Resolves issue 0000304: Blocks don't return to original positions
[supertux.git] / src / flip_level_transformer.hpp
index d58bc93..832fe08 100644 (file)
@@ -26,6 +26,8 @@ class TileMap;
 class BadGuy;
 class SpawnPoint;
 class MovingObject;
+class Platform;
+class Block;
 
 /** Vertically or horizontally flip a level */
 class FlipLevelTransformer : public LevelTransformer
@@ -38,7 +40,8 @@ private:
   void transform_moving_object(float height, MovingObject* object);
   void transform_badguy(float height, BadGuy* badguy);
   void transform_spawnpoint(float height, SpawnPoint* spawnpoint);
+  void transform_platform(float height, Platform& platform);
+  void transform_block(float height, Block& block);
 };
 
 #endif
-