- Trampoline test level
[supertux.git] / src / gameobjs.cpp
index 010cf1d..04b8a59 100644 (file)
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //  02111-1307, USA.
 #include <algorithm>
+#include <iostream>
 #include "world.h"
 #include "tile.h"
 #include "gameloop.h"
 #include "gameobjs.h"
+#include "sprite_manager.h"
+#include "resources.h"
 
 void
 BouncyDistro::init(float x, float y)
@@ -209,5 +212,111 @@ FloatingScore::draw()
   gold_text->draw(str, (int)base.x + 16 - strlen(str) * 8, (int)base.y, 1);
 }
 
+/* Trampoline */
+
+#define TRAMPOLINE_FRAMES 4
+Sprite *img_trampoline[TRAMPOLINE_FRAMES];
+
+void load_object_gfx()
+{
+  for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
+  {
+    char sprite_name[16];
+    sprintf(sprite_name, "trampoline-%i", i+1);
+    img_trampoline[i] = sprite_manager->load(sprite_name);
+  }
+}
+
+void
+Trampoline::init(float x, float y)
+{
+  base.x = x;
+  base.y = y;
+
+  base.width = 32;
+  base.height = 32;
+
+  frame = 0;
+}
+
+void
+Trampoline::draw()
+{
+  img_trampoline[frame]->draw((int)base.x, (int)base.y);
+
+  frame = 0;
+
+  if (debug_mode)
+    fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75, 75, 0, 150);
+}
+
+void
+Trampoline::action(double frame_ratio)
+{
+  physic.apply(frame_ratio, base.x, base.y);
+
+  // Falling
+  if (issolid(base.x + base.width/2, base.y + base.height))
+  {
+    base.y = int((base.y + base.height)/32) * 32 - base.height;
+
+    physic.enable_gravity(false);
+    physic.set_velocity_y(0.0f);
+  }
+  else
+    physic.enable_gravity(true);
+
+}
+
+// TODO:
+// If HELD
+//   - move with tux
+// If jumped on
+//   - compress springs (reduce height)
+
+void
+Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
+{
+  Player* pplayer_c = NULL;
+  switch (c_object)
+  {
+    case CO_PLAYER:
+      pplayer_c = (Player*) p_c_object;
+
+      if (type == COLLISION_NORMAL)
+      {
+        // TODO: Pick up if HELD
+      }
+
+      else if (type == COLLISION_SQUISH)
+      {
+        // TODO: compress springs
+        // TODO: launch tux, if necessary
+
+        int squish_amount = (32 - (int)pplayer_c->base.y % 32);
+
+        if (squish_amount < 24)
+          frame = 3;
+        else if (squish_amount < 28)
+          frame = 2;
+        else if (squish_amount < 30)
+          frame = 1;
+        else
+          frame = 0;
+
+        if (squish_amount < 24)
+        {
+          pplayer_c->physic.set_velocity_y(8);
+        }
+      }
+
+      break;
+
+    default:
+      break;
+    
+  }
+}
+
 /* EOF */