Corrected collition with bag of money
[supertux.git] / src / gameloop.c
index bba8c2f..28a9956 100644 (file)
@@ -3,24 +3,20 @@
   
   Super Tux - Game Loop!
   
-  by Bill Kendrick
+  by Bill Kendrick & Tobias Glaesser
   bill@newbreedsoftware.com
   http://www.newbreedsoftware.com/supertux/
   
-  April 11, 2000 - December 9, 2003
-*/
+  April 11, 2000 - February 1st, 2004
+ */
 
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 #include <errno.h>
 #include <unistd.h>
+#include <time.h>
 #include <SDL.h>
-#include <SDL_image.h>
-
-#ifndef NOSOUND
-#include <SDL_mixer.h>
-#endif
 
 #ifdef LINUX
 #include <pwd.h>
 #include "globals.h"
 #include "gameloop.h"
 #include "screen.h"
-#include "sound.h"
 #include "setup.h"
+#include "high_scores.h"
+#include "menu.h"
+#include "badguy.h"
+#include "world.h"
+#include "special.h"
+#include "player.h"
+#include "level.h"
+#include "scene.h"
+#include "collision.h"
 
+/* extern variables */
 
-/* Sound files: */
-
-enum {
-  SND_JUMP,
-  SND_BIGJUMP,
-  SND_SKID,
-  SND_DISTRO,
-  SND_HERRING,
-  SND_BRICK,
-  SND_HURT,
-  SND_SQUISH,
-  SND_FALL,
-  SND_RICOCHET,
-  SND_BUMP_UPGRADE,
-  SND_UPGRADE,
-  SND_EXCELLENT,
-  SND_COFFEE,
-  SND_SHOOT,
-  NUM_SOUNDS
-};
-
-char * soundfilenames[NUM_SOUNDS] = {
-  DATA_PREFIX "/sounds/jump.wav",
-  DATA_PREFIX "/sounds/bigjump.wav",
-  DATA_PREFIX "/sounds/skid.wav",
-  DATA_PREFIX "/sounds/distro.wav",
-  DATA_PREFIX "/sounds/herring.wav",
-  DATA_PREFIX "/sounds/brick.wav",
-  DATA_PREFIX "/sounds/hurt.wav",
-  DATA_PREFIX "/sounds/squish.wav",
-  DATA_PREFIX "/sounds/fall.wav",
-  DATA_PREFIX "/sounds/ricochet.wav",
-  DATA_PREFIX "/sounds/bump-upgrade.wav",
-  DATA_PREFIX "/sounds/upgrade.wav",
-  DATA_PREFIX "/sounds/excellent.wav",
-  DATA_PREFIX "/sounds/coffee.wav",
-  DATA_PREFIX "/sounds/shoot.wav"
-};
-
+extern char* soundfilenames[NUM_SOUNDS];
+st_level current_level;
 
 /* Local variables: */
 
-int score, distros, level, lives, scroll_x, next_level,
-  tux_dir, tux_size, tux_duck, tux_x, tux_xm, tux_y, tux_ym,
-  tux_dying, tux_safe, jumping, jump_counter, frame, score_multiplier,
-  tux_frame_main, tux_frame, tux_got_coffee, tux_skidding,
-  super_bkgd_time, time_left, tux_invincible_time, endpos,
-  counting_distros, distro_counter;
-int bkgd_red, bkgd_green, bkgd_blue, level_width;
-int left, right, up, down, fire, old_fire;
-SDL_Surface * img_brick[2], * img_solid[4], * img_distro[4],
-  * img_waves[3], * img_water, * img_pole, * img_poletop, * img_flag[2];
-SDL_Surface * img_bkgd[2][4];
-SDL_Surface * img_golden_herring;
-SDL_Surface * img_bsod_left[4], * img_bsod_right[4],
-  * img_laptop_left[3], * img_laptop_right[3],
-  * img_money_left[2], * img_money_right[2];
-SDL_Surface * img_bsod_squished_left, * img_bsod_squished_right,
-  * img_bsod_falling_left, * img_bsod_falling_right,
-  * img_laptop_flat_left, * img_laptop_flat_right,
-  * img_laptop_falling_left, * img_laptop_falling_right;
-SDL_Surface * img_box_full, * img_box_empty, * img_mints, * img_coffee,
-  * img_super_bkgd, * img_bullet, * img_red_glow;
-SDL_Surface * img_cloud[2][4];
-SDL_Surface * tux_right[3], * tux_left[3],
-  * bigtux_right[3], * bigtux_left[3],
-  * bigtux_right_jump, * bigtux_left_jump,
-  * cape_right[2], * cape_left[2],
-  * bigcape_right[2], * bigcape_left[2],
-  * ducktux_right, * ducktux_left,
-  * skidtux_right, * skidtux_left;
-#ifndef NOSOUND
-Mix_Chunk * sounds[NUM_SOUNDS];
-Mix_Music * song;
-#endif
-unsigned char * tiles[15];
-bouncy_distro_type bouncy_distros[NUM_BOUNCY_DISTROS];
-broken_brick_type broken_bricks[NUM_BROKEN_BRICKS];
-bouncy_brick_type bouncy_bricks[NUM_BOUNCY_BRICKS];
-bad_guy_type bad_guys[NUM_BAD_GUYS];
-floating_score_type floating_scores[NUM_FLOATING_SCORES];
-upgrade_type upgrades[NUM_UPGRADES];
-bullet_type bullets[NUM_BULLETS];
-char song_title[20];
-char levelname[20];
-
+texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
+texture_type img_cloud[2][4];
+SDL_Event event;
+SDLKey key;
+char level_subset[100];
+char str[60];
+float fps_fps;
+int st_gl_mode;
+unsigned int last_update_time;
+unsigned int update_time;
+int pause_menu_frame;
 
 /* Local function prototypes: */
 
+void levelintro(void);
 void initgame(void);
-void loadlevel(void);
-void loadlevelgfx(void);
-void loadlevelsong(void);
-void unloadlevelgfx(void);
-void unloadlevelsong(void);
 void loadshared(void);
 void unloadshared(void);
-void drawshape(int x, int y, unsigned char c);
-unsigned char shape(int x, int y, int sx);
-int issolid(int x, int y, int sx);
-int isbrick(int x, int y, int sx);
-int isice(int x, int y, int sx);
-int isfullbox(int x, int y, int sx);
-void change(int x, int y, int sx, unsigned char c);
-void trybreakbrick(int x, int y, int sx);
-void bumpbrick(int x, int y, int sx);
-void tryemptybox(int x, int y, int sx);
-void trygrabdistro(int x, int y, int sx, int bounciness);
-void add_bouncy_distro(int x, int y);
-void add_broken_brick(int x, int y);
-void add_broken_brick_piece(int x, int y, int xm, int ym);
-void add_bouncy_brick(int x, int y);
-void add_bad_guy(int x, int y, int kind);
-void add_score(int x, int y, int s);
-void trybumpbadguy(int x, int y, int sx);
-void add_upgrade(int x, int y, int kind);
-void killtux(int mode);
-void add_bullet(int x, int y, int dir, int xm);
+void drawstatus(void);
+void drawendscreen(void);
+void drawresultscreen(void);
+
+void levelintro(void)
+{
+  /* Level Intro: */
+
+  clearscreen(0, 0, 0);
+
+  sprintf(str, "LEVEL %d", level);
+  text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+
+  sprintf(str, "%s", current_level.name);
+  text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+
+  sprintf(str, "TUX x %d", tux.lives);
+  text_drawf(&white_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+
+  flipscreen();
+
+  SDL_Delay(1000);
+}
+
+/* Reset Timers */
+void start_timers(void)
+{
+  timer_start(&time_left,current_level.time_left*1000);
+  st_pause_ticks_init();
+  update_time = st_get_ticks();
+}
+
+void activate_bad_guys(void)
+{
+  int x,y;
+
+  /* Activate bad guys: */
+
+  for (y = 0; y < 15; y++)
+    {
+      for (x = 0; x < current_level.width; x++)
+        {
+          if (current_level.tiles[y][x] >= '0' && current_level.tiles[y][x] <= '9')
+            {
+              add_bad_guy(x * 32, y * 32, current_level.tiles[y][x] - '0');
+              current_level.tiles[y][x] = '.';
+            }
+        }
+    }
+
+}
+
+/* --- GAME EVENT! --- */
+
+void game_event(void)
+{
+  while (SDL_PollEvent(&event))
+    {
+      switch(event.type)
+        {
+        case SDL_QUIT:        /* Quit event - quit: */
+          quit = 1;
+          break;
+        case SDL_KEYDOWN:     /* A keypress! */
+          key = event.key.keysym.sym;
+
+          /* Check for menu-events, if the menu is shown */
+          if(show_menu)
+            menu_event(&event.key.keysym);
+
+          if(player_key_event(&tux,key,DOWN))
+            break;
+
+          switch(key)
+            {
+            case SDLK_ESCAPE:    /* Escape: Open/Close the menu: */
+              if(!game_pause)
+                {
+                  if(st_gl_mode == ST_GL_TEST)
+                    quit = 1;
+                  else if(show_menu)
+                    {
+                     menu_set_current(&game_menu);
+                      show_menu = 0;
+                      st_pause_ticks_stop();
+                    }
+                  else
+                    {
+                      show_menu = 1;
+                      st_pause_ticks_start();
+                    }
+                }
+              break;
+            default:
+              break;
+            }
+          break;
+        case SDL_KEYUP:      /* A keyrelease! */
+          key = event.key.keysym.sym;
+
+          if(player_key_event(&tux,key,UP))
+            break;
+
+          switch(key)
+            {
+            case SDLK_p:
+              if(!show_menu)
+                {
+                  if(game_pause)
+                    {
+                      game_pause = 0;
+                      st_pause_ticks_stop();
+                    }
+                  else
+                    {
+                      game_pause = 1;
+                      st_pause_ticks_start();
+                    }
+                }
+              break;
+            case SDLK_TAB:
+              if(debug_mode == YES)
+                tux.size = !tux.size;
+              break;
+            case SDLK_END:
+              if(debug_mode == YES)
+                distros += 50;
+              break;
+            case SDLK_SPACE:
+              if(debug_mode == YES)
+                next_level = 1;
+              break;
+            case SDLK_DELETE:
+              if(debug_mode == YES)
+                tux.got_coffee = 1;
+              break;
+            case SDLK_INSERT:
+              if(debug_mode == YES)
+                timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
+              break;
+            case SDLK_l:
+              if(debug_mode == YES)
+                --tux.lives;
+              break;
+            case SDLK_s:
+              if(debug_mode == YES)
+                score += 1000;
+              break;
+            default:
+              break;
+            }
+          break;
+#ifdef JOY_YES
+
+        case SDL_JOYAXISMOTION:
+          switch(event.jaxis.axis)
+            {
+            case JOY_X:
+              if (event.jaxis.value < -1024)
+                tux.input.left = DOWN;
+              else if (event.jaxis.value > 1024)
+                tux.input.left = UP;
+
+              if (event.jaxis.value > 1024)
+                tux.input.right = DOWN;
+              else if (event.jaxis.value < -1024)
+                tux.input.right = UP;
+              break;
+            case JOY_Y:
+              if (event.jaxis.value > 1024)
+                tux.input.down = DOWN;
+              else if (event.jaxis.value < -1024)
+                tux.input.down = UP;
+
+              /* Handle joystick for the menu */
+              if(show_menu)
+                {
+                  if(tux.input.down == DOWN)
+                    menuaction = MN_DOWN;
+                  else
+                    menuaction = MN_UP;
+                }
+              break;
+            default:
+              break;
+            }
+          break;
+        case SDL_JOYBUTTONDOWN:
+          if (event.jbutton.button == JOY_A)
+            tux.input.up = DOWN;
+          else if (event.jbutton.button == JOY_B)
+            tux.input.fire = DOWN;
+          break;
+        case SDL_JOYBUTTONUP:
+          if (event.jbutton.button == JOY_A)
+            tux.input.up = UP;
+          else if (event.jbutton.button == JOY_B)
+            tux.input.fire = UP;
+
+          if(show_menu)
+            menuaction = MN_HIT;
+          break;
+        default:
+          break;
+
+        }
+#endif
+
+    }
+
+}
+
+/* --- GAME ACTION! --- */
+
+int game_action(void)
+{
+  int i;
+
+  /* (tux_dying || next_level) */
+  if (tux.dying || next_level)
+    {
+      /* Tux either died, or reached the end of a level! */
+
+      if (playing_music())
+        halt_music();
+
+
+      if (next_level)
+        {
+          /* End of a level! */
+          level++;
+          next_level = 0;
+          if(st_gl_mode == ST_GL_PLAY)
+            drawresultscreen();
+          player_level_begin(&tux);
+        }
+      else
+        {
+          player_dying(&tux);
+
+          /* No more lives!? */
+
+          if (tux.lives < 0)
+            {
+              if(st_gl_mode == ST_GL_PLAY)
+                drawendscreen();
+
+              if(st_gl_mode == ST_GL_PLAY)
+                {
+                  if (score > hs_score)
+                    save_hs(score);
+                }
+              level_free_gfx();
+              level_free(&current_level);
+              level_free_song();
+              unloadshared();
+              arrays_free();
+              return(0);
+            } /* if (lives < 0) */
+        }
+
+      /* Either way, (re-)load the (next) level... */
+
+      player_level_begin(&tux);
+      set_defaults();
+      level_free(&current_level);
+      if(level_load(&current_level,level_subset,level) != 0)
+        exit(1);
+      arrays_free();
+      arrays_init();
+      activate_bad_guys();
+      level_free_gfx();
+      level_load_gfx(&current_level);
+      level_free_song();
+      level_load_song(&current_level);
+      if(st_gl_mode == ST_GL_PLAY)
+        levelintro();
+      start_timers();
+    }
+
+  player_action(&tux);
+
+  /* Handle bouncy distros: */
+
+  for (i = 0; i < num_bouncy_distros; i++)
+    {
+      bouncy_distro_action(&bouncy_distros[i]);
+    }
+
+
+  /* Handle broken bricks: */
+
+  for (i = 0; i < num_broken_bricks; i++)
+    {
+      broken_brick_action(&broken_bricks[i]);
+    }
+
+
+  /* Handle distro counting: */
+
+  if (counting_distros == YES)
+    {
+      distro_counter--;
+
+      if (distro_counter <= 0)
+        counting_distros = -1;
+    }
+
+
+  /* Handle bouncy bricks: */
+
+  for (i = 0; i < num_bouncy_bricks; i++)
+    {
+      bouncy_brick_action(&bouncy_bricks[i]);
+    }
+
+
+  /* Handle floating scores: */
+
+  for (i = 0; i < num_floating_scores; i++)
+    {
+      floating_score_action(&floating_scores[i]);
+    }
+
+
+  /* Handle bullets: */
+
+  for (i = 0; i < num_bullets; ++i)
+    {
+      bullet_action(&bullets[i]);
+    }
+
+  /* Handle upgrades: */
+
+  for (i = 0; i < num_upgrades; i++)
+    {
+      upgrade_action(&upgrades[i]);
+    }
+
+
+  /* Handle bad guys: */
+
+  for (i = 0; i < num_bad_guys; i++)
+    {
+      badguy_action(&bad_guys[i]);
+    }
+
+  /* Handle all possible collisions. */
+  collision_handler();
+
+  return -1;
+}
+
+/* --- GAME DRAW! --- */
+
+void game_draw(void)
+{
+  int  x, y, i, s;
+
+  /* Draw screen: */
+
+  if (tux.dying && (frame % 4) == 0)
+    clearscreen(255, 255, 255);
+  else if(timer_check(&super_bkgd_timer))
+    texture_draw(&img_super_bkgd, 0, 0, NO_UPDATE);
+  else
+    {
+      /* Draw the real background */
+      if(current_level.bkgd_image[0] != '\0')
+        {
+          s = (int)scroll_x / 30;
+          texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h, NO_UPDATE);
+          texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h, NO_UPDATE);
+        }
+      else
+        {
+          clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
+        }
+    }
+
+  /* Draw background: */
+
+  for (y = 0; y < 15; ++y)
+    {
+      for (x = 0; x < 21; ++x)
+        {
+          drawshape(x * 32 - ((int)scroll_x % 32), y * 32,
+                    current_level.tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
+        }
+    }
+
+
+  /* (Bouncy bricks): */
+
+  for (i = 0; i < num_bouncy_bricks; ++i)
+    {
+      bouncy_brick_draw(&bouncy_bricks[i]);
+    }
+
+
+  /* (Bad guys): */
+
+  for (i = 0; i < num_bad_guys; ++i)
+    {
+      badguy_draw(&bad_guys[i]);
+    }
+
+  /* (Tux): */
+
+  player_draw(&tux);
+
+  /* (Bullets): */
+
+  for (i = 0; i < num_bullets; ++i)
+    {
+      bullet_draw(&bullets[i]);
+    }
+
+  /* (Floating scores): */
+
+  for (i = 0; i < num_floating_scores; ++i)
+    {
+      floating_score_draw(&floating_scores[i]);
+    }
+
+
+  /* (Upgrades): */
+
+  for (i = 0; i < num_upgrades; ++i)
+    {
+      upgrade_draw(&upgrades[i]);
+    }
+
+
+  /* (Bouncy distros): */
+
+  for (i = 0; i < num_bouncy_distros; ++i)
+    {
+      bouncy_distro_draw(&bouncy_distros[i]);
+    }
+
+
+  /* (Broken bricks): */
+
+  for (i = 0; i < num_broken_bricks; ++i)
+    {
+      broken_brick_draw(&broken_bricks[i]);
+    }
+
+  drawstatus();
+
+
+  if(game_pause)
+    {
+      x = screen->h / 20;
+      for(i = 0; i < x; ++i)
+        {
+          fillrect(i % 2 ? (pause_menu_frame * i)%screen->w : -((pause_menu_frame * i)%screen->w) ,(i*20+pause_menu_frame)%screen->h,screen->w,10,20,20,20, rand() % 20 + 1);
+        }
+      fillrect(0,0,screen->w,screen->h,rand() % 50, rand() % 50, rand() % 50, 128);
+      text_drawf(&blue_text, "PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+    }
+
+  if(show_menu)
+    menu_process_current();
+
+  /* (Update it all!) */
+
+  updatescreen();
 
