support for fading music
[supertux.git] / src / game_session.cpp
index cec4a01..1b7bc41 100644 (file)
 
 #include <SDL.h>
 
-#ifndef WIN32
-#include <sys/types.h>
-#include <ctype.h>
-#endif
-
-#include "game_session.h"
-#include "video/screen.h"
-#include "gui/menu.h"
-#include "sector.h"
-#include "level.h"
-#include "tile.h"
-#include "player_status.h"
-#include "object/particlesystem.h"
-#include "object/background.h"
-#include "object/tilemap.h"
-#include "object/camera.h"
-#include "object/player.h"
-#include "lisp/lisp.h"
-#include "lisp/parser.h"
-#include "resources.h"
-#include "worldmap.h"
-#include "misc.h"
-#include "statistics.h"
-#include "timer.h"
-#include "object/fireworks.h"
-#include "textscroller.h"
-#include "control/codecontroller.h"
-#include "control/joystickkeyboardcontroller.h"
-#include "main.h"
-#include "gameconfig.h"
-#include "gettext.h"
-
-// the engine will be run with a lofical framerate of 64fps.
-// We choose 64fps here because it is a power of 2, so 1/64 gives an "even"
+#include "game_session.hpp"
+#include "video/screen.hpp"
+#include "audio/sound_manager.hpp"
+#include "gui/menu.hpp"
+#include "sector.hpp"
+#include "level.hpp"
+#include "tile.hpp"
+#include "player_status.hpp"
+#include "object/particlesystem.hpp"
+#include "object/background.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "object/player.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/parser.hpp"
+#include "resources.hpp"
+#include "worldmap.hpp"
+#include "misc.hpp"
+#include "statistics.hpp"
+#include "timer.hpp"
+#include "object/fireworks.hpp"
+#include "textscroller.hpp"
+#include "control/codecontroller.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "main.hpp"
+#include "file_system.hpp"
+#include "gameconfig.hpp"
+#include "gettext.hpp"
+
+// the engine will be run with a logical framerate of 64fps.
+// We chose 64fps here because it is a power of 2, so 1/64 gives an "even"
 // binary fraction...
 static const float LOGICAL_FPS = 64.0;
 
@@ -82,8 +79,10 @@ GameSession::GameSession(const std::string& levelfile_, GameSessionMode mode,
     capture_demo_stream(0), playback_demo_stream(0), demo_controller(0)
 {
   current_ = this;
+  currentsector = 0;
   
   game_pause = false;
+  music_playing = false;
   fps_fps = 0;
 
   context = new DrawingContext();
@@ -109,7 +108,7 @@ GameSession::restart_level()
   global_stats.reset();
   global_stats.set_total_points(COINS_COLLECTED_STAT, level->get_total_coins());
   global_stats.set_total_points(BADGUYS_KILLED_STAT, level->get_total_badguys());
-  global_stats.set_total_points(TIME_NEEDED_STAT, level->timelimit);
+  //global_stats.set_total_points(TIME_NEEDED_STAT, level->timelimit);
 
   if(reset_sector != "") {
     currentsector = level->get_sector(reset_sector);
@@ -129,8 +128,11 @@ GameSession::restart_level()
   if(mode == ST_GL_PLAY || mode == ST_GL_LOAD_LEVEL_FILE)
     levelintro();
 
-  start_timers();
-  currentsector->play_music(LEVEL_MUSIC);
+  if (!music_playing)
+  {
+    currentsector->play_music(LEVEL_MUSIC);
+    music_playing = true;
+  }
 
   if(capture_file != "")
     record_demo(capture_file);
@@ -182,7 +184,7 @@ GameSession::play_demo(const std::string& filename)
 void
 GameSession::levelintro()
 {
-  sound_manager->halt_music();
+  //sound_manager->halt_music();
   
   char str[60];
 
