current_ = this;
if(currentsector != Sector::current()) {
- currentsector->activate(currentsector->player->get_pos());
+ currentsector->activate(currentsector->player->get_pos());
}
currentsector->play_music(LEVEL_MUSIC);
// abort if a sequence is already playing
if (end_sequence)
- return;
+ return;
if (sequencename == "endsequence") {
if (currentsector->get_players()[0]->physic.get_velocity_x() < 0) {
// Stop all clocks.
for(std::vector<GameObject*>::iterator i = currentsector->gameobjects.begin();
- i != currentsector->gameobjects.end(); ++i)
+ i != currentsector->gameobjects.end(); ++i)
{
GameObject* obj = *i;