 
+}
+
 /* --- GAME LOOP! --- */
 
-int gameloop(void)
+int gameloop(char * subset, int levelnb, int mode)
 {
-  int done, quit, x, y, i, j;
-  SDL_Event event;
-  SDL_Rect src, dest;
-  SDLKey key;
-  Uint32 last_time, now_time;
-  char str[10];
-  
-  
+  int fps_cnt, jump, done;
+  timer_type fps_timer, frame_timer;
+
+  level = levelnb;
+  st_gl_mode = mode;
+  strcpy(level_subset,subset);
+
   /* Clear screen: */
-  
+
   clearscreen(0, 0, 0);
   updatescreen();
-  
-  
+
+
   /* Init the game: */
+  arrays_init();
+
+  menu_reset();
+  menu_set_current(&game_menu);
 
   initgame();
   loadshared();
-  loadlevel();
-  loadlevelgfx();
-  loadlevelsong();
-  
-  
+  set_defaults();
+
+  if(level_load(&current_level,level_subset,level) != 0)
+    exit(1);
+  level_load_gfx(&current_level);
+  activate_bad_guys();
+  level_load_song(&current_level);
+  if(st_gl_mode == ST_GL_PLAY)
+    load_hs();
+
+  player_init(&tux);
+
+  if(st_gl_mode == ST_GL_PLAY)
+    levelintro();
+
+  start_timers();
+
   /* --- MAIN GAME LOOP!!! --- */
-  
+
+  jump = NO;
   done = 0;
   quit = 0;
   frame = 0;
-  tux_frame_main = 0;
-  tux_frame = 0;
+  game_pause = 0;
+  timer_init(&fps_timer);
+  timer_init(&frame_timer);
+  fps_cnt = 0;
+
+    while (SDL_PollEvent(&event))
+    {}
   
+  game_draw();
   do
     {
-      last_time = SDL_GetTicks();
-      frame++;
-      
-      
+      jump = NO;
+
+      /* Calculate the movement-factor */
+      frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
+
+      if(!timer_check(&frame_timer))
+        {
+          timer_start(&frame_timer,25);
+          ++frame;
+        }
+
+
       /* Handle events: */
 
