April 11, 2000 - March 15, 2004
*/
+#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
+#include <math.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
+#include <math.h>
#include <time.h>
#include <SDL.h>
#include "level.h"
#include "scene.h"
#include "collision.h"
+#include "tile.h"
+#include "particlesystem.h"
/* extern variables */
-st_level current_level;
int game_started = false;
/* Local variables: */
-
-static texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
-static texture_type img_cloud[2][4];
static SDL_Event event;
static SDLKey key;
static char level_subset[100];
-static char str[60];
static float fps_fps;
static int st_gl_mode;
static unsigned int last_update_time;
static int pause_menu_frame;
static int debug_fps;
-/* Local function prototypes: */
+GameSession* GameSession::current_ = 0;
+/* Local function prototypes: */
void levelintro(void);
void loadshared(void);
void unloadshared(void);
void drawendscreen(void);
void drawresultscreen(void);
-void levelintro(void)
+GameSession::GameSession()
{
- /* Level Intro: */
+ current_ = this;
+ assert(0);
+}
+
+GameSession::GameSession(const std::string& filename)
+{
+ current_ = this;
+
+ world = &::world;
+
+ timer_init(&fps_timer, true);
+ timer_init(&frame_timer, true);
+
+ world->load(filename);
+}
+
+GameSession::GameSession(const std::string& subset, int levelnb, int mode)
+{
+ current_ = this;
+
+ world = &::world;
+ timer_init(&fps_timer, true);
+ timer_init(&frame_timer, true);
+
+ game_started = true;
+
+ st_gl_mode = mode;
+ level = levelnb;
+
+ /* Init the game: */
+ world->arrays_free();
+ set_defaults();
+
+ strcpy(level_subset, subset.c_str());
+
+ if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
+ {
+ if (world->load(level_subset))
+ exit(1);
+ }
+ else
+ {
+ if(world->load(level_subset, level) != 0)
+ exit(1);
+ }
+
+ world->get_level()->load_gfx();
+ loadshared();
+ activate_bad_guys(world->get_level());
+ world->activate_particle_systems();
+ world->get_level()->load_song();
+
+ tux.init();
+
+ if(st_gl_mode != ST_GL_TEST)
+ load_hs();
+
+ if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
+ levelintro();
+
+ timer_init(&time_left,true);
+ start_timers();
+
+ if(st_gl_mode == ST_GL_LOAD_GAME)
+ loadgame(levelnb);
+}
+
+void
+GameSession::levelintro(void)
+{
+ char str[60];
+ /* Level Intro: */
clearscreen(0, 0, 0);
sprintf(str, "LEVEL %d", level);
text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "%s", current_level.name.c_str());
+ sprintf(str, "%s", world->get_level()->name.c_str());
text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
sprintf(str, "TUX x %d", tux.lives);
flipscreen();
- SDL_Delay(1000);
+ SDL_Event event;
+ wait_for_event(event,1000,3000,true);
}
/* Reset Timers */
-void start_timers(void)
+void
+GameSession::start_timers()
{
- timer_start(&time_left,current_level.time_left*1000);
+ timer_start(&time_left, world->get_level()->time_left*1000);
st_pause_ticks_init();
update_time = st_get_ticks();
}
-void activate_bad_guys(void)
+void activate_bad_guys(Level* plevel)
{
- int x,y;
-
- /* Activate bad guys: */
-
- for (y = 0; y < 15; y++)
+ for (std::vector<BadGuyData>::iterator i = plevel->badguy_data.begin();
+ i != plevel->badguy_data.end();
+ ++i)
{
- for (x = 0; x < current_level.width; x++)
- {
- if (current_level.tiles[y][x] >= '0' && current_level.tiles[y][x] <= '9')
- {
- add_bad_guy(x * 32, y * 32, current_level.tiles[y][x] - '0');
- current_level.tiles[y][x] = '.';
- }
- }
+ world.add_bad_guy(i->x, i->y, i->kind);
}
-
}
-/* --- GAME EVENT! --- */
-
-void game_event(void)
+void
+GameSession::process_events()
{
while (SDL_PollEvent(&event))
{
+ /* Check for menu-events, if the menu is shown */
+ if(show_menu)
+ menu_event(event);
+
switch(event.type)
{
case SDL_QUIT: /* Quit event - quit: */
case SDL_KEYDOWN: /* A keypress! */
key = event.key.keysym.sym;
- /* Check for menu-events, if the menu is shown */
- if(show_menu)
- menu_event(&event.key.keysym);
-
- if(player_key_event(&tux,key,DOWN))
+ if(tux.key_event(key,DOWN))
break;
switch(key)
quit = 1;
else if(show_menu)
{
- menu_set_current(&game_menu);
+ Menu::set_current(game_menu);
show_menu = 0;
st_pause_ticks_stop();
}
else
{
- menu_set_current(&game_menu);
+ Menu::set_current(game_menu);
show_menu = 1;
st_pause_ticks_start();
}
case SDL_KEYUP: /* A keyrelease! */
key = event.key.keysym.sym;
- if(player_key_event(&tux,key,UP))
