Made code using fireworks sound effect.
[supertux.git] / src / gameobjs.cpp
index 9c8e79c..39d4eb6 100644 (file)
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //  02111-1307, USA.
+
 #include <algorithm>
 #include <iostream>
-#include <math.h>
-#include "world.h"
+#include <cmath>
+
+#include "app/globals.h"
 #include "tile.h"
+#include "tile_manager.h"
 #include "gameloop.h"
 #include "gameobjs.h"
-#include "sprite_manager.h"
+#include "special/sprite_manager.h"
 #include "resources.h"
-#include "level.h"
+#include "sector.h"
+#include "tilemap.h"
+#include "video/drawing_context.h"
 
 BouncyDistro::BouncyDistro(const Vector& pos)
   : position(pos)
@@ -78,9 +83,10 @@ BrokenBrick::draw(DrawingContext& context)
 }
 
 BouncyBrick::BouncyBrick(const Vector& pos)
-  : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED)
-{
-  shape    = World::current()->get_level()->gettileid(pos.x, pos.y);
+  : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED), 
+    shape(Sector::current()->solids->get_tile_id_at(pos))
+{ 
+  shape.hidden = true;
 }
 
 void
@@ -94,14 +100,17 @@ BouncyBrick::action(float elapsed_time)
 
   /* Stop bouncing? */
   if (offset >= 0)
-    remove_me();
+    {
+      shape.hidden = false;
+      remove_me();
+    }
 }
 
 void
 BouncyBrick::draw(DrawingContext& context)
 {
   TileManager::instance()->
-    draw_tile(context, shape, position + Vector(0, offset), LAYER_TILES+1);
+    draw_tile(context, shape.id, position + Vector(0, offset), LAYER_TILES+1);
 }
 
 FloatingScore::FloatingScore(const Vector& pos, int score)
@@ -129,17 +138,29 @@ FloatingScore::draw(DrawingContext& context)
 
 /* Trampoline */
 
-#define TRAMPOLINE_FRAMES 4
-Sprite *img_trampoline[TRAMPOLINE_FRAMES];
+Sprite *img_trampoline;
 
 Trampoline::Trampoline(LispReader& reader)
 {
-  reader.read_float("x", &base.x);
-  reader.read_float("y", &base.y); 
+  reader.read_float("x", base.x);
+  reader.read_float("y", base.y); 
+  base.width = 32;
+  base.height = 32;
+  power = 7.5;
+  reader.read_float("power", power);
+
+  frame = 0;
+  mode = M_NORMAL;
+  physic.reset();
+}
+
+Trampoline::Trampoline(float x, float y)
+{
+  base.x = x;
+  base.y = y;
   base.width = 32;
   base.height = 32;
   power = 7.5;
-  reader.read_float("power", &power);
 
   frame = 0;
   mode = M_NORMAL;
@@ -161,7 +182,8 @@ Trampoline::write(LispWriter& writer)
 void
 Trampoline::draw(DrawingContext& context)
 {
-  img_trampoline[frame]->draw(context, Vector(base.x, base.y), LAYER_OBJECTS);
+  img_trampoline->set_frame(frame);
+  img_trampoline->draw(context, base, LAYER_OBJECTS);
   frame = 0;
 }
 
@@ -191,7 +213,7 @@ Trampoline::action(float frame_ratio)
   {
     /* FIXME: The trampoline object shouldn't know about pplayer objects. */
     /* If we're holding the iceblock */
-    Player& tux = *World::current()->get_tux();
+    Player& tux = *Sector::current()->player;
     Direction dir = tux.dir;
 
     if(dir == RIGHT)
@@ -212,7 +234,7 @@ Trampoline::action(float frame_ratio)
     }
   }
 
-  physic.apply(frame_ratio, base.x, base.y);
+  physic.apply(frame_ratio, base.x, base.y, Sector::current()->gravity);
   collision_swept_object_map(&old_base, &base);
 }
 
@@ -271,11 +293,11 @@ Sprite *img_flying_platform;
 
 FlyingPlatform::FlyingPlatform(LispReader& reader)
 {
-  reader.read_int_vector("x",  &pos_x);
-  reader.read_int_vector("y",  &pos_y);
+  reader.read_int_vector("x", pos_x);
+  reader.read_int_vector("y", pos_y);
 
   velocity = 2.0;
-  reader.read_float("velocity", &velocity);
+  reader.read_float("velocity", velocity);
 
   base.x = pos_x[0];
   base.y = pos_y[0];
@@ -293,6 +315,14 @@ FlyingPlatform::FlyingPlatform(LispReader& reader)
   frame = 0;
 }
 
+FlyingPlatform::FlyingPlatform(int x, int y)
+{
+base.x = x;
+base.y = y;
+point = 0;
+move = false;
+}
+
 void
 FlyingPlatform::write(LispWriter& writer)
 {
@@ -308,7 +338,7 @@ FlyingPlatform::write(LispWriter& writer)
 void
 FlyingPlatform::draw(DrawingContext& context)
 {
-  img_flying_platform->draw(context, Vector(base.x, base.y), LAYER_OBJECTS);
+  img_flying_platform->draw(context, base, LAYER_OBJECTS);
 }
 
 void
@@ -385,15 +415,83 @@ FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type)
   }
 }
 
-void load_object_gfx()
+Sprite *img_smoke_cloud;
+
+SmokeCloud::SmokeCloud(const Vector& pos)
+  : position(pos)
 {
-  char sprite_name[16];
+  timer.start(300);
+}
 
-  for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
-  {
-    sprintf(sprite_name, "trampoline-%i", i+1);
-    img_trampoline[i] = sprite_manager->load(sprite_name);
-  }
+void
+SmokeCloud::action(float elapsed_time)
+{
+  position.y -= 1.2 * elapsed_time;
+
+  if(!timer.check())
+    remove_me();
+}
 
+void
+SmokeCloud::draw(DrawingContext& context)
+{
+  img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1);
+}
+
+Particles::Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time)
+  : color(color_), size(size_), vel(velocity), accel(acceleration)
+{
+  timer.start(life_time);
+
+  // create particles
+  for(int p = 0; p < number; p++)
+    {
+    Particle* particle = new Particle;
+    particle->pos = epicenter;
+    particle->angle = (rand() % 360) * (M_PI / 180);  // in radius
+
+    particles.push_back(particle);
+    }
+}
+
+Particles::~Particles()
+{
+  // free particles
+  for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
+    delete (*i);
+}
+
+void
+Particles::action(float elapsed_time)
+{
+  vel.x += accel.x * elapsed_time;
+  vel.y += accel.y * elapsed_time;
+
+  // update particles
+  for(int p = 0; p < particles.size(); p++)
+    {
+    particles[p]->pos.x += sin(particles[p]->angle) * vel.x * elapsed_time;
+    particles[p]->pos.y += cos(particles[p]->angle) * vel.y * elapsed_time;
+    }
+
+  if(!timer.check())
+    remove_me();
+}
+
+void
+Particles::draw(DrawingContext& context)
+{
+  // draw particles
+  for(int p = 0; p < particles.size(); p++)
+    {
+    context.draw_filled_rect(particles[p]->pos, Vector(size,size), color, LAYER_OBJECTS+10);
+    }
+}
+
+void load_object_gfx()
+{
+  img_trampoline = sprite_manager->load("trampoline");
+  img_trampoline->start_animation(0);
   img_flying_platform = sprite_manager->load("flying_platform");
+  img_smoke_cloud = sprite_manager->load("stomp");
 }