-      old_fire = fire;
-      
-      while (SDL_PollEvent(&event))
-       {
-         if (event.type == SDL_QUIT)
-           {
-             /* Quit event - quit: */
-             
-             quit = 1;
-           }
-         else if (event.type == SDL_KEYDOWN)
-           {
-              /* A keypress! */
-              
-              key = event.key.keysym.sym;
-              
-              if (key == SDLK_ESCAPE)
+      tux.input.old_fire = tux.input.fire;
+
+      /*printf("%lf\n",frame_ratio);*/
+
+      game_event();
+
+      if(show_menu)
+        {
+          if(current_menu == &game_menu)
+            {
+              switch (menu_check(&game_menu))
                 {
-                  /* Escape: Quit the game and return to main menu: */
-                  
+                case 0:
+                  st_pause_ticks_stop();
+                  break;
+                case 1:
+                  savegame();
+                  break;
+                case 4:
                   done = 1;
+                  break;
                 }
-             else if (key == SDLK_RIGHT)
-               {
-                 right = DOWN;
-               }
-             else if (key == SDLK_LEFT)
-               {
-                 left = DOWN;
-               }
-             else if (key == SDLK_UP)
-               {
-                 up = DOWN;
-               }
-             else if (key == SDLK_DOWN)
-               {
-                 down = DOWN;
-               }
-             else if (key == SDLK_LCTRL)
-               {
-                 fire = DOWN;
-               }
-           }
-         else if (event.type == SDL_KEYUP)
-           {
-              /* A keyrelease! */
-              
-              key = event.key.keysym.sym;
-              
-             if (key == SDLK_RIGHT)
-               {
-                 right = UP;
-               }
-             else if (key == SDLK_LEFT)
-               {
-                 left = UP;
-               }
-             else if (key == SDLK_UP)
-               {
-                 up = UP;
-               }
-             else if (key == SDLK_DOWN)
-               {
-                 down = UP;
-               }
-             else if (key == SDLK_LCTRL)
-               {
-                 fire = UP;
-               }
-             else if (key == SDLK_TAB)
-               {
-                 tux_size = !tux_size;
-               }
-           }
-#ifdef JOY_YES
-         else if (event.type == SDL_JOYAXISMOTION)
-           {
-             if (event.jaxis.axis == JOY_X)
-               {
-                 if (event.jaxis.value < -256)
-                   left = DOWN;
-                 else
-                   left = UP;
-
-                 if (event.jaxis.value > 256)
-                   right = DOWN;
-                 else
-                   right = UP;
-               }
-             else if (event.jaxis.axis == JOY_Y)
-               {
-                 if (event.jaxis.value > 256)
-                   down = DOWN;
-                 else
-                   down = UP;
-               }
-           }
-         else if (event.type == SDL_JOYBUTTONDOWN)
-           {
-             if (event.jbutton.button == JOY_A)
-               up = DOWN;
-             else if (event.jbutton.button == JOY_B)
-               fire = DOWN;
-           }
-         else if (event.type == SDL_JOYBUTTONUP)
-           {
-             if (event.jbutton.button == JOY_A)
-               up = UP;
-             else if (event.jbutton.button == JOY_B)
-               fire = UP;
-           }
-#endif
-       }
-      
-      
-      /* --- HANDLE TUX! --- */
-      
-      /* Handle key and joystick state: */
-      
-      if (!tux_dying && !next_level)
-       {
-         if (right == DOWN && left == UP)
-           {
-             if (jumping == NO)
-               {
-                 if (tux_xm < -SKID_XM && !tux_skidding &&
-                     tux_dir == LEFT)
-                   {
-                     tux_skidding = SKID_TIME;
-#ifndef NOSOUND
-                     playsound(sounds[SND_SKID]);
-#endif
-                   }
-                 tux_dir = RIGHT;
-               }
-             
-             if (tux_xm < 0 && !isice(tux_x, tux_y + 32, scroll_x) &&
-                 !tux_skidding)
-               {
-                 tux_xm = 0;
-               }
-             
-             if (!tux_duck)
-               {
-                 if (tux_dir == RIGHT)
-                   {
-                     /* Facing the direction we're jumping?  Go full-speed: */
-                     
-                     if (fire == UP)
-                       {
-                         tux_xm = tux_xm + WALK_SPEED;
-                         
-                         if (tux_xm > MAX_WALK_XM)
-                           tux_xm = MAX_WALK_XM;
-                       }
-                     else if (fire == DOWN)
-                       {
-                         tux_xm = tux_xm + RUN_SPEED;
-                         
-                         if (tux_xm > MAX_RUN_XM)
-                           tux_xm = MAX_RUN_XM;
-                       }
-                   }
-                 else
-                   {
-                     /* Not facing the direction we're jumping? 
-                        Go half-speed: */
-                     
-                     tux_xm = tux_xm + WALK_SPEED / 2;
-                     
-                     if (tux_xm > MAX_WALK_XM / 2)
-                       tux_xm = MAX_WALK_XM / 2;
-                   }
-               }
-           }
-         else if (left == DOWN && right == UP)
-           {
-             if (jumping == NO)
-               {
-                 if (tux_xm > SKID_XM && !tux_skidding &&
-                     tux_dir == RIGHT)
-                   {
-                     tux_skidding = SKID_TIME;
-#ifndef NOSOUND
-                     playsound(sounds[SND_SKID]);
-#endif
-                   }
-                 tux_dir = LEFT;
-               }
-             
-             if (tux_xm > 0 && !isice(tux_x, tux_y + 32, scroll_x) &&
-                 !tux_skidding)
-               {
-                 tux_xm = 0;
-               }
-             
-             if (!tux_duck)
-               {
-                 if (tux_dir == LEFT)
-                   {
-                     /* Facing the direction we're jumping?  Go full-speed: */
-                     
-                     if (fire == UP)
-                       {
-                         tux_xm = tux_xm - WALK_SPEED;
-                         
-                         if (tux_xm < -MAX_WALK_XM)
-                           tux_xm = -MAX_WALK_XM;
-                       }
-                     else if (fire == DOWN)
-                       {
-                         tux_xm = tux_xm - RUN_SPEED;
-                         
-                         if (tux_xm < -MAX_RUN_XM)
-                           tux_xm = -MAX_RUN_XM;
-                       }
-                   }
-                 else
-                   {
-                     /* Not facing the direction we're jumping?
-                        Go half-speed: */
-                     
-                     tux_xm = tux_xm - WALK_SPEED / 2;
-                     
-                     if (tux_xm < -MAX_WALK_XM / 2)
-                       tux_xm = -MAX_WALK_XM / 2;
-                   }
-               }
-           }
-
-
-         /* End of level? */
-
-         if (tux_x >= endpos && endpos != 0)
-         {
-            /* FIXME: No need to kill Tux to end the level! ;^) */
-           next_level = 1;
-           tux_dying = 1;
-         }
-         
-         
-         /* Jump/jumping? */
-         
-         if (up == DOWN)
-           {
-             if (jump_counter == 0)
-               {
-                 /* Taking off? */
-                 
-                 if (!issolid(tux_x, tux_y + 32, scroll_x) ||
-                     tux_ym != 0)
-                   {
-                     /* If they're not on the ground, or are currently moving
-                        vertically, don't jump! */
-                     
-                     jump_counter = MAX_JUMP_COUNT;
-                   }
-                 else
-                   {
-                     /* Make sure we're not standing back up into a solid! */
-                     
-                     if (tux_size == SMALL || tux_duck == NO ||
-                         !issolid(tux_x, tux_y, scroll_x))
-                       {
-                         jumping = YES;
-                        
-#ifndef NOSOUND
-                         if (tux_size == SMALL)
-                           playsound(sounds[SND_JUMP]);
-                         else
-                           playsound(sounds[SND_BIGJUMP]);
-#endif
-                       }
-                   }
-               }
-             
-             
-             /* Keep jumping for a while: */
-             
-             if (jump_counter < MAX_JUMP_COUNT)
-               {
-                 tux_ym = tux_ym - JUMP_SPEED;
-                 jump_counter++;
-               }
-           }
-         else
-           jump_counter = 0;
-         
-         
-         /* Shoot! */
-         
-         if (fire == DOWN && old_fire == UP && tux_got_coffee)
-           {
-             add_bullet(tux_x + scroll_x, tux_y, tux_dir, tux_xm);
-           }
-         
-         
-         /* Duck! */
-         
-         if (down == DOWN)
-           {
-             if (tux_size == BIG)
-               tux_duck = YES;
-           }
-         else
-           {
-             if (tux_size == BIG && tux_duck == YES)
-               {
-                 /* Make sure we're not standing back up into a solid! */
-                 
-                 if (!issolid(tux_x, tux_y - 32, scroll_x))
-                   tux_duck = NO;
-               }
-             else
-               tux_duck = NO;
-           }
-       } /* !tux_dying && !next_level */
-      else
-       {
-          /* Tux either died, or reached the end of a level! */
-               
-         tux_ym = tux_ym + GRAVITY;
-         
-         if (tux_y >= 480)
-           {
-#ifndef NOSOUND
-             if (use_sound)
-               {
-                 if (Mix_PlayingMusic())
-                   Mix_HaltMusic();
-               }
-#endif
-            
-             if (next_level)
-             {
-               /* End of a level! */
-
-               level++;
-               next_level = 0;
-             }
-             else
-             {
-               /* He died :^( */
-                     
-               lives--;
-             }
-
-             
-             /* No more lives!? */
-
-             if (lives <= 0)
-             {
-
-
-               /* Display end-of-level stuff */
-               /* (FIXME: This should go in its own event loop function!) */
-               
-               clearscreen(0, 0, 0);
-
-               drawcenteredtext("GAMEOVER", 200, letters_red, NO_UPDATE);
-
-               sprintf(str, "SCORE: %d", score);
-               drawcenteredtext(str, 224, letters_gold, NO_UPDATE);
-
-               sprintf(str, "DISTROS: %d", distros);
-               drawcenteredtext(str, 256, letters_blue, NO_UPDATE);
-
-               SDL_Flip(screen);
-               SDL_Delay(5000);
-
-
-               /* FIXME: Should return to title screen, not restart game... */
-               
-               level = 0;
-               lives = 3;
-               
-               score=0;
-               distros=0;
-             }
-             
-             
-             /* Either way, (re-)load the (next) level... */
-             
-             loadlevel();
-
-             unloadlevelgfx();
-             loadlevelgfx();
-           }
-       }
-
-      /* Move tux: */
-      
-      tux_x = tux_x + tux_xm;
-      tux_y = tux_y + tux_ym;
-      
-      
-      /* Keep tux in bounds: */
-      
-      if (tux_x < 0)
-       tux_x = 0;
-      else if (tux_x > 320 && scroll_x < ((level_width * 32) - 640))
-       {
-         /* Scroll the screen in past center: */
-         
-         scroll_x = scroll_x + (tux_x - 320);
-         tux_x = 320;
-         
-         if (scroll_x > ((level_width * 32) - 640))
-           scroll_x = ((level_width * 32) - 640);
-       }
-      else if (tux_x > 608)
-       {
-         /* ... unless there's no more to scroll! */
-         
-         tux_x = 608;
-       }
-      
-      
-      /* Land: */
-      
-      if (!tux_dying)
-       {
-         if (issolid(tux_x, tux_y + 31, scroll_x) &&
-             !issolid(tux_x - tux_xm, tux_y + 31, scroll_x))
-           {
-             while (issolid(tux_x, tux_y + 31, scroll_x))
-               {
-                 if (tux_xm < 0)
-                   tux_x++;
-                 else if (tux_xm > 0)
-                   tux_x--;
-               }
-             
-             tux_xm = 0;
-           }
-         
-         if (issolid(tux_x, tux_y, scroll_x) &&
-             !issolid(tux_x - tux_xm, tux_y, scroll_x))
-           {
-             while (issolid(tux_x, tux_y, scroll_x))
-               {
-                 if (tux_xm < 0)
-                   tux_x++;
-                 else if (tux_xm > 0)
-                   tux_x--;
-               }
-             
-             tux_xm = 0;
-           }
-         
-         if (issolid(tux_x, tux_y + 31, scroll_x))
-           {
-             /* Set down properly: */
-             
-             while (issolid(tux_x, tux_y + 31, scroll_x))
-               {
-                 if (tux_ym < 0)
-                   tux_y++;
-                 else if (tux_ym > 0)
-                   tux_y--;
-               }
-             
-             
-             /* Reset score multiplier (for mutli-hits): */
-             
-             if (tux_ym > 0)
-               score_multiplier = 1;
-             
-             
-             /* Stop jumping! */
-             
-             tux_ym = 0;
-             jumping = NO;
-           }
-         
-         
-         /* Bump into things: */
-         
-         if (issolid(tux_x, tux_y, scroll_x) ||
-             (tux_size == BIG && !tux_duck &&
-              (issolid(tux_x, tux_y - 32, scroll_x))))
-           {
-             if (!issolid(tux_x - tux_xm, tux_y, scroll_x) &&
-                 (tux_size == SMALL || tux_duck ||
-                  !issolid(tux_x - tux_xm, tux_y - 32, scroll_x)))
-               {
-                 tux_x = tux_x - tux_xm;
-                 tux_xm = 0;
-               }
-             else if (!issolid(tux_x, tux_y - tux_ym, scroll_x) &&
-                      (tux_size == SMALL || tux_duck ||
-                       !issolid(tux_x, tux_y - 32 - tux_ym, scroll_x)))
-               {
-                 if (tux_ym <= 0)
-                   {
-                     /* Jumping up? */
-                     
-                     if (tux_size == BIG)
-                       {
-                         /* Break bricks and empty boxes: */
-                         
-                         if (!tux_duck)
-                           {
-                             if (isbrick(tux_x, tux_y - 32, scroll_x) ||
-                                 isfullbox(tux_x, tux_y - 32, scroll_x))
-                               {
-                                 trygrabdistro(tux_x, tux_y - 64, scroll_x,
-                                               BOUNCE);
-                                 trybumpbadguy(tux_x, tux_y - 96, scroll_x);
-
-                                 if (isfullbox(tux_x, tux_y - 32,
-                                               scroll_x))
-                                   {
-                                     bumpbrick(tux_x, tux_y - 32,
-                                               scroll_x);
-                                   }
-
-                                 trybreakbrick(tux_x, tux_y - 32, scroll_x);
-                                 tryemptybox(tux_x, tux_y - 32, scroll_x);
-                               }
-                             
-                             if (isbrick(tux_x + 31, tux_y - 32, scroll_x) ||
-                                 isfullbox(tux_x + 31, tux_y - 32, scroll_x))
-                               {
-                                 trygrabdistro(tux_x + 31,
-                                               tux_y - 64,
-                                               scroll_x,
-                                               BOUNCE);
-                                 trybumpbadguy(tux_x + 31,
-                                               tux_y - 96,
-                                               scroll_x);
-                                 
-                                 if (isfullbox(tux_x + 31, tux_y - 32,
-                                               scroll_x))
-                                   {
-                                     bumpbrick(tux_x + 31, tux_y - 32,
-                                               scroll_x);
-                                   }
-                                 
-                                 trybreakbrick(tux_x + 31,
-                                               tux_y - 32,
-                                               scroll_x);
-                                 tryemptybox(tux_x + 31,
-                                             tux_y - 32,
-                                             scroll_x);
-                               }
-                           }
-                         else /* ducking */
-                           {
-                             if (isbrick(tux_x, tux_y, scroll_x) ||
-                                 isfullbox(tux_x, tux_y, scroll_x))
-                               {
-                                 trygrabdistro(tux_x, tux_y - 32, scroll_x,
-                                               BOUNCE);
-                                 trybumpbadguy(tux_x, tux_y - 64, scroll_x);
-                                 if (isfullbox(tux_x, tux_y, scroll_x))
-                                   bumpbrick(tux_x, tux_y, scroll_x);
-                                 trybreakbrick(tux_x, tux_y, scroll_x);
-                                 tryemptybox(tux_x, tux_y, scroll_x);
-                               }
-                             
-                             if (isbrick(tux_x + 31, tux_y, scroll_x) ||
-                                 isfullbox(tux_x + 31, tux_y, scroll_x))
-                               {
-                                 trygrabdistro(tux_x + 31,
-                                               tux_y - 32,
-                                               scroll_x,
-                                               BOUNCE);
-                                 trybumpbadguy(tux_x + 31,
-                                               tux_y - 64,
-                                               scroll_x);
-                                 if (isfullbox(tux_x + 31, tux_y, scroll_x))
-                                   bumpbrick(tux_x + 31, tux_y, scroll_x);
-                                 trybreakbrick(tux_x + 31, tux_y, scroll_x);
-                                 tryemptybox(tux_x + 31, tux_y, scroll_x);
-                               }
-                           }
-                       }
-                     else
-                       {
-                         /* It's a brick and we're small, make the brick
-                            bounce, and grab any distros above it: */
-                         
-                         if (isbrick(tux_x, tux_y, scroll_x) ||
-                             isfullbox(tux_x, tux_y, scroll_x))
-                           {
-                             trygrabdistro(tux_x, tux_y - 32, scroll_x,
-                                           BOUNCE);
-                             trybumpbadguy(tux_x, tux_y - 64, scroll_x);
-                             bumpbrick(tux_x, tux_y, scroll_x);
-                             tryemptybox(tux_x, tux_y, scroll_x);
-                           }
-                         
-                         if (isbrick(tux_x + 31, tux_y, scroll_x) ||
-                             isfullbox(tux_x + 31, tux_y, scroll_x))
-                           {
-                             trygrabdistro(tux_x + 31, tux_y - 32, scroll_x,
-                                           BOUNCE);
-                             trybumpbadguy(tux_x + 31, tux_y - 64, scroll_x);
-                             bumpbrick(tux_x + 31, tux_y, scroll_x);
-                             tryemptybox(tux_x + 31, tux_y, scroll_x);
-                           }
-
-
-                         /* Get a distro from a brick? */
-                         
-                         if (shape(tux_x, tux_y, scroll_x) == 'x' ||
-                             shape(tux_x, tux_y, scroll_x) == 'y')
-                           {
-                             add_bouncy_distro(((tux_x + scroll_x + 1)
-                                                / 32) * 32,
-                                               (tux_y / 32) * 32);
-                            
-                             if (counting_distros == NO)
-                             {
-                               counting_distros = YES;
-                               distro_counter = 100;
-                             }
-
-                             if (distro_counter <= 0)
-                               change(tux_x, tux_y, scroll_x, 'a');
-                             
-#ifndef NOSOUND
-                             playsound(sounds[SND_DISTRO]);
-#endif
-                             score = score + SCORE_DISTRO;
-                             distros++;
-                           }
-                         else if (shape(tux_x + 31, tux_y, scroll_x) == 'x' ||
-                             shape(tux_x + 31, tux_y, scroll_x) == 'y')
-                           {
-                             add_bouncy_distro(((tux_x + scroll_x + 1 + 31)
-                                                / 32) * 32,
-                                               (tux_y / 32) * 32);
-                             
-                             if (counting_distros == NO)
-                             {
-                               counting_distros = YES;
-                               distro_counter = 100;
-                             }
-
-                             if (distro_counter <= 0)
-                               change(tux_x + 31, tux_y, scroll_x, 'a');
-                             
-#ifndef NOSOUND
-                             playsound(sounds[SND_DISTRO]);
-#endif
-                             score = score + SCORE_DISTRO;
-                             distros++;
-                           }
-                       }
-                     
-                     
-                     /* Bump head: */
-                     
-                     tux_y = (tux_y / 32) * 32 + 30;
-                   }
-                 else
-                   {
-                     /* Land on feet: */
-                     
-                     tux_y = (tux_y / 32) * 32 - 32;
-                   }
-                 
-                 tux_ym = 0;
-                 jumping = NO;
-                 jump_counter = MAX_JUMP_COUNT;
-               }
-           }
-       }
-      
-      
-      /* Grab distros: */
-      
-      if (!tux_dying)
-       {
-         trygrabdistro(tux_x, tux_y, scroll_x, NO_BOUNCE);
-         trygrabdistro(tux_x + 31, tux_y, scroll_x, NO_BOUNCE);
-         
-         if (tux_size == BIG && !tux_duck)
-           {
-             trygrabdistro(tux_x, tux_y - 32, scroll_x, NO_BOUNCE);
-             trygrabdistro(tux_x + 31, tux_y - 32, scroll_x, NO_BOUNCE);
-           }
-       }
-
-
-      /* Enough distros for a One-up? */
-
-      if (distros >= DISTROS_LIFEUP)
-      {
-       /* FIXME: Play a special sound or flash or both! */
-
-       distros = distros - DISTROS_LIFEUP;
-       lives++;
-      }
-     
-
-      /* Keep in-bounds, vertically: */
-      
-      if (tux_y < 0)
-       tux_y = 0;
-      else if (tux_y > 480)
-       {
-         killtux(KILL);
-       }
-      
-      
-      /* Slow down horizontally: */
-      
-      if (!tux_dying)
-       {
-         if (right == UP && left == UP)
-           {
-             if (isice(tux_x, tux_y + 32, scroll_x) ||
-                 !issolid(tux_x, tux_y + 32, scroll_x))
-               {
-                 /* Slowly on ice or in air: */
-                 
-                 if (tux_xm > 0)
-                   tux_xm--;
-                 else if (tux_xm < 0)
-                   tux_xm++;
-               }
-             else
-               {
-                 /* Quickly, otherwise: */
-                 
-                 tux_xm = tux_xm / 2;
-               }
-           }
-         
-         
-         /* Drop vertically: */
-         
-         if (!issolid(tux_x, tux_y + 32, scroll_x))
-           {
-             tux_ym = tux_ym + GRAVITY;
-             
-             if (tux_ym > MAX_YM)
-               tux_ym = MAX_YM;
-           }
-       }
-      
-      
-      if (tux_safe > 0)
-       tux_safe--;
-      
-      
-      /* ---- DONE HANDLING TUX! --- */
-      
-      
-      /* Handle bouncy distros: */
-      
-      for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
-       {
-         if (bouncy_distros[i].alive)
-           {
-             bouncy_distros[i].y = bouncy_distros[i].y + bouncy_distros[i].ym;
-             
-             bouncy_distros[i].ym++;
-             
-             if (bouncy_distros[i].ym >= 0)
-               bouncy_distros[i].alive = NO;
-           }
-       }
-      
-      
-      /* Handle broken bricks: */
-      
-      for (i = 0; i < NUM_BROKEN_BRICKS; i++)
-       {
-         if (broken_bricks[i].alive)
-           {
-             broken_bricks[i].x = broken_bricks[i].x + broken_bricks[i].xm;
-             broken_bricks[i].y = broken_bricks[i].y + broken_bricks[i].ym;
-             
-             broken_bricks[i].ym++;
-             
-             if (broken_bricks[i].ym >= 0)
-               broken_bricks[i].alive = NO;
-           }
-       }
-
-
-      /* Handle distro counting: */
-
-      if (counting_distros == YES)
-      {
-       distro_counter--;
-
-       if (distro_counter <= 0)
-          counting_distros = -1;
-      }
-
-      
-      /* Handle bouncy bricks: */
-      
-      for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
-       {
-         if (bouncy_bricks[i].alive)
-           {
-             bouncy_bricks[i].offset = (bouncy_bricks[i].offset +
-                                        bouncy_bricks[i].offset_m);
-             
-             /* Go back down? */
-             
-             if (bouncy_bricks[i].offset < -BOUNCY_BRICK_MAX_OFFSET)
-               bouncy_bricks[i].offset_m = BOUNCY_BRICK_SPEED;
-             
-             
-             /* Stop bouncing? */
-             
-             if (bouncy_bricks[i].offset == 0)
-               bouncy_bricks[i].alive = NO;
-           }
-       }
-
-      
-      /* Handle floating scores: */
-      
-      for (i = 0; i < NUM_FLOATING_SCORES; i++)
-       {
-         if (floating_scores[i].alive)
-           {
-             floating_scores[i].y = floating_scores[i].y - 2;
-             floating_scores[i].timer--;
-             
-             if (floating_scores[i].timer <= 0)
-               floating_scores[i].alive = NO;
-           }
-       }
-      
-      
-      /* Handle bullets: */
-      
-      for (i = 0; i < NUM_BULLETS; i++)
-       {
-         if (bullets[i].alive)
-           {
-             bullets[i].x = bullets[i].x + bullets[i].xm;
-             bullets[i].y = bullets[i].y + bullets[i].ym;
-             
-             if (issolid(bullets[i].x, bullets[i].y, 0))
-               {
-                 if (issolid(bullets[i].x, bullets[i].y - bullets[i].ym, 0))
-                   bullets[i].alive = NO;
-                 else
-                   {
-                     if (bullets[i].ym >= 0)
-                       {
-                         bullets[i].y = (bullets[i].y / 32) * 32 - 8;
-                       }
-                     bullets[i].ym = -bullets[i].ym;
-                   }
-               }
-             
-             bullets[i].ym = bullets[i].ym + GRAVITY;
-             
-             if (bullets[i].x < scroll_x ||
-                 bullets[i].x > scroll_x + 640)
-               {
-                 bullets[i].alive = NO;
-               }
-           }
-         
-         
-         if (bullets[i].alive)
-           {
-             for (j = 0; j < NUM_BAD_GUYS; j++)
-               {
-                 if (bad_guys[j].alive && !bad_guys[j].dying)
-                   {
-                     if (bullets[i].x >= bad_guys[j].x - 4 &&
-                         bullets[i].x <= bad_guys[j].x + 32 + 4 &&
-                         bullets[i].y >= bad_guys[j].y - 4 &&
-                         bullets[i].y <= bad_guys[j].y + 32 + 4)
-                       {
-                         /* Kill the bad guy! */
-                               
-                         bullets[i].alive = 0;
-                         bad_guys[j].dying = FALLING;
-                         bad_guys[j].ym = -8;
-
-
-                         /* Gain some points: */
-
-                         if (bad_guys[j].kind == BAD_BSOD)
-                          {
-                            add_score(bad_guys[j].x - scroll_x, bad_guys[j].y,
-                                       50 * score_multiplier);
-                          }
-                          else if (bad_guys[j].kind == BAD_LAPTOP)
-                          {
-                            add_score(bad_guys[j].x - scroll_x, bad_guys[j].y,
-                                         25 * score_multiplier);
-                         }
-
-
-                         /* Play death sound: */
-#ifndef NOSOUND
-                         playsound(sounds[SND_FALL]);
-#endif
-                       }
-                   }
-               }
-           }
-       }
-      
-      
-      /* Handle background timer: */
-      
-      if (super_bkgd_time)
-       super_bkgd_time--;
-      
-      
-      /* Handle invincibility timer: */
-      
-      if (tux_invincible_time)
-       tux_invincible_time--;
-      
-      
-      /* Handle upgrades: */
-      
-      for (i = 0; i < NUM_UPGRADES; i++)
-       {
-         if (upgrades[i].alive)
-           {
-             if (upgrades[i].height < 32)
-               {
-                 /* Rise up! */
-                 
-                 upgrades[i].height++;
-               }
-             else
-               {
-                 /* Move around? */
-                 
-                 if (upgrades[i].kind == UPGRADE_MINTS ||
-                     upgrades[i].kind == UPGRADE_HERRING)
-                   {
-                     upgrades[i].x = upgrades[i].x + upgrades[i].xm;
-                     upgrades[i].y = upgrades[i].y + upgrades[i].ym;
-                     
-                     if (issolid(upgrades[i].x, upgrades[i].y + 31, 0) ||
-                         issolid(upgrades[i].x + 31, upgrades[i].y + 31, 0))
-                       {
-                         if (upgrades[i].ym > 0)
-                           {
-                             if (upgrades[i].kind == UPGRADE_MINTS)
-                               {
-                                 upgrades[i].ym = 0;
-                               }
-                             else if (upgrades[i].kind == UPGRADE_HERRING)
-                               {
-                                 upgrades[i].ym = -24;
-                               }
-                             
-                             upgrades[i].y = (upgrades[i].y / 32) * 32;
-                           }
-                       }
-                     else
-                       upgrades[i].ym = upgrades[i].ym + GRAVITY;
-                     
-                     if (issolid(upgrades[i].x, upgrades[i].y, 0))
-                       {
-                         upgrades[i].xm = -upgrades[i].xm;
-                       }
-                   }
-                 
-                 
-                 /* Off the screen?  Kill it! */
-                 
-                 if (upgrades[i].x < scroll_x)
-                   upgrades[i].alive = NO;
-                 
-                 
-                 /* Did the player grab it? */
-                 
-                 if (tux_x + scroll_x >= upgrades[i].x - 32 &&
-                     tux_x + scroll_x <= upgrades[i].x + 32 &&
-                     tux_y >= upgrades[i].y - 32 &&
-                     tux_y <= upgrades[i].y + 32)
-                   {
-                     /* Remove the upgrade: */
-                     
-                     upgrades[i].alive = NO;
-                     
-                     
-                     /* Affect the player: */
-                     
-                     if (upgrades[i].kind == UPGRADE_MINTS)
-                       {
-#ifndef NOSOUND
-                          playsound(sounds[SND_EXCELLENT]);
-#endif
-                         tux_size = BIG;
-                         super_bkgd_time = 8;
-                       }
-                     else if (upgrades[i].kind == UPGRADE_COFFEE)
-                       {
-#ifndef NOSOUND
-                         playsound(sounds[SND_COFFEE]);
-#endif
-                         tux_got_coffee = YES;
-                         super_bkgd_time = 4;
-                       }
-                     else if (upgrades[i].kind == UPGRADE_HERRING)
-                       {
-#ifndef NOSOUND
-                         playsound(sounds[SND_HERRING]);
-#endif
-                         tux_invincible_time = 200;
-                         super_bkgd_time = 4;
-                       }
-                   }
-               }
-           }
-       }
-      
-      
-      /* Handle bad guys: */
-      
-      for (i = 0; i < NUM_BAD_GUYS; i++)
-       {
-         if (bad_guys[i].alive)
-           {
-             if (bad_guys[i].seen)
-               {
-                 if (bad_guys[i].kind == BAD_BSOD)
-                   {
-                     /* --- BLUE SCREEN OF DEATH MONSTER: --- */
-                     
-                     /* Move left/right: */
-                     
-                     if (bad_guys[i].dying == NO ||
-                         bad_guys[i].dying == FALLING)
-                       {
-                         if (bad_guys[i].dir == RIGHT)
-                           bad_guys[i].x = bad_guys[i].x + 4;
-                         else if (bad_guys[i].dir == LEFT)
-                           bad_guys[i].x = bad_guys[i].x - 4;
-                       }
-                     
-                     
-                     /* Move vertically: */
-                     
-                     bad_guys[i].y = bad_guys[i].y + bad_guys[i].ym;
-                     
-                     
-                     /* Bump into things horizontally: */
-                     
-                     if (!bad_guys[i].dying)
-                       {
-                         if (issolid(bad_guys[i].x, bad_guys[i].y, 0))
-                           bad_guys[i].dir = !bad_guys[i].dir;
-                       }
-                     
-                     
-                     /* Bump into other bad guys: */
-                     
-                     for (j = 0; j < NUM_BAD_GUYS; j++)
-                       {
-                         if (j != i && bad_guys[j].alive &&
-                             !bad_guys[j].dying && !bad_guys[i].dying &&
-                             bad_guys[i].x >= bad_guys[j].x - 32 &&
-                             bad_guys[i].x <= bad_guys[j].x + 32 &&
-                             bad_guys[i].y >= bad_guys[j].y - 32 &&
-                             bad_guys[i].y <= bad_guys[j].y + 32)
-                           {
-                             bad_guys[i].dir = !bad_guys[i].dir;
-                           }
-                       }
-                     
-                     
-                     /* Fall if we get off the ground: */
-                     
-                     if (bad_guys[i].dying != FALLING)
-                       {
-                         if (!issolid(bad_guys[i].x, bad_guys[i].y + 32, 0) &&
-                             bad_guys[i].ym < MAX_YM)
-                           {
-                             bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-                           }
-                         else
-                           {
-                             /* Land: */
-                             
-                             if (bad_guys[i].ym > 0)
-                               {
-                                 bad_guys[i].y = (bad_guys[i].y / 32) * 32;
-                                 bad_guys[i].ym = 0;
-                               }
-                           }
-                       }
-                     else
-                       bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-                     
-                     if (bad_guys[i].y > 480)
-                       bad_guys[i].alive = NO;
-                   }
-                 else if (bad_guys[i].kind == BAD_LAPTOP)
-                   {
-                     /* --- LAPTOP MONSTER: --- */
-                     
-                     /* Move left/right: */
-                     
-                     if (bad_guys[i].mode != FLAT && bad_guys[i].mode != KICK)
-                       {
-                         if (bad_guys[i].dying == NO ||
-                             bad_guys[i].dying == FALLING)
-                           {
-                             if (bad_guys[i].dir == RIGHT)
-                               bad_guys[i].x = bad_guys[i].x + 4;
-                             else if (bad_guys[i].dir == LEFT)
-                               bad_guys[i].x = bad_guys[i].x - 4;
-                           }
-                       }
-                     else if (bad_guys[i].mode == KICK)
-                       {
-                         if (bad_guys[i].dir == RIGHT)
-                           bad_guys[i].x = bad_guys[i].x + 16;
-                         else if (bad_guys[i].dir == LEFT)
-                           bad_guys[i].x = bad_guys[i].x - 16;
-                       }
-                     
-                     
-                     /* Move vertically: */
-                     
-                     bad_guys[i].y = bad_guys[i].y + bad_guys[i].ym;
-                     
-                     
-                     /* Bump into things horizontally: */
-                     
-                     if (!bad_guys[i].dying)
-                       {
-                         if (issolid(bad_guys[i].x, bad_guys[i].y, 0))
-                           {
-                             bad_guys[i].dir = !bad_guys[i].dir;
-                            
-#ifndef NOSOUND
-                             if (bad_guys[i].mode == KICK)
-                               playsound(sounds[SND_RICOCHET]);
-#endif
-                           }
-                       }
-                     
-                     
-                     /* Bump into other bad guys: */
-                     
-                     for (j = 0; j < NUM_BAD_GUYS; j++)
-                       {
-                         if (j != i && bad_guys[j].alive &&
-                             !bad_guys[j].dying && !bad_guys[i].dying &&
-                             bad_guys[i].x >= bad_guys[j].x - 32 &&
-                             bad_guys[i].x <= bad_guys[j].x + 32 &&
-                             bad_guys[i].y >= bad_guys[j].y - 32 &&
-                             bad_guys[i].y <= bad_guys[j].y + 32)
-                           {
-                             if (bad_guys[i].mode != KICK)
-                               bad_guys[i].dir = !bad_guys[i].dir;
-                             else
-                               {
-                                 /* We're in kick mode, kill the other guy: */
-                                 
-                                 bad_guys[j].dying = FALLING;
-                                 bad_guys[j].ym = -8;
-#ifndef NOSOUND
-                                 playsound(sounds[SND_FALL]);
-#endif
+            }
+          else if(current_menu == &options_menu)
+            {
+              process_options_menu();
+            }
+        }
 
