fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / game_session.cpp
index 5cfa5ad..c2aaebd 100644 (file)
@@ -90,7 +90,7 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics)
 {
   current_ = this;
   currentsector = NULL;
-  
+
   game_pause = false;
 
   statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png"));
@@ -122,6 +122,8 @@ GameSession::restart_level(bool fromBeginning)
   level->stats.total_badguys = level->get_total_badguys();
   level->stats.total_secrets = level->get_total_count<SecretAreaTrigger>();
   level->stats.reset();
+  if (!fromBeginning)
+    level->stats.declare_invalid();
 
   if (fromBeginning) reset_sector="";
   if(reset_sector != "") {
@@ -138,7 +140,7 @@ GameSession::restart_level(bool fromBeginning)
       throw std::runtime_error("Couldn't find main sector");
     currentsector->activate("main");
   }
-  
+
   //levelintro();
 
   currentsector->play_music(LEVEL_MUSIC);
@@ -168,8 +170,8 @@ void
 GameSession::record_demo(const std::string& filename)
 {
   delete capture_demo_stream;
-  
-  capture_demo_stream = new std::ofstream(filename.c_str()); 
+
+  capture_demo_stream = new std::ofstream(filename.c_str());
   if(!capture_demo_stream->good()) {
     std::stringstream msg;
     msg << "Couldn't open demo file '" << filename << "' for writing.";
@@ -178,17 +180,36 @@ GameSession::record_demo(const std::string& filename)
   capture_file = filename;
 
   char buf[30];                            // save the seed in the demo file
-  sprintf(buf, "random_seed=%010d", config->random_seed);
+  snprintf(buf, sizeof(buf), "random_seed=%10d", config->random_seed);
   for (int i=0; i==0 || buf[i-1]; i++)
     capture_demo_stream->put(buf[i]);
 }
 
+int
+GameSession::get_demo_random_seed(const std::string& filename)
+{
+  std::istream* test_stream = new std::ifstream(filename.c_str());
+  if(test_stream->good()) {
+    char buf[30];                     // recall the seed from the demo file
+    int seed;
+    for (int i=0; i<30 && (i==0 || buf[i-1]); i++)
+      test_stream->get(buf[i]);
+    if (sscanf(buf, "random_seed=%10d", &seed) == 1) {
+      log_info << "Random seed " << seed << " from demo file" << std::endl;
+         return seed;
+    }
+    else
+      log_info << "Demo file contains no random number" << std::endl;
+  }
+  return 0;
+}
+
 void
 GameSession::play_demo(const std::string& filename)
 {
   delete playback_demo_stream;
   delete demo_controller;
-  
+
   playback_demo_stream = new std::ifstream(filename.c_str());
   if(!playback_demo_stream->good()) {
     std::stringstream msg;
@@ -200,25 +221,18 @@ GameSession::play_demo(const std::string& filename)
   demo_controller = new CodeController();
   tux.set_controller(demo_controller);
 
-  char buf[30];                            // recall the seed from the demo file
+  // skip over random seed, if it exists in the file
+  char buf[30];                            // ascii decimal seed
   int seed;
   for (int i=0; i<30 && (i==0 || buf[i-1]); i++)
     playback_demo_stream->get(buf[i]);
-  if (sscanf(buf, "random_seed=%010d", &seed) == 1) {
-    config->random_seed = seed;            // save where it will be used
-    log_info << "Taking random seed " << seed << " from demo file" <<std::endl;
-  }
-  else {
+  if (sscanf(buf, "random_seed=%010d", &seed) != 1)
     playback_demo_stream->seekg(0);     // old style w/o seed, restart at beg
-    log_info << "Demo file contains no random number" << std::endl;
-  }
 }
 
 void
 GameSession::levelintro()
 {
-  char str[60];
-
   sound_manager->stop_music();
 
   DrawingContext context;
@@ -239,13 +253,14 @@ GameSession::levelintro()
   context.draw_center_text(gold_text, level->get_name(), Vector(0, 160),
       LAYER_FOREGROUND1);
 
