http://www.newbreedsoftware.com/supertux/
April 11, 2000 - March 15, 2004
- */
+*/
+#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
+#include <math.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
+#include <math.h>
#include <time.h>
#include <SDL.h>
#include "level.h"
#include "scene.h"
#include "collision.h"
+#include "tile.h"
+#include "particlesystem.h"
+#include "resources.h"
-/* extern variables */
+GameSession* GameSession::current_ = 0;
-st_level current_level;
-int game_started = NO;
+GameSession::GameSession(const std::string& subset_, int levelnb_, int mode)
+ : world(0), st_gl_mode(mode), levelnb(levelnb_), subset(subset_)
+{
+ current_ = this;
+ restart_level();
+}
+
+void
+GameSession::restart_level()
+{
+ game_pause = false;
+ exit_status = NONE;
-/* Local variables: */
+ fps_timer.init(true);
+ frame_timer.init(true);
-static texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
-static texture_type img_cloud[2][4];
-static SDL_Event event;
-static SDLKey key;
-static char level_subset[100];
-static char str[60];
-static float fps_fps;
-static int st_gl_mode;
-static unsigned int last_update_time;
-static unsigned int update_time;
-static int pause_menu_frame;
-static int debug_fps;
+ if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
+ {
+ world = new World(subset);
+ }
+ else if (st_gl_mode == ST_GL_DEMO_GAME)
+ {
+ world = new World(subset);
+ }
+ else
+ {
+ world = new World(subset, levelnb);
+ }
+
+ if (st_gl_mode != ST_GL_DEMO_GAME)
+ {
+ if(st_gl_mode != ST_GL_TEST)
+ load_hs();
-/* Local function prototypes: */
+ if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
+ levelintro();
+ }
-void levelintro(void);
-void loadshared(void);
-void unloadshared(void);
-void drawstatus(void);
-void drawendscreen(void);
-void drawresultscreen(void);
+ time_left.init(true);
+ start_timers();
+}
-#define JOYSTICK_DEAD_ZONE 4096
+GameSession::~GameSession()
+{
+ delete world;
+}
-void levelintro(void)
+void
+GameSession::levelintro(void)
{
+ char str[60];
/* Level Intro: */
-
clearscreen(0, 0, 0);
- sprintf(str, "LEVEL %d", level);
- text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ sprintf(str, "%s", world->get_level()->name.c_str());
+ gold_text->drawf(str, 0, 200, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "%s", current_level.name.c_str());
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
-
- sprintf(str, "TUX x %d", tux.lives);
- text_drawf(&white_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ sprintf(str, "TUX x %d", player_status.lives);
+ white_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
+
+ sprintf(str, "by %s", world->get_level()->author.c_str());
+ white_small_text->drawf(str, 0, 400, A_HMIDDLE, A_TOP, 1);
+
flipscreen();
- SDL_Delay(1000);
+ SDL_Event event;
+ wait_for_event(event,1000,3000,true);
}
/* Reset Timers */
-void start_timers(void)
+void
+GameSession::start_timers()
{
- timer_start(&time_left,current_level.time_left*1000);
+ time_left.start(world->get_level()->time_left*1000);
st_pause_ticks_init();
update_time = st_get_ticks();
}
-void activate_bad_guys(void)
+void
+GameSession::process_events()
{
- int x,y;
-
- /* Activate bad guys: */
-
- for (y = 0; y < 15; y++)
- {
- for (x = 0; x < current_level.width; x++)
- {
- if (current_level.tiles[y][x] >= '0' && current_level.tiles[y][x] <= '9')
- {
- add_bad_guy(x * 32, y * 32, current_level.tiles[y][x] - '0');
- current_level.tiles[y][x] = '.';
- }
- }
- }
-
-}
-
-/* --- GAME EVENT! --- */
+ Player& tux = *world->get_tux();
-void game_event(void)
-{
+ SDL_Event event;
while (SDL_PollEvent(&event))
{
+ /* Check for menu-events, if the menu is shown */
+ if(show_menu)
+ current_menu->event(event);
+
switch(event.type)
{
case SDL_QUIT: /* Quit event - quit: */
- quit = 1;
+ st_abort("Received window close", "");
break;
- case SDL_KEYDOWN: /* A keypress! */
- key = event.key.keysym.sym;
-
- /* Check for menu-events, if the menu is shown */
- if(show_menu)
- menu_event(&event.key.keysym);
-
- if(player_key_event(&tux,key,DOWN))
- break;
- switch(key)
- {
- case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
- if(!game_pause)
- {
- if(st_gl_mode == ST_GL_TEST)
- quit = 1;
- else if(show_menu)
- {
- menu_set_current(&game_menu);
- show_menu = 0;
- st_pause_ticks_stop();
- }
- else
- {
- menu_set_current(&game_menu);
- show_menu = 1;
- st_pause_ticks_start();
- }
- }
- break;
- default:
+ case SDL_KEYDOWN: /* A keypress! */
+ {
+ SDLKey key = event.key.keysym.sym;
+
+ if(tux.key_event(key,DOWN))
break;
- }
+
+ switch(key)
+ {
+ case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
+ if(!game_pause)
+ {
+ if(st_gl_mode == ST_GL_TEST)
+ {
+ exit_status = LEVEL_ABORT;
+ }
+ else if(show_menu)
+ {
+ Menu::set_current(game_menu);
+ show_menu = 0;
+ st_pause_ticks_stop();
+ }
+ else
+ {
+ Menu::set_current(game_menu);
+ show_menu = 1;
+ st_pause_ticks_start();
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
break;
case SDL_KEYUP: /* A keyrelease! */
- key = event.key.keysym.sym;
+ {
+ SDLKey key = event.key.keysym.sym;
- if(player_key_event(&tux,key,UP))
- break;
-
- switch(key)
- {
- case SDLK_p:
- if(!show_menu)
- {
- if(game_pause)
- {
- game_pause = 0;
- st_pause_ticks_stop();
- }
- else
- {
- game_pause = 1;
- st_pause_ticks_start();
- }
- }
- break;
- case SDLK_TAB:
- if(debug_mode == YES)
- {
- tux.size = !tux.size;
- if(tux.size == BIG)
- {
- tux.base.height = 64;
- }
- else
- tux.base.height = 32;
- }
- break;
- case SDLK_END:
- if(debug_mode == YES)
- distros += 50;
+ if(tux.key_event(key, UP))
break;
- case SDLK_SPACE:
- if(debug_mode == YES)
- next_level = 1;
- break;
- case SDLK_DELETE:
- if(debug_mode == YES)
- tux.got_coffee = 1;
- break;
- case SDLK_INSERT:
- if(debug_mode == YES)
- timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
- break;
- case SDLK_l:
- if(debug_mode == YES)
- --tux.lives;
- break;
