- Use obstacks for memory allocation for lispfiles and DrawingRequests,
[supertux.git] / src / game_session.cpp
index 2abb68c..014dc2d 100644 (file)
@@ -432,6 +432,11 @@ GameSession::setup()
   Menu::set_current(NULL);
   current_ = this;
 
+  if(currentsector != Sector::current()) {
+       currentsector->activate(currentsector->player->get_pos());
+  }
+  currentsector->play_music(LEVEL_MUSIC);
+
   // Eat unneeded events
   SDL_Event event;
   while(SDL_PollEvent(&event))