#include "sound.h"
#include "type.h"
#include "level.h"
+#include "world.h"
/* GameLoop modes */
#define ST_GL_TEST 1
#define ST_GL_LOAD_GAME 2
#define ST_GL_LOAD_LEVEL_FILE 3
+#define ST_GL_DEMO_GAME 4
extern int game_started;
+class World;
+
+/** The GameSession class controlls the controll flow of a World, ie.
+ present the menu on specifc keypresses, render and update it while
+ keeping the speed and framerate sane, etc. */
class GameSession
{
private:
- timer_type fps_timer, frame_timer;
- Level current_level;
-
+ Timer fps_timer;
+ Timer frame_timer;
+ World* world;
+ int st_gl_mode;
+ int levelnb;
+ float fps_fps;
+ unsigned int last_update_time;
+ unsigned int update_time;
+ int pause_menu_frame;
+ int debug_fps;
+ bool game_pause;
+
+ // FIXME: Hack for restarting the level
+ std::string subset;
+
+ enum ExitStatus { NONE, LEVEL_FINISHED, GAME_OVER, LEVEL_ABORT };
+ ExitStatus exit_status;
public:
- GameSession();
- GameSession(const std::string& filename);
+ Timer time_left;
+
GameSession(const std::string& subset, int levelnb, int mode);
- int run();
- void draw();
- int action();
- void process_events();
+ ~GameSession();
+
+ /** Enter the busy loop */
+ ExitStatus run();
- Level* get_level() { return ¤t_level; }
+ void draw();
+ void action(double frame_ratio);
- void savegame(int slot);
- void loadgame(int slot);
+ Level* get_level() { return world->get_level(); }
+ World* get_world() { return world; }
static GameSession* current() { return current_; }
private:
static GameSession* current_;
- void levelintro();
+ void restart_level();
+
+ void check_end_conditions();
void start_timers();
- void activate_particle_systems();
-};
+ void process_events();
-void activate_bad_guys(Level* plevel);
+ void levelintro();
+ void drawstatus();
+ void drawendscreen();
+ void drawresultscreen(void);
+};
std::string slotinfo(int slot);
-bool rectcollision(base_type* one, base_type* two);
-void drawshape(float x, float y, unsigned int c, Uint8 alpha = 255);
+bool rectcollision(base_type* one, base_type* two);
void bumpbrick(float x, float y);
#endif /*SUPERTUX_GAMELOOP_H*/