- case SDLK_s:
- if(debug_mode == YES)
- score += 1000;
- case SDLK_f:
- if(debug_fps == YES)
- debug_fps = NO;
- else
- debug_fps = YES;
- break;
- default:
- break;
- }
+
+ switch(key)
+ {
+ case SDLK_p:
+ if(!show_menu)
+ {
+ if(game_pause)
+ {
+ game_pause = false;
+ st_pause_ticks_stop();
+ }
+ else
+ {
+ game_pause = true;
+ st_pause_ticks_start();
+ }
+ }
+ break;
+ case SDLK_TAB:
+ if(debug_mode)
+ {
+ tux.size = !tux.size;
+ if(tux.size == BIG)
+ {
+ tux.base.height = 64;
+ }
+ else
+ tux.base.height = 32;
+ }
+ break;
+ case SDLK_END:
+ if(debug_mode)
+ player_status.distros += 50;
+ break;
+ case SDLK_DELETE:
+ if(debug_mode)
+ tux.got_coffee = 1;
+ break;
+ case SDLK_INSERT:
+ if(debug_mode)
+ tux.invincible_timer.start(TUX_INVINCIBLE_TIME);
+ break;
+ case SDLK_l:
+ if(debug_mode)
+ --player_status.lives;
+ break;
+ case SDLK_s:
+ if(debug_mode)
+ player_status.score += 1000;
+ case SDLK_f:
+ if(debug_fps)
+ debug_fps = false;
+ else
+ debug_fps = true;
+ break;
+ default:
+ break;
+ }
+ }
break;
case SDL_JOYAXISMOTION:
{
case JOY_X:
if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
- tux.input.left = DOWN;
+ {
+ tux.input.left = DOWN;
+ tux.input.right = UP;
+ }
else if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
- tux.input.left = UP;
-
- if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
- tux.input.right = DOWN;
- else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
- tux.input.right = UP;
+ {
+ tux.input.left = UP;
+ tux.input.right = DOWN;
+ }
+ else
+ {
+ tux.input.left = DOWN;
+ tux.input.right = DOWN;
+ }
break;
case JOY_Y:
if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
tux.input.down = DOWN;
else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
tux.input.down = UP;
-
- /* Handle joystick for the menu */
- if(show_menu)
- {
- if(tux.input.down == DOWN)
- menuaction = MN_DOWN;
- else
- menuaction = MN_UP;
- }
- break;
+ else
+ tux.input.down = UP;
+
+ break;
default:
break;
}
tux.input.up = UP;
else if (event.jbutton.button == JOY_B)
tux.input.fire = UP;
-
- if(show_menu)
- menuaction = MN_HIT;
+
break;
default:
} /* switch */
} /* while */
-
}
-/* --- GAME ACTION! --- */
-int game_action(void)
+void
+GameSession::check_end_conditions()
{
- int i;
+ Player* tux = world->get_tux();
- /* (tux_dying || next_level) */
- if (tux.dying || next_level)
+ /* End of level? */
+ if (tux->base.x >= World::current()->get_level()->endpos
+ && World::current()->get_level()->endpos != 0)
{
- /* Tux either died, or reached the end of a level! */
-
- halt_music();
-
-
- if (next_level)
- {
- /* End of a level! */
- level++;
- next_level = 0;
- if(st_gl_mode != ST_GL_TEST)
- {
- drawresultscreen();
- }
- else
- {
- level_free_gfx();
- level_free(¤t_level);
- level_free_song();
- unloadshared();
- arrays_free();
- return(0);
- }
- player_level_begin(&tux);
- }
- else
+ exit_status = LEVEL_FINISHED;
+ }
+ else
+ {
+ // Check End conditions
+ if (tux->is_dead())
{
- player_dying(&tux);
-
- /* No more lives!? */
-
- if (tux.lives < 0)
- {
+
+ if (player_status.lives < 0)
+ { // No more lives!?
if(st_gl_mode != ST_GL_TEST)
drawendscreen();
-
+
if(st_gl_mode != ST_GL_TEST)
{
- if (score > hs_score)
- save_hs(score);
+ if (player_status.score > hs_score)
+ save_hs(player_status.score);
}
- level_free_gfx();
- level_free(¤t_level);
- level_free_song();
- unloadshared();
- arrays_free();
- return(0);
- } /* if (lives < 0) */
- }
-
- /* Either way, (re-)load the (next) level... */
-
- player_level_begin(&tux);
- set_defaults();
- level_free(¤t_level);
-
- if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
- {
- if(level_load(¤t_level, level_subset) != 0)
- return 0;
- }
- else
- {
- if(level_load(¤t_level,level_subset,level) != 0)
- return 0;
+
+ exit_status = GAME_OVER;
+ }
+ else
+ { // Still has lives, so reset Tux to the levelstart
+ restart_level();
+ }
}
-
- arrays_free();
- arrays_init();
- activate_bad_guys();
- level_free_gfx();
- level_load_gfx(¤t_level);
- level_free_song();
- level_load_song(¤t_level);
- if(st_gl_mode != ST_GL_TEST)
- levelintro();
- start_timers();
- /* Play music: */
- play_current_music();
- }
-
- player_action(&tux);
-
- /* Handle bouncy distros: */
-
- for (i = 0; i < bouncy_distros.size(); i++)
- {
- bouncy_distro_action(&bouncy_distros[i]);
- }
-
-
- /* Handle broken bricks: */
-
- for (i = 0; i < broken_bricks.size(); i++)
- {
- broken_brick_action(&broken_bricks[i]);
- }
-
-
- /* Handle distro counting: */
-
- if (counting_distros == YES)
- {
- distro_counter--;
-
- if (distro_counter <= 0)
- counting_distros = -1;
- }
-
-
- /* Handle bouncy bricks: */
-
- for (i = 0; i < bouncy_bricks.size(); i++)
- {
- bouncy_brick_action(&bouncy_bricks[i]);
- }
-
-
- /* Handle floating scores: */
-
- for (i = 0; i < floating_scores.size(); i++)
- {
- floating_score_action(&floating_scores[i]);
- }
-
-
- /* Handle bullets: */
-
- for (i = 0; i < bullets.size(); ++i)
- {
- bullet_action(&bullets[i]);
- }
-
- /* Handle upgrades: */
-
- for (i = 0; i < upgrades.size(); i++)
- {
- upgrade_action(&upgrades[i]);
- }
-
-
- /* Handle bad guys: */
-
- for (i = 0; i < bad_guys.size(); i++)
- {
- badguy_action(&bad_guys[i]);
- }
-
- /* Handle all possible collisions. */
- collision_handler();
-
- return -1;
+ }
}
-/* --- GAME DRAW! --- */
-
-void game_draw(void)
+void
+GameSession::action(double frame_ratio)
{
- int x, y, i, s;
-
- /* Draw screen: */
-
- if (tux.dying && (frame % 4) == 0)
- clearscreen(255, 255, 255);
- else if(timer_check(&super_bkgd_timer))
- texture_draw(&img_super_bkgd, 0, 0, NO_UPDATE);
- else
- {
- /* Draw the real background */
- if(current_level.bkgd_image[0] != '\0')
- {
- s = (int)scroll_x / 30;
- texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h, NO_UPDATE);
- texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h, NO_UPDATE);
- }
- else
- {
- clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
