http://www.newbreedsoftware.com/supertux/
April 11, 2000 - March 15, 2004
- */
+*/
#include <stdio.h>
#include <stdlib.h>
+#include <math.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
+#include <math.h>
#include <time.h>
#include <SDL.h>
-#ifdef LINUX
-#include <pwd.h>
+#ifndef WIN32
#include <sys/types.h>
#include <ctype.h>
#endif
#include "level.h"
#include "scene.h"
#include "collision.h"
+#include "tile.h"
+#include "particlesystem.h"
/* extern variables */
st_level current_level;
-int game_started = NO;
+int game_started = false;
/* Local variables: */
static SDL_Event event;
static SDLKey key;
static char level_subset[100];
-static char str[60];
static float fps_fps;
static int st_gl_mode;
static unsigned int last_update_time;
void drawendscreen(void);
void drawresultscreen(void);
-#define JOYSTICK_DEAD_ZONE 4096
-
void levelintro(void)
{
+ char str[60];
/* Level Intro: */
-
clearscreen(0, 0, 0);
sprintf(str, "LEVEL %d", level);
- text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "%s", current_level.name);
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ sprintf(str, "%s", current_level.name.c_str());
+ text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
sprintf(str, "TUX x %d", tux.lives);
- text_drawf(&white_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ text_drawf(&white_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
void activate_bad_guys(void)
{
- int x,y;
-
- /* Activate bad guys: */
-
- for (y = 0; y < 15; y++)
+ for (std::vector<BadGuyData>::iterator i = current_level.badguy_data.begin();
+ i != current_level.badguy_data.end();
+ ++i)
{
- for (x = 0; x < current_level.width; x++)
- {
- if (current_level.tiles[y][x] >= '0' && current_level.tiles[y][x] <= '9')
- {
- add_bad_guy(x * 32, y * 32, current_level.tiles[y][x] - '0');
- current_level.tiles[y][x] = '.';
- }
- }
+ add_bad_guy(i->x, i->y, i->kind);
}
+}
+void activate_particle_systems(void)
+{
+ if(current_level.particle_system == "clouds")
+ {
+ particle_systems.push_back(new CloudParticleSystem);
+ }
+ else if(current_level.particle_system == "snow")
+ {
+ particle_systems.push_back(new SnowParticleSystem);
+ }
+ else if(current_level.particle_system != "")
+ {
+ st_abort("unknown particle system specified in level", "");
+ }
}
/* --- GAME EVENT! --- */
{
while (SDL_PollEvent(&event))
{
+ /* Check for menu-events, if the menu is shown */
+ if(show_menu)
+ menu_event(event);
switch(event.type)
{
case SDL_QUIT: /* Quit event - quit: */
case SDL_KEYDOWN: /* A keypress! */
key = event.key.keysym.sym;
- /* Check for menu-events, if the menu is shown */
- if(show_menu)
- menu_event(&event.key.keysym);
-
- if(player_key_event(&tux,key,DOWN))
+ if(tux.key_event(key,DOWN))
break;
switch(key)
quit = 1;
else if(show_menu)
{
- menu_set_current(&game_menu);
+ Menu::set_current(game_menu);
show_menu = 0;
st_pause_ticks_stop();
}
else
{
- menu_set_current(&game_menu);
+ Menu::set_current(game_menu);
show_menu = 1;
st_pause_ticks_start();
}
case SDL_KEYUP: /* A keyrelease! */
key = event.key.keysym.sym;
- if(player_key_event(&tux,key,UP))
+ if(tux.key_event(key, UP))
break;
switch(key)
}
break;
case SDLK_TAB:
- if(debug_mode == YES)
+ if(debug_mode)
{
tux.size = !tux.size;
if(tux.size == BIG)
}
break;
case SDLK_END:
- if(debug_mode == YES)
+ if(debug_mode)
distros += 50;
break;
case SDLK_SPACE:
- if(debug_mode == YES)
+ if(debug_mode)
next_level = 1;
break;
case SDLK_DELETE:
- if(debug_mode == YES)
+ if(debug_mode)
tux.got_coffee = 1;
break;
case SDLK_INSERT:
- if(debug_mode == YES)
+ if(debug_mode)
timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
break;
case SDLK_l:
- if(debug_mode == YES)
+ if(debug_mode)
--tux.lives;
break;
case SDLK_s:
- if(debug_mode == YES)
+ if(debug_mode)
score += 1000;
case SDLK_f:
- if(debug_fps == YES)
- debug_fps = NO;
- else
- debug_fps = YES;
- break;
+ if(debug_fps)
+ debug_fps = false;
+ else
+ debug_fps = true;
+ break;
default:
break;
}
break;
-#ifdef JOY_YES
case SDL_JOYAXISMOTION:
switch(event.jaxis.axis)
{
case JOY_X:
if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
- tux.input.left = DOWN;
+ {
+ tux.input.left = DOWN;
+ tux.input.right = UP;
+ }
else if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
- tux.input.left = UP;
-
- if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
- tux.input.right = DOWN;
- else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
- tux.input.right = UP;
+ {
+ tux.input.left = UP;
+ tux.input.right = DOWN;
+ }
+ else
+ {
+ tux.input.left = DOWN;
+ tux.input.right = DOWN;
+ }
break;
case JOY_Y:
if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
tux.input.down = DOWN;
else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
tux.input.down = UP;
-
- /* Handle joystick for the menu */
- if(show_menu)
- {
- if(tux.input.down == DOWN)
- menuaction = MN_DOWN;
- else
- menuaction = MN_UP;
- }
- break;
+ else
+ tux.input.down = UP;
+
+ break;
default:
break;
}
tux.input.up = UP;
else if (event.jbutton.button == JOY_B)
tux.input.fire = UP;
-
- if(show_menu)
- menuaction = MN_HIT;
+
break;
-#endif
default:
break;
} /* switch */
} /* while */
-
}
/* --- GAME ACTION! --- */
int game_action(void)
{
- int i;
+ unsigned int i;
/* (tux_dying || next_level) */
if (tux.dying || next_level)
arrays_free();
return(0);
}
- player_level_begin(&tux);
+ tux.level_begin();
}
else
{
- player_dying(&tux);
+ tux.is_dying();
/* No more lives!? */
/* Either way, (re-)load the (next) level... */
- player_level_begin(&tux);
+ tux.level_begin();
set_defaults();
level_free(¤t_level);
- if(level_load(¤t_level,level_subset,level) != 0)
- return 0;
+
+ if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
+ {
+ if(level_load(¤t_level, level_subset) != 0)
+ return 0;
+ }
+ else
+ {
+ if(level_load(¤t_level,level_subset,level) != 0)
+ return 0;
