April 11, 2000 - March 15, 2004
*/
+#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
/* extern variables */
-st_level current_level;
int game_started = false;
/* Local variables: */
-
-static texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
-static texture_type img_cloud[2][4];
static SDL_Event event;
static SDLKey key;
static char level_subset[100];
static int pause_menu_frame;
static int debug_fps;
-/* Local function prototypes: */
+GameSession* GameSession::current_ = 0;
+/* Local function prototypes: */
void levelintro(void);
void loadshared(void);
void unloadshared(void);
void drawendscreen(void);
void drawresultscreen(void);
-void levelintro(void)
+GameSession::GameSession()
+{
+ current_ = this;
+ assert(0);
+}
+
+GameSession::GameSession(const std::string& filename)
+{
+ current_ = this;
+
+ world = &::world;
+
+ timer_init(&fps_timer, true);
+ timer_init(&frame_timer, true);
+
+ world->load(filename);
+}
+
+GameSession::GameSession(const std::string& subset, int levelnb, int mode)
+{
+ current_ = this;
+
+ world = &::world;
+
+ timer_init(&fps_timer, true);
+ timer_init(&frame_timer, true);
+
+ game_started = true;
+
+ st_gl_mode = mode;
+ level = levelnb;
+
+ /* Init the game: */
+ world->arrays_free();
+ set_defaults();
+
+ strcpy(level_subset, subset.c_str());
+
+ if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
+ {
+ if (world->load(level_subset))
+ exit(1);
+ }
+ else
+ {
+ if(world->load(level_subset, level) != 0)
+ exit(1);
+ }
+
+ world->get_level()->load_gfx();
+ loadshared();
+ activate_bad_guys(world->get_level());
+ world->activate_particle_systems();
+ world->get_level()->load_song();
+
+ tux.init();
+
+ if(st_gl_mode != ST_GL_TEST)
+ load_hs();
+
+ if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
+ levelintro();
+
+ timer_init(&time_left,true);
+ start_timers();
+
+ if(st_gl_mode == ST_GL_LOAD_GAME)
+ loadgame(levelnb);
+}
+
+void
+GameSession::levelintro(void)
{
char str[60];
/* Level Intro: */
sprintf(str, "LEVEL %d", level);
text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "%s", current_level.name.c_str());
+ sprintf(str, "%s", world->get_level()->name.c_str());
text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
sprintf(str, "TUX x %d", tux.lives);
flipscreen();
- SDL_Delay(1000);
+ SDL_Event event;
+ wait_for_event(event,1000,3000,true);
}
/* Reset Timers */
-void start_timers(void)
+void
+GameSession::start_timers()
{
- timer_start(&time_left,current_level.time_left*1000);
+ timer_start(&time_left, world->get_level()->time_left*1000);
st_pause_ticks_init();
update_time = st_get_ticks();
}
-void activate_bad_guys(void)
+void activate_bad_guys(Level* plevel)
{
- for (std::vector<BadGuyData>::iterator i = current_level.badguy_data.begin();
- i != current_level.badguy_data.end();
+ for (std::vector<BadGuyData>::iterator i = plevel->badguy_data.begin();
+ i != plevel->badguy_data.end();
++i)
{
- add_bad_guy(i->x, i->y, i->kind);
- }
-}
-
-void activate_particle_systems(void)
-{
- if(current_level.particle_system == "clouds")
- {
- particle_systems.push_back(new CloudParticleSystem);
- }
- else if(current_level.particle_system == "snow")
- {
- particle_systems.push_back(new SnowParticleSystem);
- }
- else if(current_level.particle_system != "")
- {
- st_abort("unknown particle system specified in level", "");
+ world.add_bad_guy(i->x, i->y, i->kind);
}
}
-/* --- GAME EVENT! --- */
-
-void game_event(void)
+void
+GameSession::process_events()
{
while (SDL_PollEvent(&event))
{
- /* Check for menu-events, if the menu is shown */
- if(show_menu)
- menu_event(event);
+ /* Check for menu-events, if the menu is shown */
+ if(show_menu)
+ menu_event(event);
+
switch(event.type)
{
case SDL_QUIT: /* Quit event - quit: */
} /* while */