- }
- }
-
- /* Draw background: */
-
- for (y = 0; y < 15; ++y)
- {
- for (x = 0; x < 21; ++x)
- {
- drawshape(x * 32 - ((int)scroll_x % 32), y * 32,
- current_level.tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
- }
- }
-
-
- /* (Bouncy bricks): */
-
- for (i = 0; i < bouncy_bricks.size(); ++i)
- {
- bouncy_brick_draw(&bouncy_bricks[i]);
- }
-
-
- /* (Bad guys): */
-
- for (i = 0; i < bad_guys.size(); ++i)
- {
- badguy_draw(&bad_guys[i]);
- }
-
- /* (Tux): */
-
- player_draw(&tux);
-
- /* (Bullets): */
-
- for (i = 0; i < bullets.size(); ++i)
- {
- bullet_draw(&bullets[i]);
- }
-
- /* (Floating scores): */
-
- for (i = 0; i < floating_scores.size(); ++i)
- {
- floating_score_draw(&floating_scores[i]);
- }
-
-
- /* (Upgrades): */
-
- for (i = 0; i < upgrades.size(); ++i)
- {
- upgrade_draw(&upgrades[i]);
- }
-
-
- /* (Bouncy distros): */
-
- for (i = 0; i < bouncy_distros.size(); ++i)
- {
- bouncy_distro_draw(&bouncy_distros[i]);
- }
-
-
- /* (Broken bricks): */
-
- for (i = 0; i < broken_bricks.size(); ++i)
+ check_end_conditions();
+
+ if (exit_status == NONE)
{
- broken_brick_draw(&broken_bricks[i]);
+ Player* tux = world->get_tux();
+
+ // Update Tux and the World
+ tux->action(frame_ratio);
+ world->action(frame_ratio);
}
+}
+void
+GameSession::draw()
+{
+ world->draw();
drawstatus();
-
if(game_pause)
{
- x = screen->h / 20;
- for(i = 0; i < x; ++i)
+ int x = screen->h / 20;
+ for(int i = 0; i < x; ++i)
{
fillrect(i % 2 ? (pause_menu_frame * i)%screen->w : -((pause_menu_frame * i)%screen->w) ,(i*20+pause_menu_frame)%screen->h,screen->w,10,20,20,20, rand() % 20 + 1);
}
fillrect(0,0,screen->w,screen->h,rand() % 50, rand() % 50, rand() % 50, 128);
- text_drawf(&blue_text, "PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ blue_text->drawf("PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1);
}
if(show_menu)
- menu_process_current();
-
- /* (Update it all!) */
+ {
+ menu_process_current();
+ mouse_cursor->draw();
+ }
updatescreen();
-
-
}
-/* --- GAME LOOP! --- */
-int gameloop(const char * subset, int levelnb, int mode)
+GameSession::ExitStatus
+GameSession::run()
{
- int fps_cnt, jump, done;
- timer_type fps_timer, frame_timer;
- timer_init(&fps_timer, YES);
- timer_init(&frame_timer, YES);
-
- game_started = YES;
-
- st_gl_mode = mode;
- level = levelnb;
-
- /* Init the game: */
- arrays_init();
- set_defaults();
-
- strcpy(level_subset,subset);
-
- if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
- {
- if (level_load(¤t_level, level_subset))
- exit(1);
- }
- else
- {
- if(level_load(¤t_level, level_subset, level) != 0)
- exit(1);
- }
-
- level_load_gfx(¤t_level);
- activate_bad_guys();
- level_load_song(¤t_level);
-
- player_init(&tux);
-
- if(st_gl_mode != ST_GL_TEST)
- load_hs();
-
- loadshared();
-
- if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
- levelintro();
-
- timer_init(&time_left,YES);
- start_timers();
-
- if(st_gl_mode == ST_GL_LOAD_GAME)
- loadgame(levelnb);
+ Player* tux = world->get_tux();
+ current_ = this;
+
+ int fps_cnt;
+ global_frame_counter = 0;
+ game_pause = false;
- /* --- MAIN GAME LOOP!!! --- */
+ fps_timer.init(true);
+ frame_timer.init(true);
- jump = NO;
- done = 0;
- quit = 0;
- frame = 0;
- game_pause = 0;
- timer_init(&fps_timer,YES);
- timer_init(&frame_timer,YES);
+ last_update_time = st_get_ticks();
fps_cnt = 0;
/* Clear screen: */
-
clearscreen(0, 0, 0);
updatescreen();
/* Play music: */
play_current_music();
+ // Eat unneeded events
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {}
- while (SDL_PollEvent(&event))
- {}
+ draw();
- game_draw();
- do
+ while (exit_status == NONE)
{
- jump = NO;
-
/* Calculate the movement-factor */
- frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
+ double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
- frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
-
- if(!timer_check(&frame_timer))
+ frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
+
+ if(!frame_timer.check())
{
- timer_start(&frame_timer,25);
- ++frame;
+ frame_timer.start(25);
+ ++global_frame_counter;
}
/* Handle events: */
+ tux->input.old_fire = tux->input.fire;
- tux.input.old_fire = tux.input.fire;
-
- game_event();
+ process_events();
if(show_menu)
{
- if(current_menu == &game_menu)
+ if(current_menu == game_menu)
{
- switch (menu_check(&game_menu))
+ switch (game_menu->check())
{
case 2:
st_pause_ticks_stop();
break;
case 3:
- update_load_save_game_menu(&save_game_menu, NO);
+ // FIXME:
+ //update_load_save_game_menu(save_game_menu);
break;
case 4:
- update_load_save_game_menu(&load_game_menu, YES);
+ update_load_save_game_menu(load_game_menu);
break;
case 7:
st_pause_ticks_stop();
- done = 1;
+ exit_status = LEVEL_ABORT;
break;
}
}
- else if(current_menu == &options_menu)
+ else if(current_menu == options_menu)
{
process_options_menu();
}
- else if(current_menu == &save_game_menu )
- {
- process_save_load_game_menu(YES);
- }
- else if(current_menu == &load_game_menu )
+ else if(current_menu == load_game_menu )
{
- process_save_load_game_menu(NO);
+ process_load_game_menu();
}
}
-
-
- /* Handle actions: */
-
+
+ // Handle actions:
if(!game_pause && !show_menu)
{
- /*float z = frame_ratio;
- frame_ratio = 1;
- while(z >= 1)
- {*/
- if (game_action() == 0)
- {
- /* == 0: no more lives */
- /* == -1: continues */
- return 0;
- }
- /* --z;
- }*/
+ action(frame_ratio);
+ if (exit_status != NONE)
+ return exit_status;
}
else
{
SDL_Delay(50);
}
- if(debug_mode && debug_fps == YES)
+ if(debug_mode && debug_fps)
SDL_Delay(60);
/*Draw the current scene to the screen */
/*If the machine running the game is too slow
skip the drawing of the frame (so the calculations are more precise and
- the FPS aren't affected).*/
+ the FPS aren't affected).*/
/*if( ! fps_fps < 50.0 )
- game_draw();
- else
- jump = YES;*/ /*FIXME: Implement this tweak right.*/
- game_draw();
+ game_draw();