+ }
+
arrays_free();
arrays_init();
activate_bad_guys();
+ activate_particle_systems();
level_free_gfx();
level_load_gfx(¤t_level);
level_free_song();
play_current_music();
}
- player_action(&tux);
+ tux.action();
/* Handle bouncy distros: */
-
- for (i = 0; i < num_bouncy_distros; i++)
+ for (i = 0; i < bouncy_distros.size(); i++)
{
bouncy_distro_action(&bouncy_distros[i]);
}
/* Handle broken bricks: */
-
- for (i = 0; i < num_broken_bricks; i++)
+ for (i = 0; i < broken_bricks.size(); i++)
{
broken_brick_action(&broken_bricks[i]);
}
/* Handle distro counting: */
- if (counting_distros == YES)
+ if (counting_distros)
{
distro_counter--;
/* Handle bouncy bricks: */
- for (i = 0; i < num_bouncy_bricks; i++)
+ for (i = 0; i < bouncy_bricks.size(); i++)
{
bouncy_brick_action(&bouncy_bricks[i]);
}
/* Handle floating scores: */
- for (i = 0; i < num_floating_scores; i++)
+ for (i = 0; i < floating_scores.size(); i++)
{
floating_score_action(&floating_scores[i]);
}
/* Handle bullets: */
- for (i = 0; i < num_bullets; ++i)
+ for (i = 0; i < bullets.size(); ++i)
{
bullet_action(&bullets[i]);
}
/* Handle upgrades: */
- for (i = 0; i < num_upgrades; i++)
+ for (i = 0; i < upgrades.size(); i++)
{
upgrade_action(&upgrades[i]);
}
/* Handle bad guys: */
- for (i = 0; i < num_bad_guys; i++)
+ for (i = 0; i < bad_guys.size(); i++)
+ {
+ bad_guys[i].action();
+ }
+
+ /* update particle systems */
+ std::vector<ParticleSystem*>::iterator p;
+ for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
{
- badguy_action(&bad_guys[i]);
+ (*p)->simulate(frame_ratio);
}
/* Handle all possible collisions. */
void game_draw(void)
{
- int x, y, i, s;
+ int y,x;
/* Draw screen: */
-
- if (tux.dying && (frame % 4) == 0)
+ if (tux.dying && (global_frame_counter % 4) == 0)
clearscreen(255, 255, 255);
else if(timer_check(&super_bkgd_timer))
- texture_draw(&img_super_bkgd, 0, 0, NO_UPDATE);
+ texture_draw(&img_super_bkgd, 0, 0);
else
{
/* Draw the real background */
if(current_level.bkgd_image[0] != '\0')
{
- s = (int)scroll_x / 30;
- texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h, NO_UPDATE);
- texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h, NO_UPDATE);
+ int s = (int)scroll_x / 30;
+ texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h);
+ texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h);
}
else
{
}
}
+ /* Draw particle systems (background) */
+ std::vector<ParticleSystem*>::iterator p;
+ for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
+ {
+ (*p)->draw(scroll_x, 0, 0);
+ }
+
/* Draw background: */
for (y = 0; y < 15; ++y)
{
for (x = 0; x < 21; ++x)
{
- drawshape(x * 32 - ((int)scroll_x % 32), y * 32,
- current_level.tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
+ drawshape(32*x - fmodf(scroll_x, 32), y * 32,
+ current_level.bg_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
}
}
-
- /* (Bouncy bricks): */
-
- for (i = 0; i < num_bouncy_bricks; ++i)
- {
- bouncy_brick_draw(&bouncy_bricks[i]);
- }
-
-
- /* (Bad guys): */
-
- for (i = 0; i < num_bad_guys; ++i)
+ /* Draw interactive tiles: */
+ for (y = 0; y < 15; ++y)
{
- badguy_draw(&bad_guys[i]);
+ for (x = 0; x < 21; ++x)
+ {
+ drawshape(32*x - fmodf(scroll_x, 32), y * 32,
+ current_level.ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
+ }
}
- /* (Tux): */
-
- player_draw(&tux);
-
- /* (Bullets): */
-
- for (i = 0; i < num_bullets; ++i)
- {
- bullet_draw(&bullets[i]);
- }
+ /* (Bouncy bricks): */
+ for (unsigned int i = 0; i < bouncy_bricks.size(); ++i)
+ bouncy_brick_draw(&bouncy_bricks[i]);
- /* (Floating scores): */
+ for (unsigned int i = 0; i < bad_guys.size(); ++i)
+ bad_guys[i].draw();
- for (i = 0; i < num_floating_scores; ++i)
- {
- floating_score_draw(&floating_scores[i]);
- }
+ tux.draw();
+ for (unsigned int i = 0; i < bullets.size(); ++i)
+ bullet_draw(&bullets[i]);
- /* (Upgrades): */
+ for (unsigned int i = 0; i < floating_scores.size(); ++i)
+ floating_score_draw(&floating_scores[i]);
- for (i = 0; i < num_upgrades; ++i)
- {
- upgrade_draw(&upgrades[i]);
- }
+ for (unsigned int i = 0; i < upgrades.size(); ++i)
+ upgrade_draw(&upgrades[i]);
+ for (unsigned int i = 0; i < bouncy_distros.size(); ++i)
+ bouncy_distro_draw(&bouncy_distros[i]);
- /* (Bouncy distros): */
+ for (unsigned int i = 0; i < broken_bricks.size(); ++i)
+ broken_brick_draw(&broken_bricks[i]);
- for (i = 0; i < num_bouncy_distros; ++i)
+ /* Draw foreground: */
+ for (y = 0; y < 15; ++y)
{
- bouncy_distro_draw(&bouncy_distros[i]);
+ for (x = 0; x < 21; ++x)
+ {
+ drawshape(32*x - fmodf(scroll_x, 32), y * 32,
+ current_level.fg_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
+ }
}
-
- /* (Broken bricks): */
-
- for (i = 0; i < num_broken_bricks; ++i)
+ /* Draw particle systems (foreground) */
+ for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
{
- broken_brick_draw(&broken_bricks[i]);
+ (*p)->draw(scroll_x, 0, 1);
}
drawstatus();
-
if(game_pause)
{
- x = screen->h / 20;
- for(i = 0; i < x; ++i)
+ int x = screen->h / 20;
+ for(int i = 0; i < x; ++i)
{
fillrect(i % 2 ? (pause_menu_frame * i)%screen->w : -((pause_menu_frame * i)%screen->w) ,(i*20+pause_menu_frame)%screen->h,screen->w,10,20,20,20, rand() % 20 + 1);
}
fillrect(0,0,screen->w,screen->h,rand() % 50, rand() % 50, rand() % 50, 128);
- text_drawf(&blue_text, "PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ text_drawf(&blue_text, "PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1);
}
if(show_menu)
menu_process_current();
/* (Update it all!) */
-
updatescreen();
-
-
}
/* --- GAME LOOP! --- */
-int gameloop(char * subset, int levelnb, int mode)
+int gameloop(const char * subset, int levelnb, int mode)
{
int fps_cnt, jump, done;
timer_type fps_timer, frame_timer;
- timer_init(&fps_timer, YES);
- timer_init(&frame_timer, YES);
+ timer_init(&fps_timer, true);
