#include "file_system.hpp"
#include "gameconfig.hpp"
#include "gettext.hpp"
+#include "exceptions.hpp"
+#include "flip_level_transformer.hpp"
// the engine will be run with a logical framerate of 64fps.
// We chose 64fps here because it is a power of 2, so 1/64 gives an "even"
Menu::current()->event(event);
main_controller->process_event(event);
if(event.type == SDL_QUIT)
- throw std::runtime_error("Received window close");
+ throw graceful_shutdown();
}
// playback a demo?
// be invincle for the rest of the level
tux.invincible_timer.start(10000);
}
+ if(main_controller->check_cheatcode("mortal")) {
+ // give up invincibility
+ tux.invincible_timer.stop();
+ }
if(main_controller->check_cheatcode("shrink")) {
// remove powerups
tux.kill(tux.SHRINK);
player_status->lives++;
tux.kill(tux.KILL);
}
+ if(main_controller->check_cheatcode("whereami")) {
+ std::cout << "You are at x " << tux.get_pos().x << ", y " << tux.get_pos().y << "." << std::endl;
+ }
#if 0
if(main_controller->check_cheatcode("grid")) {
// toggle debug grid
debug_grid = !debug_grid;
}
#endif
- if(main_controller->check_cheatcode("hover")) {
- // toggle hover ability on/off
- tux.enable_hover = !tux.enable_hover;
- }
if(main_controller->check_cheatcode("gotoend")) {
// goes to the end of the level
tux.move(Vector(
currentsector->camera->reset(
Vector(tux.get_pos().x, tux.get_pos().y));
}
+ if(main_controller->check_cheatcode("flip")) {
+ FlipLevelTransformer flip_transformer;
+ flip_transformer.transform(GameSession::current()->get_current_level());
+ }
if(main_controller->check_cheatcode("finish")) {
// finish current sector
exit_status = ES_LEVEL_FINISHED;
// don't add points to stats though...
}
- // temporary to help player's choosing a flapping
- if(main_controller->check_cheatcode("marek")) {
- tux.flapping_mode = Player::MAREK_FLAP;
- }
- if(main_controller->check_cheatcode("ricardo")) {
- tux.flapping_mode = Player::RICARDO_FLAP;
- }
- if(main_controller->check_cheatcode("ryan")) {
- tux.flapping_mode = Player::RYAN_FLAP;
- }
}
void
while (SDL_PollEvent(&event)) {
main_controller->process_event(event);
if(event.type == SDL_QUIT)
- throw std::runtime_error("Received window close event");
+ throw graceful_shutdown();
}
if(main_controller->pressed(Controller::JUMP)
|| main_controller->pressed(Controller::PAUSE_MENU)
|| main_controller->pressed(Controller::MENU_SELECT))
running = false;
+ else if(main_controller->pressed(Controller::DOWN))
+ box->scrolldown();
+ else if(main_controller->pressed(Controller::UP))
+ box->scrollup();
box->draw(*context);
draw();
sound_manager->update();
if(config->show_fps) {
char str[60];
- snprintf(str, sizeof(str), "%2.1f", fps_fps);
+ snprintf(str, sizeof(str), "%3.1f", fps_fps);
context.draw_text(white_text, "FPS",
Vector(SCREEN_WIDTH -
white_text->get_text_width("FPS ") - BORDER_X, BORDER_Y + 40),