properly implement invisible blocks
[supertux.git] / src / gameobjs.cpp
index 743d9cb..3201eb2 100644 (file)
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //  02111-1307, USA.
+#include <config.h>
+
 #include <algorithm>
 #include <iostream>
-#include "world.h"
+#include <cmath>
+
+#include "app/globals.h"
 #include "tile.h"
+#include "tile_manager.h"
 #include "gameloop.h"
 #include "gameobjs.h"
-#include "sprite_manager.h"
+#include "special/sprite_manager.h"
 #include "resources.h"
-#include "level.h"
-#include "display_manager.h"
+#include "sector.h"
+#include "tilemap.h"
+#include "video/drawing_context.h"
+#include "camera.h"
 
-BouncyDistro::BouncyDistro(DisplayManager& displaymanager, const Vector& pos)
+BouncyCoin::BouncyCoin(const Vector& pos)
   : position(pos)
 {
-  ym = -2;
-  displaymanager.add_drawable(this, LAYER_OBJECTS);
+  timer.start(.3);
+  sprite = sprite_manager->create("coin");
+  sprite->set_action("still");
+}
+
+BouncyCoin::~BouncyCoin()
+{
+  delete sprite;
 }
 
 void
-BouncyDistro::action(float elapsed_time)
+BouncyCoin::action(float elapsed_time)
 {
-  position.y += ym * elapsed_time;
+  position.y += -200 * elapsed_time;
 
-  ym += 0.1 * elapsed_time; // not framerate independent... but who really cares
-  if(ym >= 0)
+  if(timer.check())
     remove_me();
 }
 
 void
-BouncyDistro::draw(Camera& viewport, int )
+BouncyCoin::draw(DrawingContext& context)
 {
-  img_distro[0]->draw(viewport.world2screen(position));
+  sprite->draw(context, position, LAYER_OBJECTS);
 }
 
+//---------------------------------------------------------------------------
 
-BrokenBrick::BrokenBrick(DisplayManager& displaymanager, Tile* ntile,
+BrokenBrick::BrokenBrick(Sprite* nsprite,
     const Vector& pos, const Vector& nmovement)
-  : tile(ntile), position(pos), movement(nmovement)
+  : sprite(new Sprite(*nsprite)), position(pos), movement(nmovement)
 {
-  displaymanager.add_drawable(this, LAYER_OBJECTS);
-  timer.start(200);
+  timer.start(.2);
+}
+
+BrokenBrick::~BrokenBrick()
+{
+  delete sprite;
 }
 
 void
@@ -66,95 +83,95 @@ BrokenBrick::action(float elapsed_time)
 {
   position += movement * elapsed_time;
 
-  if (!timer.check())
+  if (timer.check())
     remove_me();
 }
 
 void
-BrokenBrick::draw(Camera& viewport, int )
-{
-  SDL_Rect src, dest;
-  src.x = rand() % 16;
-  src.y = rand() % 16;
-  src.w = 16;
-  src.h = 16;
-
-  dest.x = (int)(position.x - viewport.get_translation().x);
-  dest.y = (int)(position.y - viewport.get_translation().y);
-  dest.w = 16;
-  dest.h = 16;
-  
-  if (tile->images.size() > 0)
-    tile->images[0]->draw_part(src.x,src.y,dest.x,dest.y,dest.w,dest.h);
-}
-
-BouncyBrick::BouncyBrick(DisplayManager& displaymanager, const Vector& pos)
-  : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED)
+BrokenBrick::draw(DrawingContext& context)
 {
-  displaymanager.add_drawable(this, LAYER_OBJECTS);
-  shape    = World::current()->get_level()->gettileid(pos.x, pos.y);
+  sprite->draw_part(context,
+      Vector(rand() % 16, rand() % 16), Vector(16, 16),
+      position, LAYER_OBJECTS + 1);
 }
 
-void
-BouncyBrick::action(float elapsed_time)
-{
-  offset += offset_m * elapsed_time;
-
-  /* Go back down? */
-  if (offset < -BOUNCY_BRICK_MAX_OFFSET)
-    offset_m = BOUNCY_BRICK_SPEED;
+//---------------------------------------------------------------------------
 
-  /* Stop bouncing? */
-  if (offset >= 0)
-    remove_me();
-}
-
-void
-BouncyBrick::draw(Camera& viewport, int)
+FloatingText::FloatingText(const Vector& pos, const std::string& text_)
+  : position(pos), text(text_)
 {
-  Tile::draw(viewport.world2screen(position + Vector(0, offset)), shape);
+  timer.start(.1);
+  position.x -= text.size() * 8;
 }
 
-FloatingScore::FloatingScore(DisplayManager& displaymanager, 
-    const Vector& pos, int score)
+FloatingText::FloatingText(const Vector& pos, int score)
   : position(pos)
 {
-  displaymanager.add_drawable(this, LAYER_OBJECTS);
-  timer.start(1000);
+  timer.start(.1);
+
+  // turn int into a string
+  char str[10];
   snprintf(str, 10, "%d", score);
-  position.x -= strlen(str) * 8;
+  text = str;
+
+  position.x -= text.size() * 8;
 }
 
 void
-FloatingScore::action(float elapsed_time)
+FloatingText::action(float elapsed_time)
 {
-  position.y -= 2 * elapsed_time;
+  position.y -= 1.4 * elapsed_time;
 