+ timer_init(&frame_timer, true);
- game_started = YES;
+ game_started = true;
st_gl_mode = mode;
level = levelnb;
- strcpy(level_subset,subset);
/* Init the game: */
arrays_init();
set_defaults();
- if(level_load(¤t_level,level_subset,level) != 0)
- exit(1);
+ strcpy(level_subset,subset);
+
+ if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
+ {
+ if (level_load(¤t_level, level_subset))
+ exit(1);
+ }
+ else
+ {
+ if(level_load(¤t_level, level_subset, level) != 0)
+ exit(1);
+ }
+
level_load_gfx(¤t_level);
activate_bad_guys();
+ activate_particle_systems();
level_load_song(¤t_level);
- player_init(&tux);
+ tux.init();
if(st_gl_mode != ST_GL_TEST)
load_hs();
loadshared();
- if(st_gl_mode == ST_GL_PLAY)
+ if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
levelintro();
-
- timer_init(&time_left,YES);
+ timer_init(&time_left,true);
start_timers();
if(st_gl_mode == ST_GL_LOAD_GAME)
loadgame(levelnb);
-
/* --- MAIN GAME LOOP!!! --- */
- jump = NO;
+ jump = false;
done = 0;
quit = 0;
- frame = 0;
+ global_frame_counter = 0;
game_pause = 0;
- timer_init(&fps_timer,YES);
- timer_init(&frame_timer,YES);
+ timer_init(&fps_timer,true);
+ timer_init(&frame_timer,true);
fps_cnt = 0;
/* Clear screen: */
game_draw();
do
{
- jump = NO;
+ jump = false;
/* Calculate the movement-factor */
frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
- frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
-
+ frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
+
if(!timer_check(&frame_timer))
{
timer_start(&frame_timer,25);
- ++frame;
+ ++global_frame_counter;
}
/* Handle events: */
if(show_menu)
{
- if(current_menu == &game_menu)
+ if(current_menu == game_menu)
{
- switch (menu_check(&game_menu))
+ switch (game_menu->check())
{
case 2:
st_pause_ticks_stop();
break;
case 3:
- update_load_save_game_menu(&save_game_menu, NO);
+ update_load_save_game_menu(save_game_menu, false);
break;
case 4:
- update_load_save_game_menu(&load_game_menu, YES);
+ update_load_save_game_menu(load_game_menu, true);
break;
case 7:
st_pause_ticks_stop();
break;
}
}
- else if(current_menu == &options_menu)
+ else if(current_menu == options_menu)
{
process_options_menu();
}
- else if(current_menu == &save_game_menu )
+ else if(current_menu == save_game_menu )
{
- process_save_load_game_menu(YES);
+ process_save_load_game_menu(true);
}
- else if(current_menu == &load_game_menu )
+ else if(current_menu == load_game_menu )
{
- process_save_load_game_menu(NO);
+ process_save_load_game_menu(false);
}
}
if(!game_pause && !show_menu)
{
- /*float z = frame_ratio;
- frame_ratio = 1;
- while(z >= 1)
- {*/
+ /*float z = frame_ratio;
+ frame_ratio = 1;
+ while(z >= 1)
+ {*/
if (game_action() == 0)
{
/* == 0: no more lives */
/* == -1: continues */
return 0;
}
- /* --z;
- }*/
+ /* --z;
+ }*/
}
else
{
SDL_Delay(50);
}
- if(debug_mode && debug_fps == YES)
+ if(debug_mode && debug_fps)
SDL_Delay(60);
/*Draw the current scene to the screen */
/*If the machine running the game is too slow
skip the drawing of the frame (so the calculations are more precise and
- the FPS aren't affected).*/
+ the FPS aren't affected).*/
/*if( ! fps_fps < 50.0 )
- game_draw();
- else
- jump = YES;*/ /*FIXME: Implement this tweak right.*/
+ game_draw();
+ else
+ jump = true;*/ /*FIXME: Implement this tweak right.*/
game_draw();
/* Time stops in pause mode */
last_update_time = update_time;
update_time = st_get_ticks();
-
/* Pause till next frame, if the machine running the game is too fast: */
/* FIXME: Works great for in OpenGl mode, where the CPU doesn't have to do that much. But
- the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
- if(last_update_time >= update_time - 12 && jump != YES )
+ the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
+ if(last_update_time >= update_time - 12 && !jump)
SDL_Delay(10);
/*if((update_time - last_update_time) < 10)
- SDL_Delay((11 - (update_time - last_update_time))/2);*/
+ SDL_Delay((11 - (update_time - last_update_time))/2);*/
/* are we low on time ? */
if ((timer_get_left(&time_left) < TIME_WARNING)
&& (get_current_music() != HURRYUP_MUSIC)) /* play the fast music */
- {
+ {
set_current_music(HURRYUP_MUSIC);
play_current_music();
- }
+ }
}
else
- player_kill(&tux,KILL);
+ tux.kill(KILL);
/* Calculate frames per second */
unloadshared();
arrays_free();
- game_started = NO;
+ game_started = false;
return(quit);
}
void loadshared(void)
{
int i;
- char * herring_song_path; /* for loading herring song*/
/* Tuxes: */
+ texture_load(&tux_right[0], datadir + "/images/shared/tux-right-0.png", USE_ALPHA);
+ texture_load(&tux_right[1], datadir + "/images/shared/tux-right-1.png", USE_ALPHA);
+ texture_load(&tux_right[2], datadir + "/images/shared/tux-right-2.png", USE_ALPHA);
- texture_load(&tux_right[0],DATA_PREFIX "/images/shared/tux-right-0.png", USE_ALPHA);
- texture_load(&tux_right[1],DATA_PREFIX "/images/shared/tux-right-1.png", USE_ALPHA);
- texture_load(&tux_right[2],DATA_PREFIX "/images/shared/tux-right-2.png", USE_ALPHA);
-
- texture_load(&tux_left[0],DATA_PREFIX "/images/shared/tux-left-0.png", USE_ALPHA);
- texture_load(&tux_left[1],DATA_PREFIX "/images/shared/tux-left-1.png", USE_ALPHA);
- texture_load(&tux_left[2],DATA_PREFIX "/images/shared/tux-left-2.png", USE_ALPHA);
+ texture_load(&tux_left[0], datadir + "/images/shared/tux-left-0.png", USE_ALPHA);
+ texture_load(&tux_left[1], datadir + "/images/shared/tux-left-1.png", USE_ALPHA);
+ texture_load(&tux_left[2], datadir + "/images/shared/tux-left-2.png", USE_ALPHA);
- texture_load(&firetux_right[0],DATA_PREFIX "/images/shared/firetux-right-0.png", USE_ALPHA);
- texture_load(&firetux_right[1],DATA_PREFIX "/images/shared/firetux-right-1.png", USE_ALPHA);
- texture_load(&firetux_right[2],DATA_PREFIX "/images/shared/firetux-right-2.png", USE_ALPHA);
