#include <SDL.h>
#include "game_session.hpp"
-#include "msg.hpp"
+#include "log.hpp"
#include "worldmap.hpp"
#include "mainloop.hpp"
#include "video/screen.hpp"
GameSession::consoleCommand(std::string command, std::vector<std::string>)
{
if (command == "foo") {
- msg_info << "bar" << std::endl;
+ log_info << "bar" << std::endl;
return true;
}
return true;
}
if (command == "whereami") {
- msg_info << "You are at x " << tux.get_pos().x << ", y " << tux.get_pos().y << std::endl;
+ log_info << "You are at x " << tux.get_pos().x << ", y " << tux.get_pos().y << std::endl;
return true;
}
if (command == "gotoend") {
return true;
}
if (command == "camera") {
- msg_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
+ log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
return true;
}
if (command == "quit") {
if(newsector != "" && newspawnpoint != "") {
Sector* sector = level->get_sector(newsector);
if(sector == 0) {
- msg_warning << "Sector '" << newsector << "' not found" << std::endl;
+ log_warning << "Sector '" << newsector << "' not found" << std::endl;
}
sector->activate(newspawnpoint);
sector->play_music(LEVEL_MUSIC);
}
} else if(sequencename == "stoptux") {
if(!end_sequence) {
- msg_warning << "Final target reached without an active end sequence" << std::endl;
+ log_warning << "Final target reached without an active end sequence" << std::endl;
this->start_sequence("endsequence");
}
end_sequence = ENDSEQUENCE_WAITING;
} else {
- msg_warning << "Unknown sequence '" << sequencename << "'" << std::endl;
+ log_warning << "Unknown sequence '" << sequencename << "'" << std::endl;
}
}