-  sprintf(str, "Coins: %d", player_status->coins);
-  context.draw_text(white_text, str, Vector(SCREEN_WIDTH/2, 210),
+  std::stringstream ss_coins;
+  ss_coins << _("Coins") << ": " << player_status->coins;
+  context.draw_text(white_text, ss_coins.str(), Vector(SCREEN_WIDTH/2, 210),
       CENTER_ALLIGN, LAYER_FOREGROUND1);
 
   if((level->get_author().size()) && (level->get_author() != "SuperTux Team"))
     context.draw_text(white_small_text,
-      std::string(_("contributed by ")) + level->get_author(), 
+      std::string(_("contributed by ")) + level->get_author(),
       Vector(SCREEN_WIDTH/2, 350), CENTER_ALLIGN, LAYER_FOREGROUND1);
 
   if(best_level_statistics != NULL)
@@ -267,7 +282,7 @@ GameSession::on_escape_press()
     toggle_pause();
   }
 }
-  
+
 void
 GameSession::toggle_pause()
 {
@@ -328,9 +343,9 @@ GameSession::process_events()
     }
 
     end_sequence_controller->press(Controller::RIGHT);
-    
+
     if (int(last_x_pos) == int(tux.get_pos().x))
-      end_sequence_controller->press(Controller::JUMP);    
+      end_sequence_controller->press(Controller::JUMP);
     last_x_pos = tux.get_pos().x;
   }
 
@@ -363,7 +378,7 @@ GameSession::process_events()
     capture_demo_stream ->put(main_controller->hold(Controller::RIGHT));
     capture_demo_stream ->put(main_controller->hold(Controller::UP));
     capture_demo_stream ->put(main_controller->hold(Controller::DOWN));
-    capture_demo_stream ->put(main_controller->hold(Controller::JUMP));   
+    capture_demo_stream ->put(main_controller->hold(Controller::JUMP));
     capture_demo_stream ->put(main_controller->hold(Controller::ACTION));
   }
 }
@@ -378,20 +393,20 @@ GameSession::check_end_conditions()
     finish(true);
     return;
   } else if (!end_sequence && tux->is_dead()) {
-    if (player_status->coins < 0) { 
+    if (player_status->coins < 0) {
       // No more coins: restart level from beginning
       player_status->coins = 0;
       restart_level(true);
-    } else { 
+    } else {
       // Still has coins: restart level from last reset point
       restart_level(false);
     }
-    
+
     return;
   }
 }
 
-void 
+void
 GameSession::draw(DrawingContext& context)
 {
   currentsector->draw(context);
@@ -408,7 +423,7 @@ GameSession::draw_pause(DrawingContext& context)
       Vector(0,0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
       Color(.2, .2, .2, .5), LAYER_FOREGROUND1);
 }
-  
+
 void
 GameSession::process_menu()
 {
@@ -448,7 +463,7 @@ GameSession::update(float elapsed_time)
   // handle controller
   if(main_controller->pressed(Controller::PAUSE_MENU))
     on_escape_press();
-  
+
   process_events();
   process_menu();
 
@@ -469,16 +484,9 @@ GameSession::update(float elapsed_time)
 
   // Update the world state and all objects in the world
   if(!game_pause) {
-    // Update the world
-    if (end_sequence == ENDSEQUENCE_RUNNING) {
-      currentsector->update(elapsed_time/2);
-    } else if(end_sequence == NO_ENDSEQUENCE) {
-      if(!currentsector->player->growing_timer.started()) {
-       play_time += elapsed_time; //TODO: make sure we don't count cutscene time
-        level->stats.time = play_time;
-        currentsector->update(elapsed_time);
-      }
-    } 
+    currentsector->update(elapsed_time * speed_factor);
+    play_time += elapsed_time;
+    currentsector->update(elapsed_time);
   }
 
   // update sounds
@@ -487,7 +495,7 @@ GameSession::update(float elapsed_time)
   /* Handle music: */
   if (end_sequence)
     return;
-  
+
   if(currentsector->player->invincible_timer.started()) {
     if(currentsector->player->invincible_timer.get_timeleft() <=
        TUX_INVINCIBLE_TIME_WARNING) {
@@ -509,7 +517,7 @@ GameSession::finish(bool win)
     if(WorldMap::current())
       WorldMap::current()->finished_level(level.get());
   }
-  
+
   main_loop->exit_screen();
 }
 
@@ -540,7 +548,7 @@ GameSession::display_info_box(const std::string& text)
 
   bool running = true;
   DrawingContext context;
-  
+
   while(running)  {
 
     // TODO make a screen out of this, another mainloop is ugly
@@ -577,6 +585,7 @@ GameSession::start_sequence(const std::string& sequencename)
     if(end_sequence)
       return;
 
+    speed_factor = 0.5;
     end_sequence = ENDSEQUENCE_RUNNING;
     endsequence_timer.start(7.3);
     last_x_pos = -1;
@@ -619,4 +628,3 @@ GameSession::drawstatus(DrawingContext& context)
     level->stats.draw_endseq_panel(context, best_level_statistics, statistics_backdrop.get());
   }
 }
-