+ texture_load(&firetux_right[0], datadir + "/images/shared/firetux-right-0.png", USE_ALPHA);
+ texture_load(&firetux_right[1], datadir + "/images/shared/firetux-right-1.png", USE_ALPHA);
+ texture_load(&firetux_right[2], datadir + "/images/shared/firetux-right-2.png", USE_ALPHA);
- texture_load(&firetux_left[0],DATA_PREFIX "/images/shared/firetux-left-0.png", USE_ALPHA);
- texture_load(&firetux_left[1],DATA_PREFIX "/images/shared/firetux-left-1.png", USE_ALPHA);
- texture_load(&firetux_left[2],DATA_PREFIX "/images/shared/firetux-left-2.png", USE_ALPHA);
+ texture_load(&firetux_left[0], datadir + "/images/shared/firetux-left-0.png", USE_ALPHA);
+ texture_load(&firetux_left[1], datadir + "/images/shared/firetux-left-1.png", USE_ALPHA);
+ texture_load(&firetux_left[2], datadir + "/images/shared/firetux-left-2.png", USE_ALPHA);
- texture_load(&cape_right[0] ,DATA_PREFIX "/images/shared/cape-right-0.png",
+ texture_load(&cape_right[0], datadir + "/images/shared/cape-right-0.png",
USE_ALPHA);
- texture_load(&cape_right[1] ,DATA_PREFIX "/images/shared/cape-right-1.png",
+ texture_load(&cape_right[1], datadir + "/images/shared/cape-right-1.png",
USE_ALPHA);
- texture_load(&cape_left[0] ,DATA_PREFIX "/images/shared/cape-left-0.png",
+ texture_load(&cape_left[0], datadir + "/images/shared/cape-left-0.png",
USE_ALPHA);
- texture_load(&cape_left[1] ,DATA_PREFIX "/images/shared/cape-left-1.png",
+ texture_load(&cape_left[1], datadir + "/images/shared/cape-left-1.png",
USE_ALPHA);
- texture_load(&bigtux_right[0] ,DATA_PREFIX "/images/shared/bigtux-right-0.png",
+ texture_load(&bigtux_right[0], datadir + "/images/shared/bigtux-right-0.png",
USE_ALPHA);
- texture_load(&bigtux_right[1] ,DATA_PREFIX "/images/shared/bigtux-right-1.png",
+ texture_load(&bigtux_right[1], datadir + "/images/shared/bigtux-right-1.png",
USE_ALPHA);
- texture_load(&bigtux_right[2] ,DATA_PREFIX "/images/shared/bigtux-right-2.png",
+ texture_load(&bigtux_right[2], datadir + "/images/shared/bigtux-right-2.png",
USE_ALPHA);
- texture_load(&bigtux_right_jump ,DATA_PREFIX "/images/shared/bigtux-right-jump.png", USE_ALPHA);
+ texture_load(&bigtux_right_jump, datadir + "/images/shared/bigtux-right-jump.png", USE_ALPHA);
- texture_load(&bigtux_left[0] ,DATA_PREFIX "/images/shared/bigtux-left-0.png",
+ texture_load(&bigtux_left[0], datadir + "/images/shared/bigtux-left-0.png",
USE_ALPHA);
- texture_load(&bigtux_left[1] ,DATA_PREFIX "/images/shared/bigtux-left-1.png",
+ texture_load(&bigtux_left[1], datadir + "/images/shared/bigtux-left-1.png",
USE_ALPHA);
- texture_load(&bigtux_left[2] ,DATA_PREFIX "/images/shared/bigtux-left-2.png",
+ texture_load(&bigtux_left[2], datadir + "/images/shared/bigtux-left-2.png",
USE_ALPHA);
- texture_load(&bigtux_left_jump ,DATA_PREFIX "/images/shared/bigtux-left-jump.png", USE_ALPHA);
+ texture_load(&bigtux_left_jump, datadir + "/images/shared/bigtux-left-jump.png", USE_ALPHA);
- texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
+ texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
USE_ALPHA);
- texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
+ texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
USE_ALPHA);
- texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
+ texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
USE_ALPHA);
- texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
+ texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
USE_ALPHA);
- texture_load(&bigfiretux_right[0] ,DATA_PREFIX "/images/shared/bigfiretux-right-0.png",
+ texture_load(&bigfiretux_right[0], datadir + "/images/shared/bigfiretux-right-0.png",
USE_ALPHA);
- texture_load(&bigfiretux_right[1] ,DATA_PREFIX "/images/shared/bigfiretux-right-1.png",
+ texture_load(&bigfiretux_right[1], datadir + "/images/shared/bigfiretux-right-1.png",
USE_ALPHA);
- texture_load(&bigfiretux_right[2] ,DATA_PREFIX "/images/shared/bigfiretux-right-2.png",
+ texture_load(&bigfiretux_right[2], datadir + "/images/shared/bigfiretux-right-2.png",
USE_ALPHA);
- texture_load(&bigfiretux_right_jump ,DATA_PREFIX "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
+ texture_load(&bigfiretux_right_jump, datadir + "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
- texture_load(&bigfiretux_left[0] ,DATA_PREFIX "/images/shared/bigfiretux-left-0.png",
+ texture_load(&bigfiretux_left[0], datadir + "/images/shared/bigfiretux-left-0.png",
USE_ALPHA);
- texture_load(&bigfiretux_left[1] ,DATA_PREFIX "/images/shared/bigfiretux-left-1.png",
+ texture_load(&bigfiretux_left[1], datadir + "/images/shared/bigfiretux-left-1.png",
USE_ALPHA);
- texture_load(&bigfiretux_left[2] ,DATA_PREFIX "/images/shared/bigfiretux-left-2.png",
+ texture_load(&bigfiretux_left[2], datadir + "/images/shared/bigfiretux-left-2.png",
USE_ALPHA);
- texture_load(&bigfiretux_left_jump ,DATA_PREFIX "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
+ texture_load(&bigfiretux_left_jump, datadir + "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
- texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
+ texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
USE_ALPHA);
- texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
+ texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
USE_ALPHA);
- texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
+ texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
USE_ALPHA);
- texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
+ texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
USE_ALPHA);
- texture_load(&ducktux_right ,DATA_PREFIX
+ texture_load(&ducktux_right, datadir +
"/images/shared/ducktux-right.png",
USE_ALPHA);
- texture_load(&ducktux_left ,DATA_PREFIX
+ texture_load(&ducktux_left, datadir +
"/images/shared/ducktux-left.png",
USE_ALPHA);
- texture_load(&skidtux_right ,DATA_PREFIX