-                                 add_score(bad_guys[i].x - scroll_x,
-                                           bad_guys[i].y, 100);
-                               }
-                           }
-                       }
-                     
-                     
-                     /* Fall if we get off the ground: */
-                     
-                     if (bad_guys[i].dying != FALLING)
-                       {
-                         if (!issolid(bad_guys[i].x, bad_guys[i].y + 32, 0) &&
-                             bad_guys[i].ym < MAX_YM)
-                           {
-                             bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-                           }
-                         else
-                           {
-                             /* Land: */
-                             
-                             if (bad_guys[i].ym > 0)
-                               {
-                                 bad_guys[i].y = (bad_guys[i].y / 32) * 32;
-                                 bad_guys[i].ym = 0;
-                               }
-                           }
-                       }
-                     else
-                       bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-                     
-                     if (bad_guys[i].y > 480)
-                       bad_guys[i].alive = NO;
-                   }
-                 else if (bad_guys[i].kind == BAD_MONEY)
-                   {
-                     /* --- MONEY BAGS: --- */
-                    
-                     
-                     /* Move vertically: */
-                     
-                     bad_guys[i].y = bad_guys[i].y + bad_guys[i].ym;
-
-
-                     /* Fall if we get off the ground: */
-                     
-                     if (bad_guys[i].dying != FALLING)
-                       {
-                         if (!issolid(bad_guys[i].x, bad_guys[i].y + 32, 0))
-                         {
-                           if (bad_guys[i].ym < MAX_YM)
-                             {
-                               bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-                             }
-                         }
-                         else
-                           {
-                             /* Land: */
-                             
-                             if (bad_guys[i].ym > 0)
-                               {
-                                 bad_guys[i].y = (bad_guys[i].y / 32) * 32;
-                                 bad_guys[i].ym = -MAX_YM;
-                               }
-                           }
-                       }
-                     else
-                       bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-                     
-                     if (bad_guys[i].y > 480)
-                       bad_guys[i].alive = NO;
-                   }
-                 else if (bad_guys[i].kind == -1)
-                   {
-                   }
-                 
-                 
-                 /* Kill it if the player jumped on it: */
-                 
-                 if (!bad_guys[i].dying && !tux_dying && !tux_safe &&
-                     tux_x + scroll_x >= bad_guys[i].x - 32 &&
-                     tux_x + scroll_x <= bad_guys[i].x + 32 &&
-                     tux_y >= bad_guys[i].y - 32 &&
-                     tux_y <= bad_guys[i].y - 8
-                     /* &&
-                        tux_ym >= 0 */)
-                   {
-                     if (bad_guys[i].kind == BAD_BSOD)
-                       {
-                         bad_guys[i].dying = SQUISHED;
-                         bad_guys[i].timer = 16;
-                         tux_ym = -KILL_BOUNCE_YM;
-                         
-                         add_score(bad_guys[i].x - scroll_x, bad_guys[i].y,
-                                   50 * score_multiplier);
-                         
-#ifndef NOSOUND
-                         playsound(sounds[SND_SQUISH]);
-#endif
-                       }
-                     else if (bad_guys[i].kind == BAD_LAPTOP)
-                       {
-                         if (bad_guys[i].mode != FLAT)
-                           {
-                             /* Flatten! */
-                             
-                             bad_guys[i].mode = FLAT;
-                             
-                             bad_guys[i].timer = 64;
-                             
-                             tux_y = tux_y - 32;
-                           }
-                         else
-                           {
-                             /* Kick! */
-                             
-                             bad_guys[i].mode = KICK;
-                             
-                             if (tux_x + scroll_x <= bad_guys[i].x)
-                               bad_guys[i].dir = RIGHT;
-                             else
-                               bad_guys[i].dir = LEFT;
-                             
-                             bad_guys[i].timer = 8;
-                           }
-                         
-                         tux_ym = -KILL_BOUNCE_YM;
-                         
-                         add_score(bad_guys[i].x - scroll_x,
-                                   bad_guys[i].y,
-                                   25 * score_multiplier);
-                        
-#ifndef NOSOUND
-                         /* playsound(sounds[SND_SQUISH]); */
-#endif
-                       }
-                     else if (bad_guys[i].kind == -1)
-                       {
-                       }
-                     
-                     score_multiplier++;
-                   }
-                 
-                 
-                 /* Hurt the player if he just touched it: */
-                 
-                 if (!bad_guys[i].dying && !tux_dying &&
-                     !tux_safe &&
-                     tux_x + scroll_x >= bad_guys[i].x - 32 &&
-                     tux_x + scroll_x <= bad_guys[i].x + 32 &&
-                     tux_y >= bad_guys[i].y - 32 &&
-                     tux_y <= bad_guys[i].y + 32)
-                   {
-                     if (bad_guys[i].mode == FLAT)
-                       {
-                         /* Kick: */
-                         
-                         bad_guys[i].mode = KICK;
-                         
-                         if (tux_x < bad_guys[i].x)
-                           {
-                             bad_guys[i].dir = RIGHT;
-                             bad_guys[i].x = bad_guys[i].x + 16;
-                           }
-                         else
-                           {
-                             bad_guys[i].dir = LEFT;
-                             bad_guys[i].x = bad_guys[i].x - 16;
-                           }
-                         
-                         bad_guys[i].timer = 8;
-                       }
-                     else if (bad_guys[i].mode == KICK)
-                       {
-                         if (tux_y < bad_guys[i].y - 16 &&
-                             bad_guys[i].timer == 0)
-                           {
-                             /* Step on (stop being kicked) */
-                             
-                             bad_guys[i].mode = FLAT;
-                             bad_guys[i].timer = 64;
-                           }
-                         else
-                           {
-                             /* Hurt if you get hit by kicked laptop: */
-                             
-                             if (bad_guys[i].timer == 0)
-                               {
-                                 if (tux_invincible_time == 0)
-                                   {
-                                     killtux(SHRINK);
-                                   }
-                                 else
-                                   {
-                                     bad_guys[i].dying = FALLING;
-                                     bad_guys[i].ym = -8;
-#ifndef NOSOUND
-                                     playsound(sounds[SND_FALL]);
-#endif
-                                   }
-                               }
-                           }
-                       }
-                     else
-                       {
-                         if (tux_invincible_time == 0)
-                           {
-                             killtux(SHRINK);
-                           }
-                         else
-                           {
-                             bad_guys[i].dying = FALLING;
-                             bad_guys[i].ym = -8;
-#ifndef NOSOUND
-                             playsound(sounds[SND_FALL]);
-#endif
-                           }
-                       }
-                   }
-                 
-                 
-                 /* Handle mode timer: */
-                 
-                 if (bad_guys[i].mode == FLAT)
-                   {
-                     bad_guys[i].timer--;
-                     
-                     if (bad_guys[i].timer <= 0)
-                       bad_guys[i].mode = NORMAL;
-                   }
-                 else if (bad_guys[i].mode == KICK)
-                   {
-                     if (bad_guys[i].timer > 0)
-                       bad_guys[i].timer--;
-                   }
-                 
-                 
-                 /* Handle dying timer: */
-                 
-                 if (bad_guys[i].dying == SQUISHED)
-                   {
-                     bad_guys[i].timer--;
-                     
-                     
-                     /* Remove it if time's up: */
-                     
-                     if (bad_guys[i].timer <= 0)
-                       bad_guys[i].alive = NO;
-                   }
-                 
-                 
-                 /* Remove if it's far off the screen: */
-                 
-                 if (bad_guys[i].x < scroll_x - OFFSCREEN_DISTANCE)
-                   bad_guys[i].alive = NO;
-               }
-             else /* !seen */
-               {
-                 /* Once it's on screen, it's activated! */
-                 
-                 if (bad_guys[i].x <= scroll_x + 640 + OFFSCREEN_DISTANCE)
-                   bad_guys[i].seen = YES;
-               }
-           }
-       }
-      
-      
-      /* Handle skidding: */
-      
-      if (tux_skidding > 0)
-       {
-         tux_skidding--;
-       }
-      
-      
-      /* Draw screen: */
-      
-      if (tux_dying && (frame % 4) == 0)
-       clearscreen(255, 255, 255);
+
+      /* Handle actions: */
+
+      if(!game_pause && !show_menu)
+        {
+          if (game_action() == 0)
+            {
+              /* == 0: no more lives */
+              /* == -1: continues */
+              return 0;
+            }
+        }
       else
-       {
-         if (super_bkgd_time == 0)
-           clearscreen(bkgd_red, bkgd_green, bkgd_blue);
-         else
-           drawimage(img_super_bkgd, 0, 0, NO_UPDATE);
-       }
-      
-      
-      /* Draw background: */
-      
-      for (y = 0; y < 15; y++)
-       {
-         for (x = 0; x < 21; x++)
-           {
-             drawshape(x * 32 - (scroll_x % 32), y * 32,
-                       tiles[y][x + (scroll_x / 32)]);
-           }
-       }
-
-
-      /* (Bouncy bricks): */
-      
-      for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
-       {
-         if (bouncy_bricks[i].alive)
-           {
-             if (bouncy_bricks[i].x >= scroll_x - 32 &&
-                 bouncy_bricks[i].x <= scroll_x + 640)
-               {
-                 dest.x = bouncy_bricks[i].x - scroll_x;
-                 dest.y = bouncy_bricks[i].y;
-                 dest.w = 32;
-                 dest.h = 32;
-                 
-                 SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format,
-                                                        bkgd_red,
-                                                        bkgd_green,
-                                                        bkgd_blue));
-                 
-                 drawshape(bouncy_bricks[i].x - scroll_x,
-                           bouncy_bricks[i].y + bouncy_bricks[i].offset,
-                           bouncy_bricks[i].shape);
-               }
-           }
-       }
-      
-      
-      /* (Bad guys): */
-      
-      for (i = 0; i < NUM_BAD_GUYS; i++)
-       {
-         if (bad_guys[i].alive &&
-             bad_guys[i].x > scroll_x - 32 &&
-             bad_guys[i].x < scroll_x + 640)
-           {
-             if (bad_guys[i].kind == BAD_BSOD)
-               {
-                 /* --- BLUE SCREEN OF DEATH MONSTER: --- */
-                 
-                 if (bad_guys[i].dying == NO)
-                   {
-                     /* Alive: */
-                     
-                     if (bad_guys[i].dir == LEFT)
-                       {
-                         drawimage(img_bsod_left[(frame / 5) % 4],
-                                   bad_guys[i].x - scroll_x,
-                                   bad_guys[i].y,
-                                   NO_UPDATE);
-                       }
-                     else
-                       {
-                         drawimage(img_bsod_right[(frame / 5) % 4],
-                                   bad_guys[i].x - scroll_x,
-                                   bad_guys[i].y,
-                                   NO_UPDATE);
-                       }
-                   }
-                 else if (bad_guys[i].dying == FALLING)
-                   {
-                     /* Falling: */
-                     
-                     if (bad_guys[i].dir == LEFT)
-                       {
-                         drawimage(img_bsod_falling_left,
-                                   bad_guys[i].x - scroll_x,
-                                   bad_guys[i].y,
-                                   NO_UPDATE);
-                       }
-                     else
-                       {
-                         drawimage(img_bsod_falling_right,
-                                   bad_guys[i].x - scroll_x,
-                                   bad_guys[i].y,
-                                   NO_UPDATE);
-                       }
-                   }
-                 else if (bad_guys[i].dying == SQUISHED)
-                   {
-                     /* Dying - Squished: */
-                     
-                     if (bad_guys[i].dir == LEFT)
-                       {
-                         drawimage(img_bsod_squished_left,
-                                   bad_guys[i].x - scroll_x,
-                                   bad_guys[i].y + 24,
-                                   NO_UPDATE);
-                       }
-                     else
-                       {
-                         drawimage(img_bsod_squished_right,
-                                   bad_guys[i].x - scroll_x,
-                                   bad_guys[i].y + 24,
-                                   NO_UPDATE);
-                       }
-                   }
-               }
-             else if (bad_guys[i].kind == BAD_LAPTOP)
-               {
-                 /* --- LAPTOP MONSTER: --- */
-                 
-                 if (bad_guys[i].dying == NO)
-                   {
-                     /* Alive: */
-                     
-                     if (bad_guys[i].mode == NORMAL)
-                       {
-                         /* Not flat: */
-                         
-                         if (bad_guys[i].dir == LEFT)
-                           {
-                             drawimage(img_laptop_left[(frame / 5) % 3],
-                                       bad_guys[i].x - scroll_x,
-                                       bad_guys[i].y,
-                                       NO_UPDATE);
-                           }
-                         else
-                           {
-                             drawimage(img_laptop_right[(frame / 5) % 3],
-                                       bad_guys[i].x - scroll_x,
-                                       bad_guys[i].y,
-                                       NO_UPDATE);
-                           }
-                       }
-                     else
-                       {
-                         /* Flat: */
-                         
-                         if (bad_guys[i].dir == LEFT)
-                           {
-                             drawimage(img_laptop_flat_left,
-                                       bad_guys[i].x - scroll_x,
-                                       bad_guys[i].y,
-                                       NO_UPDATE);
-                           }
-                         else
-                           {
-                             drawimage(img_laptop_flat_right,
-                                       bad_guys[i].x - scroll_x,
-                                       bad_guys[i].y,
-                                       NO_UPDATE);
-                           }
-                       }
-                   }
-                 else if (bad_guys[i].dying == FALLING)
-                   {
-                     /* Falling: */
-                     
-                     if (bad_guys[i].dir == LEFT)
-                       {
-                         drawimage(img_laptop_falling_left,
-                                   bad_guys[i].x - scroll_x,
-                                   bad_guys[i].y,
-                                   NO_UPDATE);
-                       }
-                     else
-                       {
-                         drawimage(img_laptop_falling_right,
-                                   bad_guys[i].x - scroll_x,
-                                   bad_guys[i].y,
-                                   NO_UPDATE);
-                       }
-                   }
-               }
-             else if (bad_guys[i].kind == BAD_MONEY)
-               {
-                 if (bad_guys[i].ym > -16)
-                 {
-                   if (bad_guys[i].dir == LEFT)
-                   {
-                     drawimage(img_money_left[0],
-                               bad_guys[i].x - scroll_x,
-                               bad_guys[i].y,
-                               NO_UPDATE);
-                   }
-                   else
-                   {
-                     drawimage(img_money_right[0],
-                               bad_guys[i].x - scroll_x,
-                               bad_guys[i].y,
-                               NO_UPDATE);
-                   }
-                 }
-                 else
-                 {
-                   if (bad_guys[i].dir == LEFT)
-                   {
-                     drawimage(img_money_left[1],
-                               bad_guys[i].x - scroll_x,
-                               bad_guys[i].y,
-                               NO_UPDATE);
-                   }
-                   else
-                   {
-                     drawimage(img_money_right[1],
-                               bad_guys[i].x - scroll_x,
-                               bad_guys[i].y,
-                               NO_UPDATE);
-                   }
-                 }
-               }
-             else if (bad_guys[i].kind == -1)
-               {
-               }
-           }
-       }
-      
-      
-      /* (Tux): */
-      
-      if (right == UP && left == UP)
-       {
-         tux_frame_main = 1;
-         tux_frame = 1;
-       }
+        {
+          ++pause_menu_frame;
+          SDL_Delay(50);
+        }
+
+      if(tux.input.down == DOWN)
+        SDL_Delay(30);
+
+      /*Draw the current scene to the screen */
+      /*If the machine running the game is too slow
+        skip the drawing of the frame (so the calculations are more precise and
+      the FPS aren't affected).*/
+      /*if( ! fps_fps < 50.0 )
+      game_draw();
       else
-       {
-         if ((fire == DOWN && (frame % 2) == 0) ||
-             (frame % 4) == 0)
-           tux_frame_main = (tux_frame_main + 1) % 4;
-         
-         tux_frame = tux_frame_main;
-         
-         if (tux_frame == 3)
-           tux_frame = 1;
-       }
-      
-      
-      if (tux_got_coffee && (frame % 2) == 1)
-       {
-         /* Coffee glow: */
-         
-         drawimage(img_red_glow, tux_x - 8, tux_y - 32, NO_UPDATE);
-       }
-      
-
-      if (tux_safe == 0 || (frame % 2) == 0)
-       {
-         if (tux_size == SMALL)
-           {
-             if (tux_invincible_time)
-               {
-                 /* Draw cape: */
-                 
-                 if (tux_dir == RIGHT)
-                   {
-                     drawimage(cape_right[frame % 2],
-                               tux_x, tux_y,
-                               NO_UPDATE);
-                   }
-                 else
-                   {
-                     drawimage(cape_left[frame % 2],
-                               tux_x, tux_y,
-                               NO_UPDATE);
-                   }
-               }
-             
-             
-             if (tux_dir == RIGHT)
-               {
-                 drawimage(tux_right[tux_frame], tux_x, tux_y, NO_UPDATE);
-               }
-             else
-               {
-                 drawimage(tux_left[tux_frame], tux_x, tux_y, NO_UPDATE);
-               }
-           }
-         else
-           {
-             if (tux_invincible_time)
-               {
-                 /* Draw cape: */
-                 
-                 if (tux_dir == RIGHT)
-                   {
-                     drawimage(bigcape_right[frame % 2],
-                               tux_x - 8 - 16, tux_y - 32,
-                               NO_UPDATE);
-                   }
-                 else
-                   {
-                     drawimage(bigcape_left[frame % 2],
-                               tux_x - 8, tux_y - 32,
-                               NO_UPDATE);
-                   }
-               }
-             
-             if (!tux_duck)
-               {
-                  if (!tux_skidding)
-                   {
-                     if (!jumping || tux_ym > 0)
-                       {
-                         if (tux_dir == RIGHT)
-                           {
-                             drawimage(bigtux_right[tux_frame],
-                                       tux_x - 8, tux_y - 32,
-                                       NO_UPDATE);
-                           }
-                         else
-                           {
-                             drawimage(bigtux_left[tux_frame],
-                                       tux_x - 8, tux_y - 32,
-                                       NO_UPDATE);
-                           }
-                       }
-                     else
-                       {
-                         if (tux_dir == RIGHT)
-                           {
-                             drawimage(bigtux_right_jump,
-                                       tux_x - 8, tux_y - 32,
-                                       NO_UPDATE);
-                           }
-                         else
-                           {
-                             drawimage(bigtux_left_jump,
-                                       tux_x - 8, tux_y - 32,
-                                       NO_UPDATE);
-                           }
-                       }
-                   }
-                 else
-                   {
-                     if (tux_dir == RIGHT)
-                       {
-                         drawimage(skidtux_right,
-                                   tux_x - 8, tux_y - 32,
-                                   NO_UPDATE);
-                       }
-                     else
-                       {
-                         drawimage(skidtux_left,
-                                   tux_x - 8, tux_y - 32,
-                                   NO_UPDATE);
-                       }
-                   }
-               }
-             else
-               {
-                 if (tux_dir == RIGHT)
-                   {
-                     drawimage(ducktux_right, tux_x - 8, tux_y - 16,
-                               NO_UPDATE);
-                   }
-                 else
-                   {
-                     drawimage(ducktux_left, tux_x - 8, tux_y - 16,
-                               NO_UPDATE);
-                   }
-               }
-           }
-       }
-      
-      
-      /* (Bullets): */
-      
-      for (i = 0; i < NUM_BULLETS; i++)
-       {
-         if (bullets[i].alive &&
-             bullets[i].x >= scroll_x - 4 &&
-             bullets[i].x <= scroll_x + 640)
-           {
-             drawimage(img_bullet, bullets[i].x - scroll_x, bullets[i].y,
-                       NO_UPDATE);
-           }
-       }
-
-
-      /* (Floating scores): */
-      
-      for (i = 0; i < NUM_FLOATING_SCORES; i++)
-       {
-         if (floating_scores[i].alive)
-           {
-             sprintf(str, "%d", floating_scores[i].value);
-             drawtext(str,
-                      floating_scores[i].x + 16 - strlen(str) * 8,
-                      floating_scores[i].y,
-                      letters_gold, NO_UPDATE);
-           }
-       }
-      
-      
-      /* (Upgrades): */
-      
-      for (i = 0; i < NUM_UPGRADES; i++)
-       {
-         if (upgrades[i].alive)
-           {
-             if (upgrades[i].height < 32)
-               {
-                 /* Rising up... */
-                 
-                 dest.x = upgrades[i].x - scroll_x;
-                 dest.y = upgrades[i].y + 32 - upgrades[i].height;
-                 dest.w = 32;
-                 dest.h = upgrades[i].height;
-                 
-                 src.x = 0;
-                 src.y = 0;
-                 src.w = 32;
-                 src.h = upgrades[i].height;
-                 
-                 if (upgrades[i].kind == UPGRADE_MINTS)
-                   SDL_BlitSurface(img_mints, &src, screen, &dest);
-                 else if (upgrades[i].kind == UPGRADE_COFFEE)
-                   SDL_BlitSurface(img_coffee, &src, screen, &dest);
-                 else if (upgrades[i].kind == UPGRADE_HERRING)
-                   SDL_BlitSurface(img_golden_herring, &src, screen, &dest);
-               }
-             else
-               {
-                 if (upgrades[i].kind == UPGRADE_MINTS)
-                   {
-                     drawimage(img_mints,
-                               upgrades[i].x - scroll_x, upgrades[i].y,
-                               NO_UPDATE);
-                   }
-                 else if (upgrades[i].kind == UPGRADE_COFFEE)
-                   {
-                     drawimage(img_coffee,
-                               upgrades[i].x - scroll_x, upgrades[i].y,
-                               NO_UPDATE);
-                   }
-                 else if (upgrades[i].kind == UPGRADE_HERRING)
-                   {
-                     drawimage(img_golden_herring,
-                               upgrades[i].x - scroll_x, upgrades[i].y,
-                               NO_UPDATE);
-                   }
-               }
-           }
-       }
-      
-      
-      /* (Bouncy distros): */
-      
-      for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
-       {
-         if (bouncy_distros[i].alive)
-           {
-             drawimage(img_distro[0],
-                       bouncy_distros[i].x - scroll_x,
-                       bouncy_distros[i].y,
-                       NO_UPDATE);
-           }
-       }
-
-      
-      /* (Broken bricks): */
-      
-      for (i = 0; i < NUM_BROKEN_BRICKS; i++)
-       {
-         if (broken_bricks[i].alive)
-           {
-             src.x = rand() % 16;
-             src.y = rand() % 16;
-             src.w = 16;
-             src.h = 16;
-             
-             dest.x = broken_bricks[i].x - scroll_x;
-             dest.y = broken_bricks[i].y;
-             dest.w = 16;
-             dest.h = 16;
-             
-             SDL_BlitSurface(img_brick[0], &src, screen, &dest);
-           }
-       }
-      
-      
-      /* (Status): */
-      
-      sprintf(str, "%d", score);
-      drawtext("SCORE", 0, 0, letters_blue, NO_UPDATE);
-      drawtext(str, 96, 0, letters_gold, NO_UPDATE);
-      
-      if (time_left >= 50 || (frame % 10) < 5)
-       {
-         sprintf(str, "%d", time_left);
-         drawtext("TIME", 224, 0, letters_blue, NO_UPDATE);
-         drawtext(str, 304, 0, letters_gold, NO_UPDATE);
-       }
-
-      sprintf(str, "%d", distros);
-      drawtext("DISTROS", 480, 0, letters_blue, NO_UPDATE);
-      drawtext(str, 608, 0, letters_gold, NO_UPDATE);
-      
-      
-      /* (Update it all!) */
-      
-      updatescreen();
-      
-      
-      /* Keep playing music: */
-    
-#ifndef NOSOUND
-      if (use_sound)
+      jump = YES;*/ /*FIXME: Implement this tweak right.*/
+      game_draw();
+
+      /* Time stops in pause mode */
+      if(game_pause || show_menu )
         {
-          if (!Mix_PlayingMusic())
-           {
-             Mix_PlayMusic(song, 1);
-           }
+          continue;
         }
-#endif
-      
-      
-      /* Pause til next frame: */
-      
-      now_time = SDL_GetTicks();
-      if (now_time < last_time + FPS)
-       SDL_Delay(last_time + FPS - now_time);
-      
-      
+
+      /* Set the time the last update and the time of the current update */
+      last_update_time = update_time;
+      update_time = st_get_ticks();
+
+
+      /* Pause till next frame, if the machine running the game is too fast: */
+      /* FIXME: Works great for in OpenGl mode, where the CPU doesn't have to do that much. But
+                the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
+      if(last_update_time >= update_time - 12 && jump != YES )
+        SDL_Delay(10);
+      //if((update_time - last_update_time) < 10)
+      //  SDL_Delay((11 - (update_time - last_update_time))/2);
+
+
+
       /* Handle time: */
-      
-      if ((frame % 10) == 0 && time_left > 0)
-       {
-         time_left--;
-         
-         if (time_left <= 0)
-           killtux(KILL);
-       }
+
+      if (timer_check(&time_left))
+        {
+          /* are we low on time ? */
+          if ((timer_get_left(&time_left) < TIME_WARNING)
+              && (current_music != HURRYUP_MUSIC))
+            {
+              current_music = HURRYUP_MUSIC;
+              /* stop the others music, prepare to play the fast music */
+              if (playing_music())
+                {
+                  halt_music();
+                }
+            }
+
+        }
+      else
+        player_kill(&tux,KILL);
+
+
+      /* Keep playing the correct music: */
+
+      if (!playing_music())
+        {
+          play_current_music();
+        }
+
+      /* Calculate frames per second */
+      if(show_fps)
+        {
+          ++fps_cnt;
+          fps_fps = (1000.0 / (float)timer_get_gone(&fps_timer)) * (float)fps_cnt;
+
+          if(!timer_check(&fps_timer))
+            {
+              timer_start(&fps_timer,1000);
+              fps_cnt = 0;
+            }
+        }
+
     }
   while (!done && !quit);
-#ifndef NOSOUND
-  if (use_sound)
-    {
-      if (Mix_PlayingMusic())
-        Mix_HaltMusic();
-    }
-#endif
-  
-  unloadlevelgfx();
-  unloadlevelsong();
+
+  if (playing_music())
+    halt_music();
+
+  level_free_gfx();
+  level_free(&current_level);
+  level_free_song();
   unloadshared();
-  
+  arrays_free();
+
   return(quit);
 }
 
