offset = Vector(size.x, - 10);
else if(pos.x + tanslation.x < 100)
offset = Vector(size.x, 0);
- else
+ else
offset = Vector(-30, -size.y/2);
context.draw_text(info_font, info, pos + offset, LEFT_ALLIGN, LAYER_GUI+2);
if(binding != 0)
i->pos.y + i->size.y > (row + buttons_box.y) * buttons_size.y)
continue;
- i->draw(context, i->id == button_selected ? true : false);
+ i->draw(context, i->id == button_selected);
}
context.pop_transform();
}
if(mouse_left_button)
{
- pos.x += int(event.motion.xrel * float(SCREEN_WIDTH)/screen->w);
+ pos.x += int(event.motion.xrel * float(SCREEN_WIDTH)/screen->w);
pos.y += int(event.motion.yrel * float(SCREEN_HEIGHT)/screen->h);
caught_event = true;
}