* Peek in X and Y direction at the same time.
[supertux.git] / src / game_session.cpp
index f1b6108..e918a09 100644 (file)
@@ -92,7 +92,7 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics)
     end_sequence(0),
     levelfile(levelfile_), best_level_statistics(statistics),
     capture_demo_stream(0), playback_demo_stream(0), demo_controller(0),
-    play_time(0)
+    play_time(0), edit_mode(false)
 {
   current_ = this;
   currentsector = NULL;
@@ -116,6 +116,12 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics)
 void
 GameSession::restart_level()
 {
+
+  if (edit_mode) {
+    force_ghost_mode();
+    return;
+  }
+
   game_pause   = false;
   end_sequence = 0;
 
@@ -129,7 +135,6 @@ GameSession::restart_level()
   level->stats.total_badguys = level->get_total_badguys();
   level->stats.total_secrets = level->get_total_count<SecretAreaTrigger>();
   level->stats.reset();
-  if(reset_sector != "")level->stats.declare_invalid();
 
   if(reset_sector != "") {
     currentsector = level->get_sector(reset_sector);
@@ -138,11 +143,13 @@ GameSession::restart_level()
       msg << "Couldn't find sector '" << reset_sector << "' for resetting tux.";
       throw std::runtime_error(msg.str());
     }
+    level->stats.declare_invalid();
     currentsector->activate(reset_pos);
   } else {
     currentsector = level->get_sector("main");
     if(!currentsector)
       throw std::runtime_error("Couldn't find main sector");
+    play_time = 0;
     currentsector->activate("main");
   }
 
@@ -166,6 +173,7 @@ GameSession::~GameSession()
   delete capture_demo_stream;
   delete playback_demo_stream;
   delete demo_controller;
+  free_options_menu();
 
   current_ = NULL;
 }
@@ -310,6 +318,32 @@ GameSession::toggle_pause()
   }
 }
 
+void
+GameSession::set_editmode(bool edit_mode)
+{
+  if (this->edit_mode == edit_mode) return;
+  this->edit_mode = edit_mode;
+
+  currentsector->get_players()[0]->set_edit_mode(edit_mode);
+
+  if (edit_mode) {
+
+    // entering edit mode
+
+  } else {
+
+    // leaving edit mode
+    restart_level();
+
+  }
+}
+
+void
+GameSession::force_ghost_mode()
+{
+  currentsector->get_players()[0]->set_ghost_mode(true);
+}
+
 HSQUIRRELVM
 GameSession::run_script(std::istream& in, const std::string& sourcename)
 {
@@ -494,7 +528,7 @@ GameSession::update(float elapsed_time)
   }
 
   // update sounds
-  sound_manager->set_listener_position(currentsector->player->get_pos());
+  if (currentsector && currentsector->camera) sound_manager->set_listener_position(currentsector->camera->get_center());
 
   /* Handle music: */
   if (end_sequence)
@@ -517,6 +551,11 @@ GameSession::finish(bool win)
 {
   using namespace WorldMapNS;
 
+  if (edit_mode) {
+    force_ghost_mode();
+    return;
+  }
+
   if(win) {
     if(WorldMap::current())
       WorldMap::current()->finished_level(level.get());
@@ -546,45 +585,14 @@ GameSession::get_working_directory()
 }
 
 void
-GameSession::display_info_box(const std::string& text)
+GameSession::start_sequence(const std::string& sequencename)
 {
-  InfoBox* box = new InfoBox(text);
-
-  bool running = true;
-  DrawingContext context;
-
-  while(running)  {
-
-    // TODO make a screen out of this, another mainloop is ugly
-    main_controller->update();
-    SDL_Event event;
-    while (SDL_PollEvent(&event)) {
-      main_controller->process_event(event);
-      if(event.type == SDL_QUIT)
-        main_loop->quit();
-    }
-
-    if(main_controller->pressed(Controller::JUMP)
-        || main_controller->pressed(Controller::ACTION)
-        || main_controller->pressed(Controller::PAUSE_MENU)
-        || main_controller->pressed(Controller::MENU_SELECT))
-      running = false;
-    else if(main_controller->pressed(Controller::DOWN))
-      box->scrolldown();
-    else if(main_controller->pressed(Controller::UP))
-      box->scrollup();
-    box->draw(context);
-    draw(context);
-    context.do_drawing();
-    sound_manager->update();
+  // do not play sequences when in edit mode
+  if (edit_mode) {
+    force_ghost_mode();
+    return;
   }
 
-  delete box;
-}
-
-void
-GameSession::start_sequence(const std::string& sequencename)
-{
   // handle special "stoptux" sequence
   if (sequencename == "stoptux") {
     if (!end_sequence) {