+ else
+ jump = true;*/ /*FIXME: Implement this tweak right.*/
+ draw();
/* Time stops in pause mode */
if(game_pause || show_menu )
last_update_time = update_time;
update_time = st_get_ticks();
-
/* Pause till next frame, if the machine running the game is too fast: */
/* FIXME: Works great for in OpenGl mode, where the CPU doesn't have to do that much. But
- the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
- if(last_update_time >= update_time - 12 && jump != YES )
+ the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
+ if(last_update_time >= update_time - 12) {
SDL_Delay(10);
+ update_time = st_get_ticks();
+ }
/*if((update_time - last_update_time) < 10)
- SDL_Delay((11 - (update_time - last_update_time))/2);*/
-
-
+ SDL_Delay((11 - (update_time - last_update_time))/2);*/
/* Handle time: */
-
- if (timer_check(&time_left))
+ if (time_left.check())
{
/* are we low on time ? */
- if ((timer_get_left(&time_left) < TIME_WARNING)
- && (get_current_music() != HURRYUP_MUSIC)) /* play the fast music */
- {
+ if (time_left.get_left() < TIME_WARNING
+ && (get_current_music() != HURRYUP_MUSIC)) /* play the fast music */
+ {
set_current_music(HURRYUP_MUSIC);
play_current_music();
- }
-
+ }
}
- else
- player_kill(&tux,KILL);
-
+ else if(tux->dying == DYING_NOT)
+ tux->kill(KILL);
/* Calculate frames per second */
if(show_fps)
{
++fps_cnt;
- fps_fps = (1000.0 / (float)timer_get_gone(&fps_timer)) * (float)fps_cnt;
+ fps_fps = (1000.0 / (float)fps_timer.get_gone()) * (float)fps_cnt;
- if(!timer_check(&fps_timer))
+ if(!fps_timer.check())
{
- timer_start(&fps_timer,1000);
+ fps_timer.start(1000);
fps_cnt = 0;
}
}
-
}
- while (!done && !quit);
halt_music();
- level_free_gfx();
- level_free(¤t_level);
- level_free_song();
- unloadshared();
- arrays_free();
-
- game_started = NO;
-
- return(quit);
-}
-
-
-/* Load graphics/sounds shared between all levels: */
-
-void loadshared(void)
-{
- int i;
-
- /* Tuxes: */
- texture_load(&tux_right[0], datadir + "/images/shared/tux-right-0.png", USE_ALPHA);
- texture_load(&tux_right[1], datadir + "/images/shared/tux-right-1.png", USE_ALPHA);
- texture_load(&tux_right[2], datadir + "/images/shared/tux-right-2.png", USE_ALPHA);
-
- texture_load(&tux_left[0], datadir + "/images/shared/tux-left-0.png", USE_ALPHA);
- texture_load(&tux_left[1], datadir + "/images/shared/tux-left-1.png", USE_ALPHA);
- texture_load(&tux_left[2], datadir + "/images/shared/tux-left-2.png", USE_ALPHA);
-
- texture_load(&firetux_right[0], datadir + "/images/shared/firetux-right-0.png", USE_ALPHA);
- texture_load(&firetux_right[1], datadir + "/images/shared/firetux-right-1.png", USE_ALPHA);
- texture_load(&firetux_right[2], datadir + "/images/shared/firetux-right-2.png", USE_ALPHA);
-
- texture_load(&firetux_left[0], datadir + "/images/shared/firetux-left-0.png", USE_ALPHA);
- texture_load(&firetux_left[1], datadir + "/images/shared/firetux-left-1.png", USE_ALPHA);
- texture_load(&firetux_left[2], datadir + "/images/shared/firetux-left-2.png", USE_ALPHA);
-
-
- texture_load(&cape_right[0], datadir + "/images/shared/cape-right-0.png",
- USE_ALPHA);
-
- texture_load(&cape_right[1], datadir + "/images/shared/cape-right-1.png",
- USE_ALPHA);
-
- texture_load(&cape_left[0], datadir + "/images/shared/cape-left-0.png",
- USE_ALPHA);
-
- texture_load(&cape_left[1], datadir + "/images/shared/cape-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[0], datadir + "/images/shared/bigtux-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[1], datadir + "/images/shared/bigtux-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[2], datadir + "/images/shared/bigtux-right-2.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right_jump, datadir + "/images/shared/bigtux-right-jump.png", USE_ALPHA);
-
- texture_load(&bigtux_left[0], datadir + "/images/shared/bigtux-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left[1], datadir + "/images/shared/bigtux-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left[2], datadir + "/images/shared/bigtux-left-2.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left_jump, datadir + "/images/shared/bigtux-left-jump.png", USE_ALPHA);
-
- texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[0], datadir + "/images/shared/bigfiretux-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[1], datadir + "/images/shared/bigfiretux-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[2], datadir + "/images/shared/bigfiretux-right-2.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right_jump, datadir + "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
-
- texture_load(&bigfiretux_left[0], datadir + "/images/shared/bigfiretux-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left[1], datadir + "/images/shared/bigfiretux-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left[2], datadir + "/images/shared/bigfiretux-left-2.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left_jump, datadir + "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
-
- texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
- USE_ALPHA);
-
-
- texture_load(&ducktux_right, datadir +
- "/images/shared/ducktux-right.png",
- USE_ALPHA);
-
- texture_load(&ducktux_left, datadir +
- "/images/shared/ducktux-left.png",
- USE_ALPHA);
-
- texture_load(&skidtux_right, datadir +
- "/images/shared/skidtux-right.png",
- USE_ALPHA);
-
- texture_load(&skidtux_left, datadir +
- "/images/shared/skidtux-left.png",
- USE_ALPHA);
-
- texture_load(&duckfiretux_right, datadir +
- "/images/shared/duckfiretux-right.png",
- USE_ALPHA);
-
- texture_load(&duckfiretux_left, datadir +
- "/images/shared/duckfiretux-left.png",
- USE_ALPHA);
-
- texture_load(&skidfiretux_right, datadir +
- "/images/shared/skidfiretux-right.png",
- USE_ALPHA);
-
- texture_load(&skidfiretux_left, datadir +
- "/images/shared/skidfiretux-left.png",
- USE_ALPHA);
-
-
- /* Boxes: */
-