@@ -219,13 +221,6 @@ GameSession::levelintro()
   wait_for_event(1.0, 3.0);
 }
 
-/* Reset Timers */
-void
-GameSession::start_timers()
-{
-  time_left.start(level->timelimit);
-}
-
 void
 GameSession::on_escape_press()
 {
@@ -315,6 +310,8 @@ GameSession::process_events()
 void
 GameSession::try_cheats()
 {
+  if(currentsector == 0)
+    return;
   Player& tux = *currentsector->player;
   
   // Cheating words (the goal of this is really for debugging,
@@ -405,7 +402,7 @@ GameSession::check_end_conditions()
 }
 
 void
-GameSession::action(float elapsed_time)
+GameSession::update(float elapsed_time)
 {
   // handle controller
   if(main_controller->pressed(Controller::PAUSE_MENU))
@@ -414,7 +411,7 @@ GameSession::action(float elapsed_time)
   // advance timers
   if(!currentsector->player->growing_timer.started()) {
     // Update Tux and the World
-    currentsector->action(elapsed_time);
+    currentsector->update(elapsed_time);
   }
 
   // respawning in new sector?
@@ -429,6 +426,10 @@ GameSession::action(float elapsed_time)
     newsector = "";
     newspawnpoint = "";
   }
+
+  // update sounds
+  sound_manager->set_listener_position(currentsector->player->get_pos());
+  sound_manager->update();
 }
 
 void 
@@ -442,7 +443,6 @@ GameSession::draw()
 
   if(Menu::current()) {
     Menu::current()->draw(*context);
-    mouse_cursor->draw(*context);
   }
 
   context->do_drawing();
@@ -485,7 +485,7 @@ GameSession::process_menu()
 {
   Menu* menu = Menu::current();
   if(menu) {
-    menu->action();
+    menu->update();
 
     if(menu == game_menu) {
       switch (game_menu->check()) {
@@ -581,9 +581,9 @@ GameSession::run()
       // Update the world
       check_end_conditions();
       if (end_sequence == ENDSEQUENCE_RUNNING)
-        action(elapsed_time/2);
+        update(elapsed_time/2);
       else if(end_sequence == NO_ENDSEQUENCE)
-        action(elapsed_time);
+        update(elapsed_time);
     }
     else
     {
@@ -601,10 +601,6 @@ GameSession::run()
 
     //frame_rate.update();
     
-    /* Handle time: */
-    if (time_left.check() && !end_sequence)
-      currentsector->player->kill(Player::KILL);
-    
     /* Handle music: */
     if (currentsector->player->invincible_timer.started() && !end_sequence)
     {
@@ -631,11 +627,21 @@ GameSession::run()
   }
  
   // just in case
+  currentsector = 0;
   main_controller->reset();
   return exit_status;
 }
 
 void
+GameSession::finish(bool win)
+{
+  if(win)
+    exit_status = ES_LEVEL_FINISHED;
+  else
+    exit_status = ES_LEVEL_ABORT;
+}
+
+void
 GameSession::respawn(const std::string& sector, const std::string& spawnpoint)
 {
   newsector = sector;
@@ -649,6 +655,12 @@ GameSession::set_reset_point(const std::string& sector, const Vector& pos)
   reset_pos = pos;
 }
 
+std::string
+GameSession::get_working_directory()
+{
+  return FileSystem::dirname(levelfile);
+}
+
 void
 GameSession::display_info_box(const std::string& text)
 {
@@ -687,13 +699,9 @@ GameSession::start_sequence(const std::string& sequencename)
     end_sequence = ENDSEQUENCE_RUNNING;
     endsequence_timer.start(7.0); // 7 seconds until we finish the map
     last_x_pos = -1;
-    sound_manager->play_music(level_end_song, 0);
+    sound_manager->play_music("music/leveldone.ogg", false);
     currentsector->player->invincible_timer.start(7.0);
 
