// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
+#include "game_session.hpp"
+
#include <fstream>
#include <sstream>
#include <assert.h>
#include <unistd.h>
#include <time.h>
#include <stdexcept>
+#include <float.h>
#include <SDL.h>
-#include "game_session.hpp"
+#include "file_system.hpp"
+#include "gameconfig.hpp"
+#include "gettext.hpp"
+#include "level.hpp"
+#include "levelintro.hpp"
#include "log.hpp"
-#include "console.hpp"
-#include "worldmap/worldmap.hpp"
+#include "main.hpp"
#include "mainloop.hpp"
-#include "audio/sound_manager.hpp"
-#include "gui/menu.hpp"
-#include "sector.hpp"
-#include "level.hpp"
-#include "tile.hpp"
#include "player_status.hpp"
-#include "object/particlesystem.hpp"
-#include "object/background.hpp"
-#include "object/gradient.hpp"
-#include "object/tilemap.hpp"
-#include "object/camera.hpp"
-#include "object/player.hpp"
-#include "object/level_time.hpp"
-#include "lisp/lisp.hpp"
-#include "lisp/parser.hpp"
-#include "resources.hpp"
+#include "options_menu.hpp"
+#include "random_generator.hpp"
+#include "sector.hpp"
#include "statistics.hpp"
#include "timer.hpp"
-#include "options_menu.hpp"
-#include "textscroller.hpp"
+#include "audio/sound_manager.hpp"
#include "control/codecontroller.hpp"
#include "control/joystickkeyboardcontroller.hpp"
-#include "main.hpp"
-#include "file_system.hpp"
-#include "gameconfig.hpp"
-#include "gettext.hpp"
-#include "console.hpp"
-#include "flip_level_transformer.hpp"
-#include "trigger/secretarea_trigger.hpp"
-#include "trigger/sequence_trigger.hpp"
-#include "random_generator.hpp"
-#include "scripting/squirrel_util.hpp"
-#include "object/endsequence_walkright.hpp"
-#include "object/endsequence_walkleft.hpp"
+#include "gui/menu.hpp"
+#include "object/camera.hpp"
#include "object/endsequence_fireworks.hpp"
-#include "direction.hpp"
-#include "scripting/time_scheduler.hpp"
-#include "levelintro.hpp"
+#include "object/endsequence_walkleft.hpp"
+#include "object/endsequence_walkright.hpp"
+#include "object/level_time.hpp"
+#include "object/player.hpp"
+#include "scripting/squirrel_util.hpp"
+#include "worldmap/worldmap.hpp"
enum GameMenuIDs {
MNID_CONTINUE,
restart_level();
game_menu.reset(new Menu());
- game_menu->add_label(_("Pause"));
+ game_menu->add_label(level->name);
game_menu->add_hl();
game_menu->add_entry(MNID_CONTINUE, _("Continue"));
game_menu->add_submenu(_("Options"), get_options_menu());
currentsector = 0;
level.reset(new Level);
- level->load(levelfile);
- level->stats.total_coins = level->get_total_coins();
- level->stats.total_badguys = level->get_total_badguys();
- level->stats.total_secrets = level->get_total_count<SecretAreaTrigger>();
- level->stats.reset();
-
- if(reset_sector != "") {
- currentsector = level->get_sector(reset_sector);
- if(!currentsector) {
- std::stringstream msg;
- msg << "Couldn't find sector '" << reset_sector << "' for resetting tux.";
- throw std::runtime_error(msg.str());
+ try {
+ level->load(levelfile);
+ level->stats.total_coins = level->get_total_coins();
+ level->stats.total_badguys = level->get_total_badguys();
+ level->stats.total_secrets = level->get_total_secrets();
+ level->stats.reset();
+
+ if(reset_sector != "") {
+ currentsector = level->get_sector(reset_sector);
+ if(!currentsector) {
+ std::stringstream msg;
+ msg << "Couldn't find sector '" << reset_sector << "' for resetting tux.";
+ throw std::runtime_error(msg.str());
+ }
+ level->stats.declare_invalid();
+ currentsector->activate(reset_pos);
+ } else {
+ currentsector = level->get_sector("main");
+ if(!currentsector)
+ throw std::runtime_error("Couldn't find main sector");
+ play_time = 0;
+ currentsector->activate("main");
}
- level->stats.declare_invalid();
- currentsector->activate(reset_pos);
- } else {
- currentsector = level->get_sector("main");
- if(!currentsector)
- throw std::runtime_error("Couldn't find main sector");
- play_time = 0;
- currentsector->activate("main");
+ } catch(std::exception& e) {
+ log_fatal << "Couldn't start level: " << e.what() << std::endl;
+ main_loop->exit_screen();
}
sound_manager->stop_music();
{
Menu* menu = Menu::current();
if(menu) {
- menu->update();
-
if(menu == game_menu.get()) {
switch (game_menu->check()) {
case MNID_CONTINUE:
void
GameSession::setup()
{
- Menu::set_current(NULL);
current_ = this;
if(currentsector != Sector::current()) {
Sector* sector = level->get_sector(newsector);
if(sector == 0) {
log_warning << "Sector '" << newsector << "' not found" << std::endl;
+ sector = level->get_sector("main");
}
sector->activate(newspawnpoint);
sector->play_music(LEVEL_MUSIC);
currentsector = sector;
+ //Keep persistent across sectors
+ if(edit_mode)
+ currentsector->get_players()[0]->set_edit_mode(edit_mode);
newsector = "";
newspawnpoint = "";
}
currentsector->add_object(end_sequence);
end_sequence->start();
- sound_manager->play_music("music/leveldone.ogg", false);
+ sound_manager->play_music("music/leveldone.music", false);
currentsector->player->invincible_timer.start(10000.0f);
// Stop all clocks.