- added object support (untested)
[supertux.git] / src / gameloop.cpp
index 03e8f6e..ba8ec36 100644 (file)
@@ -110,7 +110,6 @@ void activate_bad_guys(void)
 
 void activate_particle_systems(void)
 {
-  printf("PSys: %s\n", current_level.particle_system.c_str());
   if(current_level.particle_system == "clouds")
     {
       particle_systems.push_back(new CloudParticleSystem);
@@ -131,6 +130,9 @@ void game_event(void)
 {
   while (SDL_PollEvent(&event))
     {
+          /* Check for menu-events, if the menu is shown */
+          if(show_menu)
+            menu_event(event);
       switch(event.type)
         {
         case SDL_QUIT:        /* Quit event - quit: */
@@ -139,10 +141,6 @@ void game_event(void)
         case SDL_KEYDOWN:     /* A keypress! */
           key = event.key.keysym.sym;
 
-          /* Check for menu-events, if the menu is shown */
-          if(show_menu)
-            menu_event(&event.key.keysym);
-
           if(tux.key_event(key,DOWN))
             break;
 
@@ -267,16 +265,8 @@ void game_event(void)
                 tux.input.down = UP;
               else
                 tux.input.down = UP;
-
-              /* Handle joystick for the menu */
-              if(show_menu)
-                {
-                  if(tux.input.down == DOWN)
-                    menuaction = MENU_ACTION_DOWN;
-                  else
-                    menuaction = MENU_ACTION_UP;
-                }
-              break;
+              
+             break;
             default:
               break;
             }
@@ -292,9 +282,7 @@ void game_event(void)
             tux.input.up = UP;
           else if (event.jbutton.button == JOY_B)
             tux.input.fire = UP;
-
-          if(show_menu)
-            menuaction = MENU_ACTION_HIT;
+           
           break;
 
         default:
@@ -478,7 +466,7 @@ int game_action(void)
 
 void game_draw(void)
 {
-int y,x;
+  int y,x;
 
   /* Draw screen: */
   if (tux.dying && (global_frame_counter % 4) == 0)
@@ -519,7 +507,6 @@ int y,x;
     }
 
   /* Draw interactive tiles: */
-
   for (y = 0; y < 15; ++y)
     {
       for (x = 0; x < 21; ++x)
@@ -530,7 +517,6 @@ int y,x;
     }
 
   /* (Bouncy bricks): */
-
   for (unsigned int i = 0; i < bouncy_bricks.size(); ++i)
     bouncy_brick_draw(&bouncy_bricks[i]);
 
@@ -549,13 +535,12 @@ int y,x;
     upgrade_draw(&upgrades[i]);
 
   for (unsigned int i = 0; i < bouncy_distros.size(); ++i)
-      bouncy_distro_draw(&bouncy_distros[i]);
+    bouncy_distro_draw(&bouncy_distros[i]);
 
   for (unsigned int i = 0; i < broken_bricks.size(); ++i)
     broken_brick_draw(&broken_bricks[i]);
 
   /* Draw foreground: */
-
   for (y = 0; y < 15; ++y)
     {
       for (x = 0; x < 21; ++x)
@@ -1145,7 +1130,21 @@ void loadshared(void)
                "/images/shared/bag-right-1.png",
                USE_ALPHA);
 
+  /* Mr. Bomb */
+  for(int i=0; i<4; ++i) {
+      char num[4];
+      snprintf(num, 4, "%d", i);
+      texture_load(&img_mrbomb_left[i],
+              datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA);
+      texture_load(&img_mrbomb_right[i],
+              datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
+  }
 
+  /* stalactite */
+  texture_load(&img_stalactite, 
+          datadir + "/images/shared/stalactite.png", USE_ALPHA);
+  texture_load(&img_stalactite_broken,
+          datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
 
   /* Upgrades: */
 
@@ -1272,6 +1271,14 @@ void unloadshared(void)
       texture_free(&img_money_right[i]);
     }
 
+  for(i = 0; i < 4; i++) {
+      texture_free(&img_mrbomb_left[i]);
+      texture_free(&img_mrbomb_right[i]);
+  }
+
+  texture_free(&img_stalactite);
+  texture_free(&img_stalactite_broken);
+
   texture_free(&img_box_full);
   texture_free(&img_box_empty);
 
@@ -1625,13 +1632,7 @@ void trybumpbadguy(float x, float y)
       if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
           bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
         {
-          if (bad_guys[i].kind == BAD_BSOD ||
-              bad_guys[i].kind == BAD_LAPTOP)
-            {
-              bad_guys[i].dying = DYING_FALLING;
-              bad_guys[i].base.ym = -8;
-              play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
-            }
+          bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_BUMP);
         }
     }