+ if(tux.key_event(key, UP))
break;
switch(key)
case SDLK_f:
if(debug_fps)
debug_fps = false;
- else
+ else
debug_fps = true;
- break;
+ break;
default:
break;
}
tux.input.down = UP;
else
tux.input.down = UP;
-
- /* Handle joystick for the menu */
- if(show_menu)
- {
- if(tux.input.down == DOWN)
- menuaction = MENU_ACTION_DOWN;
- else
- menuaction = MENU_ACTION_UP;
- }
- break;
+
+ break;
default:
break;
}
tux.input.up = UP;
else if (event.jbutton.button == JOY_B)
tux.input.fire = UP;
-
- if(show_menu)
- menuaction = MENU_ACTION_HIT;
+
break;
default:
} /* while */
}
-/* --- GAME ACTION! --- */
-
-int game_action(void)
+int
+GameSession::action()
{
- unsigned int i;
-
- /* (tux_dying || next_level) */
- if (tux.dying || next_level)
+ if (tux.is_dead() || next_level)
{
/* Tux either died, or reached the end of a level! */
-
halt_music();
-
-
+
if (next_level)
{
/* End of a level! */
else
{
level_free_gfx();
- level_free(¤t_level);
+ world->get_level()->cleanup();
level_free_song();
unloadshared();
- arrays_free();
+ world->arrays_free();
return(0);
}
- player_level_begin(&tux);
+ tux.level_begin();
}
else
{
- player_dying(&tux);
+ tux.is_dying();
/* No more lives!? */
save_hs(score);
}
level_free_gfx();
- level_free(¤t_level);
+ world->get_level()->cleanup();
level_free_song();
unloadshared();
- arrays_free();
+ world->arrays_free();
return(0);
} /* if (lives < 0) */
}
/* Either way, (re-)load the (next) level... */
- player_level_begin(&tux);
+ tux.level_begin();
set_defaults();
- level_free(¤t_level);
+ world->get_level()->cleanup();
if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
{
- if(level_load(¤t_level, level_subset) != 0)
+ if(world->get_level()->load(level_subset) != 0)
return 0;
}
else
{
- if(level_load(¤t_level,level_subset,level) != 0)
+ if(world->get_level()->load(level_subset,level) != 0)
return 0;
}
- arrays_free();
- arrays_init();
- activate_bad_guys();
+ world->arrays_free();
+ activate_bad_guys(world->get_level());
+ world->activate_particle_systems();
level_free_gfx();
- level_load_gfx(¤t_level);
+ world->get_level()->load_gfx();
level_free_song();
- level_load_song(¤t_level);
+ world->get_level()->load_song();
if(st_gl_mode != ST_GL_TEST)
levelintro();
start_timers();
play_current_music();
}
- player_action(&tux);
-
- /* Handle bouncy distros: */
-
- for (i = 0; i < bouncy_distros.size(); i++)
- {
- bouncy_distro_action(&bouncy_distros[i]);
- }
-
-
- /* Handle broken bricks: */
-
- for (i = 0; i < broken_bricks.size(); i++)
- {
- broken_brick_action(&broken_bricks[i]);
- }
-
-
- /* Handle distro counting: */
-
- if (counting_distros)
- {
- distro_counter--;
-
- if (distro_counter <= 0)
- counting_distros = -1;
- }
-
-
- /* Handle bouncy bricks: */
-
- for (i = 0; i < bouncy_bricks.size(); i++)
- {
- bouncy_brick_action(&bouncy_bricks[i]);
- }
-
-
- /* Handle floating scores: */
-
- for (i = 0; i < floating_scores.size(); i++)
- {
- floating_score_action(&floating_scores[i]);
- }
-
-
- /* Handle bullets: */
-
- for (i = 0; i < bullets.size(); ++i)
- {
- bullet_action(&bullets[i]);
- }
+ tux.action();
- /* Handle upgrades: */
+ world->action();
- for (i = 0; i < upgrades.size(); i++)
+ /* update particle systems */
+ std::vector<ParticleSystem*>::iterator p;
+ for(p = world->particle_systems.begin(); p != world->particle_systems.end(); ++p)
{
- upgrade_action(&upgrades[i]);
- }
-
-
- /* Handle bad guys: */
-
- for (i = 0; i < bad_guys.size(); i++)
- {
- badguy_action(&bad_guys[i]);
+ (*p)->simulate(frame_ratio);
}
/* Handle all possible collisions. */
return -1;
}
-/* --- GAME DRAW! --- */
-
-void game_draw(void)
+void
+GameSession::draw()
{
- int y, s;
- unsigned int i,x;
-
- /* Draw screen: */
-
- if (tux.dying && (frame % 4) == 0)
- clearscreen(255, 255, 255);
- else if(timer_check(&super_bkgd_timer))
- texture_draw(&img_super_bkgd, 0, 0);
- else
- {
- /* Draw the real background */
- if(current_level.bkgd_image[0] != '\0')
- {
- s = (int)scroll_x / 30;
- texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h);
- texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h);
- }
- else
- {
- clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
- }
- }
-
- /* Draw background: */
-
- for (y = 0; y < 15; ++y)
- {
- for (x = 0; x < 21; ++x)
- {
- drawshape(x * 32 - ((int)scroll_x % 32), y * 32,
- current_level.tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
