class Menu;
class KeyboardMenu;
class JoystickMenu;
+class Controller;
-class JoystickKeyboardController : public Controller
+class JoystickKeyboardController
{
+private:
+ friend class KeyboardMenu;
+ friend class JoystickMenu;
+
+ typedef Controller::Control Control;
+ typedef Uint8 JoyId;
+
+ typedef std::map<SDLKey, Control> KeyMap;
+ typedef std::map<std::pair<JoyId, int>, Control> ButtonMap;
+ typedef std::map<std::pair<JoyId, int>, Control> AxisMap;
+ typedef std::map<std::pair<JoyId, int>, Control> HatMap;
+
public:
JoystickKeyboardController();
virtual ~JoystickKeyboardController();
void write(Writer& writer);
void read(const Reader& lisp);
+ void update();
void reset();
- Menu* get_key_options_menu();
- Menu* get_joystick_options_menu();
void updateAvailableJoysticks();
+ Controller *get_main_controller();
+
private:
- void process_key_event(const SDL_Event& event);
+ void process_key_event(const SDL_KeyboardEvent& event);
void process_hat_event(const SDL_JoyHatEvent& jhat);
void process_axis_event(const SDL_JoyAxisEvent& jaxis);
void process_button_event(const SDL_JoyButtonEvent& jbutton);
- void process_console_key_event(const SDL_Event& event);
- void process_menu_key_event(const SDL_Event& event);
+ void process_console_key_event(const SDL_KeyboardEvent& event);
+ void process_menu_key_event(const SDL_KeyboardEvent& event);
void print_joystick_mappings();
void unbind_joystick_control(Control c);
- void bind_joybutton(int button, Control c);
- void bind_joyaxis(int axis, Control c);
- void bind_joyhat(int dir, Control c);
+ void bind_joybutton(JoyId joy_id, int button, Control c);
+ void bind_joyaxis(JoyId joy_id, int axis, Control c);
+ void bind_joyhat(JoyId joy_id, int dir, Control c);
void bind_key(SDLKey key, Control c);
void set_joy_controls(Control id, bool value);
private:
- friend class KeyboardMenu;
- friend class JoystickMenu;
+ Controller *controller;
- typedef std::map<SDLKey, Control> KeyMap;
- typedef std::map<int, Control> ButtonMap;
- typedef std::map<int, Control> AxisMap;
- typedef std::map<int, Control> HatMap;
-
-private:
KeyMap keymap;
ButtonMap joy_button_map;
int wait_for_key;
int wait_for_joystick;
- KeyboardMenu* key_options_menu;
- JoystickMenu* joystick_options_menu;
-
private:
JoystickKeyboardController(const JoystickKeyboardController&);
JoystickKeyboardController& operator=(const JoystickKeyboardController&);