- texture_load(&img_box_full, datadir + "/images/shared/box-full.png",
- IGNORE_ALPHA);
- texture_load(&img_box_empty, datadir + "/images/shared/box-empty.png",
- IGNORE_ALPHA);
-
-
- /* Water: */
-
-
- texture_load(&img_water, datadir + "/images/shared/water.png", IGNORE_ALPHA);
-
- texture_load(&img_waves[0], datadir + "/images/shared/waves-0.png",
- USE_ALPHA);
-
- texture_load(&img_waves[1], datadir + "/images/shared/waves-1.png",
- USE_ALPHA);
-
- texture_load(&img_waves[2], datadir + "/images/shared/waves-2.png",
- USE_ALPHA);
-
-
- /* Pole: */
-
- texture_load(&img_pole, datadir + "/images/shared/pole.png", USE_ALPHA);
- texture_load(&img_poletop, datadir + "/images/shared/poletop.png",
- USE_ALPHA);
-
-
- /* Flag: */
-
- texture_load(&img_flag[0], datadir + "/images/shared/flag-0.png",
- USE_ALPHA);
- texture_load(&img_flag[1], datadir + "/images/shared/flag-1.png",
- USE_ALPHA);
-
-
- /* Cloud: */
-
- texture_load(&img_cloud[0][0], datadir + "/images/shared/cloud-00.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][1], datadir + "/images/shared/cloud-01.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][2], datadir + "/images/shared/cloud-02.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][3], datadir + "/images/shared/cloud-03.png",
- USE_ALPHA);
-
-
- texture_load(&img_cloud[1][0], datadir + "/images/shared/cloud-10.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][1], datadir + "/images/shared/cloud-11.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][2], datadir + "/images/shared/cloud-12.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][3], datadir + "/images/shared/cloud-13.png",
- USE_ALPHA);
-
-
- /* Bad guys: */
-
- /* (BSOD) */
-
- texture_load(&img_bsod_left[0], datadir +
- "/images/shared/bsod-left-0.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_left[1], datadir +
- "/images/shared/bsod-left-1.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_left[2], datadir +
- "/images/shared/bsod-left-2.png",
- USE_ALPHA);
+ world->get_level()->free_gfx();
+ world->get_level()->cleanup();
+ world->get_level()->free_song();
- texture_load(&img_bsod_left[3], datadir +
- "/images/shared/bsod-left-3.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[0], datadir +
- "/images/shared/bsod-right-0.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[1], datadir +
- "/images/shared/bsod-right-1.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[2], datadir +
- "/images/shared/bsod-right-2.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[3], datadir +
- "/images/shared/bsod-right-3.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_squished_left, datadir +
- "/images/shared/bsod-squished-left.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_squished_right, datadir +
- "/images/shared/bsod-squished-right.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_falling_left, datadir +
- "/images/shared/bsod-falling-left.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_falling_right, datadir +
- "/images/shared/bsod-falling-right.png",
- USE_ALPHA);
-
-
- /* (Laptop) */
-
- texture_load(&img_laptop_left[0], datadir +
- "/images/shared/laptop-left-0.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_left[1], datadir +
- "/images/shared/laptop-left-1.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_left[2], datadir +
- "/images/shared/laptop-left-2.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[0], datadir +
- "/images/shared/laptop-right-0.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[1], datadir +
- "/images/shared/laptop-right-1.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[2], datadir +
- "/images/shared/laptop-right-2.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_flat_left, datadir +
- "/images/shared/laptop-flat-left.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_flat_right, datadir +
- "/images/shared/laptop-flat-right.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_falling_left, datadir +
- "/images/shared/laptop-falling-left.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_falling_right, datadir +
- "/images/shared/laptop-falling-right.png",
- USE_ALPHA);
-
-
- /* (Money) */
-
- texture_load(&img_money_left[0], datadir +
- "/images/shared/bag-left-0.png",
- USE_ALPHA);
-
- texture_load(&img_money_left[1], datadir +
- "/images/shared/bag-left-1.png",
- USE_ALPHA);
-
- texture_load(&img_money_right[0], datadir +
- "/images/shared/bag-right-0.png",
- USE_ALPHA);
-
- texture_load(&img_money_right[1], datadir +
- "/images/shared/bag-right-1.png",
- USE_ALPHA);
-
-
-
- /* Upgrades: */
-
- texture_load(&img_mints, datadir + "/images/shared/mints.png", USE_ALPHA);
- texture_load(&img_coffee, datadir + "/images/shared/coffee.png", USE_ALPHA);
-
-
- /* Weapons: */
-
- texture_load(&img_bullet, datadir + "/images/shared/bullet.png", USE_ALPHA);
-
- texture_load(&img_red_glow, datadir + "/images/shared/red-glow.png",
- USE_ALPHA);
-
-
-
- /* Distros: */
-
- texture_load(&img_distro[0], datadir + "/images/shared/distro-0.png",
- USE_ALPHA);
-
- texture_load(&img_distro[1], datadir + "/images/shared/distro-1.png",
- USE_ALPHA);
-
- texture_load(&img_distro[2], datadir + "/images/shared/distro-2.png",
- USE_ALPHA);
-
- texture_load(&img_distro[3], datadir + "/images/shared/distro-3.png",
- USE_ALPHA);
-
-
- /* Tux life: */
-
- texture_load(&tux_life, datadir + "/images/shared/tux-life.png",
- USE_ALPHA);
-
- /* Herring: */
-
- texture_load(&img_golden_herring, datadir + "/images/shared/golden-herring.png",
- USE_ALPHA);
-
-
- /* Super background: */
-
- texture_load(&img_super_bkgd, datadir + "/images/shared/super-bkgd.png",
- IGNORE_ALPHA);
-
-
- /* Sound effects: */
-
- /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
- // initialize sounds[i] with the correct pointer's value:
- // NULL or something else. And it will be dangerous to
- // play with not-initialized pointers.
