capture_file = filename;
char buf[30]; // save the seed in the demo file
- snprintf(buf, sizeof(buf), "random_seed=%010d", config->random_seed);
+ snprintf(buf, sizeof(buf), "random_seed=%10d", config->random_seed);
for (int i=0; i==0 || buf[i-1]; i++)
capture_demo_stream->put(buf[i]);
}
+int
+GameSession::get_demo_random_seed(const std::string& filename)
+{
+ std::istream* test_stream = new std::ifstream(filename.c_str());
+ if(test_stream->good()) {
+ char buf[30]; // recall the seed from the demo file
+ int seed;
+ for (int i=0; i<30 && (i==0 || buf[i-1]); i++)
+ test_stream->get(buf[i]);
+ if (sscanf(buf, "random_seed=%10d", &seed) == 1) {
+ log_info << "Random seed " << seed << " from demo file" << std::endl;
+ return seed;
+ }
+ else
+ log_info << "Demo file contains no random number" << std::endl;
+ }
+ return 0;
+}
+
void
GameSession::play_demo(const std::string& filename)
{
demo_controller = new CodeController();
tux.set_controller(demo_controller);
- char buf[30]; // recall the seed from the demo file
+ // skip over random seed, if it exists in the file
+ char buf[30]; // ascii decimal seed
int seed;
for (int i=0; i<30 && (i==0 || buf[i-1]); i++)
playback_demo_stream->get(buf[i]);
- if (sscanf(buf, "random_seed=%010d", &seed) == 1) {
- config->random_seed = seed; // save where it will be used
- log_info << "Taking random seed " << seed << " from demo file" <<std::endl;
- }
- else {
+ if (sscanf(buf, "random_seed=%010d", &seed) != 1)
playback_demo_stream->seekg(0); // old style w/o seed, restart at beg
- log_info << "Demo file contains no random number" << std::endl;
- }
-}
-
-namespace {
- inline const char* chain(const char* c1, const char* c2) {
- return (std::string(c1) + std::string(c2)).c_str();
- }
- inline const char* chain(const char* c1, const char* c2, const char* c3) {
- return (std::string(c1) + std::string(c2) + std::string(c3)).c_str();
- }
}
void
GameSession::levelintro()
{
- char str[60];
-
sound_manager->stop_music();
DrawingContext context;
context.draw_center_text(gold_text, level->get_name(), Vector(0, 160),
LAYER_FOREGROUND1);
- snprintf(str, sizeof(str), chain(_("Coins"), ": %d"), player_status->coins);
- context.draw_text(white_text, str, Vector(SCREEN_WIDTH/2, 210),
+ std::stringstream ss_coins;
+ ss_coins << _("Coins") << ": " << player_status->coins;
+ context.draw_text(white_text, ss_coins.str(), Vector(SCREEN_WIDTH/2, 210),
CENTER_ALLIGN, LAYER_FOREGROUND1);
if((level->get_author().size()) && (level->get_author() != "SuperTux Team"))