#ifndef SUPERTUX_GAMELOOP_H
#define SUPERTUX_GAMELOOP_H
+#include <SDL.h>
#include "timer.h"
#include "statistics.h"
const std::string& spawnpointname);
void set_reset_point(const std::string& sectorname,
const Vector& pos);
+ void display_info_box(const std::string& text);
Sector* get_current_sector()
{ return currentsector; }
void levelintro();
void drawstatus(DrawingContext& context);
void drawendscreen();
- void drawresultscreen(void);
+ void drawresultscreen();
+ void draw_pause();
void on_escape_press();
void process_menu();
-
Uint32 fps_ticks;
Timer2 endsequence_timer;
Level* level;