- }
- }
-
-
- /* (Bouncy bricks): */
-
- for (i = 0; i < bouncy_bricks.size(); ++i)
- {
- bouncy_brick_draw(&bouncy_bricks[i]);
- }
-
-
- /* (Bad guys): */
-
- for (i = 0; i < bad_guys.size(); ++i)
- {
- badguy_draw(&bad_guys[i]);
- }
-
- /* (Tux): */
-
- player_draw(&tux);
-
- /* (Bullets): */
-
- for (i = 0; i < bullets.size(); ++i)
- {
- bullet_draw(&bullets[i]);
- }
-
- /* (Floating scores): */
-
- for (i = 0; i < floating_scores.size(); ++i)
- {
- floating_score_draw(&floating_scores[i]);
- }
-
-
- /* (Upgrades): */
-
- for (i = 0; i < upgrades.size(); ++i)
- {
- upgrade_draw(&upgrades[i]);
- }
-
- /* (Bouncy distros): */
-
- for (i = 0; i < bouncy_distros.size(); ++i)
- {
- bouncy_distro_draw(&bouncy_distros[i]);
- }
-
-
- /* (Broken bricks): */
-
- for (i = 0; i < broken_bricks.size(); ++i)
- {
- broken_brick_draw(&broken_bricks[i]);
- }
+
+ world->draw();
drawstatus();
-
if(game_pause)
{
- x = screen->h / 20;
- for(i = 0; i < x; ++i)
+ int x = screen->h / 20;
+ for(int i = 0; i < x; ++i)
{
fillrect(i % 2 ? (pause_menu_frame * i)%screen->w : -((pause_menu_frame * i)%screen->w) ,(i*20+pause_menu_frame)%screen->h,screen->w,10,20,20,20, rand() % 20 + 1);
}
}
if(show_menu)
+ {
menu_process_current();
+ mouse_cursor->draw();
+ }
/* (Update it all!) */
-
updatescreen();
-
-
}
-/* --- GAME LOOP! --- */
-int gameloop(const char * subset, int levelnb, int mode)
+int
+GameSession::run()
{
- int fps_cnt, jump, done;
- timer_type fps_timer, frame_timer;
- timer_init(&fps_timer, true);
- timer_init(&frame_timer, true);
-
- game_started = true;
-
- st_gl_mode = mode;
- level = levelnb;
-
- /* Init the game: */
- arrays_init();
- set_defaults();
-
- strcpy(level_subset,subset);
-
- if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
- {
- if (level_load(¤t_level, level_subset))
- exit(1);
- }
- else
- {
- if(level_load(¤t_level, level_subset, level) != 0)
- exit(1);
- }
-
- level_load_gfx(¤t_level);
- activate_bad_guys();
- level_load_song(¤t_level);
-
- player_init(&tux);
-
- if(st_gl_mode != ST_GL_TEST)
- load_hs();
-
- loadshared();
-
- if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
- levelintro();
-
- timer_init(&time_left,true);
- start_timers();
-
- if(st_gl_mode == ST_GL_LOAD_GAME)
- loadgame(levelnb);
-
+ current_ = this;
+
+ int fps_cnt;
+ bool jump;
+ bool done;
/* --- MAIN GAME LOOP!!! --- */
-
jump = false;
- done = 0;
+ done = false;
quit = 0;
- frame = 0;
+ global_frame_counter = 0;
game_pause = 0;
timer_init(&fps_timer,true);
timer_init(&frame_timer,true);
+ last_update_time = st_get_ticks();
fps_cnt = 0;
/* Clear screen: */
-
clearscreen(0, 0, 0);
updatescreen();
/* Play music: */
play_current_music();
-
while (SDL_PollEvent(&event))
- {}
+ {}
- game_draw();
+ draw();
do
{
jump = false;
frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
-
+
if(!timer_check(&frame_timer))
{
timer_start(&frame_timer,25);
- ++frame;
+ ++global_frame_counter;
}
/* Handle events: */
tux.input.old_fire = tux.input.fire;
- game_event();
+ process_events();
if(show_menu)
{
- if(current_menu == &game_menu)
+ if(current_menu == game_menu)
{
- switch (menu_check(&game_menu))
+ switch (game_menu->check())
{
case 2:
st_pause_ticks_stop();
break;
case 3:
- update_load_save_game_menu(&save_game_menu, false);
+ update_load_save_game_menu(save_game_menu, false);
break;
case 4:
- update_load_save_game_menu(&load_game_menu, true);
+ update_load_save_game_menu(load_game_menu, true);
break;
case 7:
st_pause_ticks_stop();
- done = 1;
+ done = true;
break;
}
}
- else if(current_menu == &options_menu)
+ else if(current_menu == options_menu)
{
process_options_menu();
}
- else if(current_menu == &save_game_menu )
+ else if(current_menu == save_game_menu )
{
- process_save_load_game_menu(true);
+ process_save_game_menu();
}
- else if(current_menu == &load_game_menu )
+ else if(current_menu == load_game_menu )
{
- process_save_load_game_menu(false);
+ process_load_game_menu();
}
}
frame_ratio = 1;
while(z >= 1)
{*/
- if (game_action() == 0)
+ if (action() == 0)
{
/* == 0: no more lives */
/* == -1: continues */
return 0;
}
- /* --z;
- }*/
+ /* --z;
+ }*/
}
else
{
SDL_Delay(50);
}
- if(debug_mode && debug_fps == true)
+ if(debug_mode && debug_fps)
SDL_Delay(60);
/*Draw the current scene to the screen */
game_draw();
else
jump = true;*/ /*FIXME: Implement this tweak right.*/
- game_draw();
+ draw();
/* Time stops in pause mode */