}
-/* --- GAME ACTION! --- */
-
-int game_action(void)
+int
+GameSession::action()
{
- unsigned int i;
-
- /* (tux_dying || next_level) */
- if (tux.dying || next_level)
+ if (tux.is_dead() || next_level)
{
/* Tux either died, or reached the end of a level! */
-
halt_music();
-
-
+
if (next_level)
{
/* End of a level! */
else
{
level_free_gfx();
- level_free(¤t_level);
+ world->get_level()->cleanup();
level_free_song();
unloadshared();
- arrays_free();
+ world->arrays_free();
return(0);
}
tux.level_begin();
save_hs(score);
}
level_free_gfx();
- level_free(¤t_level);
+ world->get_level()->cleanup();
level_free_song();
unloadshared();
- arrays_free();
+ world->arrays_free();
return(0);
} /* if (lives < 0) */
}
tux.level_begin();
set_defaults();
- level_free(¤t_level);
+ world->get_level()->cleanup();
if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
{
- if(level_load(¤t_level, level_subset) != 0)
+ if(world->get_level()->load(level_subset) != 0)
return 0;
}
else
{
- if(level_load(¤t_level,level_subset,level) != 0)
+ if(world->get_level()->load(level_subset,level) != 0)
return 0;
}
- arrays_free();
- arrays_init();
- activate_bad_guys();
- activate_particle_systems();
+ world->arrays_free();
+ activate_bad_guys(world->get_level());
+ world->activate_particle_systems();
level_free_gfx();
- level_load_gfx(¤t_level);
+ world->get_level()->load_gfx();
level_free_song();
- level_load_song(¤t_level);
+ world->get_level()->load_song();
if(st_gl_mode != ST_GL_TEST)
levelintro();
start_timers();
tux.action();
- /* Handle bouncy distros: */
- for (i = 0; i < bouncy_distros.size(); i++)
- {
- bouncy_distro_action(&bouncy_distros[i]);
- }
-
-
- /* Handle broken bricks: */
- for (i = 0; i < broken_bricks.size(); i++)
- {
- broken_brick_action(&broken_bricks[i]);
- }
-
-
- /* Handle distro counting: */
-
- if (counting_distros)
- {
- distro_counter--;
-
- if (distro_counter <= 0)
- counting_distros = -1;
- }
-
-
- /* Handle bouncy bricks: */
-
- for (i = 0; i < bouncy_bricks.size(); i++)
- {
- bouncy_brick_action(&bouncy_bricks[i]);
- }
-
-
- /* Handle floating scores: */
-
- for (i = 0; i < floating_scores.size(); i++)
- {
- floating_score_action(&floating_scores[i]);
- }
-
-
- /* Handle bullets: */
-
- for (i = 0; i < bullets.size(); ++i)
- {
- bullet_action(&bullets[i]);
- }
-
- /* Handle upgrades: */
-
- for (i = 0; i < upgrades.size(); i++)
- {
- upgrade_action(&upgrades[i]);
- }
-
-
- /* Handle bad guys: */
-
- for (i = 0; i < bad_guys.size(); i++)
- {
- bad_guys[i].action();
- }
+ world->action();
/* update particle systems */
std::vector<ParticleSystem*>::iterator p;
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
+ for(p = world->particle_systems.begin(); p != world->particle_systems.end(); ++p)
{
(*p)->simulate(frame_ratio);
}
return -1;
}
-/* --- GAME DRAW! --- */
-
-void game_draw(void)
+void
+GameSession::draw()
{
- int y,x;
-
- /* Draw screen: */
- if (tux.dying && (global_frame_counter % 4) == 0)
- clearscreen(255, 255, 255);
- else if(timer_check(&super_bkgd_timer))
- texture_draw(&img_super_bkgd, 0, 0);
- else
- {
- /* Draw the real background */
- if(current_level.bkgd_image[0] != '\0')
- {
- int s = (int)scroll_x / 30;
- texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h);
- texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h);
- }
- else
- {
- clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
- }
- }
-
- /* Draw particle systems (background) */
- std::vector<ParticleSystem*>::iterator p;
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->draw(scroll_x, 0, 0);
- }
-
- /* Draw background: */
-
- for (y = 0; y < 15; ++y)
- {
- for (x = 0; x < 21; ++x)
- {
- drawshape(32*x - fmodf(scroll_x, 32), y * 32,
- current_level.bg_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