- // This is also true with if (use_music)
- Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
- */
- for (i = 0; i < NUM_SOUNDS; i++)
- sounds[i] = load_sound(datadir + soundfilenames[i]);
-
- /* Herring song */
- herring_song = load_song(datadir + "/music/SALCON.MOD");
+ return exit_status;
}
-
-/* Free shared data: */
-
-void unloadshared(void)
-{
- int i;
-
- for (i = 0; i < 3; i++)
- {
- texture_free(&tux_right[i]);
- texture_free(&tux_left[i]);
- texture_free(&bigtux_right[i]);
- texture_free(&bigtux_left[i]);
- }
-
- texture_free(&bigtux_right_jump);
- texture_free(&bigtux_left_jump);
-
- for (i = 0; i < 2; i++)
- {
- texture_free(&cape_right[i]);
- texture_free(&cape_left[i]);
- texture_free(&bigcape_right[i]);
- texture_free(&bigcape_left[i]);
- }
-
- texture_free(&ducktux_left);
- texture_free(&ducktux_right);
-
- texture_free(&skidtux_left);
- texture_free(&skidtux_right);
-
- for (i = 0; i < 4; i++)
- {
- texture_free(&img_bsod_left[i]);
- texture_free(&img_bsod_right[i]);
- }
-
- texture_free(&img_bsod_squished_left);
- texture_free(&img_bsod_squished_right);
-
- texture_free(&img_bsod_falling_left);
- texture_free(&img_bsod_falling_right);
-
- for (i = 0; i < 3; i++)
- {
- texture_free(&img_laptop_left[i]);
- texture_free(&img_laptop_right[i]);
- }
-
- texture_free(&img_laptop_flat_left);
- texture_free(&img_laptop_flat_right);
-
- texture_free(&img_laptop_falling_left);
- texture_free(&img_laptop_falling_right);
-
- for (i = 0; i < 2; i++)
- {
- texture_free(&img_money_left[i]);
- texture_free(&img_money_right[i]);
- }
-
- texture_free(&img_box_full);
- texture_free(&img_box_empty);
-
- texture_free(&img_water);
- for (i = 0; i < 3; i++)
- texture_free(&img_waves[i]);
-
- texture_free(&img_pole);
- texture_free(&img_poletop);
-
- for (i = 0; i < 2; i++)
- texture_free(&img_flag[i]);
-
- texture_free(&img_mints);
- texture_free(&img_coffee);
-
- for (i = 0; i < 4; i++)
- {
- texture_free(&img_distro[i]);
- texture_free(&img_cloud[0][i]);
- texture_free(&img_cloud[1][i]);
- }
-
- texture_free(&img_golden_herring);
-
- for (i = 0; i < NUM_SOUNDS; i++)
- free_chunk(sounds[i]);
-
- /* free the herring song */
- free_music( herring_song );
-}
-
-
-/* Draw a tile on the screen: */
-
-void drawshape(float x, float y, unsigned char c)
-{
- int z;
-
- if (c == 'X' || c == 'x')
- texture_draw(&img_brick[0], x, y, NO_UPDATE);
- else if (c == 'Y' || c == 'y')
- texture_draw(&img_brick[1], x, y, NO_UPDATE);
- else if (c == 'A' || c =='B' || c == '!')