if(game_pause || show_menu )
last_update_time = update_time;
update_time = st_get_ticks();
-
/* Pause till next frame, if the machine running the game is too fast: */
/* FIXME: Works great for in OpenGl mode, where the CPU doesn't have to do that much. But
the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
- if(last_update_time >= update_time - 12 && !jump)
+ if(last_update_time >= update_time - 12 && !jump) {
SDL_Delay(10);
+ update_time = st_get_ticks();
+ }
/*if((update_time - last_update_time) < 10)
SDL_Delay((11 - (update_time - last_update_time))/2);*/
}
else
- player_kill(&tux,KILL);
+ tux.kill(KILL);
/* Calculate frames per second */
halt_music();
level_free_gfx();
- level_free(¤t_level);
+ world->get_level()->cleanup();
level_free_song();
unloadshared();
- arrays_free();
+ world->arrays_free();
game_started = false;
return(quit);
}
-
-/* Load graphics/sounds shared between all levels: */
-
-void loadshared(void)
-{
- int i;
-
- /* Tuxes: */
- texture_load(&tux_right[0], datadir + "/images/shared/tux-right-0.png", USE_ALPHA);
- texture_load(&tux_right[1], datadir + "/images/shared/tux-right-1.png", USE_ALPHA);
- texture_load(&tux_right[2], datadir + "/images/shared/tux-right-2.png", USE_ALPHA);
-
- texture_load(&tux_left[0], datadir + "/images/shared/tux-left-0.png", USE_ALPHA);
- texture_load(&tux_left[1], datadir + "/images/shared/tux-left-1.png", USE_ALPHA);
- texture_load(&tux_left[2], datadir + "/images/shared/tux-left-2.png", USE_ALPHA);
-
- texture_load(&firetux_right[0], datadir + "/images/shared/firetux-right-0.png", USE_ALPHA);
- texture_load(&firetux_right[1], datadir + "/images/shared/firetux-right-1.png", USE_ALPHA);
- texture_load(&firetux_right[2], datadir + "/images/shared/firetux-right-2.png", USE_ALPHA);
-
- texture_load(&firetux_left[0], datadir + "/images/shared/firetux-left-0.png", USE_ALPHA);
- texture_load(&firetux_left[1], datadir + "/images/shared/firetux-left-1.png", USE_ALPHA);
- texture_load(&firetux_left[2], datadir + "/images/shared/firetux-left-2.png", USE_ALPHA);
-
-
- texture_load(&cape_right[0], datadir + "/images/shared/cape-right-0.png",
- USE_ALPHA);
-
- texture_load(&cape_right[1], datadir + "/images/shared/cape-right-1.png",
- USE_ALPHA);
-
- texture_load(&cape_left[0], datadir + "/images/shared/cape-left-0.png",
- USE_ALPHA);
-
- texture_load(&cape_left[1], datadir + "/images/shared/cape-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[0], datadir + "/images/shared/bigtux-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[1], datadir + "/images/shared/bigtux-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[2], datadir + "/images/shared/bigtux-right-2.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right_jump, datadir + "/images/shared/bigtux-right-jump.png", USE_ALPHA);
-
- texture_load(&bigtux_left[0], datadir + "/images/shared/bigtux-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left[1], datadir + "/images/shared/bigtux-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left[2], datadir + "/images/shared/bigtux-left-2.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left_jump, datadir + "/images/shared/bigtux-left-jump.png", USE_ALPHA);
-
- texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[0], datadir + "/images/shared/bigfiretux-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[1], datadir + "/images/shared/bigfiretux-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[2], datadir + "/images/shared/bigfiretux-right-2.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right_jump, datadir + "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
-
- texture_load(&bigfiretux_left[0], datadir + "/images/shared/bigfiretux-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left[1], datadir + "/images/shared/bigfiretux-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left[2], datadir + "/images/shared/bigfiretux-left-2.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left_jump, datadir + "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
-
- texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
- USE_ALPHA);
-
-
- texture_load(&ducktux_right, datadir +
- "/images/shared/ducktux-right.png",
- USE_ALPHA);
-
- texture_load(&ducktux_left, datadir +
- "/images/shared/ducktux-left.png",
- USE_ALPHA);
-
- texture_load(&skidtux_right, datadir +
- "/images/shared/skidtux-right.png",
- USE_ALPHA);
-