-  if(!timer.check())
+  if(timer.check())
     remove_me();
 }
 
+#define FADING_TIME .350
+
 void
-FloatingScore::draw(Camera& viewport, int )
+FloatingText::draw(DrawingContext& context)
 {
-  gold_text->draw(str, viewport.world2screen(position));
+  // make an alpha animation when disapearing
+  int alpha;
+  if(timer.get_timeleft() < FADING_TIME)
+    alpha = int(timer.get_timeleft() * 255 / FADING_TIME);
+  else
+    alpha = 255;
+
+  context.push_transform();
+  context.set_alpha(alpha);
+
+  context.draw_text(gold_text, text, position, LEFT_ALLIGN, LAYER_OBJECTS+1);
+
+  context.pop_transform();
 }
 
 /* Trampoline */
 
-#define TRAMPOLINE_FRAMES 4
-Sprite *img_trampoline[TRAMPOLINE_FRAMES];
+#if 0
+Sprite *img_trampoline;
+
+Trampoline::Trampoline(LispReader& reader)
+{
+  reader.read_float("x", base.x);
+  reader.read_float("y", base.y); 
+  base.width = 32;
+  base.height = 32;
+  power = 7.5;
+  reader.read_float("power", power);
+
+  frame = 0;
+  mode = M_NORMAL;
+  physic.reset();
+}
 
-Trampoline::Trampoline(DisplayManager& displaymanager, LispReader& reader)
+Trampoline::Trampoline(float x, float y)
 {
-  displaymanager.add_drawable(this, LAYER_OBJECTS);
-  
-  reader.read_float("x", &base.x);
-  reader.read_float("y", &base.y); 
+  base.x = x;
+  base.y = y;
   base.width = 32;
   base.height = 32;
   power = 7.5;
-  reader.read_float("power", &power);
 
   frame = 0;
   mode = M_NORMAL;
@@ -174,9 +191,10 @@ Trampoline::write(LispWriter& writer)
 }
 
 void
-Trampoline::draw(Camera& viewport, int )
+Trampoline::draw(DrawingContext& context)
 {
-  img_trampoline[frame]->draw(viewport.world2screen(Vector(base.x, base.y)));
+  img_trampoline->set_frame(frame);
+  img_trampoline->draw(context, base, LAYER_OBJECTS);
   frame = 0;
 }
 
@@ -206,7 +224,7 @@ Trampoline::action(float frame_ratio)
   {
     /* FIXME: The trampoline object shouldn't know about pplayer objects. */
     /* If we're holding the iceblock */
-    Player& tux = *World::current()->get_tux();
+    Player& tux = *Sector::current()->player;
     Direction dir = tux.dir;
 
     if(dir == RIGHT)
@@ -227,7 +245,7 @@ Trampoline::action(float frame_ratio)
     }
   }
 
-  physic.apply(frame_ratio, base.x, base.y);
+  physic.apply(frame_ratio, base.x, base.y, Sector::current()->gravity);
   collision_swept_object_map(&old_base, &base);
 }
 
@@ -279,20 +297,20 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
     
   }
 }
+#endif
 
 /* Flying Platform */
 
+#if 0
 Sprite *img_flying_platform;
 
-FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reader)
+FlyingPlatform::FlyingPlatform(LispReader& reader)
 {
-  displaymanager.add_drawable(this, LAYER_OBJECTS);
-
-  reader.read_int_vector("x",  &pos_x);
-  reader.read_int_vector("y",  &pos_y);
+  reader.read_int_vector("x", pos_x);
+  reader.read_int_vector("y", pos_y);
 
   velocity = 2.0;
-  reader.read_float("velocity", &velocity);
+  reader.read_float("velocity", velocity);
 
   base.x = pos_x[0];
   base.y = pos_y[0];
@@ -302,9 +320,22 @@ FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reade
   point = 0;
   move = false;
 
+  float x = pos_x[point+1] - pos_x[point];
+  float y = pos_y[point+1] - pos_y[point];
+  vel_x = x*velocity / sqrt(x*x + y*y);
+  vel_y = -(velocity - vel_x);
+
   frame = 0;
 }
 