- texture_draw(&img_box_full, x, y, NO_UPDATE);
- else if (c == 'a')
- texture_draw(&img_box_empty, x, y, NO_UPDATE);
- else if (c >= 'C' && c <= 'F')
- texture_draw(&img_cloud[0][c - 'C'], x, y, NO_UPDATE);
- else if (c >= 'c' && c <= 'f')
- texture_draw(&img_cloud[1][c - 'c'], x, y, NO_UPDATE);
- else if (c >= 'G' && c <= 'J')
- texture_draw(&img_bkgd_tile[0][c - 'G'], x, y, NO_UPDATE);
- else if (c >= 'g' && c <= 'j')
- texture_draw(&img_bkgd_tile[1][c - 'g'], x, y, NO_UPDATE);
- else if (c == '#')
- texture_draw(&img_solid[0], x, y, NO_UPDATE);
- else if (c == '[')
- texture_draw(&img_solid[1], x, y, NO_UPDATE);
- else if (c == '=')
- texture_draw(&img_solid[2], x, y, NO_UPDATE);
- else if (c == ']')
- texture_draw(&img_solid[3], x, y, NO_UPDATE);
- else if (c == '$')
- {
-
- z = (frame / 2) % 6;
-
- if (z < 4)
- texture_draw(&img_distro[z], x, y, NO_UPDATE);
- else if (z == 4)
- texture_draw(&img_distro[2], x, y, NO_UPDATE);
- else if (z == 5)
- texture_draw(&img_distro[1], x, y, NO_UPDATE);
- }
- else if (c == '^')
- {
- z = (frame / 3) % 3;
-
- texture_draw(&img_waves[z], x, y, NO_UPDATE);
- }
- else if (c == '*')
- texture_draw(&img_poletop, x, y, NO_UPDATE);
- else if (c == '|')
- {
- texture_draw(&img_pole, x, y, NO_UPDATE);
-
- }
- else if (c == '\\')
- {
- z = (frame / 3) % 2;
-
- texture_draw(&img_flag[z], x + 16, y, NO_UPDATE);
- }
- else if (c == '&')
- texture_draw(&img_water, x, y, NO_UPDATE);
-}
-
-
-/* What shape is at some position? */
-
-unsigned char shape(float x, float y)
-{
-
- int xx, yy;
- unsigned char c;
-
- yy = ((int)y / 32);
- xx = ((int)x / 32);
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
- {
- c = current_level.tiles[yy][xx];
- }
- else
- c = '.';
-
- return(c);
-}
-
-/* Is is ground? */
-
-
-int issolid(float x, float y)
-{
- if (isbrick(x, y) ||
- isice(x, y) ||
- (shape(x, y) == '[') ||
- (shape(x, y) == '=') ||
- (shape(x, y) == ']') ||
- (shape(x, y) == 'A') ||
- (shape(x, y) == 'B') ||
- (shape(x, y) == '!') ||
- (shape(x, y) == 'a'))
- {
- return YES;
- }
-
- return NO;
-}
-
-
-/* Is it a brick? */
-
-int isbrick(float x, float y)
-{
- if (shape(x, y) == 'X' ||
- shape(x, y) == 'x' ||
- shape(x, y) == 'Y' ||
- shape(x, y) == 'y')
- {
- return YES;
- }
-
- return NO;
-}
-
-
-/* Is it ice? */
-
-int isice(float x, float y)
-{
- if (shape(x, y) == '#')
- {
- return YES;
- }
-
- return NO;
-}
-
-
-/* Is it a full box? */
-
-int isfullbox(float x, float y)
-{
- if (shape(x, y) == 'A' ||
- shape(x, y) == 'B' ||
- shape(x, y) == '!')
- {
- return YES;
- }
-
- return NO;
-}
-
-/* Break a brick: */
-
-void trybreakbrick(float x, float y)
-{
- if (isbrick(x, y))
- {
- if (shape(x, y) == 'x' || shape(x, y) == 'y')
- {
- /* Get a distro from it: */
-
- add_bouncy_distro(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
-
- if (counting_distros == NO)
- {
- counting_distros = YES;
- distro_counter = 50;
- }
-
- if (distro_counter <= 0)
- level_change(¤t_level,x, y, 'a');
-
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
- else
- {
- /* Get rid of it: */
-
- level_change(¤t_level,x, y,'.');
- }
-
-
- /* Replace it with broken bits: */
-
- add_broken_brick(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
-
-
- /* Get some score: */
-
- play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
- score = score + SCORE_BRICK;
- }
-}
-
-
/* Bounce a brick: */
-
void bumpbrick(float x, float y)
{
- add_bouncy_brick(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
+ World::current()->add_bouncy_brick(((int)(x + 1) / 32) * 32,
+ (int)(y / 32) * 32);
play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
-
-}
-
-
-/* Empty a box: */
-
-void tryemptybox(float x, float y, int col_side)
-{
-if (!isfullbox(x, y))
- return;
-
-// according to the collision side, set the upgrade direction
-
-if(col_side == LEFT)
- col_side = RIGHT;
-else
- col_side = LEFT;
-
-switch(shape(x,y))
- {
- case 'A': /* Box with a distro! */
- add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32);
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- break;
- case 'B': /* Add an upgrade! */
- if (tux.size == SMALL) /* Tux is small, add mints! */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS);
- else /* Tux is big, add coffee: */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE);
- play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
- break;
- case '!': /* Add a golden herring */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING);
- break;
- default:
- break;
- }
-
-/* Empty the box: */
-level_change(¤t_level,x, y, 'a');
-}
-
-
-/* Try to grab a distro: */
-
-void trygrabdistro(float x, float y, int bounciness)
-{
- if (shape(x, y) == '$')
- {
- level_change(¤t_level,x, y, '.');
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
-
- if (bounciness == BOUNCE)
- {
- add_bouncy_distro(((int)(x + 1) / 32) * 32,
- (int)(y / 32) * 32);
- }
-
- score = score + SCORE_DISTRO;
- distros++;
- }
-}
-
-/* Try to bump a bad guy from below: */
-
-void trybumpbadguy(float x, float y)
-{
- int i;
-
-
- /* Bad guys: */
-
- for (i = 0; i < bad_guys.size(); i++)
- {
- if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
- bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
- {
- if (bad_guys[i].kind == BAD_BSOD ||
- bad_guys[i].kind == BAD_LAPTOP)
- {
- bad_guys[i].dying = FALLING;
- bad_guys[i].base.ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- }
- }
- }
-
-
- /* Upgrades: */
-
- for (i = 0; i < upgrades.size(); i++)
- {
- if (upgrades[i].base.height == 32 &&
- upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
- upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
- {
- upgrades[i].base.xm = -upgrades[i].base.xm;
- upgrades[i].base.ym = -8;
- play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
- }
- }
}
/* (Status): */
-void drawstatus(void)
+void
+GameSession::drawstatus()
{
- int i;
+ char str[60];
- sprintf(str, "%d", score);
- text_draw(&white_text, "SCORE", 0, 0, 1, NO_UPDATE);
- text_draw(&gold_text, str, 96, 0, 1, NO_UPDATE);