- texture_load(&skidtux_left, datadir +
- "/images/shared/skidtux-left.png",
- USE_ALPHA);
-
- texture_load(&duckfiretux_right, datadir +
- "/images/shared/duckfiretux-right.png",
- USE_ALPHA);
-
- texture_load(&duckfiretux_left, datadir +
- "/images/shared/duckfiretux-left.png",
- USE_ALPHA);
-
- texture_load(&skidfiretux_right, datadir +
- "/images/shared/skidfiretux-right.png",
- USE_ALPHA);
-
- texture_load(&skidfiretux_left, datadir +
- "/images/shared/skidfiretux-left.png",
- USE_ALPHA);
-
-
- /* Boxes: */
-
- texture_load(&img_box_full, datadir + "/images/shared/box-full.png",
- IGNORE_ALPHA);
- texture_load(&img_box_empty, datadir + "/images/shared/box-empty.png",
- IGNORE_ALPHA);
-
-
- /* Water: */
-
-
- texture_load(&img_water, datadir + "/images/shared/water.png", IGNORE_ALPHA);
-
- texture_load(&img_waves[0], datadir + "/images/shared/waves-0.png",
- USE_ALPHA);
-
- texture_load(&img_waves[1], datadir + "/images/shared/waves-1.png",
- USE_ALPHA);
-
- texture_load(&img_waves[2], datadir + "/images/shared/waves-2.png",
- USE_ALPHA);
-
-
- /* Pole: */
-
- texture_load(&img_pole, datadir + "/images/shared/pole.png", USE_ALPHA);
- texture_load(&img_poletop, datadir + "/images/shared/poletop.png",
- USE_ALPHA);
-
-
- /* Flag: */
-
- texture_load(&img_flag[0], datadir + "/images/shared/flag-0.png",
- USE_ALPHA);
- texture_load(&img_flag[1], datadir + "/images/shared/flag-1.png",
- USE_ALPHA);
-
-
- /* Cloud: */
-
- texture_load(&img_cloud[0][0], datadir + "/images/shared/cloud-00.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][1], datadir + "/images/shared/cloud-01.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][2], datadir + "/images/shared/cloud-02.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][3], datadir + "/images/shared/cloud-03.png",
- USE_ALPHA);
-
-
- texture_load(&img_cloud[1][0], datadir + "/images/shared/cloud-10.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][1], datadir + "/images/shared/cloud-11.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][2], datadir + "/images/shared/cloud-12.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][3], datadir + "/images/shared/cloud-13.png",
- USE_ALPHA);
-
-
- /* Bad guys: */
-
- /* (BSOD) */
-
- texture_load(&img_bsod_left[0], datadir +
- "/images/shared/bsod-left-0.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_left[1], datadir +
- "/images/shared/bsod-left-1.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_left[2], datadir +
- "/images/shared/bsod-left-2.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_left[3], datadir +
- "/images/shared/bsod-left-3.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[0], datadir +
- "/images/shared/bsod-right-0.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[1], datadir +
- "/images/shared/bsod-right-1.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[2], datadir +
- "/images/shared/bsod-right-2.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[3], datadir +
- "/images/shared/bsod-right-3.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_squished_left, datadir +
- "/images/shared/bsod-squished-left.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_squished_right, datadir +
- "/images/shared/bsod-squished-right.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_falling_left, datadir +
- "/images/shared/bsod-falling-left.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_falling_right, datadir +
- "/images/shared/bsod-falling-right.png",
- USE_ALPHA);
-
-
- /* (Laptop) */
-
- texture_load(&img_laptop_left[0], datadir +
- "/images/shared/laptop-left-0.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_left[1], datadir +
- "/images/shared/laptop-left-1.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_left[2], datadir +
- "/images/shared/laptop-left-2.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[0], datadir +
- "/images/shared/laptop-right-0.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[1], datadir +
- "/images/shared/laptop-right-1.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[2], datadir +
- "/images/shared/laptop-right-2.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_flat_left, datadir +
- "/images/shared/laptop-flat-left.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_flat_right, datadir +
- "/images/shared/laptop-flat-right.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_falling_left, datadir +