+ texture_load(&skidtux_right, datadir +
"/images/shared/skidtux-right.png",
USE_ALPHA);
- texture_load(&skidtux_left ,DATA_PREFIX
+ texture_load(&skidtux_left, datadir +
"/images/shared/skidtux-left.png",
USE_ALPHA);
- texture_load(&duckfiretux_right ,DATA_PREFIX
+ texture_load(&duckfiretux_right, datadir +
"/images/shared/duckfiretux-right.png",
USE_ALPHA);
- texture_load(&duckfiretux_left ,DATA_PREFIX
+ texture_load(&duckfiretux_left, datadir +
"/images/shared/duckfiretux-left.png",
USE_ALPHA);
- texture_load(&skidfiretux_right ,DATA_PREFIX
+ texture_load(&skidfiretux_right, datadir +
"/images/shared/skidfiretux-right.png",
USE_ALPHA);
- texture_load(&skidfiretux_left ,DATA_PREFIX
+ texture_load(&skidfiretux_left, datadir +
"/images/shared/skidfiretux-left.png",
USE_ALPHA);
/* Boxes: */
- texture_load(&img_box_full ,DATA_PREFIX "/images/shared/box-full.png",
+ texture_load(&img_box_full, datadir + "/images/shared/box-full.png",
IGNORE_ALPHA);
- texture_load(&img_box_empty ,DATA_PREFIX "/images/shared/box-empty.png",
+ texture_load(&img_box_empty, datadir + "/images/shared/box-empty.png",
IGNORE_ALPHA);
/* Water: */
- texture_load(&img_water ,DATA_PREFIX "/images/shared/water.png", IGNORE_ALPHA);
+ texture_load(&img_water, datadir + "/images/shared/water.png", IGNORE_ALPHA);
- texture_load(&img_waves[0] ,DATA_PREFIX "/images/shared/waves-0.png",
+ texture_load(&img_waves[0], datadir + "/images/shared/waves-0.png",
USE_ALPHA);
- texture_load(&img_waves[1] ,DATA_PREFIX "/images/shared/waves-1.png",
+ texture_load(&img_waves[1], datadir + "/images/shared/waves-1.png",
USE_ALPHA);
- texture_load(&img_waves[2] ,DATA_PREFIX "/images/shared/waves-2.png",
+ texture_load(&img_waves[2], datadir + "/images/shared/waves-2.png",
USE_ALPHA);
/* Pole: */
- texture_load(&img_pole ,DATA_PREFIX "/images/shared/pole.png", USE_ALPHA);
- texture_load(&img_poletop ,DATA_PREFIX "/images/shared/poletop.png",
+ texture_load(&img_pole, datadir + "/images/shared/pole.png", USE_ALPHA);
+ texture_load(&img_poletop, datadir + "/images/shared/poletop.png",
USE_ALPHA);
/* Flag: */
- texture_load(&img_flag[0] ,DATA_PREFIX "/images/shared/flag-0.png",
+ texture_load(&img_flag[0], datadir + "/images/shared/flag-0.png",
USE_ALPHA);
- texture_load(&img_flag[1] ,DATA_PREFIX "/images/shared/flag-1.png",
+ texture_load(&img_flag[1], datadir + "/images/shared/flag-1.png",
USE_ALPHA);
/* Cloud: */
- texture_load(&img_cloud[0][0] ,DATA_PREFIX "/images/shared/cloud-00.png",
+ texture_load(&img_cloud[0][0], datadir + "/images/shared/cloud-00.png",
USE_ALPHA);
- texture_load(&img_cloud[0][1] ,DATA_PREFIX "/images/shared/cloud-01.png",
+ texture_load(&img_cloud[0][1], datadir + "/images/shared/cloud-01.png",
USE_ALPHA);
- texture_load(&img_cloud[0][2] ,DATA_PREFIX "/images/shared/cloud-02.png",
+ texture_load(&img_cloud[0][2], datadir + "/images/shared/cloud-02.png",
USE_ALPHA);
- texture_load(&img_cloud[0][3] ,DATA_PREFIX "/images/shared/cloud-03.png",
+ texture_load(&img_cloud[0][3], datadir + "/images/shared/cloud-03.png",
USE_ALPHA);
- texture_load(&img_cloud[1][0] ,DATA_PREFIX "/images/shared/cloud-10.png",
+ texture_load(&img_cloud[1][0], datadir + "/images/shared/cloud-10.png",
USE_ALPHA);
- texture_load(&img_cloud[1][1] ,DATA_PREFIX "/images/shared/cloud-11.png",
+ texture_load(&img_cloud[1][1], datadir + "/images/shared/cloud-11.png",
USE_ALPHA);
- texture_load(&img_cloud[1][2] ,DATA_PREFIX "/images/shared/cloud-12.png",
+ texture_load(&img_cloud[1][2], datadir + "/images/shared/cloud-12.png",
USE_ALPHA);
- texture_load(&img_cloud[1][3] ,DATA_PREFIX "/images/shared/cloud-13.png",
+ texture_load(&img_cloud[1][3], datadir + "/images/shared/cloud-13.png",
USE_ALPHA);
/* (BSOD) */
- texture_load(&img_bsod_left[0] ,DATA_PREFIX
+ texture_load(&img_bsod_left[0], datadir +
"/images/shared/bsod-left-0.png",
USE_ALPHA);
- texture_load(&img_bsod_left[1] ,DATA_PREFIX
+ texture_load(&img_bsod_left[1], datadir +
"/images/shared/bsod-left-1.png",
USE_ALPHA);
- texture_load(&img_bsod_left[2] ,DATA_PREFIX
+ texture_load(&img_bsod_left[2], datadir +
"/images/shared/bsod-left-2.png",
USE_ALPHA);
- texture_load(&img_bsod_left[3] ,DATA_PREFIX
+ texture_load(&img_bsod_left[3], datadir +
"/images/shared/bsod-left-3.png",
USE_ALPHA);
- texture_load(&img_bsod_right[0] ,DATA_PREFIX
+ texture_load(&img_bsod_right[0], datadir +
"/images/shared/bsod-right-0.png",
USE_ALPHA);
- texture_load(&img_bsod_right[1] ,DATA_PREFIX
+ texture_load(&img_bsod_right[1], datadir +
"/images/shared/bsod-right-1.png",
USE_ALPHA);
- texture_load(&img_bsod_right[2] ,DATA_PREFIX
+ texture_load(&img_bsod_right[2], datadir +
"/images/shared/bsod-right-2.png",
USE_ALPHA);
- texture_load(&img_bsod_right[3] ,DATA_PREFIX
+ texture_load(&img_bsod_right[3], datadir +
"/images/shared/bsod-right-3.png",
USE_ALPHA);
- texture_load(&img_bsod_squished_left ,DATA_PREFIX
+ texture_load(&img_bsod_squished_left, datadir +
"/images/shared/bsod-squished-left.png",
USE_ALPHA);
- texture_load(&img_bsod_squished_right ,DATA_PREFIX
+ texture_load(&img_bsod_squished_right, datadir +
"/images/shared/bsod-squished-right.png",
USE_ALPHA);
- texture_load(&img_bsod_falling_left ,DATA_PREFIX
+ texture_load(&img_bsod_falling_left, datadir +
"/images/shared/bsod-falling-left.png",
USE_ALPHA);
- texture_load(&img_bsod_falling_right ,DATA_PREFIX
+ texture_load(&img_bsod_falling_right, datadir +
"/images/shared/bsod-falling-right.png",
USE_ALPHA);
/* (Laptop) */
- texture_load(&img_laptop_left[0] ,DATA_PREFIX
+ texture_load(&img_laptop_left[0], datadir +
"/images/shared/laptop-left-0.png",
USE_ALPHA);
- texture_load(&img_laptop_left[1] ,DATA_PREFIX
+ texture_load(&img_laptop_left[1], datadir +
"/images/shared/laptop-left-1.png",
USE_ALPHA);
- texture_load(&img_laptop_left[2] ,DATA_PREFIX
+ texture_load(&img_laptop_left[2], datadir +