@@ -2216,604 +752,401 @@ int gameloop(void)
 
 void initgame(void)
 {
-  level = 1;
   score = 0;
   distros = 0;
-  lives = 3;
 }
 
+/* Load graphics/sounds shared between all levels: */
 
-/* Load data for this level: */
-
-void loadlevel(void)
+void loadshared(void)
 {
-  int i, x, y;
-  FILE * fi;
-  char * filename;
-  char str[80];
-  char * line;
-  
-  
-  /* Reset arrays: */
+  int i;
+  char * herring_song_path; /* for loading herring song*/
 
-  for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
-    bouncy_distros[i].alive = NO;
+  /* Tuxes: */
 
-  for (i = 0; i < NUM_BROKEN_BRICKS; i++)
-    broken_bricks[i].alive = NO;
+  texture_load(&tux_right[0],DATA_PREFIX "/images/shared/tux-right-0.png", USE_ALPHA);
+  texture_load(&tux_right[1],DATA_PREFIX "/images/shared/tux-right-1.png", USE_ALPHA);
+  texture_load(&tux_right[2],DATA_PREFIX "/images/shared/tux-right-2.png", USE_ALPHA);
 
-  for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
-    bouncy_bricks[i].alive = NO;
+  texture_load(&tux_left[0],DATA_PREFIX "/images/shared/tux-left-0.png", USE_ALPHA);
+  texture_load(&tux_left[1],DATA_PREFIX "/images/shared/tux-left-1.png", USE_ALPHA);
+  texture_load(&tux_left[2],DATA_PREFIX "/images/shared/tux-left-2.png", USE_ALPHA);
 
-  for (i = 0; i < NUM_BAD_GUYS; i++)
-    bad_guys[i].alive = NO;
+  texture_load(&firetux_right[0],DATA_PREFIX "/images/shared/firetux-right-0.png", USE_ALPHA);
+  texture_load(&firetux_right[1],DATA_PREFIX "/images/shared/firetux-right-1.png", USE_ALPHA);
+  texture_load(&firetux_right[2],DATA_PREFIX "/images/shared/firetux-right-2.png", USE_ALPHA);
 
-  for (i = 0; i < NUM_FLOATING_SCORES; i++)
-    floating_scores[i].alive = NO;
-  
-  for (i = 0; i < NUM_UPGRADES; i++)
-    upgrades[i].alive = NO;
+  texture_load(&firetux_left[0],DATA_PREFIX "/images/shared/firetux-left-0.png", USE_ALPHA);
+  texture_load(&firetux_left[1],DATA_PREFIX "/images/shared/firetux-left-1.png", USE_ALPHA);
+  texture_load(&firetux_left[2],DATA_PREFIX "/images/shared/firetux-left-2.png", USE_ALPHA);
 
-  for (i = 0; i < NUM_BULLETS; i++)
-    bullets[i].alive = NO;
 
+  texture_load(&cape_right[0] ,DATA_PREFIX "/images/shared/cape-right-0.png",
+               USE_ALPHA);
 
-  /* Load data file: */
-  filename = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) + 20));
-  sprintf(filename, "%s/levels/level%d.dat", DATA_PREFIX, level);
-  fi = fopen(filename, "r");
-  if (fi == NULL)
-    {
-      perror(filename);
-      st_shutdown();
-    }
-  free(filename);
-  
+  texture_load(&cape_right[1] ,DATA_PREFIX "/images/shared/cape-right-1.png",
+               USE_ALPHA);
 
-  /* Load header info: */
+  texture_load(&cape_left[0] ,DATA_PREFIX "/images/shared/cape-left-0.png",
+               USE_ALPHA);
 
-  /* (Level title) */
-  fgets(str, 20, fi);
-  strcpy(levelname, str);
+  texture_load(&cape_left[1] ,DATA_PREFIX "/images/shared/cape-left-1.png",
+               USE_ALPHA);
 
-  /* (Time to beat level) */
-  fgets(str, 10, fi);
-  time_left = atoi(str);
+  texture_load(&bigtux_right[0] ,DATA_PREFIX "/images/shared/bigtux-right-0.png",
+               USE_ALPHA);
 
-  /* (Song file for this level) */
-  fgets(str, 20, fi);
-  strcpy(song_title, str);
-  
-  /* (Level background color) */
-  fgets(str, 10, fi);
-  bkgd_red = atoi(str);
-  fgets(str, 10, fi);
-  bkgd_green= atoi(str);
-  fgets(str, 10, fi);
-  bkgd_blue = atoi(str);
-
-  /* (Level width) */
-  fgets(str, 10, fi);
-  level_width = atoi(str);
-  
+  texture_load(&bigtux_right[1] ,DATA_PREFIX "/images/shared/bigtux-right-1.png",
+               USE_ALPHA);
 
-  /* Allocate some space for the line-reading! */
-  
-  line = (char *) malloc(sizeof(char) * (level_width + 5));
-  if (line == NULL)
-  {
-    fprintf(stderr, "Couldn't allocate space to load level data!");
-    exit(1);
-  }
-  
-  
-  /* Load the level lines: */
-  
-  for (y = 0; y < 15; y++)
-    {
-      fgets(line, level_width + 5, fi);
-      line[strlen(line) - 1] = '\0';
-      tiles[y] = strdup(line);
-    }
-  
-  fclose(fi);
-  
-  
-  /* Activate bad guys: */
-  
-  for (y = 0; y < 15; y++)
-    {
-      for (x = 0; x < level_width; x++)
-       {
-         if (tiles[y][x] >= '0' && tiles[y][x] <= '9')
-           {
-             add_bad_guy(x * 32, y * 32, tiles[y][x] - '0');
-             tiles[y][x] = '.';
-           }
-       }
-    }
-  
-  
-  /* Set defaults: */
-  
-  tux_x = 0;
-  tux_xm = 0;
-  tux_y = 240;
-  tux_ym = 0;
-  tux_dir = RIGHT;
-  tux_size = SMALL;
-  tux_got_coffee = NO;
-  tux_invincible_time = 0;
-  tux_duck = NO;
-  
-  tux_dying = NO;
-  tux_safe = TUX_SAFE_TIME;
-  
-  jumping = NO;
-  jump_counter = 0;
-  
-  tux_skidding = 0;
-  
-  scroll_x = 0;
-  
-  right = UP;
-  left = UP;
-  up = UP;
-  down = UP;
-  fire = UP;
-  old_fire = UP;
-  
-  score_multiplier = 1;
-  super_bkgd_time = 0;
-  
-  time_left = 255;
+  texture_load(&bigtux_right[2] ,DATA_PREFIX "/images/shared/bigtux-right-2.png",
+               USE_ALPHA);
 
-  counting_distros = NO;
-  distro_counter = 0;
-  
-  
-  /* Level Intro: */
-  
-  clearscreen(0, 0, 0);
-  
-  sprintf(str, "LEVEL %d", level + 1);
-  drawcenteredtext(str, 200, letters_red, NO_UPDATE);
-  
-  sprintf(str, "%s", levelname);
-  drawcenteredtext(str, 224, letters_gold, NO_UPDATE);
-  
-  sprintf(str, "TUX x %d", lives);
-  drawcenteredtext(str, 256, letters_blue, NO_UPDATE);
+  texture_load(&bigtux_right_jump ,DATA_PREFIX "/images/shared/bigtux-right-jump.png", USE_ALPHA);
 
-  SDL_Flip(screen);
-  
-  SDL_Delay(1000);
-}
+  texture_load(&bigtux_left[0] ,DATA_PREFIX "/images/shared/bigtux-left-0.png",
+               USE_ALPHA);
 
+  texture_load(&bigtux_left[1] ,DATA_PREFIX "/images/shared/bigtux-left-1.png",
+               USE_ALPHA);
 
-/* Load graphics: */
+  texture_load(&bigtux_left[2] ,DATA_PREFIX "/images/shared/bigtux-left-2.png",
+               USE_ALPHA);
 
-void loadlevelgfx(void)
-{
-  img_brick[0] = load_image(DATA_PREFIX "/images/level1/brick0.png",
-                           IGNORE_ALPHA);
-  img_brick[1] = load_image(DATA_PREFIX "/images/level1/brick1.png",
-                           IGNORE_ALPHA);
-  
-  img_solid[0] = load_image(DATA_PREFIX "/images/level1/solid0.png",
-                           USE_ALPHA);
-  img_solid[1] = load_image(DATA_PREFIX "/images/level1/solid1.png",
-                           USE_ALPHA);
-  img_solid[2] = load_image(DATA_PREFIX "/images/level1/solid2.png",
-                           USE_ALPHA);
-  img_solid[3] = load_image(DATA_PREFIX "/images/level1/solid3.png",
-                           USE_ALPHA);
-
-  img_bkgd[0][0] = load_image(DATA_PREFIX "/images/level1/bkgd-00.png",
-                              USE_ALPHA);
-  img_bkgd[0][1] = load_image(DATA_PREFIX "/images/level1/bkgd-01.png",
-                              USE_ALPHA);
-  img_bkgd[0][2] = load_image(DATA_PREFIX "/images/level1/bkgd-02.png",
-                              USE_ALPHA);
-  img_bkgd[0][3] = load_image(DATA_PREFIX "/images/level1/bkgd-03.png",
-                              USE_ALPHA);
-
-  img_bkgd[1][0] = load_image(DATA_PREFIX "/images/level1/bkgd-10.png",
-                              USE_ALPHA);
-  img_bkgd[1][1] = load_image(DATA_PREFIX "/images/level1/bkgd-11.png",
-                              USE_ALPHA);
-  img_bkgd[1][2] = load_image(DATA_PREFIX "/images/level1/bkgd-12.png",
-                              USE_ALPHA);
-  img_bkgd[1][3] = load_image(DATA_PREFIX "/images/level1/bkgd-13.png",
-                              USE_ALPHA);
-}
+  texture_load(&bigtux_left_jump ,DATA_PREFIX "/images/shared/bigtux-left-jump.png", USE_ALPHA);
 
+  texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
+               USE_ALPHA);
 
-/* Load music: */
+  texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
+               USE_ALPHA);
 
-void loadlevelsong(void)
-{
-  char * song_path;
+  texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
+               USE_ALPHA);
 
-#ifndef NOSOUND
-  song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
-                                             strlen(song_title) + 8));
+  texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
+               USE_ALPHA);
 
-  sprintf(song_path, "%s/music/%s", DATA_PREFIX, song_title);
-  
-  song = load_song(DATA_PREFIX "/music/ji_turn.it");
+  texture_load(&bigfiretux_right[0] ,DATA_PREFIX "/images/shared/bigfiretux-right-0.png",
+               USE_ALPHA);
 
-  free(song_path);
-#endif
-}
+  texture_load(&bigfiretux_right[1] ,DATA_PREFIX "/images/shared/bigfiretux-right-1.png",
+               USE_ALPHA);
 
+  texture_load(&bigfiretux_right[2] ,DATA_PREFIX "/images/shared/bigfiretux-right-2.png",
+               USE_ALPHA);
 
-/* Free graphics data for this level: */
+  texture_load(&bigfiretux_right_jump ,DATA_PREFIX "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
 
-void unloadlevelgfx(void)
-{
-  int i;
-  
-  for (i = 0; i < 2; i++)
-    {
-      SDL_FreeSurface(img_brick[i]);
-    }
-  for (i = 0; i < 4; i++)
-    {
-      SDL_FreeSurface(img_solid[i]);
-      SDL_FreeSurface(img_bkgd[0][i]);
-      SDL_FreeSurface(img_bkgd[1][i]);
-    }
-}
+  texture_load(&bigfiretux_left[0] ,DATA_PREFIX "/images/shared/bigfiretux-left-0.png",
+               USE_ALPHA);
 
+  texture_load(&bigfiretux_left[1] ,DATA_PREFIX "/images/shared/bigfiretux-left-1.png",
+               USE_ALPHA);
 
-/* Free music data for this level: */
+  texture_load(&bigfiretux_left[2] ,DATA_PREFIX "/images/shared/bigfiretux-left-2.png",
+               USE_ALPHA);
 