- "/images/shared/laptop-falling-left.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_falling_right, datadir +
- "/images/shared/laptop-falling-right.png",
- USE_ALPHA);
-
-
- /* (Money) */
-
- texture_load(&img_money_left[0], datadir +
- "/images/shared/bag-left-0.png",
- USE_ALPHA);
-
- texture_load(&img_money_left[1], datadir +
- "/images/shared/bag-left-1.png",
- USE_ALPHA);
-
- texture_load(&img_money_right[0], datadir +
- "/images/shared/bag-right-0.png",
- USE_ALPHA);
-
- texture_load(&img_money_right[1], datadir +
- "/images/shared/bag-right-1.png",
- USE_ALPHA);
-
-
-
- /* Upgrades: */
-
- texture_load(&img_mints, datadir + "/images/shared/mints.png", USE_ALPHA);
- texture_load(&img_coffee, datadir + "/images/shared/coffee.png", USE_ALPHA);
-
-
- /* Weapons: */
-
- texture_load(&img_bullet, datadir + "/images/shared/bullet.png", USE_ALPHA);
-
- texture_load(&img_red_glow, datadir + "/images/shared/red-glow.png",
- USE_ALPHA);
-
-
-
- /* Distros: */
-
- texture_load(&img_distro[0], datadir + "/images/shared/distro-0.png",
- USE_ALPHA);
-
- texture_load(&img_distro[1], datadir + "/images/shared/distro-1.png",
- USE_ALPHA);
-
- texture_load(&img_distro[2], datadir + "/images/shared/distro-2.png",
- USE_ALPHA);
-
- texture_load(&img_distro[3], datadir + "/images/shared/distro-3.png",
- USE_ALPHA);
-
-
- /* Tux life: */
-
- texture_load(&tux_life, datadir + "/images/shared/tux-life.png",
- USE_ALPHA);
-
- /* Herring: */
-
- texture_load(&img_golden_herring, datadir + "/images/shared/golden-herring.png",
- USE_ALPHA);
-
-
- /* Super background: */
-
- texture_load(&img_super_bkgd, datadir + "/images/shared/super-bkgd.png",
- IGNORE_ALPHA);
-
-
- /* Sound effects: */
-
- /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
- // initialize sounds[i] with the correct pointer's value:
- // NULL or something else. And it will be dangerous to
- // play with not-initialized pointers.
- // This is also true with if (use_music)
- Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
- */
- for (i = 0; i < NUM_SOUNDS; i++)
- sounds[i] = load_sound(datadir + soundfilenames[i]);
-
- /* Herring song */
- herring_song = load_song(datadir + "/music/SALCON.MOD");
-}
-
-
-/* Free shared data: */
-
-void unloadshared(void)
-{
- int i;
-
- for (i = 0; i < 3; i++)
- {
- texture_free(&tux_right[i]);
- texture_free(&tux_left[i]);
- texture_free(&bigtux_right[i]);
- texture_free(&bigtux_left[i]);
- }
-
- texture_free(&bigtux_right_jump);
- texture_free(&bigtux_left_jump);
-
- for (i = 0; i < 2; i++)
- {
- texture_free(&cape_right[i]);
- texture_free(&cape_left[i]);
- texture_free(&bigcape_right[i]);
- texture_free(&bigcape_left[i]);
- }
-
- texture_free(&ducktux_left);
- texture_free(&ducktux_right);
-
- texture_free(&skidtux_left);
- texture_free(&skidtux_right);
-
- for (i = 0; i < 4; i++)
- {
- texture_free(&img_bsod_left[i]);
- texture_free(&img_bsod_right[i]);
- }
-
- texture_free(&img_bsod_squished_left);
- texture_free(&img_bsod_squished_right);
-
- texture_free(&img_bsod_falling_left);
- texture_free(&img_bsod_falling_right);
-
- for (i = 0; i < 3; i++)
- {
- texture_free(&img_laptop_left[i]);
- texture_free(&img_laptop_right[i]);
- }
-
- texture_free(&img_laptop_flat_left);
- texture_free(&img_laptop_flat_right);
-
- texture_free(&img_laptop_falling_left);
- texture_free(&img_laptop_falling_right);
-
- for (i = 0; i < 2; i++)
- {
- texture_free(&img_money_left[i]);
- texture_free(&img_money_right[i]);
- }
-
- texture_free(&img_box_full);
- texture_free(&img_box_empty);
-
- texture_free(&img_water);
- for (i = 0; i < 3; i++)
- texture_free(&img_waves[i]);
-
- texture_free(&img_pole);
- texture_free(&img_poletop);
-
- for (i = 0; i < 2; i++)
- texture_free(&img_flag[i]);
-
- texture_free(&img_mints);
- texture_free(&img_coffee);
-
- for (i = 0; i < 4; i++)
- {
- texture_free(&img_distro[i]);
- texture_free(&img_cloud[0][i]);
- texture_free(&img_cloud[1][i]);
- }
-
- texture_free(&img_golden_herring);
-
- for (i = 0; i < NUM_SOUNDS; i++)
- free_chunk(sounds[i]);
-
- /* free the herring song */
- free_music( herring_song );
-}
-
-
/* Draw a tile on the screen: */
-void drawshape(float x, float y, unsigned char c)
-{
- int z;
-
- if (c == 'X' || c == 'x')
- texture_draw(&img_brick[0], x, y);
- else if (c == 'Y' || c == 'y')
- texture_draw(&img_brick[1], x, y);
- else if (c == 'A' || c =='B' || c == '!')
