bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
- April 11, 2000 - November 7, 2001
+ April 11, 2000 - Junuary 1st, 2004
*/
+#if !defined( SUPERTUX_GAMELOOP_H )
+#define SUPERTUX_GAMELOOP_H 1
-/* Direction (keyboard/joystick) states: */
-
-#define UP 0
-#define DOWN 1
-
-
-/* Directions: */
-
-#define LEFT 0
-#define RIGHT 1
-
-
-/* Sizes: */
-
-#define SMALL 0
-#define BIG 1
-
+#include "sound.h"
+#include "type.h"
/* Bounciness of distros: */
#define DISTROS_LIFEUP 100
-/* Dying types: */
-
-/* ---- NO 0 */
-#define SQUISHED 1
-#define FALLING 2
-
-
-/* Enemy modes: */
-
-#define NORMAL 0
-#define FLAT 1
-#define KICK 2
-
-
-/* Hurt modes: */
-
-#define KILL 0
-#define SHRINK 1
-
-
/* Upgrade types: */
enum {
UPGRADE_HERRING
};
-
-/* Bad guy kinds: */
-
-enum {
- BAD_BSOD,
- BAD_LAPTOP,
- BAD_MONEY
-};
-
-
-/* Speed constraints: */
-
-#define MAX_WALK_XM 16
-#define MAX_RUN_XM 24
-#define MAX_YM 24
-#define MAX_JUMP_COUNT 3
-#define MAX_LIVES 4
-
-#define WALK_SPEED 2
-#define RUN_SPEED 4
-#define JUMP_SPEED 8
-#define BULLET_STARTING_YM 8
-#define BULLET_XM 16
-
-#define GRAVITY 2
-#define YM_FOR_JUMP 40
-#define KILL_BOUNCE_YM 8
-
-#define SKID_XM 8
-#define SKID_TIME 8
-
-
-#define BOUNCY_BRICK_MAX_OFFSET 8
-#define BOUNCY_BRICK_SPEED 4
-
-
-/* Times: */
-
-#define TUX_SAFE_TIME 16
-
-
-/* Size constraints: */
-
-#define OFFSCREEN_DISTANCE 256
-
-#define LEVEL_WIDTH 375
-
-
-/* Array sizes: */
-
-#define NUM_BOUNCY_DISTROS 8
-#define NUM_BROKEN_BRICKS 32
-#define NUM_BOUNCY_BRICKS 4
-#define NUM_BAD_GUYS 128
-#define NUM_FLOATING_SCORES 6
-#define NUM_UPGRADES 2
-#define NUM_BULLETS 3
-
-
/* Scores: */
#define SCORE_BRICK 5
#define SCORE_DISTRO 25
-
-/* Types: */
-
-typedef struct bouncy_distro_type {
- int alive, x, y, ym;
-} bouncy_distro_type;
-
-typedef struct broken_brick_type {
- int alive, x, y, xm, ym;
-} broken_brick_type;
-
-typedef struct bouncy_brick_type {
- int alive, x, y, offset, offset_m, shape;
-} bouncy_brick_type;
-
-typedef struct bad_guy_type {
- int alive, mode, dying, timer, kind, seen, dir, x, y, xm, ym;
-} bad_guy_type;
-
-typedef struct floating_score_type {
- int alive, timer, x, y, value;
-} floating_score_type;
-
-typedef struct upgrade_type {
- int alive, kind, height, x, y, xm, ym;
-} upgrade_type;
-
-typedef struct bullet_type {
- int alive, x, y, xm, ym;
-} bullet_type;
-
-
/* Function prototypes: */
int gameloop(void);
+void savegame(void);
+void loadgame(char* filename);
+int issolid(float x, float y);
+int isbrick(float x, float y);
+int isice(float x, float y);
+int isfullbox(float x, float y);
+int rectcollision(base_type* one, base_type* two);
+void drawshape(float x, float y, unsigned char c);
+unsigned char shape(float x, float y);
+void bumpbrick(float x, float y);
+void trygrabdistro(float x, float y, int bounciness);
+void trybreakbrick(float x, float y);
+void tryemptybox(float x, float y);
+void trybumpbadguy(float x, float y);
+void add_bouncy_distro(float x, float y);
+void add_broken_brick(float x, float y);
+void add_broken_brick_piece(float x, float y, float xm, float ym);
+void add_bouncy_brick(float x, float y);
+void add_bad_guy(float x, float y, int kind);
+void add_upgrade(float x, float y, int kind);
+void add_bullet(float x, float y, float xm, int dir);
+#endif
+