"/images/shared/laptop-left-2.png",
USE_ALPHA);
- texture_load(&img_laptop_right[0] ,DATA_PREFIX
+ texture_load(&img_laptop_right[0], datadir +
"/images/shared/laptop-right-0.png",
USE_ALPHA);
- texture_load(&img_laptop_right[1] ,DATA_PREFIX
+ texture_load(&img_laptop_right[1], datadir +
"/images/shared/laptop-right-1.png",
USE_ALPHA);
- texture_load(&img_laptop_right[2] ,DATA_PREFIX
+ texture_load(&img_laptop_right[2], datadir +
"/images/shared/laptop-right-2.png",
USE_ALPHA);
- texture_load(&img_laptop_flat_left ,DATA_PREFIX
+ texture_load(&img_laptop_flat_left, datadir +
"/images/shared/laptop-flat-left.png",
USE_ALPHA);
- texture_load(&img_laptop_flat_right ,DATA_PREFIX
+ texture_load(&img_laptop_flat_right, datadir +
"/images/shared/laptop-flat-right.png",
USE_ALPHA);
- texture_load(&img_laptop_falling_left ,DATA_PREFIX
+ texture_load(&img_laptop_falling_left, datadir +
"/images/shared/laptop-falling-left.png",
USE_ALPHA);
- texture_load(&img_laptop_falling_right ,DATA_PREFIX
+ texture_load(&img_laptop_falling_right, datadir +
"/images/shared/laptop-falling-right.png",
USE_ALPHA);
/* (Money) */
- texture_load(&img_money_left[0] ,DATA_PREFIX
+ texture_load(&img_money_left[0], datadir +
"/images/shared/bag-left-0.png",
USE_ALPHA);
- texture_load(&img_money_left[1] ,DATA_PREFIX
+ texture_load(&img_money_left[1], datadir +
"/images/shared/bag-left-1.png",
USE_ALPHA);
- texture_load(&img_money_right[0] ,DATA_PREFIX
+ texture_load(&img_money_right[0], datadir +
"/images/shared/bag-right-0.png",
USE_ALPHA);
- texture_load(&img_money_right[1] ,DATA_PREFIX
+ texture_load(&img_money_right[1], datadir +
"/images/shared/bag-right-1.png",
USE_ALPHA);
+ /* Mr. Bomb */
+ for(int i=0; i<4; ++i) {
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ texture_load(&img_mrbomb_left[i],
+ datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA);
+ texture_load(&img_mrbomb_right[i],
+ datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
+ }
+ /* stalactite */
+ texture_load(&img_stalactite,
+ datadir + "/images/shared/stalactite.png", USE_ALPHA);
+ texture_load(&img_stalactite_broken,
+ datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
/* Upgrades: */
- texture_load(&img_mints ,DATA_PREFIX "/images/shared/mints.png", USE_ALPHA);
- texture_load(&img_coffee ,DATA_PREFIX "/images/shared/coffee.png", USE_ALPHA);
+ texture_load(&img_mints, datadir + "/images/shared/mints.png", USE_ALPHA);
+ texture_load(&img_coffee, datadir + "/images/shared/coffee.png", USE_ALPHA);
/* Weapons: */
- texture_load(&img_bullet ,DATA_PREFIX "/images/shared/bullet.png", USE_ALPHA);
+ texture_load(&img_bullet, datadir + "/images/shared/bullet.png", USE_ALPHA);
- texture_load(&img_red_glow ,DATA_PREFIX "/images/shared/red-glow.png",
+ texture_load(&img_red_glow, datadir + "/images/shared/red-glow.png",
USE_ALPHA);
/* Distros: */
- texture_load(&img_distro[0] ,DATA_PREFIX "/images/shared/distro-0.png",
+ texture_load(&img_distro[0], datadir + "/images/shared/distro-0.png",
USE_ALPHA);
- texture_load(&img_distro[1] ,DATA_PREFIX "/images/shared/distro-1.png",
+ texture_load(&img_distro[1], datadir + "/images/shared/distro-1.png",
USE_ALPHA);
- texture_load(&img_distro[2] ,DATA_PREFIX "/images/shared/distro-2.png",
+ texture_load(&img_distro[2], datadir + "/images/shared/distro-2.png",
USE_ALPHA);
- texture_load(&img_distro[3] ,DATA_PREFIX "/images/shared/distro-3.png",
+ texture_load(&img_distro[3], datadir + "/images/shared/distro-3.png",
USE_ALPHA);
/* Tux life: */
- texture_load(&tux_life ,DATA_PREFIX "/images/shared/tux-life.png",
+ texture_load(&tux_life, datadir + "/images/shared/tux-life.png",
USE_ALPHA);
/* Herring: */
- texture_load(&img_golden_herring, DATA_PREFIX "/images/shared/golden-herring.png",
+ texture_load(&img_golden_herring, datadir + "/images/shared/golden-herring.png",
USE_ALPHA);
/* Super background: */
- texture_load(&img_super_bkgd ,DATA_PREFIX "/images/shared/super-bkgd.png",
+ texture_load(&img_super_bkgd, datadir + "/images/shared/super-bkgd.png",
IGNORE_ALPHA);
// NULL or something else. And it will be dangerous to
// play with not-initialized pointers.
// This is also true with if (use_music)
- Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
+ Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
*/
for (i = 0; i < NUM_SOUNDS; i++)
- sounds[i] = load_sound(soundfilenames[i]);
+ sounds[i] = load_sound(datadir + soundfilenames[i]);
/* Herring song */
- herring_song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
- strlen("SALCON.MOD") + 8));
-
- sprintf(herring_song_path, "%s/music/%s", DATA_PREFIX, "SALCON.MOD");
-
- herring_song = load_song(herring_song_path);
-
- free(herring_song_path);
-
+ herring_song = load_song(datadir + "/music/SALCON.MOD");
}
texture_free(&img_money_right[i]);
}
+ for(i = 0; i < 4; i++) {
+ texture_free(&img_mrbomb_left[i]);
+ texture_free(&img_mrbomb_right[i]);
+ }
+
+ texture_free(&img_stalactite);
+ texture_free(&img_stalactite_broken);
+
texture_free(&img_box_full);
texture_free(&img_box_empty);
/* Draw a tile on the screen: */
-void drawshape(float x, float y, unsigned char c)
+void drawshape(float x, float y, unsigned int c)
{
- int z;
+ if (c != 0)
+ {
+ Tile* ptile = TileManager::instance()->get(c);
+ if(ptile)
+ {
+ if(ptile->images.size() > 1)
+ {
+ texture_draw(&ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))],x,y);
+ }
+ else if (ptile->images.size() == 1)
+ {
+ texture_draw(&ptile->images[0],x,y);
+ }
+ else
+ {
+ printf("Tile not dravable %u\n", c);
+ }
+ }
+ }
+ /*
if (c == 'X' || c == 'x')
- texture_draw(&img_brick[0], x, y, NO_UPDATE);
+ texture_draw(&img_brick[0], x, y);
else if (c == 'Y' || c == 'y')
- texture_draw(&img_brick[1], x, y, NO_UPDATE);
+ texture_draw(&img_brick[1], x, y);
else if (c == 'A' || c =='B' || c == '!')