- }
- }
-
- /* Draw interactive tiles: */
- for (y = 0; y < 15; ++y)
- {
- for (x = 0; x < 21; ++x)
- {
- drawshape(32*x - fmodf(scroll_x, 32), y * 32,
- current_level.ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
- }
- }
-
- /* (Bouncy bricks): */
- for (unsigned int i = 0; i < bouncy_bricks.size(); ++i)
- bouncy_brick_draw(&bouncy_bricks[i]);
-
- for (unsigned int i = 0; i < bad_guys.size(); ++i)
- bad_guys[i].draw();
-
- tux.draw();
-
- for (unsigned int i = 0; i < bullets.size(); ++i)
- bullet_draw(&bullets[i]);
-
- for (unsigned int i = 0; i < floating_scores.size(); ++i)
- floating_score_draw(&floating_scores[i]);
-
- for (unsigned int i = 0; i < upgrades.size(); ++i)
- upgrade_draw(&upgrades[i]);
-
- for (unsigned int i = 0; i < bouncy_distros.size(); ++i)
- bouncy_distro_draw(&bouncy_distros[i]);
- for (unsigned int i = 0; i < broken_bricks.size(); ++i)
- broken_brick_draw(&broken_bricks[i]);
-
- /* Draw foreground: */
- for (y = 0; y < 15; ++y)
- {
- for (x = 0; x < 21; ++x)
- {
- drawshape(32*x - fmodf(scroll_x, 32), y * 32,
- current_level.fg_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
- }
- }
-
- /* Draw particle systems (foreground) */
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->draw(scroll_x, 0, 1);
- }
+
+ world->draw();
drawstatus();
updatescreen();
}
-/* --- GAME LOOP! --- */
-int gameloop(const char * subset, int levelnb, int mode)
+int
+GameSession::run()
{
- int fps_cnt, jump, done;
- timer_type fps_timer, frame_timer;
- timer_init(&fps_timer, true);
- timer_init(&frame_timer, true);
-
- game_started = true;
-
- st_gl_mode = mode;
- level = levelnb;
-
- /* Init the game: */
- arrays_init();
- set_defaults();
-
- strcpy(level_subset,subset);
-
- if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
- {
- if (level_load(¤t_level, level_subset))
- exit(1);
- }
- else
- {
- if(level_load(¤t_level, level_subset, level) != 0)
- exit(1);
- }
-
- level_load_gfx(¤t_level);
- activate_bad_guys();
- activate_particle_systems();
- level_load_song(¤t_level);
-
- tux.init();
-
- if(st_gl_mode != ST_GL_TEST)
- load_hs();
-
- loadshared();
-
- if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
- levelintro();
-
- timer_init(&time_left,true);
- start_timers();
-
- if(st_gl_mode == ST_GL_LOAD_GAME)
- loadgame(levelnb);
+ current_ = this;
+
+ int fps_cnt;
+ bool jump;
+ bool done;
/* --- MAIN GAME LOOP!!! --- */
-
jump = false;
- done = 0;
+ done = false;
quit = 0;
global_frame_counter = 0;
game_pause = 0;
timer_init(&fps_timer,true);
timer_init(&frame_timer,true);
+ last_update_time = st_get_ticks();
fps_cnt = 0;
/* Clear screen: */
-
clearscreen(0, 0, 0);
updatescreen();
/* Play music: */
play_current_music();
-
while (SDL_PollEvent(&event))
{}
- game_draw();
+ draw();
do
{
jump = false;
tux.input.old_fire = tux.input.fire;
- game_event();
+ process_events();
if(show_menu)
{
break;
case 7:
st_pause_ticks_stop();
- done = 1;
+ done = true;
break;
}
}
}
else if(current_menu == save_game_menu )
{
- process_save_load_game_menu(true);
+ process_save_game_menu();
}
else if(current_menu == load_game_menu )
{
- process_save_load_game_menu(false);
+ process_load_game_menu();
}
}
frame_ratio = 1;
while(z >= 1)
{*/
- if (game_action() == 0)
+ if (action() == 0)
{
/* == 0: no more lives */
/* == -1: continues */
game_draw();
else
jump = true;*/ /*FIXME: Implement this tweak right.*/
- game_draw();
+ draw();
/* Time stops in pause mode */
if(game_pause || show_menu )
/* Pause till next frame, if the machine running the game is too fast: */
/* FIXME: Works great for in OpenGl mode, where the CPU doesn't have to do that much. But
the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
- if(last_update_time >= update_time - 12 && !jump)