-    // add left time to stats
-    global_stats.set_points(TIME_NEEDED_STAT,
-        int(time_left.get_period() - time_left.get_timeleft()));
-
     if(sequencename == "fireworks") {
       currentsector->add_object(new Fireworks());
     }
@@ -708,58 +716,11 @@ GameSession::start_sequence(const std::string& sequencename)
 void
 GameSession::drawstatus(DrawingContext& context)
 {
-  char str[60];
-  
-  snprintf(str, 60, " %d", global_stats.get_points(SCORE_STAT));
-  context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
-  context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
-
-  if(mode == ST_GL_TEST) {
-    context.draw_text(white_text, _("Press ESC To Return"), Vector(0,20),
-                      LEFT_ALLIGN, LAYER_FOREGROUND1);
-  }
-
-  if(time_left.get_timeleft() < 0) {
-    context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, 0),
-        CENTER_ALLIGN, LAYER_FOREGROUND1);
-  } else if (time_left.get_timeleft() > TIME_WARNING
-      || int(global_time * 2.5) % 2) {
-    sprintf(str, " %d", int(time_left.get_timeleft()));
-    context.draw_text(white_text, _("TIME"),
-        Vector(SCREEN_WIDTH/2, 0), CENTER_ALLIGN, LAYER_FOREGROUND1);
-    context.draw_text(gold_text, str,
-        Vector(SCREEN_WIDTH/2 + 4*16, 0), CENTER_ALLIGN, LAYER_FOREGROUND1);
-  }
-
-  sprintf(str, " %d", player_status.coins);
-  context.draw_text(white_text, _("COINS"),
-      Vector(SCREEN_WIDTH - white_text->get_text_width(_("COINS"))-white_text->get_text_width("   99"), 0),
-        LEFT_ALLIGN, LAYER_FOREGROUND1);
-  context.draw_text(gold_text, str,
-      Vector(SCREEN_WIDTH - gold_text->get_text_width(" 99"), 0),LEFT_ALLIGN, LAYER_FOREGROUND1);
-
-  if (player_status.lives >= 5)
-    {
-      sprintf(str, "%dx", player_status.lives);
-      float x = SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->w;
-      context.draw_text(gold_text, str, Vector(x, 20), LEFT_ALLIGN, LAYER_FOREGROUND1);
-      context.draw_surface(tux_life, Vector(SCREEN_WIDTH - 16, 20),
-          LAYER_FOREGROUND1);
-    }
-  else
-    {
-      for(int i= 0; i < player_status.lives; ++i)
-        context.draw_surface(tux_life, 
-            Vector(SCREEN_WIDTH - tux_life->w*4 +(tux_life->w*i), 20),
-            LAYER_FOREGROUND1);
-    }
-
-  context.draw_text(white_text, _("LIVES"),
-      Vector(SCREEN_WIDTH - white_text->get_text_width(_("LIVES")) - white_text->get_text_width("   99"), 20),
-      LEFT_ALLIGN, LAYER_FOREGROUND1);
+  player_status.draw(context);
 
   if(config->show_fps) {
-    sprintf(str, "%2.1f", fps_fps);
+    char str[60];
+    snprintf(str, sizeof(str), "%2.1f", fps_fps);
     context.draw_text(white_text, "FPS", 
                       Vector(SCREEN_WIDTH -
                              white_text->get_text_width("FPS     "), 40),
@@ -805,7 +766,7 @@ std::string slotinfo(int slot)
   std::string title;
   std::stringstream stream;
   stream << slot;
-  slotfile = user_dir + "/save/slot" + stream.str() + ".stsg";
+  slotfile = "save/slot" + stream.str() + ".stsg";
 
   try {
     lisp::Parser parser;
@@ -836,7 +797,7 @@ bool process_load_game_menu()
   
   std::stringstream stream;
   stream << slot;
-  std::string slotfile = user_dir + "/save/slot" + stream.str() + ".stsg";
+  std::string slotfile = "save/slot" + stream.str() + ".stsg";
 
   fadeout(256);
   DrawingContext context;