// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
-
+#include "log.hpp"
#include "game_object.hpp"
#include "object_remove_listener.hpp"
-
-GameObject::GameObject(std::string name)
- : wants_to_die(false), remove_listeners(0), name(name)
-{
-}
-
-GameObject::GameObject(const lisp::Lisp& lisp)
- : wants_to_die(false), remove_listeners(0), name("")
+GameObject::GameObject()
+ : wants_to_die(false), remove_listeners(NULL)
{
- lisp.get("name" , name);
}
GameObject::~GameObject()
{
// call remove listeners (and remove them from the list)
RemoveListenerListEntry* entry = remove_listeners;
- while(entry != 0) {
+ while(entry != NULL) {
RemoveListenerListEntry* next = entry->next;
entry->listener->object_removed(this);
delete entry;
entry = next;
}
}
+
+
+void
+GameObject::add_remove_listener(ObjectRemoveListener* listener)
+{
+ RemoveListenerListEntry* entry = new RemoveListenerListEntry();
+ entry->next = remove_listeners;
+ entry->listener = listener;
+ remove_listeners = entry;
+}
+
+void
+GameObject::del_remove_listener(ObjectRemoveListener* listener)
+{
+ RemoveListenerListEntry* entry = remove_listeners;
+ if (entry->listener == listener) {
+ remove_listeners = entry->next;
+ delete entry;
+ return;
+ }
+ RemoveListenerListEntry* next = entry->next;
+ while(next != NULL) {
+ if (next->listener == listener) {
+ entry->next = next->next;
+ delete next;
+ break;
+ }
+ entry = next;
+ next = next->next;
+ }
+}
+