+ if(last_update_time >= update_time - 12 && !jump) {
SDL_Delay(10);
+ update_time = st_get_ticks();
+ }
/*if((update_time - last_update_time) < 10)
SDL_Delay((11 - (update_time - last_update_time))/2);*/
halt_music();
level_free_gfx();
- level_free(¤t_level);
+ world->get_level()->cleanup();
level_free_song();
unloadshared();
- arrays_free();
+ world->arrays_free();
game_started = false;
return(quit);
}
-
-/* Load graphics/sounds shared between all levels: */
-
-void loadshared(void)
-{
- int i;
-
- /* Tuxes: */
- texture_load(&tux_right[0], datadir + "/images/shared/tux-right-0.png", USE_ALPHA);
- texture_load(&tux_right[1], datadir + "/images/shared/tux-right-1.png", USE_ALPHA);
- texture_load(&tux_right[2], datadir + "/images/shared/tux-right-2.png", USE_ALPHA);
-
- texture_load(&tux_left[0], datadir + "/images/shared/tux-left-0.png", USE_ALPHA);
- texture_load(&tux_left[1], datadir + "/images/shared/tux-left-1.png", USE_ALPHA);
- texture_load(&tux_left[2], datadir + "/images/shared/tux-left-2.png", USE_ALPHA);
-
- texture_load(&firetux_right[0], datadir + "/images/shared/firetux-right-0.png", USE_ALPHA);
- texture_load(&firetux_right[1], datadir + "/images/shared/firetux-right-1.png", USE_ALPHA);
- texture_load(&firetux_right[2], datadir + "/images/shared/firetux-right-2.png", USE_ALPHA);
-
- texture_load(&firetux_left[0], datadir + "/images/shared/firetux-left-0.png", USE_ALPHA);
- texture_load(&firetux_left[1], datadir + "/images/shared/firetux-left-1.png", USE_ALPHA);
- texture_load(&firetux_left[2], datadir + "/images/shared/firetux-left-2.png", USE_ALPHA);
-
-
- texture_load(&cape_right[0], datadir + "/images/shared/cape-right-0.png",
- USE_ALPHA);
-
- texture_load(&cape_right[1], datadir + "/images/shared/cape-right-1.png",
- USE_ALPHA);
-
- texture_load(&cape_left[0], datadir + "/images/shared/cape-left-0.png",
- USE_ALPHA);
-
- texture_load(&cape_left[1], datadir + "/images/shared/cape-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[0], datadir + "/images/shared/bigtux-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[1], datadir + "/images/shared/bigtux-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[2], datadir + "/images/shared/bigtux-right-2.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right_jump, datadir + "/images/shared/bigtux-right-jump.png", USE_ALPHA);
-
- texture_load(&bigtux_left[0], datadir + "/images/shared/bigtux-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left[1], datadir + "/images/shared/bigtux-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left[2], datadir + "/images/shared/bigtux-left-2.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left_jump, datadir + "/images/shared/bigtux-left-jump.png", USE_ALPHA);
-
- texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[0], datadir + "/images/shared/bigfiretux-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[1], datadir + "/images/shared/bigfiretux-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[2], datadir + "/images/shared/bigfiretux-right-2.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right_jump, datadir + "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
-
- texture_load(&bigfiretux_left[0], datadir + "/images/shared/bigfiretux-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left[1], datadir + "/images/shared/bigfiretux-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left[2], datadir + "/images/shared/bigfiretux-left-2.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left_jump, datadir + "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
-
- texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
- USE_ALPHA);
-
-
- texture_load(&ducktux_right, datadir +
- "/images/shared/ducktux-right.png",
- USE_ALPHA);