- texture_draw(&img_box_full, x, y);
- else if (c == 'a')
- texture_draw(&img_box_empty, x, y);
- else if (c >= 'C' && c <= 'F')
- texture_draw(&img_cloud[0][c - 'C'], x, y);
- else if (c >= 'c' && c <= 'f')
- texture_draw(&img_cloud[1][c - 'c'], x, y);
- else if (c >= 'G' && c <= 'J')
- texture_draw(&img_bkgd_tile[0][c - 'G'], x, y);
- else if (c >= 'g' && c <= 'j')
- texture_draw(&img_bkgd_tile[1][c - 'g'], x, y);
- else if (c == '#')
- texture_draw(&img_solid[0], x, y);
- else if (c == '[')
- texture_draw(&img_solid[1], x, y);
- else if (c == '=')
- texture_draw(&img_solid[2], x, y);
- else if (c == ']')
- texture_draw(&img_solid[3], x, y);
- else if (c == '$')
- {
- z = (frame / 2) % 6;
-
- if (z < 4)
- texture_draw(&img_distro[z], x, y);
- else if (z == 4)
- texture_draw(&img_distro[2], x, y);
- else if (z == 5)
- texture_draw(&img_distro[1], x, y);
- }
- else if (c == '^')
- {
- z = (frame / 3) % 3;
-
- texture_draw(&img_waves[z], x, y);
- }
- else if (c == '*')
- texture_draw(&img_poletop, x, y);
- else if (c == '|')
- {
- texture_draw(&img_pole, x, y);
-
- }
- else if (c == '\\')
- {
- z = (frame / 3) % 2;
-
- texture_draw(&img_flag[z], x + 16, y);
- }
- else if (c == '&')
- texture_draw(&img_water, x, y);
-}
-
-
-/* What shape is at some position? */
-
-unsigned char shape(float x, float y)
-{
-
- int xx, yy;
- unsigned char c;
-
- yy = ((int)y / 32);
- xx = ((int)x / 32);
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
- {
- c = current_level.tiles[yy][xx];
- }
- else
- c = '.';
-
- return(c);
-}
-
-/* Is is ground? */
-
-
-bool issolid(float x, float y)
-{
- return (isbrick(x, y) ||
- isice(x, y) ||
- (shape(x, y) == '[') ||
- (shape(x, y) == '=') ||
- (shape(x, y) == ']') ||
- (shape(x, y) == 'A') ||
- (shape(x, y) == 'B') ||
- (shape(x, y) == '!') ||
- (shape(x, y) == 'a'));
-}
-
-/* Is it a brick? */
-
-bool isbrick(float x, float y)
+void drawshape(float x, float y, unsigned int c, Uint8 alpha)
{
- return (shape(x, y) == 'X' ||
- shape(x, y) == 'x' ||
- shape(x, y) == 'Y' ||
- shape(x, y) == 'y');
-}
-
-
-/* Is it ice? */
-
-bool isice(float x, float y)
-{
- return (shape(x, y) == '#');
-}
-
-/* Is it a full box? */
-
-bool isfullbox(float x, float y)
-{
- return (shape(x, y) == 'A' ||
- shape(x, y) == 'B' ||
- shape(x, y) == '!');
-}
-
-/* Break a brick: */
-
-void trybreakbrick(float x, float y)
-{
- if (isbrick(x, y))
+ if (c != 0)
{
- if (shape(x, y) == 'x' || shape(x, y) == 'y')
+ Tile* ptile = TileManager::instance()->get(c);
+ if(ptile)
{
- /* Get a distro from it: */
-
- add_bouncy_distro(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
-
- if (!counting_distros)
+ if(ptile->images.size() > 1)
{
- counting_distros = true;
- distro_counter = 50;
+ texture_draw(&ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))],x,y, alpha);
+ }
+ else if (ptile->images.size() == 1)
+ {
+ texture_draw(&ptile->images[0],x,y, alpha);
+ }
+ else
+ {
+ //printf("Tile not dravable %u\n", c);
}
-
- if (distro_counter <= 0)
- level_change(¤t_level,x, y, 'a');
-
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
- else
- {
- /* Get rid of it: */
-
- level_change(¤t_level,x, y,'.');
}
-
-
- /* Replace it with broken bits: */
-
- add_broken_brick(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
-
-
- /* Get some score: */
-
- play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
- score = score + SCORE_BRICK;
}
}
-
/* Bounce a brick: */
-
void bumpbrick(float x, float y)
{
- add_bouncy_brick(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
+ world.add_bouncy_brick(((int)(x + 1) / 32) * 32,
+ (int)(y / 32) * 32);
play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
-
-}
-
-
-/* Empty a box: */
-
-void tryemptybox(float x, float y, int col_side)
-{
- if (!isfullbox(x, y))
- return;
-
- // according to the collision side, set the upgrade direction
-
- if(col_side == LEFT)
- col_side = RIGHT;
- else
- col_side = LEFT;
-
- switch(shape(x,y))
- {
- case 'A': /* Box with a distro! */
- add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32);
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- break;
- case 'B': /* Add an upgrade! */
- if (tux.size == SMALL) /* Tux is small, add mints! */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS);
- else /* Tux is big, add coffee: */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE);