-void unloadlevelsong(void)
-{
-#ifndef NOSOUND
-  if (use_sound)
-    {
-      Mix_FreeMusic(song);
-    }
-#endif
-}
+  texture_load(&bigfiretux_left_jump ,DATA_PREFIX "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
 
+  texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
+               USE_ALPHA);
 
-/* Load graphics shared between all levels: */
+  texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
+               USE_ALPHA);
 
-void loadshared(void)
-{
-#ifndef NOSOUND
-  int i;
-#endif
-  
-  
-  /* Tuxes: */
-  
-  tux_right[0] = load_image(DATA_PREFIX "/images/shared/tux-right-0.png",
-                           USE_ALPHA);
+  texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
+               USE_ALPHA);
 
-  tux_right[1] = load_image(DATA_PREFIX "/images/shared/tux-right-1.png",
-                           USE_ALPHA);
+  texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
+               USE_ALPHA);
 
-  tux_right[2] = load_image(DATA_PREFIX "/images/shared/tux-right-2.png",
-                           USE_ALPHA);
 
-  tux_left[0] = load_image(DATA_PREFIX "/images/shared/tux-left-0.png",
-                          USE_ALPHA);
+  texture_load(&ducktux_right ,DATA_PREFIX
+               "/images/shared/ducktux-right.png",
+               USE_ALPHA);
 
-  tux_left[1] = load_image(DATA_PREFIX "/images/shared/tux-left-1.png",
-                          USE_ALPHA);
+  texture_load(&ducktux_left ,DATA_PREFIX
+               "/images/shared/ducktux-left.png",
+               USE_ALPHA);
 
-  tux_left[2] = load_image(DATA_PREFIX "/images/shared/tux-left-2.png",
-                          USE_ALPHA);
+  texture_load(&skidtux_right ,DATA_PREFIX
+               "/images/shared/skidtux-right.png",
+               USE_ALPHA);
 
-  cape_right[0] = load_image(DATA_PREFIX "/images/shared/cape-right-0.png",
-                            USE_ALPHA);
+  texture_load(&skidtux_left ,DATA_PREFIX
+               "/images/shared/skidtux-left.png",
+               USE_ALPHA);
 
-  cape_right[1] = load_image(DATA_PREFIX "/images/shared/cape-right-1.png",
-                            USE_ALPHA);
+  texture_load(&duckfiretux_right ,DATA_PREFIX
+               "/images/shared/duckfiretux-right.png",
+               USE_ALPHA);
 
-  cape_left[0] = load_image(DATA_PREFIX "/images/shared/cape-left-0.png",
-                           USE_ALPHA);
+  texture_load(&duckfiretux_left ,DATA_PREFIX
+               "/images/shared/duckfiretux-left.png",
+               USE_ALPHA);
 
-  cape_left[1] = load_image(DATA_PREFIX "/images/shared/cape-left-1.png",
-                           USE_ALPHA);
+  texture_load(&skidfiretux_right ,DATA_PREFIX
+               "/images/shared/skidfiretux-right.png",
+               USE_ALPHA);
 
-  bigtux_right[0] = load_image(DATA_PREFIX "/images/shared/bigtux-right-0.png",
-                              USE_ALPHA);
+  texture_load(&skidfiretux_left ,DATA_PREFIX
+               "/images/shared/skidfiretux-left.png",
+               USE_ALPHA);
 
-  bigtux_right[1] = load_image(DATA_PREFIX "/images/shared/bigtux-right-1.png",
-                              USE_ALPHA);
 
-  bigtux_right[2] = load_image(DATA_PREFIX "/images/shared/bigtux-right-2.png",
-                              USE_ALPHA);
+  /* Boxes: */
 
-  bigtux_right_jump =
-    load_image(DATA_PREFIX "/images/shared/bigtux-right-jump.png", USE_ALPHA);
+  texture_load(&img_box_full ,DATA_PREFIX "/images/shared/box-full.png",
+               IGNORE_ALPHA);
+  texture_load(&img_box_empty ,DATA_PREFIX "/images/shared/box-empty.png",
+               IGNORE_ALPHA);
 
-  bigtux_left[0] = load_image(DATA_PREFIX "/images/shared/bigtux-left-0.png",
-                             USE_ALPHA);
 
-  bigtux_left[1] = load_image(DATA_PREFIX "/images/shared/bigtux-left-1.png",
-                             USE_ALPHA);
+  /* Water: */
 
-  bigtux_left[2] = load_image(DATA_PREFIX "/images/shared/bigtux-left-2.png",
-                             USE_ALPHA);
-  
-  bigtux_left_jump =
-    load_image(DATA_PREFIX "/images/shared/bigtux-left-jump.png", USE_ALPHA);
-  
-  bigcape_right[0] =
-    load_image(DATA_PREFIX "/images/shared/bigcape-right-0.png",
-              USE_ALPHA);
 
-  bigcape_right[1] =
-    load_image(DATA_PREFIX "/images/shared/bigcape-right-1.png",
-              USE_ALPHA);
+  texture_load(&img_water ,DATA_PREFIX "/images/shared/water.png", IGNORE_ALPHA);
 
-  bigcape_left[0] =
-    load_image(DATA_PREFIX "/images/shared/bigcape-left-0.png",
-              USE_ALPHA);
+  texture_load(&img_waves[0] ,DATA_PREFIX "/images/shared/waves-0.png",
+               USE_ALPHA);
 
-  bigcape_left[1] =
-    load_image(DATA_PREFIX "/images/shared/bigcape-left-1.png",
-              USE_ALPHA);
+  texture_load(&img_waves[1] ,DATA_PREFIX "/images/shared/waves-1.png",
+               USE_ALPHA);
 
-  ducktux_right = load_image(DATA_PREFIX
-                            "/images/shared/ducktux-right.png",
-                            USE_ALPHA);
+  texture_load(&img_waves[2] ,DATA_PREFIX "/images/shared/waves-2.png",
+               USE_ALPHA);
 
-  ducktux_left = load_image(DATA_PREFIX
-                           "/images/shared/ducktux-left.png",
-                           USE_ALPHA);
-  
-  skidtux_right = load_image(DATA_PREFIX
-                            "/images/shared/skidtux-right.png",
-                            USE_ALPHA);
 
-  skidtux_left = load_image(DATA_PREFIX
-                           "/images/shared/skidtux-left.png",
-                           USE_ALPHA);
-  
-  
-  /* Boxes: */
-  
-  img_box_full = load_image(DATA_PREFIX "/images/shared/box-full.png",
-                           IGNORE_ALPHA);
-  img_box_empty = load_image(DATA_PREFIX "/images/shared/box-empty.png",
-                            IGNORE_ALPHA);
-  
-  
-  /* Water: */
-  
+  /* Pole: */
+
+  texture_load(&img_pole ,DATA_PREFIX "/images/shared/pole.png", USE_ALPHA);
+  texture_load(&img_poletop ,DATA_PREFIX "/images/shared/poletop.png",
+               USE_ALPHA);
 
-  img_water = load_image(DATA_PREFIX "/images/shared/water.png", IGNORE_ALPHA);
 
-  img_waves[0] = load_image(DATA_PREFIX "/images/shared/waves-0.png",
-                           USE_ALPHA);
-  
-  img_waves[1] = load_image(DATA_PREFIX "/images/shared/waves-1.png",
-                           USE_ALPHA);
-  
-  img_waves[2] = load_image(DATA_PREFIX "/images/shared/waves-2.png",
-                           USE_ALPHA);
-  
-  
-  /* Pole: */
-  
-  img_pole = load_image(DATA_PREFIX "/images/shared/pole.png", USE_ALPHA);
-  img_poletop = load_image(DATA_PREFIX "/images/shared/poletop.png",
-                          USE_ALPHA);
-  
-  
   /* Flag: */
-  
-  img_flag[0] = load_image(DATA_PREFIX "/images/shared/flag-0.png",
-                          USE_ALPHA);
-  img_flag[1] = load_image(DATA_PREFIX "/images/shared/flag-1.png",
-                          USE_ALPHA);
 
-  
+  texture_load(&img_flag[0] ,DATA_PREFIX "/images/shared/flag-0.png",
+               USE_ALPHA);
+  texture_load(&img_flag[1] ,DATA_PREFIX "/images/shared/flag-1.png",
+               USE_ALPHA);
+
+
   /* Cloud: */
-  
-  img_cloud[0][0] = load_image(DATA_PREFIX "/images/shared/cloud-00.png",
-                              USE_ALPHA);
-  
-  img_cloud[0][1] = load_image(DATA_PREFIX "/images/shared/cloud-01.png",
-                              USE_ALPHA);
-  
-  img_cloud[0][2] = load_image(DATA_PREFIX "/images/shared/cloud-02.png",
-                              USE_ALPHA);
-  
-  img_cloud[0][3] = load_image(DATA_PREFIX "/images/shared/cloud-03.png",
-                              USE_ALPHA);
-  
-  
-  img_cloud[1][0] = load_image(DATA_PREFIX "/images/shared/cloud-10.png",
-                              USE_ALPHA);
-  
-  img_cloud[1][1] = load_image(DATA_PREFIX "/images/shared/cloud-11.png",
-                              USE_ALPHA);
-  
-  img_cloud[1][2] = load_image(DATA_PREFIX "/images/shared/cloud-12.png",
-                              USE_ALPHA);
-  
-  img_cloud[1][3] = load_image(DATA_PREFIX "/images/shared/cloud-13.png",
-                              USE_ALPHA);
-  
-  
+
+  texture_load(&img_cloud[0][0] ,DATA_PREFIX "/images/shared/cloud-00.png",
+               USE_ALPHA);
+
+  texture_load(&img_cloud[0][1] ,DATA_PREFIX "/images/shared/cloud-01.png",
+               USE_ALPHA);
+
+  texture_load(&img_cloud[0][2] ,DATA_PREFIX "/images/shared/cloud-02.png",
+               USE_ALPHA);
+
+  texture_load(&img_cloud[0][3] ,DATA_PREFIX "/images/shared/cloud-03.png",
+               USE_ALPHA);
+
+
+  texture_load(&img_cloud[1][0] ,DATA_PREFIX "/images/shared/cloud-10.png",
+               USE_ALPHA);
+
+  texture_load(&img_cloud[1][1] ,DATA_PREFIX "/images/shared/cloud-11.png",
+               USE_ALPHA);
+
+  texture_load(&img_cloud[1][2] ,DATA_PREFIX "/images/shared/cloud-12.png",
+               USE_ALPHA);
+
+  texture_load(&img_cloud[1][3] ,DATA_PREFIX "/images/shared/cloud-13.png",
+               USE_ALPHA);
+
+
   /* Bad guys: */
-  
+
   /* (BSOD) */
-  
-  img_bsod_left[0] = load_image(DATA_PREFIX
-                               "/images/shared/bsod-left-0.png",
-                               USE_ALPHA);
-  
-  img_bsod_left[1] = load_image(DATA_PREFIX
-                               "/images/shared/bsod-left-1.png",
-                               USE_ALPHA);
-  
-  img_bsod_left[2] = load_image(DATA_PREFIX
-                               "/images/shared/bsod-left-2.png",
-                               USE_ALPHA);
-  
-  img_bsod_left[3] = load_image(DATA_PREFIX
-                               "/images/shared/bsod-left-3.png",
-                               USE_ALPHA);
-  
-  img_bsod_right[0] = load_image(DATA_PREFIX
-                                "/images/shared/bsod-right-0.png",
-                                USE_ALPHA);
-  
-  img_bsod_right[1] = load_image(DATA_PREFIX
-                                "/images/shared/bsod-right-1.png",
-                                USE_ALPHA);
-  
-  img_bsod_right[2] = load_image(DATA_PREFIX
-                                "/images/shared/bsod-right-2.png",
-                                USE_ALPHA);
-  
-  img_bsod_right[3] = load_image(DATA_PREFIX
-                                "/images/shared/bsod-right-3.png",
-                                USE_ALPHA);
-  
-  img_bsod_squished_left = load_image(DATA_PREFIX
-                                 "/images/shared/bsod-squished-left.png",
-                                 USE_ALPHA);
-  
-  img_bsod_squished_right = load_image(DATA_PREFIX
-                                  "/images/shared/bsod-squished-right.png",
-                                  USE_ALPHA);
-  
-  img_bsod_falling_left = load_image(DATA_PREFIX
-                                 "/images/shared/bsod-falling-left.png",
-                                 USE_ALPHA);
-  
-  img_bsod_falling_right = load_image(DATA_PREFIX
-                                  "/images/shared/bsod-falling-right.png",
-                                  USE_ALPHA);
-  
-  
+
+  texture_load(&img_bsod_left[0] ,DATA_PREFIX
+               "/images/shared/bsod-left-0.png",
+               USE_ALPHA);
+
+  texture_load(&img_bsod_left[1] ,DATA_PREFIX
+               "/images/shared/bsod-left-1.png",
+               USE_ALPHA);
+
+  texture_load(&img_bsod_left[2] ,DATA_PREFIX
+               "/images/shared/bsod-left-2.png",
+               USE_ALPHA);
+
+  texture_load(&img_bsod_left[3] ,DATA_PREFIX
+               "/images/shared/bsod-left-3.png",
+               USE_ALPHA);
+
+  texture_load(&img_bsod_right[0] ,DATA_PREFIX
+               "/images/shared/bsod-right-0.png",
+               USE_ALPHA);
+
+  texture_load(&img_bsod_right[1] ,DATA_PREFIX
+               "/images/shared/bsod-right-1.png",
+               USE_ALPHA);
+
+  texture_load(&img_bsod_right[2] ,DATA_PREFIX
+               "/images/shared/bsod-right-2.png",
+               USE_ALPHA);
+
+  texture_load(&img_bsod_right[3] ,DATA_PREFIX
+               "/images/shared/bsod-right-3.png",
+               USE_ALPHA);
+
+  texture_load(&img_bsod_squished_left ,DATA_PREFIX
+               "/images/shared/bsod-squished-left.png",
+               USE_ALPHA);
+
+  texture_load(&img_bsod_squished_right ,DATA_PREFIX
+               "/images/shared/bsod-squished-right.png",
+               USE_ALPHA);
+
+  texture_load(&img_bsod_falling_left ,DATA_PREFIX
+               "/images/shared/bsod-falling-left.png",
+               USE_ALPHA);
+
+  texture_load(&img_bsod_falling_right ,DATA_PREFIX
+               "/images/shared/bsod-falling-right.png",
+               USE_ALPHA);
+
+
   /* (Laptop) */
-  
-  img_laptop_left[0] = load_image(DATA_PREFIX
-                                 "/images/shared/laptop-left-0.png",
-                                 USE_ALPHA);
-  
-  img_laptop_left[1] = load_image(DATA_PREFIX
-                                 "/images/shared/laptop-left-1.png",
-                                 USE_ALPHA);
-  
-  img_laptop_left[2] = load_image(DATA_PREFIX
-                                 "/images/shared/laptop-left-2.png",
-                                 USE_ALPHA);
-  
-  img_laptop_right[0] = load_image(DATA_PREFIX
-                                 "/images/shared/laptop-right-0.png",
-                                 USE_ALPHA);
-  
-  img_laptop_right[1] = load_image(DATA_PREFIX
-                                 "/images/shared/laptop-right-1.png",
-                                 USE_ALPHA);
-  
-  img_laptop_right[2] = load_image(DATA_PREFIX
-                                 "/images/shared/laptop-right-2.png",
-                                 USE_ALPHA);
 
-  img_laptop_flat_left = load_image(DATA_PREFIX
-                                   "/images/shared/laptop-flat-left.png",
-                                   USE_ALPHA);
-  
-  img_laptop_flat_right = load_image(DATA_PREFIX
-                                    "/images/shared/laptop-flat-right.png",
-                                    USE_ALPHA);
-  
-  img_laptop_falling_left = 
-    load_image(DATA_PREFIX
-              "/images/shared/laptop-falling-left.png",
-              USE_ALPHA);
-  
-  img_laptop_falling_right =
-    load_image(DATA_PREFIX
-              "/images/shared/laptop-falling-right.png",
-              USE_ALPHA);
+  texture_load(&img_laptop_left[0] ,DATA_PREFIX
+               "/images/shared/laptop-left-0.png",
+               USE_ALPHA);
+
+  texture_load(&img_laptop_left[1] ,DATA_PREFIX
+               "/images/shared/laptop-left-1.png",
+               USE_ALPHA);
+
+  texture_load(&img_laptop_left[2] ,DATA_PREFIX
+               "/images/shared/laptop-left-2.png",
+               USE_ALPHA);
+
+  texture_load(&img_laptop_right[0] ,DATA_PREFIX
+               "/images/shared/laptop-right-0.png",
+               USE_ALPHA);
+
+  texture_load(&img_laptop_right[1] ,DATA_PREFIX
+               "/images/shared/laptop-right-1.png",
+               USE_ALPHA);
+
+  texture_load(&img_laptop_right[2] ,DATA_PREFIX
+               "/images/shared/laptop-right-2.png",
+               USE_ALPHA);
+
+  texture_load(&img_laptop_flat_left ,DATA_PREFIX
+               "/images/shared/laptop-flat-left.png",
+               USE_ALPHA);
+
+  texture_load(&img_laptop_flat_right ,DATA_PREFIX
+               "/images/shared/laptop-flat-right.png",
+               USE_ALPHA);
+
+  texture_load(&img_laptop_falling_left ,DATA_PREFIX
+               "/images/shared/laptop-falling-left.png",
+               USE_ALPHA);
+
+  texture_load(&img_laptop_falling_right ,DATA_PREFIX
+               "/images/shared/laptop-falling-right.png",
+               USE_ALPHA);
 
 
   /* (Money) */
-  
-  img_money_left[0] = load_image(DATA_PREFIX
-                                "/images/shared/bag-left-0.png",
-                                USE_ALPHA);
-  
-  img_money_left[1] = load_image(DATA_PREFIX
-                                "/images/shared/bag-left-1.png",
-                                USE_ALPHA);
-  
-  img_money_right[0] = load_image(DATA_PREFIX
-                                 "/images/shared/bag-right-0.png",
-                                 USE_ALPHA);
-  
-  img_money_right[1] = load_image(DATA_PREFIX
-                                 "/images/shared/bag-right-1.png",
-                                 USE_ALPHA);
-  
-  
-  
+
+  texture_load(&img_money_left[0] ,DATA_PREFIX
+               "/images/shared/bag-left-0.png",
+               USE_ALPHA);
+
+  texture_load(&img_money_left[1] ,DATA_PREFIX
+               "/images/shared/bag-left-1.png",
+               USE_ALPHA);
+
+  texture_load(&img_money_right[0] ,DATA_PREFIX
+               "/images/shared/bag-right-0.png",
+               USE_ALPHA);
+
+  texture_load(&img_money_right[1] ,DATA_PREFIX
+               "/images/shared/bag-right-1.png",
+               USE_ALPHA);
+
+
+
   /* Upgrades: */
-  
-  img_mints = load_image(DATA_PREFIX "/images/shared/mints.png", USE_ALPHA);
-  img_coffee = load_image(DATA_PREFIX "/images/shared/coffee.png", USE_ALPHA);
 