+ sprintf(str, "%d", player_status.score);
+ white_text->draw("SCORE", 0, 0, 1);
+ gold_text->draw(str, 96, 0, 1);
if(st_gl_mode != ST_GL_TEST)
{
sprintf(str, "%d", hs_score);
- text_draw(&white_text, "HIGH", 0, 20, 1, NO_UPDATE);
- text_draw(&gold_text, str, 96, 20, 1, NO_UPDATE);
+ white_text->draw("HIGH", 0, 20, 1);
+ gold_text->draw(str, 96, 20, 1);
}
else
{
- text_draw(&white_text,"Press ESC To Return",0,20,1, NO_UPDATE);
+ white_text->draw("Press ESC To Return",0,20,1);
}
- if (timer_get_left(&time_left) > TIME_WARNING || (frame % 10) < 5)
+ if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5)
{
- sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
- text_draw(&white_text, "TIME", 224, 0, 1, NO_UPDATE);
- text_draw(&gold_text, str, 304, 0, 1, NO_UPDATE);
+ sprintf(str, "%d", time_left.get_left() / 1000 );
+ white_text->draw("TIME", 224, 0, 1);
+ gold_text->draw(str, 304, 0, 1);
}
- sprintf(str, "%d", distros);
- text_draw(&white_text, "DISTROS", screen->h, 0, 1, NO_UPDATE);
- text_draw(&gold_text, str, 608, 0, 1, NO_UPDATE);
+ sprintf(str, "%d", player_status.distros);
+ white_text->draw("DISTROS", screen->h, 0, 1);
+ gold_text->draw(str, 608, 0, 1);
- text_draw(&white_text, "LIVES", screen->h, 20, 1, NO_UPDATE);
+ white_text->draw("LIVES", screen->h, 20, 1);
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);
- text_draw(&white_text, "FPS", screen->h, 40, 1, NO_UPDATE);
- text_draw(&gold_text, str, screen->h + 60, 40, 1, NO_UPDATE);
+ white_text->draw("FPS", screen->h, 40, 1);
+ gold_text->draw(str, screen->h + 60, 40, 1);
}
- for(i=0; i < tux.lives; ++i)
+ for(int i= 0; i < player_status.lives; ++i)
{
- texture_draw(&tux_life,565+(18*i),20,NO_UPDATE);
+ tux_life->draw(565+(18*i),20);
}
}
-
-void drawendscreen(void)
+void
+GameSession::drawendscreen()
{
char str[80];
clearscreen(0, 0, 0);
- text_drawf(&blue_text, "GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ blue_text->drawf("GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "SCORE: %d", score);
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ sprintf(str, "SCORE: %d", player_status.score);
+ gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "DISTROS: %d", distros);
- text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ sprintf(str, "COINS: %d", player_status.distros);
+ gold_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
- SDL_Delay(2000);
+
+ SDL_Event event;
+ wait_for_event(event,2000,5000,true);
}
-void drawresultscreen(void)
+void
+GameSession::drawresultscreen(void)
{
char str[80];
clearscreen(0, 0, 0);
- text_drawf(&blue_text, "Result:", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ blue_text->drawf("Result:", 0, 200, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "SCORE: %d", score);
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ sprintf(str, "SCORE: %d", player_status.score);
+ gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "DISTROS: %d", distros);
- text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ sprintf(str, "DISTROS: %d", player_status.distros);
+ gold_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
- SDL_Delay(2000);
-}
-
-void savegame(int slot)
-{
- char savefile[1024];
- FILE* fi;
- unsigned int ui;
-
- sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
-
- fi = fopen(savefile, "wb");
-
- if (fi == NULL)
- {
- fprintf(stderr, "Warning: I could not open the slot file ");
-
- }
- else
- {
- fputs(level_subset, fi);
- fputs("\n", fi);
- fwrite(&level,sizeof(int),1,fi);
- fwrite(&score,sizeof(int),1,fi);
- fwrite(&distros,sizeof(int),1,fi);
- fwrite(&scroll_x,sizeof(float),1,fi);
- fwrite(&tux,sizeof(player_type),1,fi);
- timer_fwrite(&tux.invincible_timer,fi);
- timer_fwrite(&tux.skidding_timer,fi);
- timer_fwrite(&tux.safe_timer,fi);
- timer_fwrite(&tux.frame_timer,fi);
- timer_fwrite(&time_left,fi);
- ui = st_get_ticks();
- fwrite(&ui,sizeof(int),1,fi);
- }
- fclose(fi);
-
-}
-
-void loadgame(int slot)
-{
- char savefile[1024];
- char str[100];
- FILE* fi;
- unsigned int ui;
-
- sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
-
- fi = fopen(savefile, "rb");
-
- if (fi == NULL)
- {
- fprintf(stderr, "Warning: I could not open the slot file ");
-
- }
- else
- {
-
-
- fgets(str, 100, fi);
- strcpy(level_subset, str);
- level_subset[strlen(level_subset)-1] = '\0';
- fread(&level,sizeof(int),1,fi);
-
- set_defaults();
- level_free(¤t_level);
- if(level_load(¤t_level,level_subset,level) != 0)
- exit(1);
- arrays_free();
- arrays_init();
- activate_bad_guys();
- level_free_gfx();
- level_load_gfx(¤t_level);
- level_free_song();
- level_load_song(¤t_level);
- levelintro();
- update_time = st_get_ticks();
-
- fread(&score,sizeof(int),1,fi);
- fread(&distros,sizeof(int),1,fi);
- fread(&scroll_x,sizeof(float),1,fi);
- fread(&tux,sizeof(player_type),1,fi);
- timer_fread(&tux.invincible_timer,fi);
- timer_fread(&tux.skidding_timer,fi);
- timer_fread(&tux.safe_timer,fi);
- timer_fread(&tux.frame_timer,fi);
- timer_fread(&time_left,fi);
- fread(&ui,sizeof(int),1,fi);
- tux.hphysic.start_time += st_get_ticks() - ui;
- tux.vphysic.start_time += st_get_ticks() - ui;
- fclose(fi);
- }
-
+
+ SDL_Event event;
+ wait_for_event(event,2000,5000,true);
}
-void slotinfo(char **pinfo, int slot)
+std::string slotinfo(int slot)
{
- FILE* fi;
+ char tmp[1024];
char slotfile[1024];
- char tmp[200];
- char str[5];
- int slot_level;
- sprintf(slotfile,"%s/slot%d.save",st_save_dir,slot);
-
- fi = fopen(slotfile, "rb");
+ sprintf(slotfile,"%s/slot%d.stsg",st_save_dir,slot);
- sprintf(tmp,"Slot %d - ",slot);
-
- if (fi == NULL)
- {
- strcat(tmp,"Free");
- }
+ if (access(slotfile, F_OK) == 0)
+ sprintf(tmp,"Slot %d - Savegame",slot);
else
- {
- fgets(str, 100, fi);
- str[strlen(str)-1] = '\0';
- strcat(tmp, str);
- strcat(tmp, " / Level:");
- fread(&slot_level,sizeof(int),1,fi);
- sprintf(str,"%d",slot_level);
- strcat(tmp,str);
- fclose(fi);
- }
-
- *pinfo = (char*) malloc(sizeof(char) * (strlen(tmp)+1));
- strcpy(*pinfo,tmp);
+ sprintf(tmp,"Slot %d - Free",slot);
+ return tmp;
}
+