-
- texture_load(&ducktux_left, datadir +
- "/images/shared/ducktux-left.png",
- USE_ALPHA);
-
- texture_load(&skidtux_right, datadir +
- "/images/shared/skidtux-right.png",
- USE_ALPHA);
-
- texture_load(&skidtux_left, datadir +
- "/images/shared/skidtux-left.png",
- USE_ALPHA);
-
- texture_load(&duckfiretux_right, datadir +
- "/images/shared/duckfiretux-right.png",
- USE_ALPHA);
-
- texture_load(&duckfiretux_left, datadir +
- "/images/shared/duckfiretux-left.png",
- USE_ALPHA);
-
- texture_load(&skidfiretux_right, datadir +
- "/images/shared/skidfiretux-right.png",
- USE_ALPHA);
-
- texture_load(&skidfiretux_left, datadir +
- "/images/shared/skidfiretux-left.png",
- USE_ALPHA);
-
-
- /* Boxes: */
-
- texture_load(&img_box_full, datadir + "/images/shared/box-full.png",
- IGNORE_ALPHA);
- texture_load(&img_box_empty, datadir + "/images/shared/box-empty.png",
- IGNORE_ALPHA);
-
-
- /* Water: */
-
-
- texture_load(&img_water, datadir + "/images/shared/water.png", IGNORE_ALPHA);
-
- texture_load(&img_waves[0], datadir + "/images/shared/waves-0.png",
- USE_ALPHA);
-
- texture_load(&img_waves[1], datadir + "/images/shared/waves-1.png",
- USE_ALPHA);
-
- texture_load(&img_waves[2], datadir + "/images/shared/waves-2.png",
- USE_ALPHA);
-
-
- /* Pole: */
-
- texture_load(&img_pole, datadir + "/images/shared/pole.png", USE_ALPHA);
- texture_load(&img_poletop, datadir + "/images/shared/poletop.png",
- USE_ALPHA);
-
-
- /* Flag: */
-
- texture_load(&img_flag[0], datadir + "/images/shared/flag-0.png",
- USE_ALPHA);
- texture_load(&img_flag[1], datadir + "/images/shared/flag-1.png",
- USE_ALPHA);
-
-
- /* Cloud: */
-
- texture_load(&img_cloud[0][0], datadir + "/images/shared/cloud-00.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][1], datadir + "/images/shared/cloud-01.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][2], datadir + "/images/shared/cloud-02.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][3], datadir + "/images/shared/cloud-03.png",
- USE_ALPHA);
-
-
- texture_load(&img_cloud[1][0], datadir + "/images/shared/cloud-10.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][1], datadir + "/images/shared/cloud-11.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][2], datadir + "/images/shared/cloud-12.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][3], datadir + "/images/shared/cloud-13.png",
- USE_ALPHA);
-
-
- /* Bad guys: */
- load_badguy_gfx();
-
- /* Upgrades: */
-
- texture_load(&img_mints, datadir + "/images/shared/mints.png", USE_ALPHA);
- texture_load(&img_coffee, datadir + "/images/shared/coffee.png", USE_ALPHA);
-
-
- /* Weapons: */
-
- texture_load(&img_bullet, datadir + "/images/shared/bullet.png", USE_ALPHA);
-
- texture_load(&img_red_glow, datadir + "/images/shared/red-glow.png",
- USE_ALPHA);
-
-
-
- /* Distros: */
-
- texture_load(&img_distro[0], datadir + "/images/shared/distro-0.png",
- USE_ALPHA);
-
- texture_load(&img_distro[1], datadir + "/images/shared/distro-1.png",
- USE_ALPHA);
-
- texture_load(&img_distro[2], datadir + "/images/shared/distro-2.png",
- USE_ALPHA);
-
- texture_load(&img_distro[3], datadir + "/images/shared/distro-3.png",
- USE_ALPHA);
-
-
- /* Tux life: */
-
- texture_load(&tux_life, datadir + "/images/shared/tux-life.png",
- USE_ALPHA);
-
- /* Herring: */
-
- texture_load(&img_golden_herring, datadir + "/images/shared/golden-herring.png",
- USE_ALPHA);
-
-
- /* Super background: */
-
- texture_load(&img_super_bkgd, datadir + "/images/shared/super-bkgd.png",
- IGNORE_ALPHA);
-
-
- /* Sound effects: */
-
- /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
- // initialize sounds[i] with the correct pointer's value:
- // NULL or something else. And it will be dangerous to
- // play with not-initialized pointers.