- texture_draw(&img_box_full, x, y, NO_UPDATE);
+ texture_draw(&img_box_full, x, y);
else if (c == 'a')
- texture_draw(&img_box_empty, x, y, NO_UPDATE);
+ texture_draw(&img_box_empty, x, y);
else if (c >= 'C' && c <= 'F')
- texture_draw(&img_cloud[0][c - 'C'], x, y, NO_UPDATE);
+ texture_draw(&img_cloud[0][c - 'C'], x, y);
else if (c >= 'c' && c <= 'f')
- texture_draw(&img_cloud[1][c - 'c'], x, y, NO_UPDATE);
+ texture_draw(&img_cloud[1][c - 'c'], x, y);
else if (c >= 'G' && c <= 'J')
- texture_draw(&img_bkgd_tile[0][c - 'G'], x, y, NO_UPDATE);
+ texture_draw(&img_bkgd_tile[0][c - 'G'], x, y);
else if (c >= 'g' && c <= 'j')
- texture_draw(&img_bkgd_tile[1][c - 'g'], x, y, NO_UPDATE);
+ texture_draw(&img_bkgd_tile[1][c - 'g'], x, y);
else if (c == '#')
- texture_draw(&img_solid[0], x, y, NO_UPDATE);
+ texture_draw(&img_solid[0], x, y);
else if (c == '[')
- texture_draw(&img_solid[1], x, y, NO_UPDATE);
+ texture_draw(&img_solid[1], x, y);
else if (c == '=')
- texture_draw(&img_solid[2], x, y, NO_UPDATE);
+ texture_draw(&img_solid[2], x, y);
else if (c == ']')
- texture_draw(&img_solid[3], x, y, NO_UPDATE);
+ texture_draw(&img_solid[3], x, y);
else if (c == '$')
{
-
- z = (frame / 2) % 6;
+ z = (global_frame_counter / 2) % 6;
if (z < 4)
- texture_draw(&img_distro[z], x, y, NO_UPDATE);
+ texture_draw(&img_distro[z], x, y);
else if (z == 4)
- texture_draw(&img_distro[2], x, y, NO_UPDATE);
+ texture_draw(&img_distro[2], x, y);
else if (z == 5)
- texture_draw(&img_distro[1], x, y, NO_UPDATE);
+ texture_draw(&img_distro[1], x, y);
}
else if (c == '^')
{
- z = (frame / 3) % 3;
+ z = (global_frame_counter / 3) % 3;
- texture_draw(&img_waves[z], x, y, NO_UPDATE);
+ texture_draw(&img_waves[z], x, y);
}
else if (c == '*')
- texture_draw(&img_poletop, x, y, NO_UPDATE);
+ texture_draw(&img_poletop, x, y);
else if (c == '|')
{
- texture_draw(&img_pole, x, y, NO_UPDATE);
+ texture_draw(&img_pole, x, y);
}
else if (c == '\\')
{
- z = (frame / 3) % 2;
+ z = (global_frame_counter / 3) % 2;
- texture_draw(&img_flag[z], x + 16, y, NO_UPDATE);
+ texture_draw(&img_flag[z], x + 16, y);
}
else if (c == '&')
- texture_draw(&img_water, x, y, NO_UPDATE);
+ texture_draw(&img_water, x, y);*/
+
}
/* What shape is at some position? */
-
-unsigned char shape(float x, float y)
+unsigned int shape(float x, float y)
{
int xx, yy;
- unsigned char c;
+ unsigned int c;
yy = ((int)y / 32);
xx = ((int)x / 32);
if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
{
- c = current_level.tiles[yy][xx];
+ c = current_level.ia_tiles[yy][xx];
}
else
- c = '.';
+ c = 0;
return(c);
}
-/* Is is ground? */
-
+Tile* gettile(float x, float y)
+{
+ return TileManager::instance()->get(shape(x, y));
+}
-int issolid(float x, float y)
+bool issolid(float x, float y)
{
- if (isbrick(x, y) ||
- isice(x, y) ||
- (shape(x, y) == '[') ||
- (shape(x, y) == '=') ||
- (shape(x, y) == ']') ||
- (shape(x, y) == 'A') ||
- (shape(x, y) == 'B') ||
- (shape(x, y) == '!') ||
- (shape(x, y) == 'a'))
+ Tile* tile = TileManager::instance()->get
+ (shape(x,y));
+ if(tile)
{
- return YES;
+ if(tile->solid == true)
+ return true;
+ else
+ return false;
+ }
+ else
+ {
+ return false;
}
-
- return NO;
}
-
/* Is it a brick? */
-int isbrick(float x, float y)
+bool isbrick(float x, float y)
{
- if (shape(x, y) == 'X' ||
- shape(x, y) == 'x' ||
- shape(x, y) == 'Y' ||
- shape(x, y) == 'y')
+ Tile* tile = TileManager::instance()->get
+ (shape(x,y));
+ if(tile)
{
- return YES;
+ if(tile->brick == true)
+ return true;
+ else
+ return false;
+ }
+ else
+ {
+ return false;
}
-
- return NO;
}
/* Is it ice? */
-int isice(float x, float y)
+bool isice(float x, float y)
{
- if (shape(x, y) == '#')
+ Tile* tile = TileManager::instance()->get
+ (shape(x,y));
+ if(tile)
{
- return YES;
+ if(tile->ice == true)
+ return true;
+ else
+ return false;
+ }
+ else
+ {
+ return false;
}
-
- return NO;
}
-
/* Is it a full box? */
-int isfullbox(float x, float y)
+bool isfullbox(float x, float y)
{
- if (shape(x, y) == 'A' ||
- shape(x, y) == 'B' ||
- shape(x, y) == '!')
