#include "control/controller.hpp"
#include <SDL.h>
-
#include <map>
#include <string>
#include <vector>
+#include <memory>
#include "util/reader_fwd.hpp"
#include "util/writer_fwd.hpp"
+class Controller;
+class GameControllerManager;
+class JoystickManager;
+class JoystickMenu;
+class KeyboardMenu;
class Menu;
-class JoystickKeyboardController : public Controller
+class JoystickKeyboardController
{
+private:
+ friend class KeyboardMenu;
+ friend class JoystickMenu;
+
+ typedef Controller::Control Control;
+
+ typedef std::map<SDL_Keycode, Control> KeyMap;
+
public:
JoystickKeyboardController();
virtual ~JoystickKeyboardController();
*/
void process_event(const SDL_Event& event);
- void write(lisp::Writer& writer);
+ void write(Writer& writer);
void read(const Reader& lisp);
+ void update();
void reset();
- Menu* get_key_options_menu();
- Menu* get_joystick_options_menu();
void updateAvailableJoysticks();
-private:
- void process_key_event(const SDL_Event& event);
- void process_hat_event(const SDL_JoyHatEvent& jhat);
- void process_axis_event(const SDL_JoyAxisEvent& jaxis);
- void process_button_event(const SDL_JoyButtonEvent& jbutton);
- void process_console_key_event(const SDL_Event& event);
- void process_menu_key_event(const SDL_Event& event);
-
- void print_joystick_mappings();
-
- SDLKey reversemap_key(Control c);
- int reversemap_joybutton(Control c);
- int reversemap_joyaxis(Control c);
- int reversemap_joyhat(Control c);
-
- void unbind_joystick_control(Control c);
-
- void bind_joybutton(int button, Control c);
- void bind_joyaxis(int axis, Control c);
- void bind_joyhat(int dir, Control c);
- void bind_key(SDLKey key, Control c);
-
- void set_joy_controls(Control id, bool value);
+ Controller *get_main_controller();
private:
- class KeyboardMenu;
- class JoystickMenu;
+ void process_text_input_event(const SDL_TextInputEvent& event);
+ void process_key_event(const SDL_KeyboardEvent& event);
+ void process_console_key_event(const SDL_KeyboardEvent& event);
+ void process_menu_key_event(const SDL_KeyboardEvent& event);
- friend class KeyboardMenu;
- friend class JoystickMenu;
+ SDL_Keycode reversemap_key(Control c);
+ void bind_key(SDL_Keycode key, Control c);
- typedef std::map<SDLKey, Control> KeyMap;
- typedef std::map<int, Control> ButtonMap;
- typedef std::map<int, Control> AxisMap;
- typedef std::map<int, Control> HatMap;
+private:
+ std::unique_ptr<Controller> controller;
+public:
+ bool m_use_game_controller;
+ std::unique_ptr<JoystickManager> joystick_manager;
+ std::unique_ptr<GameControllerManager> game_controller_manager;
private:
KeyMap keymap;
- ButtonMap joy_button_map;
-
- AxisMap joy_axis_map;
-
- HatMap joy_hat_map;
-
- std::vector<SDL_Joystick*> joysticks;
-
- std::string name;
-
- int dead_zone;
- /// the number of buttons all joysticks have
- int min_joybuttons;
- /// the max number of buttons a joystick has
- int max_joybuttons;
-
- int max_joyaxis;
-
- int max_joyhats;
-
- Uint8 hat_state;
-
- bool jump_with_up_joy; // Joystick up jumps
bool jump_with_up_kbd; // Keyboard up jumps
int wait_for_key;
- int wait_for_joystick;
-
- KeyboardMenu* key_options_menu;
- JoystickMenu* joystick_options_menu;
private:
JoystickKeyboardController(const JoystickKeyboardController&);