- // This is also true with if (use_music)
- Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
- */
- for (i = 0; i < NUM_SOUNDS; i++)
- sounds[i] = load_sound(datadir + soundfilenames[i]);
-
- /* Herring song */
- herring_song = load_song(datadir + "/music/SALCON.MOD");
-}
-
-
-/* Free shared data: */
-
-void unloadshared(void)
-{
- int i;
-
- for (i = 0; i < 3; i++)
- {
- texture_free(&tux_right[i]);
- texture_free(&tux_left[i]);
- texture_free(&bigtux_right[i]);
- texture_free(&bigtux_left[i]);
- }
-
- texture_free(&bigtux_right_jump);
- texture_free(&bigtux_left_jump);
-
- for (i = 0; i < 2; i++)
- {
- texture_free(&cape_right[i]);
- texture_free(&cape_left[i]);
- texture_free(&bigcape_right[i]);
- texture_free(&bigcape_left[i]);
- }
-
- texture_free(&ducktux_left);
- texture_free(&ducktux_right);
-
- texture_free(&skidtux_left);
- texture_free(&skidtux_right);
-
- free_badguy_gfx();
-
- texture_free(&img_box_full);
- texture_free(&img_box_empty);
-
- texture_free(&img_water);
- for (i = 0; i < 3; i++)
- texture_free(&img_waves[i]);
-
- texture_free(&img_pole);
- texture_free(&img_poletop);
-
- for (i = 0; i < 2; i++)
- texture_free(&img_flag[i]);
-
- texture_free(&img_mints);
- texture_free(&img_coffee);
-
- for (i = 0; i < 4; i++)
- {
- texture_free(&img_distro[i]);
- texture_free(&img_cloud[0][i]);
- texture_free(&img_cloud[1][i]);
- }
-
- texture_free(&img_golden_herring);
-
- for (i = 0; i < NUM_SOUNDS; i++)
- free_chunk(sounds[i]);
-
- /* free the herring song */
- free_music( herring_song );
-}
-
-
/* Draw a tile on the screen: */
-void drawshape(float x, float y, unsigned int c)
+void drawshape(float x, float y, unsigned int c, Uint8 alpha)
{
if (c != 0)
{
{
if(ptile->images.size() > 1)
{
- texture_draw(&ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))],x,y);
+ texture_draw(&ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))],x,y, alpha);
}
else if (ptile->images.size() == 1)
{
- texture_draw(&ptile->images[0],x,y);
+ texture_draw(&ptile->images[0],x,y, alpha);
}
else
{
}
}
}
-
- /*
- if (c == 'X' || c == 'x')
- texture_draw(&img_brick[0], x, y);
- else if (c == 'Y' || c == 'y')
- texture_draw(&img_brick[1], x, y);
- else if (c == 'A' || c =='B' || c == '!')