-  
+  texture_load(&img_mints ,DATA_PREFIX "/images/shared/mints.png", USE_ALPHA);
+  texture_load(&img_coffee ,DATA_PREFIX "/images/shared/coffee.png", USE_ALPHA);
+
+
   /* Weapons: */
-  
-  img_bullet = load_image(DATA_PREFIX "/images/shared/bullet.png", USE_ALPHA);
 
-  img_red_glow = load_image(DATA_PREFIX "/images/shared/red-glow.png",
-                           USE_ALPHA);
-  
-  
+  texture_load(&img_bullet ,DATA_PREFIX "/images/shared/bullet.png", USE_ALPHA);
+
+  texture_load(&img_red_glow ,DATA_PREFIX "/images/shared/red-glow.png",
+               USE_ALPHA);
+
+
+
   /* Distros: */
-  
-  img_distro[0] = load_image(DATA_PREFIX "/images/shared/distro-0.png",
-                            USE_ALPHA);
-  
-  img_distro[1] = load_image(DATA_PREFIX "/images/shared/distro-1.png",
-                            USE_ALPHA);
-  
-  img_distro[2] = load_image(DATA_PREFIX "/images/shared/distro-2.png",
-                            USE_ALPHA);
-  
-  img_distro[3] = load_image(DATA_PREFIX "/images/shared/distro-3.png",
-                            USE_ALPHA);
-  
-  
+
+  texture_load(&img_distro[0] ,DATA_PREFIX "/images/shared/distro-0.png",
+               USE_ALPHA);
+
+  texture_load(&img_distro[1] ,DATA_PREFIX "/images/shared/distro-1.png",
+               USE_ALPHA);
+
+  texture_load(&img_distro[2] ,DATA_PREFIX "/images/shared/distro-2.png",
+               USE_ALPHA);
+
+  texture_load(&img_distro[3] ,DATA_PREFIX "/images/shared/distro-3.png",
+               USE_ALPHA);
+
+
+  /* Tux life: */
+
+  texture_load(&tux_life ,DATA_PREFIX "/images/shared/tux-life.png",
+               USE_ALPHA);
+
   /* Herring: */
-  
-  img_golden_herring =
-    load_image(DATA_PREFIX "/images/shared/golden-herring.png",
-              USE_ALPHA);
 
-  
+  texture_load(&img_golden_herring, DATA_PREFIX "/images/shared/golden-herring.png",
+               USE_ALPHA);
+
+
   /* Super background: */
-  
-  img_super_bkgd = load_image(DATA_PREFIX "/images/shared/super-bkgd.png",
-                             IGNORE_ALPHA);
-  
-  
+
+  texture_load(&img_super_bkgd ,DATA_PREFIX "/images/shared/super-bkgd.png",
+               IGNORE_ALPHA);
+
+
   /* Sound effects: */
-  
-#ifndef NOSOUND
-  if (use_sound)
-    {
-      for (i = 0; i < NUM_SOUNDS; i++)
-       sounds[i] = load_sound(soundfilenames[i]);
-    }
-#endif
+
+  /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
+                    // initialize sounds[i] with the correct pointer's value:
+                    // NULL or something else. And it will be dangerous to
+                    // play with not-initialized pointers.
+                    // This is also true with if (use_music)
+     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
+  */
+  for (i = 0; i < NUM_SOUNDS; i++)
+    sounds[i] = load_sound(soundfilenames[i]);
+
+  /* Herring song */
+  herring_song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
+                                      strlen("SALCON.MOD") + 8)); /* FIXME: We need a real herring_song! Thats a fake.:) */
+
+  sprintf(herring_song_path, "%s/music/%s", DATA_PREFIX, "SALCON.MOD");
+
+  herring_song = load_song(herring_song_path);
+
+  free(herring_song_path);
+
 }
 
 
@@ -2822,335 +1155,321 @@ void loadshared(void)
 void unloadshared(void)
 {
   int i;
-  
+
   for (i = 0; i < 3; i++)
     {
-      SDL_FreeSurface(tux_right[i]);
-      SDL_FreeSurface(tux_left[i]);
-      SDL_FreeSurface(bigtux_right[i]);
-      SDL_FreeSurface(bigtux_left[i]);
+      texture_free(&tux_right[i]);
+      texture_free(&tux_left[i]);
+      texture_free(&bigtux_right[i]);
+      texture_free(&bigtux_left[i]);
     }
-  
-  SDL_FreeSurface(bigtux_right_jump);
-  SDL_FreeSurface(bigtux_left_jump);
-  
+
+  texture_free(&bigtux_right_jump);
+  texture_free(&bigtux_left_jump);
+
   for (i = 0; i < 2; i++)
     {
-      SDL_FreeSurface(cape_right[i]);
-      SDL_FreeSurface(cape_left[i]);
-      SDL_FreeSurface(bigcape_right[i]);
-      SDL_FreeSurface(bigcape_left[i]);
+      texture_free(&cape_right[i]);
+      texture_free(&cape_left[i]);
+      texture_free(&bigcape_right[i]);
+      texture_free(&bigcape_left[i]);
     }
-  
-  SDL_FreeSurface(ducktux_left);
-  SDL_FreeSurface(ducktux_right);
 
-  SDL_FreeSurface(skidtux_left);
-  SDL_FreeSurface(skidtux_right);
-  
+  texture_free(&ducktux_left);
+  texture_free(&ducktux_right);
+
+  texture_free(&skidtux_left);
+  texture_free(&skidtux_right);
+
   for (i = 0; i < 4; i++)
     {
-      SDL_FreeSurface(img_bsod_left[i]);
-      SDL_FreeSurface(img_bsod_right[i]);
+      texture_free(&img_bsod_left[i]);
+      texture_free(&img_bsod_right[i]);
     }
 
-  SDL_FreeSurface(img_bsod_squished_left);
-  SDL_FreeSurface(img_bsod_squished_right);
+  texture_free(&img_bsod_squished_left);
+  texture_free(&img_bsod_squished_right);
 
-  SDL_FreeSurface(img_bsod_falling_left);
-  SDL_FreeSurface(img_bsod_falling_right);
+  texture_free(&img_bsod_falling_left);
+  texture_free(&img_bsod_falling_right);
 
   for (i = 0; i < 3; i++)
     {
-      SDL_FreeSurface(img_laptop_left[i]);
-      SDL_FreeSurface(img_laptop_right[i]);
+      texture_free(&img_laptop_left[i]);
+      texture_free(&img_laptop_right[i]);
     }
-  
-  SDL_FreeSurface(img_laptop_flat_left);
-  SDL_FreeSurface(img_laptop_flat_right);
 
-  SDL_FreeSurface(img_laptop_falling_left);
-  SDL_FreeSurface(img_laptop_falling_right);
-  
+  texture_free(&img_laptop_flat_left);
+  texture_free(&img_laptop_flat_right);
+
+  texture_free(&img_laptop_falling_left);
+  texture_free(&img_laptop_falling_right);
+
   for (i = 0; i < 2; i++)
     {
-      SDL_FreeSurface(img_money_left[i]);
-      SDL_FreeSurface(img_money_right[i]);
+      texture_free(&img_money_left[i]);
+      texture_free(&img_money_right[i]);
     }
 
-  SDL_FreeSurface(img_box_full);
-  SDL_FreeSurface(img_box_empty);
-  
-  SDL_FreeSurface(img_water);
+  texture_free(&img_box_full);
+  texture_free(&img_box_empty);
+
+  texture_free(&img_water);
   for (i = 0; i < 3; i++)
-    SDL_FreeSurface(img_waves[i]);
-  
-  SDL_FreeSurface(img_pole);
-  SDL_FreeSurface(img_poletop);
-  
+    texture_free(&img_waves[i]);
+
+  texture_free(&img_pole);
+  texture_free(&img_poletop);
+
   for (i = 0; i < 2; i++)
-    SDL_FreeSurface(img_flag[i]);
-  
-  SDL_FreeSurface(img_mints);
-  SDL_FreeSurface(img_coffee);
-  
+    texture_free(&img_flag[i]);
+
+  texture_free(&img_mints);
+  texture_free(&img_coffee);
+
   for (i = 0; i < 4; i++)
     {
-      SDL_FreeSurface(img_distro[i]);
-      SDL_FreeSurface(img_cloud[0][i]);
-      SDL_FreeSurface(img_cloud[1][i]);
+      texture_free(&img_distro[i]);
+      texture_free(&img_cloud[0][i]);
+      texture_free(&img_cloud[1][i]);
     }
-  
-  SDL_FreeSurface(img_golden_herring);
 
-#ifndef NOSOUND
-  if (use_sound)
-    {
-      for (i = 0; i < NUM_SOUNDS; i++)
-        Mix_FreeChunk(sounds[i]);
-    }
-#endif
+  texture_free(&img_golden_herring);
+
+  for (i = 0; i < NUM_SOUNDS; i++)
+    free_chunk(sounds[i]);
+
+  /* free the herring song */
+  free_music( herring_song );
 }
 
 
 /* Draw a tile on the screen: */
 
-void drawshape(int x, int y, unsigned char c)
+void drawshape(float x, float y, unsigned char c)
 {
   int z;
-  
+
   if (c == 'X' || c == 'x')
-    drawimage(img_brick[0], x, y, NO_UPDATE);
+    texture_draw(&img_brick[0], x, y, NO_UPDATE);
   else if (c == 'Y' || c == 'y')
-    drawimage(img_brick[1], x, y, NO_UPDATE);
+    texture_draw(&img_brick[1], x, y, NO_UPDATE);
   else if (c == 'A' || c =='B' || c == '!')
-    drawimage(img_box_full, x, y, NO_UPDATE);
+    texture_draw(&img_box_full, x, y, NO_UPDATE);
   else if (c == 'a')
-    drawimage(img_box_empty, x, y, NO_UPDATE);
+    texture_draw(&img_box_empty, x, y, NO_UPDATE);
   else if (c >= 'C' && c <= 'F')
-    drawimage(img_cloud[0][c - 'C'], x, y, NO_UPDATE);
+    texture_draw(&img_cloud[0][c - 'C'], x, y, NO_UPDATE);
   else if (c >= 'c' && c <= 'f')
-    drawimage(img_cloud[1][c - 'c'], x, y, NO_UPDATE);
+    texture_draw(&img_cloud[1][c - 'c'], x, y, NO_UPDATE);
   else if (c >= 'G' && c <= 'J')
-    drawimage(img_bkgd[0][c - 'G'], x, y, NO_UPDATE);
+    texture_draw(&img_bkgd_tile[0][c - 'G'], x, y, NO_UPDATE);
   else if (c >= 'g' && c <= 'j')
-    drawimage(img_bkgd[1][c - 'g'], x, y, NO_UPDATE);
+    texture_draw(&img_bkgd_tile[1][c - 'g'], x, y, NO_UPDATE);
   else if (c == '#')
-    drawimage(img_solid[0], x, y, NO_UPDATE);
+    texture_draw(&img_solid[0], x, y, NO_UPDATE);
   else if (c == '[')
-    drawimage(img_solid[1], x, y, NO_UPDATE);
+    texture_draw(&img_solid[1], x, y, NO_UPDATE);
   else if (c == '=')
-    drawimage(img_solid[2], x, y, NO_UPDATE);
+    texture_draw(&img_solid[2], x, y, NO_UPDATE);
   else if (c == ']')
-    drawimage(img_solid[3], x, y, NO_UPDATE);
+    texture_draw(&img_solid[3], x, y, NO_UPDATE);
   else if (c == '$')
     {
+
       z = (frame / 2) % 6;
-      
+
       if (z < 4)
-       drawimage(img_distro[z], x, y, NO_UPDATE);
+        texture_draw(&img_distro[z], x, y, NO_UPDATE);
       else if (z == 4)
-       drawimage(img_distro[2], x, y, NO_UPDATE);
+        texture_draw(&img_distro[2], x, y, NO_UPDATE);
       else if (z == 5)
-       drawimage(img_distro[1], x, y, NO_UPDATE);
+        texture_draw(&img_distro[1], x, y, NO_UPDATE);
     }
   else if (c == '^')
     {
       z = (frame / 3) % 3;
-      
-      drawimage(img_waves[z], x, y, NO_UPDATE);
+
+      texture_draw(&img_waves[z], x, y, NO_UPDATE);
     }
   else if (c == '*')
-    drawimage(img_poletop, x, y, NO_UPDATE);
+    texture_draw(&img_poletop, x, y, NO_UPDATE);
   else if (c == '|')
-  {
-    drawimage(img_pole, x, y, NO_UPDATE);
+    {
+      texture_draw(&img_pole, x, y, NO_UPDATE);
 
-    /* Mark this as the end position of the level! */
+      /* Mark this as the end position of the level! */
 
-    endpos = x;
-  }
+      endpos = (int)x;
+    }
   else if (c == '\\')
     {
       z = (frame / 3) % 2;
-      
-      drawimage(img_flag[z], x + 16, y, NO_UPDATE);
+
+      texture_draw(&img_flag[z], x + 16, y, NO_UPDATE);
     }
   else if (c == '&')
-    drawimage(img_water, x, y, NO_UPDATE);
+    texture_draw(&img_water, x, y, NO_UPDATE);
 }
 
 
 /* What shape is at some position? */
 
-unsigned char shape(int x, int y, int sx)
+unsigned char shape(float x, float y)
 {
+
   int xx, yy;
   unsigned char c;
-  
-  yy = (y / 32);
-  xx = ((x + sx) / 32);
-  
-  if (yy >= 0 && yy <= 15 && xx >= 0 && xx <= level_width)
-    c = tiles[yy][xx];
+
+  yy = ((int)y / 32);
+  xx = ((int)x / 32);
+
+  if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
+    {
+      c = current_level.tiles[yy][xx];
+    }
   else
     c = '.';
-  
+
   return(c);
 }
 
-
 /* Is is ground? */
 
-int issolid(int x, int y, int sx)
+
+int issolid(float x, float y)
 {
-  int v;
-  
-  v = 0;
-  
-  if (isbrick(x, y, sx) ||
-      isbrick(x + 31, y, sx) ||
-      isice(x, y, sx) ||
-      isice(x + 31, y, sx) ||
-      (shape(x, y, sx) == '[' ||
-       shape(x + 31, y, sx) == '[') ||
-      (shape(x, y, sx) == '=' ||
-       shape(x + 31, y, sx) == '=') ||
-      (shape(x, y, sx) == ']' ||
-       shape(x + 31, y, sx) == ']') ||
-      (shape(x, y, sx) == 'A' ||
-       shape(x + 31, y, sx) == 'A') ||
-      (shape(x, y, sx) == 'B' ||
-       shape(x + 31, y, sx) == 'B') ||
-      (shape(x, y, sx) == '!' ||
-       shape(x + 31, y, sx) == '!') ||
-      (shape(x, y, sx) == 'a' ||
-       shape(x + 31, y, sx) == 'a'))
+  if (isbrick(x, y) ||
+      isice(x, y) ||
+      (shape(x, y) == '[') ||
+      (shape(x, y) == '=') ||
+      (shape(x, y) == ']') ||
+      (shape(x, y) == 'A') ||
+      (shape(x, y) == 'B') ||
+      (shape(x, y) == '!') ||
+      (shape(x, y) == 'a'))
     {
-      v = 1;
+      return YES;
     }
 
-  return(v);
+  return NO;
 }
 
+/*
+int issolid(float x, float y)
+{
+  if (isbrick(x, y) ||
+      isbrick(x + 31, y) ||
+      isice(x, y) ||
+      isice(x + 31, y) ||
+      (shape(x, y) == '[' ||
+       shape(x + 31, y) == '[') ||
+      (shape(x, y) == '=' ||
+       shape(x + 31, y) == '=') ||
+      (shape(x, y) == ']' ||
+       shape(x + 31, y) == ']') ||
+      (shape(x, y) == 'A' ||
+       shape(x + 31, y) == 'A') ||
+      (shape(x, y) == 'B' ||
+       shape(x + 31, y) == 'B') ||
+      (shape(x, y) == '!' ||
+       shape(x + 31, y) == '!') ||
+      (shape(x, y) == 'a' ||
+       shape(x + 31, y) == 'a'))
+    {
+      return YES;
+    }
+
+  return NO;
+}*/
+
 
 /* Is it a brick? */
 
-int isbrick(int x, int y, int sx)
+int isbrick(float x, float y)
 {
-  int v;
-  
-  v = 0;
-  
-  if (shape(x, y, sx) == 'X' ||
-      shape(x, y, sx) == 'x' ||
-      shape(x, y, sx) == 'Y' ||
-      shape(x, y, sx) == 'y')
+  if (shape(x, y) == 'X' ||
+      shape(x, y) == 'x' ||
+      shape(x, y) == 'Y' ||
+      shape(x, y) == 'y')
     {
-      v = 1;
+      return YES;
     }
-  
-  return(v);
+
+  return NO;
 }
 
 
 /* Is it ice? */
 
-int isice(int x, int y, int sx)
+int isice(float x, float y)
 {
-  int v;
-  
-  v = 0;
-  
-  if (shape(x, y, sx) == '#')
+  if (shape(x, y) == '#')
     {
-      v = 1;
+      return YES;
     }
-  
-  return(v);
+
+  return NO;
 }
 
 
 /* Is it a full box? */
 
-int isfullbox(int x, int y, int sx)
+int isfullbox(float x, float y)
 {
-  int v;
-  
-  v = 0;
-  
-  if (shape(x, y, sx) == 'A' ||
-      shape(x, y, sx) == 'B' ||
-      shape(x, y, sx) == '!')
+  if (shape(x, y) == 'A' ||
+      shape(x, y) == 'B' ||
+      shape(x, y) == '!')
     {
-      v = 1;
+      return YES;
     }
-  
-  return(v);
-}
 
-
-/* Edit a piece of the map! */
-
-void change(int x, int y, int sx, unsigned char c)
-{
-  int xx, yy;
-  
-  yy = (y / 32);
-  xx = ((x + sx) / 32);
-  
-  if (yy >= 0 && yy <= 15 && xx >= 0 && xx <= level_width)
-    tiles[yy][xx] = c;
+  return NO;
 }
 
