// binary fraction...
static const float LOGICAL_FPS = 64.0;
-namespace {
- const char* consoleCommands[] = {
- "foo",
- "whereami",
- "camera",
- "grease",
- "invincible",
- "mortal",
- "shrink",
- "kill",
- "gotoend",
- "flip",
- "finish",
- "restart",
- "quit"
- };
-}
-
using namespace WorldMapNS;
GameSession* GameSession::current_ = 0;
game_pause = false;
fps_fps = 0;
- for (uint16_t i=0; i < sizeof(::consoleCommands)/sizeof(typeof(consoleCommands[0])); i++) {
- Console::instance->registerCommand(consoleCommands[i], this);
- }
-
statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png"));
restart_level(true);
}
}
-bool
-GameSession::consoleCommand(std::string command, std::vector<std::string>)
-{
- if (command == "foo") {
- log_info << "bar" << std::endl;
- return true;
- }
-
- if (currentsector == 0) return false;
- Player& tux = *currentsector->player;
-
- // Cheating words (the goal of this is really for debugging,
- // but could be used for some cheating, nothing wrong with that)
- if (command == "grease") {
- tux.physic.set_velocity_x(tux.physic.get_velocity_x()*3);
- return true;
- }
- if (command == "invincible") {
- // be invincle for the rest of the level
- tux.invincible_timer.start(10000);
- return true;
- }
- if (command == "mortal") {
- // give up invincibility
- tux.invincible_timer.stop();
- return true;
- }
- if (command == "shrink") {
- // remove powerups
- tux.kill(tux.SHRINK);
- return true;
- }
- if (command == "kill") {
- tux.kill(tux.KILL);
- return true;
- }
- if (command == "restart") {
- restart_level(true);
- return true;
- }
- if (command == "whereami") {
- log_info << "You are at x " << tux.get_pos().x << ", y " << tux.get_pos().y << std::endl;
- return true;
- }
- if (command == "gotoend") {
- // goes to the end of the level
- tux.move(Vector(
- (currentsector->solids->get_width()*32) - (SCREEN_WIDTH*2), 0));
- currentsector->camera->reset(
- Vector(tux.get_pos().x, tux.get_pos().y));
- return true;
- }
- if (command == "flip") {
- FlipLevelTransformer flip_transformer;
- flip_transformer.transform(GameSession::current()->get_current_level());
- return true;
- }
- if (command == "finish") {
- finish(true);
- return true;
- }
- if (command == "camera") {
- log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
- return true;
- }
- if (command == "quit") {
- main_loop->quit();
- return true;
- }
-
- return false;
-}
-
void
GameSession::check_end_conditions()
{