- texture_draw(&img_box_full, x, y);
- else if (c == 'a')
- texture_draw(&img_box_empty, x, y);
- else if (c >= 'C' && c <= 'F')
- texture_draw(&img_cloud[0][c - 'C'], x, y);
- else if (c >= 'c' && c <= 'f')
- texture_draw(&img_cloud[1][c - 'c'], x, y);
- else if (c >= 'G' && c <= 'J')
- texture_draw(&img_bkgd_tile[0][c - 'G'], x, y);
- else if (c >= 'g' && c <= 'j')
- texture_draw(&img_bkgd_tile[1][c - 'g'], x, y);
- else if (c == '#')
- texture_draw(&img_solid[0], x, y);
- else if (c == '[')
- texture_draw(&img_solid[1], x, y);
- else if (c == '=')
- texture_draw(&img_solid[2], x, y);
- else if (c == ']')
- texture_draw(&img_solid[3], x, y);
- else if (c == '$')
- {
- z = (global_frame_counter / 2) % 6;
-
- if (z < 4)
- texture_draw(&img_distro[z], x, y);
- else if (z == 4)
- texture_draw(&img_distro[2], x, y);
- else if (z == 5)
- texture_draw(&img_distro[1], x, y);
- }
- else if (c == '^')
- {
- z = (global_frame_counter / 3) % 3;
-
- texture_draw(&img_waves[z], x, y);
- }
- else if (c == '*')
- texture_draw(&img_poletop, x, y);
- else if (c == '|')
- {
- texture_draw(&img_pole, x, y);
-
- }
- else if (c == '\\')
- {
- z = (global_frame_counter / 3) % 2;
-
- texture_draw(&img_flag[z], x + 16, y);
- }
- else if (c == '&')
- texture_draw(&img_water, x, y);*/
-
}
-
-/* What shape is at some position? */
-unsigned int shape(float x, float y)
-{
-
- int xx, yy;
- unsigned int c;
-
- yy = ((int)y / 32);
- xx = ((int)x / 32);
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
- {
- c = current_level.ia_tiles[yy][xx];
- }
- else
- c = 0;
-
- return(c);
-}
-
-Tile* gettile(float x, float y)
-{
- return TileManager::instance()->get(shape(x, y));
-}
-
-bool issolid(float x, float y)
-{
- Tile* tile = TileManager::instance()->get
- (shape(x,y));
- if(tile)
- {
- if(tile->solid == true)
- return true;
- else
- return false;
- }
- else
- {
- return false;
- }
-}
-
-/* Is it a brick? */
-
-bool isbrick(float x, float y)
-{
- Tile* tile = TileManager::instance()->get
- (shape(x,y));
- if(tile)
- {
- if(tile->brick == true)
- return true;
- else
- return false;
- }
- else
- {
- return false;
- }
-}
-
-
-/* Is it ice? */
-
-bool isice(float x, float y)
-{
- Tile* tile = TileManager::instance()->get
- (shape(x,y));
- if(tile)
- {
- if(tile->ice == true)
- return true;
- else
- return false;
- }
- else
- {
- return false;
- }
-}
-
-/* Is it a full box? */
-
-bool isfullbox(float x, float y)
-{
- Tile* tile = TileManager::instance()->get
- (shape(x,y));
- if(tile)
- {
- if(tile->fullbox == true)
- return true;
- else
- return false;
- }
- else
- {
- return false;
- }
-}
-
-bool isdistro(float x, float y)
-{
- Tile* tile = TileManager::instance()->get(shape(x,y));
- return tile && tile->distro;
-}
-
-/* Break a brick: */
-
-void trybreakbrick(float x, float y)
-{
- Tile* tile = gettile(x, y);
- if (tile->brick)
- {
- if (tile->data > 0)
- {
- /* Get a distro from it: */
- add_bouncy_distro(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
-
- if (!counting_distros)
- {
- counting_distros = true;
- distro_counter = 50;
- }
-
- if (distro_counter <= 0)
- level_change(¤t_level,x, y, TM_IA, tile->next_tile);
-
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
- else
- {
- /* Get rid of it: */
- level_change(¤t_level,x, y, TM_IA, tile->next_tile);
- }
-
-
- /* Replace it with broken bits: */
-
- add_broken_brick(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
-
-
- /* Get some score: */
-
- play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
- score = score + SCORE_BRICK;
- }
-}
-
-
/* Bounce a brick: */
-
void bumpbrick(float x, float y)
{
- add_bouncy_brick(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
+ world.add_bouncy_brick(((int)(x + 1) / 32) * 32,
+ (int)(y / 32) * 32);
play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
-
-}
-
-
-/* Empty a box: */
-void tryemptybox(float x, float y, int col_side)
-{
- Tile* tile = gettile(x,y);
- if (!tile->fullbox)
- return;
