-// $Id$
-//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <SDL.h>
-#include <iostream>
+#include "gui/button.hpp"
-#include "main.hpp"
-#include "button.hpp"
-#include "mousecursor.hpp"
-#include "video/font.hpp"
-#include "video/surface.hpp"
+#include "supertux/main.hpp"
+#include "video/drawing_context.hpp"
Font* Button::info_font = 0;
-extern SDL_Surface* screen;
-
-/* Buttons */
-Button::Button(Surface* image_, std::string info_, SDLKey binding_)
- : binding(binding_)
+Button::Button(Surface* image_, std::string info_, SDLKey binding_) :
+ pos(),
+ size(),
+ image(),
+ binding(binding_),
+ id(),
+ state(),
+ info()
{
image = image_;
- size = Vector(image->w, image->h);
+ size = Vector(image->get_width(), image->get_height());
id = 0;
info = info_;
}
void Button::draw(DrawingContext &context, bool selected)
{
-if(selected)
- context.draw_filled_rect(pos, size, Color (200,240,220), LAYER_GUI);
-else
- context.draw_filled_rect(pos, size, Color (200,200,220), LAYER_GUI);
+ if(selected)
+ context.draw_filled_rect(pos, size, Color (200,240,220), LAYER_GUI);
+ else
+ context.draw_filled_rect(pos, size, Color (200,200,220), LAYER_GUI);
-Vector tanslation = -context.get_translation();
-if(state == BT_SHOW_INFO)
+ Vector tanslation = -context.get_translation();
+ if(state == BT_SHOW_INFO)
{
- Vector offset;
- if(pos.x + tanslation.x < 100 && pos.y + tanslation.y > SCREEN_HEIGHT - 20)
- offset = Vector(size.x, - 10);
- else if(pos.x + tanslation.x < 100)
- offset = Vector(size.x, 0);
- else
- offset = Vector(-30, -size.y/2);
- context.draw_text(info_font, info, pos + offset, LEFT_ALLIGN, LAYER_GUI+2);
- if(binding != 0)
- context.draw_text(info_font, "(" + std::string(SDL_GetKeyName(binding)) +
- ")", pos + offset + Vector(0,12),
- LEFT_ALLIGN, LAYER_GUI+2);
+ Vector offset;
+ if(pos.x + tanslation.x < 100 && pos.y + tanslation.y > SCREEN_HEIGHT - 20)
+ offset = Vector(size.x, - 10);
+ else if(pos.x + tanslation.x < 100)
+ offset = Vector(size.x, 0);
+ else
+ offset = Vector(-30, -size.y/2);
+ context.draw_text(info_font, info, pos + offset, ALIGN_LEFT, LAYER_GUI+2);
+ if(binding != 0)
+ context.draw_text(info_font, "(" + std::string(SDL_GetKeyName(binding)) +
+ ")", pos + offset + Vector(0,12),
+ ALIGN_LEFT, LAYER_GUI+2);
}
-context.draw_surface_part(image, Vector(0,0), size, pos, LAYER_GUI+1);
+ context.draw_surface_part(image, Vector(0,0), size, pos, LAYER_GUI+1);
}
int Button::event(SDL_Event &event, int x_offset, int y_offset)
{
-state = BT_NONE;
-switch(event.type)
- {
- case SDL_MOUSEBUTTONDOWN:
- if(event.button.x > pos.x + x_offset && event.button.x < pos.x + x_offset + size.x &&
- event.button.y > pos.y + y_offset && event.button.y < pos.y + y_offset + size.y)
- {
- if(event.button.button == SDL_BUTTON_RIGHT)
- state = BT_SHOW_INFO;
- }
- break;
- case SDL_MOUSEBUTTONUP:
- if(event.button.x > pos.x + x_offset && event.button.x < pos.x + x_offset + size.x &&
- event.button.y > pos.y + y_offset && event.button.y < pos.y + y_offset + size.y)
- {
- if(event.button.button == SDL_BUTTON_LEFT)
- state = BT_SELECTED;
- }
- break;
- case SDL_KEYDOWN: // key pressed
- if(event.key.keysym.sym == binding)
- state = BT_SELECTED;
- break;
- default:
- break;
- }
-return state;
-}
-
-/* Group of buttons */
-
-ButtonGroup::ButtonGroup(Vector pos_, Vector buttons_size_, Vector buttons_box_)
- : pos(pos_), buttons_size(buttons_size_), buttons_box(buttons_box_)
-{
-buttons.clear();
-row = 0;
-button_selected = -1;
-mouse_hover = false;
-mouse_left_button = false;
-buttons_pair_nb = 0;
-}
-
-ButtonGroup::~ButtonGroup()
-{
-}
-
-void ButtonGroup::add_button(Button button, int id, bool select)
-{
-button.pos.x = ((buttons.size()-buttons_pair_nb) % (int)buttons_box.x) * buttons_size.x;
-button.pos.y = ((int)((buttons.size()-buttons_pair_nb) / buttons_box.x)) * buttons_size.y;
-button.size = buttons_size;
-button.id = id;
-if(select)
- button_selected = id;
-
-buttons.push_back(button);
-}
-
