New grow and skid sounds from remaxim
[supertux.git] / src / flip_level_transformer.cpp
index 0baa388..9208d7d 100644 (file)
 #include "flip_level_transformer.hpp"
 #include "object/tilemap.hpp"
 #include "object/camera.hpp"
+#include "object/player.hpp"
 #include "badguy/badguy.hpp"
 #include "sector.hpp"
 #include "tile_manager.hpp"
 #include "spawn_point.hpp"
+#include "object/platform.hpp"
+#include "object/block.hpp"
 
 void
 FlipLevelTransformer::transform_sector(Sector* sector)
 {
   float height = sector->get_height();
-  
+
   for(Sector::GameObjects::iterator i = sector->gameobjects.begin();
       i != sector->gameobjects.end(); ++i) {
     GameObject* object = *i;
@@ -80,10 +83,10 @@ FlipLevelTransformer::transform_tilemap(TileMap* tilemap)
     for(size_t y = 0; y < tilemap->get_height()/2; ++y) {
       // swap tiles
       int y2 = tilemap->get_height()-1-y;
-      const Tile* t1 = tilemap->get_tile(x, y);
-      const Tile* t2 = tilemap->get_tile(x, y2);
-      tilemap->change(x, y, t2->getID());
-      tilemap->change(x, y2, t1->getID());
+      uint32_t t1 = tilemap->get_tile_id(x, y);
+      uint32_t t2 = tilemap->get_tile_id(x, y2);
+      tilemap->change(x, y, t2);
+      tilemap->change(x, y2, t1);
     }
   }
   if(tilemap->get_drawing_effect() != 0) {
@@ -117,7 +120,7 @@ FlipLevelTransformer::transform_moving_object(float height, MovingObject*object)
   object->set_pos(pos);
 }
 
-void 
+void
 FlipLevelTransformer::transform_platform(float height, Platform& platform)
 {
   Path& path = platform.get_path();
@@ -127,8 +130,8 @@ FlipLevelTransformer::transform_platform(float height, Platform& platform)
   }
 }
 
-void 
+void
 FlipLevelTransformer::transform_block(float height, Block& block)
 {
-  block.original_y = height - block.original_y - block.get_bbox().get_height();
+  if (block.original_y != -1) block.original_y = height - block.original_y - block.get_bbox().get_height();
 }