyboardMenu::get_key_name(SDLKey key)
+int
+JoystickKeyboardController::reversemap_joybutton(Control c)
{
- switch(key) {
- case SDLK_UNKNOWN:
- return _("None");
- case SDLK_UP:
- return _("Up cursor");
- case SDLK_DOWN:
- return _("Down cursor");
- case SDLK_LEFT:
- return _("Left cursor");
- case SDLK_RIGHT:
- return _("Right cursor");
- case SDLK_RETURN:
- return _("Return");
- case SDLK_SPACE:
- return _("Space");
- case SDLK_RSHIFT:
- return _("Right Shift");
- case SDLK_LSHIFT:
- return _("Left Shift");
- case SDLK_RCTRL:
- return _("Right Control");
- case SDLK_LCTRL:
- return _("Left Control");
- case SDLK_RALT:
- return _("Right Alt");
- case SDLK_LALT:
- return _("Left Alt");
- default:
- return SDL_GetKeyName((SDLKey) key);
+ for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
+ if(i->second == c)
+ return i->first.second;
}
-}
-void
-JoystickKeyboardController::KeyboardMenu::menu_action(MenuItem* item)
-{
- assert(item->id >= 0 && item->id < Controller::CONTROLCOUNT);
- item->change_input(_("Press Key"));
- controller->wait_for_key = item->id;
-}
-
-void
-JoystickKeyboardController::KeyboardMenu::update()
-{
- // update menu
- get_item_by_id((int) Controller::UP).change_input(get_key_name(
- controller->reversemap_key(Controller::UP)));
- get_item_by_id((int) Controller::DOWN).change_input(get_key_name(
- controller->reversemap_key(Controller::DOWN)));
- get_item_by_id((int) Controller::LEFT).change_input(get_key_name(
- controller->reversemap_key(Controller::LEFT)));
- get_item_by_id((int) Controller::RIGHT).change_input(get_key_name(
- controller->reversemap_key(Controller::RIGHT)));
- get_item_by_id((int) Controller::JUMP).change_input(get_key_name(
- controller->reversemap_key(Controller::JUMP)));
- get_item_by_id((int) Controller::ACTION).change_input(get_key_name(
- controller->reversemap_key(Controller::ACTION)));
+ return -1;
}
-//---------------------------------------------------------------------------
-
-JoystickKeyboardController::JoystickMenu::JoystickMenu(
- JoystickKeyboardController* _controller)
- : controller(_controller)
+int
+JoystickKeyboardController::reversemap_joyhat(Control c)
{
- add_label(_("Joystick Setup"));
- add_hl();
- if(controller->joysticks.size() > 0) {
- add_controlfield(Controller::JUMP, _("Jump"));
- add_controlfield(Controller::ACTION, _("Action"));
- add_controlfield(Controller::PAUSE_MENU, _("Pause/Menu"));
- } else {
- add_deactive(-1, _("No Joysticks found"));
+ for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
+ if(i->second == c)
+ return i->first.second;
}
- add_hl();
- add_back(_("Back"));
- update();
-}
-
-JoystickKeyboardController::JoystickMenu::~JoystickMenu()
-{}
-
-std::string
-JoystickKeyboardController::JoystickMenu::get_button_name(int button)
-{
- if(button < 0)
- return _("None");
-
- std::ostringstream name;
- name << "Button " << button;
- return name.str();
-}
-void
-JoystickKeyboardController::JoystickMenu::menu_action(MenuItem* item)
-{
- assert(item->id >= 0 && item->id < Controller::CONTROLCOUNT);
- item->change_input(_("Press Button"));
- controller->wait_for_joybutton = item->id;
-}
-
-void
-JoystickKeyboardController::JoystickMenu::update()
-{
- if(controller->joysticks.size() == 0)
- return;
-
- // update menu
- get_item_by_id((int) Controller::JUMP).change_input(get_button_name(
- controller->reversemap_joybutton(Controller::JUMP)));
- get_item_by_id((int) Controller::ACTION).change_input(get_button_name(
- controller->reversemap_joybutton(Controller::ACTION)));
- get_item_by_id((int) Controller::PAUSE_MENU).change_input(get_button_name(
- controller->reversemap_joybutton(Controller::PAUSE_MENU)));
+ return -1;
}
+/* EOF */