-
- // according to the collision side, set the upgrade direction
- if(col_side == LEFT)
- col_side = RIGHT;
- else
- col_side = LEFT;
-
- switch(tile->data)
- {
- case 1: //'A': /* Box with a distro! */
- add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32);
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- break;
-
- case 2: // 'B': /* Add an upgrade! */
- if (tux.size == SMALL) /* Tux is small, add mints! */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS);
- else /* Tux is big, add coffee: */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE);
- play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
- break;
-
- case 3:// '!': /* Add a golden herring */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING);
- break;
- default:
- break;
- }
-
- /* Empty the box: */
- level_change(¤t_level,x, y, TM_IA, tile->next_tile);
-}
-
-/* Try to grab a distro: */
-void trygrabdistro(float x, float y, int bounciness)
-{
- Tile* tile = gettile(x, y);
- if (tile && tile->distro)
- {
- level_change(¤t_level,x, y, TM_IA, tile->next_tile);
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
-
- if (bounciness == BOUNCE)
- {
- add_bouncy_distro(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
- }
-
- score = score + SCORE_DISTRO;
- distros++;
- }
-}
-
-/* Try to bump a bad guy from below: */
-void trybumpbadguy(float x, float y)
-{
- /* Bad guys: */
- for (unsigned int i = 0; i < bad_guys.size(); i++)
- {
- if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
- bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
- {
- bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_BUMP);
- }
- }
-
-
- /* Upgrades: */
- for (unsigned int i = 0; i < upgrades.size(); i++)
- {
- if (upgrades[i].base.height == 32 &&
- upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
- upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
- {
- upgrades[i].base.xm = -upgrades[i].base.xm;
- upgrades[i].base.ym = -8;
- play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
- }
- }
}
/* (Status): */
text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
- SDL_Delay(2000);
+
+ SDL_Event event;
+ wait_for_event(event,2000,5000,true);
}
void drawresultscreen(void)
text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
- SDL_Delay(2000);
+
+ SDL_Event event;
+ wait_for_event(event,2000,5000,true);
}
-void savegame(int slot)
+void
+GameSession::savegame(int slot)
{
char savefile[1024];
FILE* fi;
}
-void loadgame(int slot)
+void
+GameSession::loadgame(int slot)
{
char savefile[1024];
char str[100];
fread(&level,sizeof(int),1,fi);
set_defaults();
- level_free(¤t_level);
- if(level_load(¤t_level,level_subset,level) != 0)
+ world->get_level()->cleanup();
+ if(world->get_level()->load(level_subset,level) != 0)
exit(1);
- arrays_free();
- arrays_init();
- activate_bad_guys();
- activate_particle_systems();
+ world->arrays_free();
+ activate_bad_guys(world->get_level());
+ world->activate_particle_systems();
level_free_gfx();
- level_load_gfx(¤t_level);
+ world->get_level()->load_gfx();
level_free_song();
- level_load_song(¤t_level);
+ world->get_level()->load_song();
levelintro();
update_time = st_get_ticks();
- fread(&score,sizeof(int),1,fi);
- fread(&distros,sizeof(int),1,fi);
+ fread(&score, sizeof(int),1,fi);
+ fread(&distros, sizeof(int),1,fi);
fread(&scroll_x,sizeof(float),1,fi);
- fread(&tux, sizeof(Player), 1, fi);
+ fread(&tux, sizeof(Player), 1, fi);
timer_fread(&tux.invincible_timer,fi);
timer_fread(&tux.skidding_timer,fi);
timer_fread(&tux.safe_timer,fi);
timer_fread(&tux.frame_timer,fi);
timer_fread(&time_left,fi);
fread(&ui,sizeof(int),1,fi);
- tux.hphysic.start_time += st_get_ticks() - ui;
- tux.vphysic.start_time += st_get_ticks() - ui;
fclose(fi);
}
}
-void slotinfo(char **pinfo, int slot)
+std::string slotinfo(int slot)
{
FILE* fi;
char slotfile[1024];
fclose(fi);
}
- *pinfo = (char*) malloc(sizeof(char) * (strlen(tmp)+1));
- strcpy(*pinfo,tmp);
+ return tmp;
}