+FlyingPlatform::FlyingPlatform(int x, int y)
+{
+base.x = x;
+base.y = y;
+point = 0;
+move = false;
+}
+
 void
 FlyingPlatform::write(LispWriter& writer)
 {
@@ -318,9 +349,9 @@ FlyingPlatform::write(LispWriter& writer)
 }
 
 void
-FlyingPlatform::draw(Camera& viewport, int )
+FlyingPlatform::draw(DrawingContext& context)
 {
-img_flying_platform->draw(viewport.world2screen(Vector(base.x, base.y)));
+  img_flying_platform->draw(context, base, LAYER_OBJECTS);
 }
 
 void
@@ -341,6 +372,11 @@ if((unsigned)point+1 != pos_x.size())
       pos_y[point] == pos_y[point+1]))
     {
     point++;
+
+    float x = pos_x[point+1] - pos_x[point];
+    float y = pos_y[point+1] - pos_y[point];
+    vel_x = x*velocity / sqrt(x*x + y*y);
+    vel_y = -(velocity - vel_x);
     }
   }
 else   // last point
@@ -349,7 +385,7 @@ else   // last point
   // reverse vector
   return;
   }
-
+/*
 if(pos_x[point+1] > base.x)
   base.x += velocity * frame_ratio;
 else if(pos_x[point+1] < base.x)
@@ -359,15 +395,10 @@ if(pos_y[point+1] > base.y)
   base.y += velocity * frame_ratio;
 else if(pos_y[point+1] < base.y)
   base.y -= velocity * frame_ratio;
-/*
-float x = pos_x[point+1] - pos_x[point];
-float y = pos_y[point+1] - pos_y[point];
-float vel_x = x*velocity / sqrt(x*x + y*y);
-float vel_y = velocity - vel_x;
+*/
 
 base.x += vel_x * frame_ratio;
 base.y += vel_y * frame_ratio;
-*/
 }
 
 void
@@ -396,16 +427,119 @@ FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type)
     
   }
 }
+#endif
 
-void load_object_gfx()
+Sprite *img_smoke_cloud = 0;
+
+SmokeCloud::SmokeCloud(const Vector& pos)
+  : position(pos)
 {
-  char sprite_name[16];
+  timer.start(.3);
+}
 
-  for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
-  {
-    sprintf(sprite_name, "trampoline-%i", i+1);
-    img_trampoline[i] = sprite_manager->load(sprite_name);
+void
+SmokeCloud::action(float elapsed_time)
+{
+  position.y -= 120 * elapsed_time;
+
+  if(timer.check())
+    remove_me();
+}
+
+void
+SmokeCloud::draw(DrawingContext& context)
+{
+  img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1);
+}
+
+Particles::Particles(const Vector& epicenter, int min_angle, int max_angle,
+        const Vector& initial_velocity, const Vector& acceleration, int number,
+        Color color_, int size_, float life_time, int drawing_layer_)
+  : accel(acceleration), color(color_), size(size_), drawing_layer(drawing_layer_)
+{
+  if(life_time == 0) {
+    live_forever = true;
+  } else {
+    live_forever = false;
+    timer.start(life_time);
+  }
+
+  // create particles
+  for(int p = 0; p < number; p++)
+    {
+    Particle* particle = new Particle;
+    particle->pos = epicenter;
+
+    float angle = ((rand() % (max_angle-min_angle))+min_angle)
+                      * (M_PI / 180);  // convert to radius
+    particle->vel.x = /*fabs*/(sin(angle)) * initial_velocity.x;
+//    if(angle >= M_PI && angle < M_PI*2)
+//      particle->vel.x *= -1;  // work around to fix signal
+    particle->vel.y = /*fabs*/(cos(angle)) * initial_velocity.y;
+//    if(angle >= M_PI_2 && angle < 3*M_PI_2)
+//      particle->vel.y *= -1;
+
+    particles.push_back(particle);
+    }
+}
+
+Particles::~Particles()
+{
+  // free particles
+  for(std::vector<Particle*>::iterator i = particles.begin();
+      i < particles.end(); i++)
+    delete (*i);
+}
+
+void
+Particles::action(float elapsed_time)
+{
+  Vector camera = Sector::current()->camera->get_translation();
+
+  // update particles
+  for(std::vector<Particle*>::iterator i = particles.begin();
+      i != particles.end(); ) {
+    (*i)->pos.x += (*i)->vel.x * elapsed_time;
+    (*i)->pos.y += (*i)->vel.y * elapsed_time;
+
+    (*i)->vel.x += accel.x * elapsed_time;
+    (*i)->vel.y += accel.y * elapsed_time;
+
+    if((*i)->pos.x < camera.x || (*i)->pos.x > screen->w + camera.x ||
+       (*i)->pos.y < camera.y || (*i)->pos.y > screen->h + camera.y) {
+      delete (*i);
+      i = particles.erase(i);
+    } else {
+      ++i;
+    }
+  }
+
+  if((timer.check() && !live_forever) || particles.size() == 0)
+    remove_me();
+}
+
+void
+Particles::draw(DrawingContext& context)
+{
+  // draw particles
+  for(std::vector<Particle*>::iterator i = particles.begin();
+      i != particles.end(); i++) {
+    context.draw_filled_rect((*i)->pos, Vector(size,size), color,drawing_layer);
   }
+}
 
+void load_object_gfx()
+{
+#if 0
+  img_trampoline = sprite_manager->load("trampoline");
+  img_trampoline->start_animation(0);
   img_flying_platform = sprite_manager->load("flying_platform");
+#endif
+  img_smoke_cloud = sprite_manager->create("stomp");
 }
+
+void free_object_gfx()
+{
+  delete img_smoke_cloud;
+}
+