+ Tile* tile = TileManager::instance()->get
+ (shape(x,y));
+ if(tile)
+ {
+ if(tile->fullbox == true)
+ return true;
+ else
+ return false;
+ }
+ else
{
- return YES;
+ return false;
}
+}
- return NO;
+bool isdistro(float x, float y)
+{
+ Tile* tile = TileManager::instance()->get(shape(x,y));
+ return tile && tile->distro;
}
/* Break a brick: */
void trybreakbrick(float x, float y)
{
- if (isbrick(x, y))
+ Tile* tile = gettile(x, y);
+ if (tile->brick)
{
- if (shape(x, y) == 'x' || shape(x, y) == 'y')
+ if (tile->data > 0)
{
/* Get a distro from it: */
-
add_bouncy_distro(((int)(x + 1) / 32) * 32,
(int)(y / 32) * 32);
- if (counting_distros == NO)
+ if (!counting_distros)
{
- counting_distros = YES;
+ counting_distros = true;
distro_counter = 50;
}
if (distro_counter <= 0)
- level_change(¤t_level,x, y, 'a');
+ level_change(¤t_level,x, y, TM_IA, tile->next_tile2);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;
else
{
/* Get rid of it: */
-
- level_change(¤t_level,x, y,'.');
+ level_change(¤t_level,x, y, TM_IA, tile->next_tile);
}
/* Empty a box: */
-
void tryemptybox(float x, float y, int col_side)
{
-if (!isfullbox(x, y))
- return;
-
-// according to the collision side, set the upgrade direction
-
-if(col_side == LEFT)
- col_side = RIGHT;
-else
- col_side = LEFT;
-
-switch(shape(x,y))
- {
- case 'A': /* Box with a distro! */
- add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32);
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- break;
- case 'B': /* Add an upgrade! */
- if (tux.size == SMALL) /* Tux is small, add mints! */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS);
- else /* Tux is big, add coffee: */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE);
- play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
- break;
- case '!': /* Add a golden herring */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING);
- break;
- default:
- break;
- }
+ Tile* tile = gettile(x,y);
+ if (!tile->fullbox)
+ return;
-/* Empty the box: */
-level_change(¤t_level,x, y, 'a');
-}
+ // according to the collision side, set the upgrade direction
+ if(col_side == LEFT)
+ col_side = RIGHT;
+ else
+ col_side = LEFT;
+
+ switch(tile->data)
+ {
+ case 1: //'A': /* Box with a distro! */
+ add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32);
+ play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ score = score + SCORE_DISTRO;
+ distros++;
+ break;
+
+ case 2: // 'B': /* Add an upgrade! */
+ if (tux.size == SMALL) /* Tux is small, add mints! */
+ add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS);
+ else /* Tux is big, add coffee: */
+ add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE);
+ play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
+ break;
+
+ case 3:// '!': /* Add a golden herring */
+ add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING);
+ break;
+ default:
+ break;
+ }
+ /* Empty the box: */
+ level_change(¤t_level,x, y, TM_IA, tile->next_tile);
+}
/* Try to grab a distro: */
-
void trygrabdistro(float x, float y, int bounciness)
{
- if (shape(x, y) == '$')
+ Tile* tile = gettile(x, y);
+ if (tile && tile->distro)
{
- level_change(¤t_level,x, y, '.');
+ level_change(¤t_level,x, y, TM_IA, tile->next_tile);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
if (bounciness == BOUNCE)
}
/* Try to bump a bad guy from below: */
-
void trybumpbadguy(float x, float y)
{
- int i;
-
-
/* Bad guys: */
-
- for (i = 0; i < num_bad_guys; i++)
+ for (unsigned int i = 0; i < bad_guys.size(); i++)
{
- if (bad_guys[i].base.alive &&
- bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
+ if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
{
- if (bad_guys[i].kind == BAD_BSOD ||
- bad_guys[i].kind == BAD_LAPTOP)
- {
- bad_guys[i].dying = FALLING;
- bad_guys[i].base.ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- }
+ bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_BUMP);
}
}
/* Upgrades: */
-
- for (i = 0; i < num_upgrades; i++)
+ for (unsigned int i = 0; i < upgrades.size(); i++)
{
- if (upgrades[i].base.alive && upgrades[i].base.height == 32 &&
+ if (upgrades[i].base.height == 32 &&
upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
{
/* (Status): */
void drawstatus(void)
{
- int i;
+ char str[60];
sprintf(str, "%d", score);
- text_draw(&white_text, "SCORE", 0, 0, 1, NO_UPDATE);
- text_draw(&gold_text, str, 96, 0, 1, NO_UPDATE);
+ text_draw(&white_text, "SCORE", 0, 0, 1);
+ text_draw(&gold_text, str, 96, 0, 1);
if(st_gl_mode != ST_GL_TEST)
{
sprintf(str, "%d", hs_score);
- text_draw(&white_text, "HIGH", 0, 20, 1, NO_UPDATE);
- text_draw(&gold_text, str, 96, 20, 1, NO_UPDATE);
+ text_draw(&white_text, "HIGH", 0, 20, 1);
+ text_draw(&gold_text, str, 96, 20, 1);
}
else
{
- text_draw(&white_text,"Press ESC To Return",0,20,1, NO_UPDATE);
+ text_draw(&white_text,"Press ESC To Return",0,20,1);
}
- if (timer_get_left(&time_left) > TIME_WARNING || (frame % 10) < 5)
+ if (timer_get_left(&time_left) > TIME_WARNING || (global_frame_counter % 10) < 5)
{
sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
- text_draw(&white_text, "TIME", 224, 0, 1, NO_UPDATE);
- text_draw(&gold_text, str, 304, 0, 1, NO_UPDATE);
+ text_draw(&white_text, "TIME", 224, 0, 1);
+ text_draw(&gold_text, str, 304, 0, 1);
}
sprintf(str, "%d", distros);
- text_draw(&white_text, "DISTROS", screen->h, 0, 1, NO_UPDATE);
- text_draw(&gold_text, str, 608, 0, 1, NO_UPDATE);
+ text_draw(&white_text, "DISTROS", screen->h, 0, 1);
+ text_draw(&gold_text, str, 608, 0, 1);
- text_draw(&white_text, "LIVES", screen->h, 20, 1, NO_UPDATE);
+ text_draw(&white_text, "LIVES", screen->h, 20, 1);
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);
- text_draw(&white_text, "FPS", screen->h, 40, 1, NO_UPDATE);
- text_draw(&gold_text, str, screen->h + 60, 40, 1, NO_UPDATE);
+ text_draw(&white_text, "FPS", screen->h, 40, 1);
+ text_draw(&gold_text, str, screen->h + 60, 40, 1);
}
- for(i=0; i < tux.lives; ++i)
+ for(int i=0; i < tux.lives; ++i)
{
- texture_draw(&tux_life,565+(18*i),20,NO_UPDATE);
+ texture_draw(&tux_life,565+(18*i),20);
}
}
clearscreen(0, 0, 0);
- text_drawf(&blue_text, "GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ text_drawf(&blue_text, "GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
sprintf(str, "SCORE: %d", score);
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
sprintf(str, "DISTROS: %d", distros);
- text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
SDL_Delay(2000);
clearscreen(0, 0, 0);
- text_drawf(&blue_text, "Result:", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ text_drawf(&blue_text, "Result:", 0, 200, A_HMIDDLE, A_TOP, 1);
sprintf(str, "SCORE: %d", score);
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
sprintf(str, "DISTROS: %d", distros);
- text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
SDL_Delay(2000);
if (fi == NULL)
{
fprintf(stderr, "Warning: I could not open the slot file ");
-
}
else
{
fwrite(&score,sizeof(int),1,fi);
fwrite(&distros,sizeof(int),1,fi);
fwrite(&scroll_x,sizeof(float),1,fi);
- fwrite(&tux,sizeof(player_type),1,fi);
+ fwrite(&tux,sizeof(Player),1,fi);
timer_fwrite(&tux.invincible_timer,fi);
timer_fwrite(&tux.skidding_timer,fi);
timer_fwrite(&tux.safe_timer,fi);
}
else
{
-
-
fgets(str, 100, fi);
strcpy(level_subset, str);
level_subset[strlen(level_subset)-1] = '\0';
arrays_free();
arrays_init();
activate_bad_guys();
+ activate_particle_systems();
level_free_gfx();
level_load_gfx(¤t_level);
level_free_song();
fread(&score,sizeof(int),1,fi);
fread(&distros,sizeof(int),1,fi);
fread(&scroll_x,sizeof(float),1,fi);
- fread(&tux,sizeof(player_type),1,fi);
+ fread(&tux, sizeof(Player), 1, fi);
timer_fread(&tux.invincible_timer,fi);
timer_fread(&tux.skidding_timer,fi);
timer_fread(&tux.safe_timer,fi);
*pinfo = (char*) malloc(sizeof(char) * (strlen(tmp)+1));
strcpy(*pinfo,tmp);
-
}