- play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
- break;
- case '!': /* Add a golden herring */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING);
- break;
- default:
- break;
- }
-
- /* Empty the box: */
- level_change(¤t_level,x, y, 'a');
-}
-
-
-/* Try to grab a distro: */
-
-void trygrabdistro(float x, float y, int bounciness)
-{
- if (shape(x, y) == '$')
- {
- level_change(¤t_level,x, y, '.');
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
-
- if (bounciness == BOUNCE)
- {
- add_bouncy_distro(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
- }
-
- score = score + SCORE_DISTRO;
- distros++;
- }
-}
-
-/* Try to bump a bad guy from below: */
-
-void trybumpbadguy(float x, float y)
-{
- unsigned int i;
-
- /* Bad guys: */
- for (i = 0; i < bad_guys.size(); i++)
- {
- if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
- bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
- {
- if (bad_guys[i].kind == BAD_BSOD ||
- bad_guys[i].kind == BAD_LAPTOP)
- {
- bad_guys[i].dying = DYING_FALLING;
- bad_guys[i].base.ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- }
- }
- }
-
-
- /* Upgrades: */
- for (i = 0; i < upgrades.size(); i++)
- {
- if (upgrades[i].base.height == 32 &&
- upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
- upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
- {
- upgrades[i].base.xm = -upgrades[i].base.xm;
- upgrades[i].base.ym = -8;
- play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
- }
- }
}
/* (Status): */
void drawstatus(void)
{
- int i;
+ char str[60];
sprintf(str, "%d", score);
text_draw(&white_text, "SCORE", 0, 0, 1);
text_draw(&white_text,"Press ESC To Return",0,20,1);
}
- if (timer_get_left(&time_left) > TIME_WARNING || (frame % 10) < 5)
+ if (timer_get_left(&time_left) > TIME_WARNING || (global_frame_counter % 10) < 5)
{
sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
text_draw(&white_text, "TIME", 224, 0, 1);
text_draw(&gold_text, str, screen->h + 60, 40, 1);
}
- for(i=0; i < tux.lives; ++i)
+ for(int i=0; i < tux.lives; ++i)
{
texture_draw(&tux_life,565+(18*i),20);
}
text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
- SDL_Delay(2000);
+
+ SDL_Event event;
+ wait_for_event(event,2000,5000,true);
}
void drawresultscreen(void)
text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
- SDL_Delay(2000);
+
+ SDL_Event event;
+ wait_for_event(event,2000,5000,true);
}
-void savegame(int slot)
+void
+GameSession::savegame(int slot)
{
char savefile[1024];
FILE* fi;
if (fi == NULL)
{
fprintf(stderr, "Warning: I could not open the slot file ");
-
}
else
{
fwrite(&score,sizeof(int),1,fi);
fwrite(&distros,sizeof(int),1,fi);
fwrite(&scroll_x,sizeof(float),1,fi);
- fwrite(&tux,sizeof(player_type),1,fi);
+ fwrite(&tux,sizeof(Player),1,fi);
timer_fwrite(&tux.invincible_timer,fi);
timer_fwrite(&tux.skidding_timer,fi);
timer_fwrite(&tux.safe_timer,fi);
}
-void loadgame(int slot)
+void
+GameSession::loadgame(int slot)
{
char savefile[1024];
char str[100];
fread(&level,sizeof(int),1,fi);
set_defaults();
- level_free(¤t_level);
- if(level_load(¤t_level,level_subset,level) != 0)
+ world->get_level()->cleanup();
+ if(world->get_level()->load(level_subset,level) != 0)
exit(1);
- arrays_free();
- arrays_init();
- activate_bad_guys();
+ world->arrays_free();
+ activate_bad_guys(world->get_level());
+ world->activate_particle_systems();
level_free_gfx();
- level_load_gfx(¤t_level);
+ world->get_level()->load_gfx();
level_free_song();
- level_load_song(¤t_level);
+ world->get_level()->load_song();
levelintro();
update_time = st_get_ticks();
- fread(&score,sizeof(int),1,fi);
- fread(&distros,sizeof(int),1,fi);
+ fread(&score, sizeof(int),1,fi);
+ fread(&distros, sizeof(int),1,fi);
fread(&scroll_x,sizeof(float),1,fi);
- fread(&tux,sizeof(player_type),1,fi);
+ fread(&tux, sizeof(Player), 1, fi);
timer_fread(&tux.invincible_timer,fi);
timer_fread(&tux.skidding_timer,fi);
timer_fread(&tux.safe_timer,fi);
timer_fread(&tux.frame_timer,fi);
timer_fread(&time_left,fi);
fread(&ui,sizeof(int),1,fi);
- tux.hphysic.start_time += st_get_ticks() - ui;
- tux.vphysic.start_time += st_get_ticks() - ui;
fclose(fi);
}
}
-void slotinfo(char **pinfo, int slot)
+std::string slotinfo(int slot)
{
FILE* fi;
char slotfile[1024];
fclose(fi);
}
- *pinfo = (char*) malloc(sizeof(char) * (strlen(tmp)+1));
- strcpy(*pinfo,tmp);
-
+ return tmp;
}