end_sequence(0),
levelfile(levelfile_), best_level_statistics(statistics),
capture_demo_stream(0), playback_demo_stream(0), demo_controller(0),
- play_time(0)
+ play_time(0), edit_mode(false)
{
current_ = this;
currentsector = NULL;
void
GameSession::restart_level()
{
+
+ if (edit_mode) {
+ force_ghost_mode();
+ return;
+ }
+
game_pause = false;
end_sequence = 0;
level->stats.total_badguys = level->get_total_badguys();
level->stats.total_secrets = level->get_total_count<SecretAreaTrigger>();
level->stats.reset();
- if(reset_sector != "")level->stats.declare_invalid();
if(reset_sector != "") {
currentsector = level->get_sector(reset_sector);
msg << "Couldn't find sector '" << reset_sector << "' for resetting tux.";
throw std::runtime_error(msg.str());
}
+ level->stats.declare_invalid();
currentsector->activate(reset_pos);
} else {
currentsector = level->get_sector("main");
if(!currentsector)
throw std::runtime_error("Couldn't find main sector");
+ play_time = 0;
currentsector->activate("main");
}
delete capture_demo_stream;
delete playback_demo_stream;
delete demo_controller;
+ free_options_menu();
current_ = NULL;
}
}
}
+void
+GameSession::set_editmode(bool edit_mode)
+{
+ if (this->edit_mode == edit_mode) return;
+ this->edit_mode = edit_mode;
+
+ currentsector->get_players()[0]->set_edit_mode(edit_mode);
+
+ if (edit_mode) {
+
+ // entering edit mode
+
+ } else {
+
+ // leaving edit mode
+ restart_level();
+
+ }
+}
+
+void
+GameSession::force_ghost_mode()
+{
+ currentsector->get_players()[0]->set_ghost_mode(true);
+}
+
HSQUIRRELVM
GameSession::run_script(std::istream& in, const std::string& sourcename)
{
}
// update sounds
- sound_manager->set_listener_position(currentsector->player->get_pos());
+ if (currentsector && currentsector->camera) sound_manager->set_listener_position(currentsector->camera->get_center());
/* Handle music: */
if (end_sequence)
{
using namespace WorldMapNS;
+ if (edit_mode) {
+ force_ghost_mode();
+ return;
+ }
+
if(win) {
if(WorldMap::current())
WorldMap::current()->finished_level(level.get());
}
void
-GameSession::display_info_box(const std::string& text)
+GameSession::start_sequence(const std::string& sequencename)
{
- InfoBox* box = new InfoBox(text);
-
- bool running = true;
- DrawingContext context;
-
- while(running) {
-
- // TODO make a screen out of this, another mainloop is ugly
- main_controller->update();
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- main_controller->process_event(event);
- if(event.type == SDL_QUIT)
- main_loop->quit();
- }
-
- if(main_controller->pressed(Controller::JUMP)
- || main_controller->pressed(Controller::ACTION)
- || main_controller->pressed(Controller::PAUSE_MENU)
- || main_controller->pressed(Controller::MENU_SELECT))
- running = false;
- else if(main_controller->pressed(Controller::DOWN))
- box->scrolldown();
- else if(main_controller->pressed(Controller::UP))
- box->scrollup();
- box->draw(context);
- draw(context);
- context.do_drawing();
- sound_manager->update();
+ // do not play sequences when in edit mode
+ if (edit_mode) {
+ force_ghost_mode();
+ return;
}
- delete box;
-}
-
-void
-GameSession::start_sequence(const std::string& sequencename)
-{
// handle special "stoptux" sequence
if (sequencename == "stoptux") {
if (!end_sequence) {