-void ButtonGroup::add_pair_of_buttons(Button button1, int id1, Button button2, int id2)
-{
-button1.pos.x = button2.pos.x = ((buttons.size()-buttons_pair_nb) % (int)buttons_box.x) * buttons_size.x;
-button1.pos.y = button2.pos.y = ((int)((buttons.size()-buttons_pair_nb) / buttons_box.x)) * buttons_size.y;
-button1.size.x = button2.size.x = buttons_size.x;
-button1.size.y = button2.size.y = buttons_size.y / 2;
-button2.pos.y += buttons_size.y / 2;
-button1.id = id1;
-button2.id = id2;
-
-buttons_pair_nb++;
-buttons.push_back(button1);
-buttons.push_back(button2);
-}
-
-void ButtonGroup::draw(DrawingContext &context)
-{
-context.draw_filled_rect(pos - Vector(12,4),
- Vector(buttons_size.x*buttons_box.x + 16, buttons_size.y*buttons_box.y + 8),
- Color (0,0,0, 128), LAYER_GUI-1);
-
-context.push_transform();
-context.set_translation(Vector(-pos.x, -pos.y + buttons_size.y*row));
-for(Buttons::iterator i = buttons.begin(); i != buttons.end(); ++i)
- {
- if(i->pos.y < row*buttons_size.y ||
- i->pos.y + i->size.y > (row + buttons_box.y) * buttons_size.y)
- continue;
-
- i->draw(context, i->id == button_selected ? true : false);
- }
-context.pop_transform();
-}
-
-bool ButtonGroup::event(SDL_Event &event)
-{
-bool caught_event = false;
-
-switch(event.type)
+ state = BT_NONE;
+ switch(event.type)
{
- case SDL_MOUSEMOTION:
- mouse_hover = false;
-
- if(mouse_left_button)
+ case SDL_MOUSEBUTTONDOWN:
+ if(event.button.x > pos.x + x_offset && event.button.x < pos.x + x_offset + size.x &&
+ event.button.y > pos.y + y_offset && event.button.y < pos.y + y_offset + size.y)
{
- pos.x += int(event.motion.xrel * float(SCREEN_WIDTH)/screen->w);
- pos.y += int(event.motion.yrel * float(SCREEN_HEIGHT)/screen->h);
- caught_event = true;
+ if(event.button.button == SDL_BUTTON_RIGHT)
+ state = BT_SHOW_INFO;
}
- if(event.button.x > pos.x-12 && event.button.x < pos.x+16 + buttons_box.x*buttons_size.x &&
- event.button.y > pos.y-4 && event.button.y < pos.y+8 + buttons_box.y*buttons_size.y)
- mouse_hover = true;
- break;
- case SDL_MOUSEBUTTONDOWN:
- if(event.button.x < pos.x-12 || event.button.x > pos.x+16 +
- buttons_box.x*buttons_size.x || event.button.y < pos.y-4 ||
- event.button.y > pos.y+8 + buttons_box.y*buttons_size.y)
break;
-
- caught_event = true;
-
- if(event.button.button == SDL_BUTTON_WHEELUP)
- {
- row--;
- if(row < 0)
- row = 0;
- }
- else if(event.button.button == SDL_BUTTON_WHEELDOWN)
+ case SDL_MOUSEBUTTONUP:
+ if(event.button.x > pos.x + x_offset && event.button.x < pos.x + x_offset + size.x &&
+ event.button.y > pos.y + y_offset && event.button.y < pos.y + y_offset + size.y)
{
- row++;
- if(row > (int)((buttons.size()-buttons_pair_nb)/buttons_box.x) - (int)buttons_box.y +
- ((int)(buttons.size()-buttons_pair_nb)%(int)buttons_box.x != 0 ? 1 : 0))
- row = (int)((buttons.size()-buttons_pair_nb)/buttons_box.x) - (int)buttons_box.y +
- ((int)(buttons.size()-buttons_pair_nb)%(int)buttons_box.x != 0 ? 1 : 0);
+ if(event.button.button == SDL_BUTTON_LEFT)
+ state = BT_SELECTED;
}
- else if(event.button.button == SDL_BUTTON_LEFT)
- mouse_left_button = true;
- else
- caught_event = false;
- break;
- case SDL_MOUSEBUTTONUP:
- mouse_left_button = false;
- break;
- default:
- break;
- }
-
-if(caught_event)
- return true;
-
-for(Buttons::iterator i = buttons.begin(); i != buttons.end(); ++i)
- {
- if(i->pos.y < row*buttons_size.y ||
- i->pos.y + i->size.y > (row + buttons_box.y) * buttons_size.y)
- continue;
-
- if(i->event(event, (int)pos.x,
- (int)pos.y - row*(int)buttons_size.y) == BT_SELECTED)
- {
- button_selected = i->id;
- caught_event = true;
- break;
- }
+ break;
+ case SDL_KEYDOWN: // key pressed
+ if(event.key.keysym.sym == binding)
+ state = BT_SELECTED;
+ break;
+ default:
+ break;
}
-
-return caught_event;
+ return state;
}
-int ButtonGroup::selected_id()
-{
-return button_selected;
-}
-
-void ButtonGroup::set_unselected()
-{
-button_selected = -1;
-}
-
-bool ButtonGroup::is_hover()
-{
-return mouse_hover;
-}
+/* EOF */