-
 /* Break a brick: */
 
-void trybreakbrick(int x, int y, int sx)
+void trybreakbrick(float x, float y)
 {
-  if (isbrick(x, y, sx))
+  if (isbrick(x, y))
     {
-      if (shape(x, y, sx) == 'x' || shape(x, y, sx) == 'y')
-       {
-         /* Get a distro from it: */
-         
-         add_bouncy_distro(((x + sx + 1) / 32) * 32,
-                           (y / 32) * 32);
+      if (shape(x, y) == 'x' || shape(x, y) == 'y')
+        {
+          /* Get a distro from it: */
+
+          add_bouncy_distro(((x + 1) / 32) * 32,
+                            (int)(y / 32) * 32);
 
           if (counting_distros == NO)
             {
-             counting_distros = YES;
-             distro_counter = 50;
-           }
-
-         if (distro_counter <= 0)
-          change(x, y, sx, 'a');
-        
-#ifndef NOSOUND
-         playsound(sounds[SND_DISTRO]);
-#endif
-         score = score + SCORE_DISTRO;
-         distros++;
-       }
+              counting_distros = YES;
+              distro_counter = 50;
+            }
+
+          if (distro_counter <= 0)
+            level_change(&current_level,x, y, 'a');
+
+          play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+          score = score + SCORE_DISTRO;
+          distros++;
+        }
       else
-      {
-        /* Get rid of it: */
-      
-        change(x, y, sx, '.');
-      }
-      
-      
+        {
+          /* Get rid of it: */
+
+          level_change(&current_level,x, y,'.');
+        }
+
+
       /* Replace it with broken bits: */
-      
-      add_broken_brick(((x + sx + 1) / 32) * 32,
-                      (y / 32) * 32);
-      
-      
+
+      add_broken_brick(((x + 1) / 32) * 32,
+                       (int)(y / 32) * 32);
+
+
       /* Get some score: */
-      
-#ifndef NOSOUND
-      playsound(sounds[SND_BRICK]);
-#endif
+
+      play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
       score = score + SCORE_BRICK;
     }
 }
@@ -3158,390 +1477,295 @@ void trybreakbrick(int x, int y, int sx)
 
 /* Bounce a brick: */
 
-void bumpbrick(int x, int y, int sx)
+void bumpbrick(float x, float y)
 {
-  add_bouncy_brick(((x + sx + 1) / 32) * 32,
-                  (y / 32) * 32);
-  
-#ifndef NOSOUND
-  playsound(sounds[SND_BRICK]);
-#endif
+  add_bouncy_brick(((int)(x + 1) / 32) * 32,
+                   (int)(y / 32) * 32);
+
+  play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
 }
 
 
 /* Empty a box: */
 
-void tryemptybox(int x, int y, int sx)
+void tryemptybox(float x, float y)
 {
-  if (isfullbox(x, y, sx))
+  if (isfullbox(x, y))
     {
-      if (shape(x, y, sx) == 'A')
-       {
-         /* Box with a distro! */
-         
-         add_bouncy_distro(((x + sx + 1) / 32) * 32,
-                           (y / 32) * 32 - 32);
-         
-#ifndef NOSOUND
-         playsound(sounds[SND_DISTRO]);
-#endif
-         score = score + SCORE_DISTRO;
-         distros++;
-       }
-      else if (shape(x, y, sx) == 'B')
-       {
-         /* Add an upgrade! */
-         
-         if (tux_size == SMALL)
-           {
-             /* Tux is small, add mints! */
-             
-             add_upgrade(((x + sx + 1) / 32) * 32,
-                         (y / 32) * 32 - 32,
-                         UPGRADE_MINTS);
-           }
-         else
-           {
-             /* Tux is big, add coffee: */
-             
-             add_upgrade(((x + sx + 1) / 32) * 32,
-                         (y / 32) * 32 - 32,
-                         UPGRADE_COFFEE);
-           }
-         
-#ifndef NOSOUND
-         playsound(sounds[SND_UPGRADE]);
-#endif
-       }
-      else if (shape(x, y, sx) == '!')
-       {
-         /* Add a golden herring */
-         
-         add_upgrade(((x + sx + 1) / 32) * 32,
-                     (y / 32) * 32 - 32,
-                     UPGRADE_HERRING);
-       }
-      
+      if (shape(x, y) == 'A')
+        {
+       
+       DEBUG_MSG("Here I am");
+       
+          /* Box with a distro! */
+
+          add_bouncy_distro(((x + 1) / 32) * 32,
+                            (int)(y / 32) * 32 - 32);
+
+          play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+          score = score + SCORE_DISTRO;
+          distros++;
+        }
+      else if (shape(x, y) == 'B')
+        {
+          /* Add an upgrade! */
+
+          if (tux.size == SMALL)
+            {
+              /* Tux is small, add mints! */
+
+              add_upgrade(((x + 1) / 32) * 32,
+                          (int)(y / 32) * 32 - 32,
+                          UPGRADE_MINTS);
+            }
+          else
+            {
+              /* Tux is big, add coffee: */
+
+              add_upgrade(((x + 1) / 32) * 32,
+                          (int)(y / 32) * 32 - 32,
+                          UPGRADE_COFFEE);
+            }
+
+          play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
+        }
+      else if (shape(x, y) == '!')
+        {
+          /* Add a golden herring */
+
+          add_upgrade(((x + 1) / 32) * 32,
+                      (int)(y / 32) * 32 - 32,
+                      UPGRADE_HERRING);
+        }
+
       /* Empty the box: */
-      
-      change(x, y, sx, 'a');
+
+      level_change(&current_level,x, y, 'a');
     }
 }
 
 
 /* Try to grab a distro: */
 
-void trygrabdistro(int x, int y, int sx, int bounciness)
+void trygrabdistro(float x, float y, int bounciness)
 {
-  if (shape(x, y, sx) == '$')
+  if (shape(x, y) == '$')
     {
-      change(x, y, sx, '.');
-#ifndef NOSOUND
-      playsound(sounds[SND_DISTRO]);
-#endif
-      
+      level_change(&current_level,x, y, '.');
+      play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+
       if (bounciness == BOUNCE)
-       {
-         add_bouncy_distro(((x + sx + 1) / 32) * 32,
-                           (y / 32) * 32);
-       }
-      
+        {
+          add_bouncy_distro(((x + 1) / 32) * 32,
+                            (int)(y / 32) * 32);
+        }
+
       score = score + SCORE_DISTRO;
       distros++;
     }
 }
 
+/* Try to bump a bad guy from below: */
 
-/* Add a bouncy distro: */
-
-void add_bouncy_distro(int x, int y)
+void trybumpbadguy(float x, float y)
 {
-  int i, found;
-  
-  found = -1;
-  
-  for (i = 0; i < NUM_BOUNCY_DISTROS && found == -1; i++)
-    {
-      if (!bouncy_distros[i].alive)
-       found = i;
-    }
-  
-  if (found != -1)
-    {
-      bouncy_distros[found].alive = YES;
-      bouncy_distros[found].x = x;
-      bouncy_distros[found].y = y;
-      bouncy_distros[found].ym = -6;
-    }
-}
-
+  int i;
 
-/* Add broken brick pieces: */
 
-void add_broken_brick(int x, int y)
-{
-  add_broken_brick_piece(x, y, -4, -16);
-  add_broken_brick_piece(x, y + 16, -6, -12);
+  /* Bad guys: */
 
-  add_broken_brick_piece(x + 16, y, 4, -16);
-  add_broken_brick_piece(x + 16, y + 16, 6, -12);
-}
+  for (i = 0; i < num_bad_guys; i++)
+    {
+      if (bad_guys[i].base.alive &&
+          bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
+          bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
+        {
+          if (bad_guys[i].kind == BAD_BSOD ||
+              bad_guys[i].kind == BAD_LAPTOP)
+            {
+              bad_guys[i].dying = FALLING;
+              bad_guys[i].base.ym = -8;
+              play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+            }
+        }
+    }
 
 
-/* Add a broken brick piece: */
+  /* Upgrades: */
 
-void add_broken_brick_piece(int x, int y, int xm, int ym)
-{
-  int i, found;
-  
-  found = -1;
-  
-  for (i = 0; i < NUM_BROKEN_BRICKS && found == -1; i++)
-    {
-      if (!broken_bricks[i].alive)
-       found = i;
-    }
-  
-  if (found != -1)
+  for (i = 0; i < num_upgrades; i++)
     {
-      broken_bricks[found].alive = YES;
-      broken_bricks[found].x = x;
-      broken_bricks[found].y = y;
-      broken_bricks[found].xm = xm;
-      broken_bricks[found].ym = ym;
+      if (upgrades[i].base.alive && upgrades[i].base.height == 32 &&
+          upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
+          upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
+        {
+          upgrades[i].base.xm = -upgrades[i].base.xm;
+          upgrades[i].base.ym = -8;
+          play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
+        }
     }
 }
 
+/* (Status): */
+void drawstatus(void)
+{
+  int i;
 
-/* Add a bouncy brick piece: */
+  sprintf(str, "%d", score);
+  text_draw(&white_text, "SCORE", 0, 0, 1, NO_UPDATE);
+  text_draw(&gold_text, str, 96, 0, 1, NO_UPDATE);
 
-void add_bouncy_brick(int x, int y)
-{
-  int i, found;
-  
-  found = -1;
-  
-  for (i = 0; i < NUM_BOUNCY_BRICKS && found == -1; i++)
+  if(st_gl_mode == ST_GL_PLAY)
     {
-      if (!bouncy_bricks[i].alive)
-       found = i;
+      sprintf(str, "%d", hs_score);
+      text_draw(&white_text, "HIGH", 0, 20, 1, NO_UPDATE);
+      text_draw(&gold_text, str, 96, 20, 1, NO_UPDATE);
     }
-  
-  if (found != -1)
+  else if(st_gl_mode == ST_GL_TEST)
     {
-      bouncy_bricks[found].alive = YES;
-      bouncy_bricks[found].x = x;
-      bouncy_bricks[found].y = y;
-      bouncy_bricks[found].offset = 0;
-      bouncy_bricks[found].offset_m = -BOUNCY_BRICK_SPEED;
-      bouncy_bricks[found].shape = shape(x, y, 0);
+      text_draw(&white_text,"Press ESC To Return",0,20,1, NO_UPDATE);
     }
-}
-
-
-/* Add a bad guy: */
 
-void add_bad_guy(int x, int y, int kind)
-{
-  int i, found;
-  
-  found = -1;
-  
-  for (i = 0; i < NUM_BAD_GUYS && found == -1; i++)
-    {
-      if (!bad_guys[i].alive)
-       found = i;
-    }
-  
-  if (found != -1)
+  if (timer_get_left(&time_left) > TIME_WARNING || (frame % 10) < 5)
     {
-      bad_guys[found].alive = YES;
-      bad_guys[found].mode = NORMAL;
-      bad_guys[found].dying = NO;
-      bad_guys[found].timer = 0;
-      bad_guys[found].kind = kind;
-      bad_guys[found].x = x;
-      bad_guys[found].y = y;
-      bad_guys[found].xm = 0;
-      bad_guys[found].ym = 0;
-      bad_guys[found].dir = LEFT;
-      bad_guys[found].seen = NO;
+      sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
+      text_draw(&white_text, "TIME", 224, 0, 1, NO_UPDATE);
+      text_draw(&gold_text, str, 304, 0, 1, NO_UPDATE);
     }
-}
 
+  sprintf(str, "%d", distros);
+  text_draw(&white_text, "DISTROS", screen->h, 0, 1, NO_UPDATE);
+  text_draw(&gold_text, str, 608, 0, 1, NO_UPDATE);
 
-/* Add score: */
+  text_draw(&white_text, "LIVES", screen->h, 20, 1, NO_UPDATE);
 
-void add_score(int x, int y, int s)
-{
-  int i, found;
-  
-  
-  /* Add the score: */
-  
-  score = score + s;
-  
-  
-  /* Add a floating score thing to the game: */
-  
-  found = -1;
-  
-  for (i = 0; i < NUM_FLOATING_SCORES && found == -1; i++)
+  if(show_fps)
     {
-      if (!floating_scores[i].alive)
-       found = i;
+      sprintf(str, "%2.1f", fps_fps);
+      text_draw(&white_text, "FPS", screen->h, 40, 1, NO_UPDATE);
+      text_draw(&gold_text, str, screen->h + 60, 40, 1, NO_UPDATE);
     }
-  
-  
-  if (found != -1)
+
+  for(i=0; i < tux.lives; ++i)
     {
-      floating_scores[found].alive = YES;
-      floating_scores[found].x = x;
-      floating_scores[found].y = y - 16;
-      floating_scores[found].timer = 8;
-      floating_scores[found].value = s;
+      texture_draw(&tux_life,565+(18*i),20,NO_UPDATE);
     }
 }
 
 
-/* Try to bump a bad guy from below: */
-
-void trybumpbadguy(int x, int y, int sx)
+void drawendscreen(void)
 {
-  int i;
-  
-  
-  /* Bad guys: */
-  
-  for (i = 0; i < NUM_BAD_GUYS; i++)
-    {
-      if (bad_guys[i].alive &&
-         bad_guys[i].x >= x + sx - 32 && bad_guys[i].x <= x + sx + 32 &&
-         bad_guys[i].y >= y - 16 && bad_guys[i].y <= y + 16)
-       {
-         if (bad_guys[i].kind == BAD_BSOD ||
-             bad_guys[i].kind == BAD_LAPTOP)
-           {
-             bad_guys[i].dying = FALLING;
-             bad_guys[i].ym = -8;
-#ifndef NOSOUND
-             playsound(sounds[SND_FALL]);
-#endif
-           }
-       }
-    }
-  
-  
-  /* Upgrades: */
-  
-  for (i = 0; i < NUM_UPGRADES; i++)
-    {
-      if (upgrades[i].alive && upgrades[i].height == 32 &&
-         upgrades[i].x >= x + sx - 32 && upgrades[i].x <= x + sx + 32 &&
-         upgrades[i].y >= y - 16 && upgrades[i].y <= y + 16)
-       {
-         upgrades[i].xm = -upgrades[i].xm;
-         upgrades[i].ym = -8;
-#ifndef NOSOUND
-         playsound(sounds[SND_BUMP_UPGRADE]);
-#endif
-       }
-    }
-}
+  char str[80];
 
+  clearscreen(0, 0, 0);
 
-/* Add an upgrade: */
+  text_drawf(&blue_text, "GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
 
-void add_upgrade(int x, int y, int kind)
-{
-  int i, found;
-  
-  found = -1;
-  
-  for (i = 0; i < NUM_UPGRADES && found == -1; i++)
-    {
-      if (!upgrades[i].alive)
-       found = i;
-    }
+  sprintf(str, "SCORE: %d", score);
+  text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
 
-  if (found != -1)
-    {
-      upgrades[found].alive = YES;
-      upgrades[found].kind = kind;
-      upgrades[found].x = x;
-      upgrades[found].y = y;
-      upgrades[found].xm = 4;
-      upgrades[found].ym = -4;
-      upgrades[found].height = 0;
-    }
+  sprintf(str, "DISTROS: %d", distros);
+  text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+
+  flipscreen();
+  SDL_Delay(2000);
 }
 
+void drawresultscreen(void)
+{
+  char str[80];
+
+  clearscreen(0, 0, 0);
+
+  text_drawf(&blue_text, "Result:", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+
+  sprintf(str, "SCORE: %d", score);
+  text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
 
-/* Kill tux! */
+  sprintf(str, "DISTROS: %d", distros);
+  text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
 
-void killtux(int mode)
+  flipscreen();
+  SDL_Delay(2000);
+}
+
+void savegame(void)
 {
-  tux_ym = -16;
-#ifndef NOSOUND
-  playsound(sounds[SND_HURT]);
-#endif
-  if (tux_dir == RIGHT)
-    tux_xm = -8;
-  else if (tux_dir == LEFT)
-    tux_xm = 8;
-  
-  if (mode == SHRINK && tux_size == BIG)
+  char savefile[300];
+  time_t current_time = time(NULL);
+  struct tm* time_struct;
+  FILE* fi;
+
+  time_struct = localtime(&current_time);
+  sprintf(savefile,"%s/%d-%d-%d-%d.save",st_save_dir,time_struct->tm_year+1900,time_struct->tm_mon,time_struct->tm_mday,time_struct->tm_hour);
+  printf("%s",savefile);
+
+
+  fi = fopen(savefile, "wb");
+
+  if (fi == NULL)
     {
-      if (tux_got_coffee)
-       tux_got_coffee = NO;
+      fprintf(stderr, "Warning: I could not open the high score file ");
 
-      tux_size = SMALL;
-      
-      tux_safe = TUX_SAFE_TIME;
     }
   else
     {
-      tux_dying = 1;
+      fwrite(&level,4,1,fi);
+      fwrite(&score,4,1,fi);
+      fwrite(&distros,4,1,fi);
+      fwrite(&tux.base.x,4,1,fi);
+      fwrite(&tux.base.y,4,1,fi);
+      fwrite(&scroll_x,4,1,fi);
+      fwrite(&current_level.time_left,4,1,fi);
     }
+  fclose(fi);
+
 }
 
+void loadgame(char* filename)
+{
+  char savefile[300];
+  FILE* fi;
+  time_t current_time = time(NULL);
+  struct tm* time_struct;
+
+  time_struct = localtime(&current_time);
+  sprintf(savefile,"%s/%d-%d-%d-%d.save",st_save_dir,time_struct->tm_year+1900,time_struct->tm_mon,time_struct->tm_mday,time_struct->tm_hour);
+  printf("%s",savefile);
 
-/* Add a bullet: */
 
-void add_bullet(int x, int y, int dir, int xm)
-{
-  int i, found;
-  
-  found = -1;
-  
-  for (i = 0; i < NUM_BULLETS && found == -1; i++)
+  fi = fopen(savefile, "rb");
+
+  if (fi == NULL)
     {
-      if (!bullets[i].alive)
-       found = i;
-    }
+      fprintf(stderr, "Warning: I could not open the high score file ");
 
-  if (found != -1)
+    }
+  else
     {
-      bullets[found].alive = YES;
-      
-      if (dir == RIGHT)
-       {
-         bullets[found].x = x + 32;
-         bullets[found].xm = BULLET_XM + xm;
-       }
-      else
-       {
-         bullets[found].x = x;
-         bullets[found].xm = -BULLET_XM + xm;
-       }
-      
-      bullets[found].y = y;
-      bullets[found].ym = BULLET_STARTING_YM;
-      
-#ifndef NOSOUND
-      playsound(sounds[SND_SHOOT]);
-#endif
+      player_level_begin(&tux);
+      set_defaults();
+      level_free(&current_level);
+      if(level_load(&current_level,level_subset,level) != 0)
+        exit(1);
+      arrays_free();
+      arrays_init();
+      activate_bad_guys();
+      level_free_gfx();
+      level_load_gfx(&current_level);
+      level_free_song();
+      level_load_song(&current_level);
+      levelintro();
+      start_timers();
+
+      fread(&level,4,1,fi);
+      fread(&score,4,1,fi);
+      fread(&distros,4,1,fi);
+      fread(&tux.base.x,4,1,fi);
+      fread(&tux.base.y,4,1,fi);
+      fread(&scroll_x,4,1,fi);
+      fread(&current_level.time_left,4,1,fi);
+      fclose(fi);
     }
+
 }